Inuse seminar Nov 20, 2012 Salovaara

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Crea%ve technology use — cogni%ve and behavioral fundaments An9 Salovaara, Aalto University School of Business INUSE seminar 20 November 2012

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Transcript of Inuse seminar Nov 20, 2012 Salovaara

Page 1: Inuse seminar Nov 20, 2012 Salovaara

Crea%ve  technology  use  —    cogni%ve  and  behavioral  fundaments  An9  Salovaara,  Aalto  University  School  of  Business  INUSE  seminar  20  November  2012  

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Discovering  the  use  of  a  digital  camera  as  a  mirror:  an  example  of  “repurposive  appropria%on”  

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Repurposive  appropria%on:  

Discovery  of  a  novel  purpose  of  use  By  an  individual  or  a  group  

 COMPARE  TO:  

Integra%on  of  technology  into  prac%ce  Increased  mastery  of  a  tool  

Learning  from  others  

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Appropria%on:  defini%ons  in  literature  Interpretation! Field of research / Framework!

Invention of new purposes of use! Design!

Improvisation! CSCW / Ethnomethodology!

Customisation and adaptation! End-user computing!

Trying new features of technologies! Information Systems!

Integration into existing practice! CSCW!

—”—! Information Systems / Social construction of technology!

Renewal of structures of work! Organisation studies / Structuration theory!

Making the technology one’s own! Sociology of consumption / Domestication!

—”—! End-user computing / Sensemaking!

—”—! CSCW / Activity theory!

Cogni&ve  Science  

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!

IN-­‐SITU  OBSERVATION  CHI2006  

IN-­‐SITU  OBSERVATION  CHI2007  

PERIODIC  INTERVIEWING  CHI2007  

WEB  SURVEY  J  Am  Soc  Info  Sci  Tech  2012  

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Individuals  maZer  

 In  digital  camera  use,  

over  50%  of  crea%ve  uses  are  discovered  alone  by  the  user  

 

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Previous  experience  (e.g.  on  cameras)  

Environment  and    

other  people  

Technologies  at  hand  

Current    solu%on    aZempt  

Everyday  problem  solving  

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How  a  repurposive  appropria%on  can  take  place:  3  cogni%ve  explana%ons  

Example:    How  the  camera-­‐as-­‐mirror  workaround    can  be  discovered?  

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1.  Recogni%on  of  par%al  solu%on  in  the  environment  

E.g.:  You  see  someone  taking  a  picture  of  another  person,  which  reminds  you  of  the  camera  phone  in  your  pocket  

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2.  Solu%on  through  generaliza%on  of  problem  

E.g.:  You  no%ce  that  mirroring  is  generally  related  to  seeing  yourself,  and  you  figure  out  other  ways  of  seeing  yourself  

1.  Recogni%on  of  par%al  solu%on  in  the  environment  

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3.  No%cing  a  tool  with  analogical  effects  

E.g.:  You  no%ce  that  camera  phones  also    

1.  Recogni%on  of  par%al  solu%on  in  the  environment  

2.  Solu%on  through  generaliza%on  of  problem  

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Some  theore%cal  implica%ons  

•  Importance  of  individual  cogni%ve  processes  •  Importance  of  technology  undersatnding  •  Repurposive  appropria%on  as  problem-­‐solving  

•  Focus  on  breadth-­‐oriented  knowledge  •  Focus  on  problem  solving  tools  (analogies),  not  solu%on  strategies  (e.g.,  means-­‐ends)  

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Prac%%oner’s  take-­‐away  

•  Design  for  crea%ve  users  •  Make  features  observable  •  Provide  hints  on  possible  effects  to  facilitate  interpreta%on  

•  Provide  cross-­‐technology  connec%vity  

•  Allow  experimenta%on  •  Support  both  old  and  new  ways  of  use  

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Ongoing  &  future  work  

Crea%ve  Use  

                               

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Call  for  PhD  students  @  Aalto  BIZ  

•  Deadline  15  January  2013  •  Opportunity  for  a  funded  posi%on  

•  More  info:  Google:  “Aalto  Applying  for  doctoral  studies”  or  hZps://into.aalto.fi/display/endoctoralbiz/  Applying+for+doctoral+studies      

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Propaga%on  of  crea%ve  uses  in  organiza%ons  

•  Social  Network  Analysis:  –  “who  invents?”  –  “who  learns  from  whom?”  

•  Iden%fica%ons  of  social  roles:  –  Inventors,  mediators,    normal  workers  

– Do  inventors  have  “courts”?  

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How  do  different  workers  differ?  

•  Different  appropriators  in  organiza%ons:  – Tinkerers,  programmers,  mediators,  normal  workers  (MacLean  et  al.,  CHI1990)  

– Worker  differences  have  not  been  studied  systema%cally  

•  Use  SNA  results  to  iden%fy  different  workers  –  In-­‐depth  comparison  (ethnographic  +  psychometric)  

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Does  technology  understanding  increase  repurposive  appropria%on?  

•  Our  web  survey*  found  that  technology  understanding  is  strongest  predictor  of  repurposive  appropria%on  –  But  regression  studies  are  correla%onal,  not  causal  

•  Longitudinal  study:  

*  Salovaara,  Helfenstein,  Oulasvirta,  A.  (2011).  Everyday  appropria%ons  of  informa%on  technology:  A  study  of  crea%ve  uses  of  digital  cameras.  Journal  of  the  American  Society  for  Informa%on  Science  and  Technology    

Beginning     End  

Crea%ve  use    

Tech  understanding  Self-­‐efficacy  

Perceived  usefulness  Personal  innova%veness  

Crea%ve  use    

Tech  understanding  Self-­‐efficacy  

Perceived  usefulness  Personal  innova%veness  

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Empirical  refuta%on  of  TAM  

•  Technology  acceptance  models  are  ambiguous  and  may  be  tautological  

Perceived  usefulness  (PU):  1.  Using  the  system  in  my  job  would  enable  me  to  accomplish  tasks  more  

quickly.  2.  Using  the  system  would  improve  my  job  performance.  3.  Using  the  system  in  my  job  would  increase  my  produc%vity.  4.  Using  the  system  would  enhance  my  effec%veness  on  the  job.  5.  Using  the  system  would  make  it  easier  to  do  my  job.  6.  I  would  find  the  system  useful  in  my  job.      Use  (U):  Amount  or  frequency  of  use  

U  

PU  

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Publica%ons  •  Salovaara,  A.,  Jacucci,  G.,  Oulasvirta,  A.,  Saari,  T.,  Kanerva,  P.,  Kurvinen,  E.,  and  

TiiZa,  S.  (2006).  Collec%ve  crea%on  and  sense-­‐making  of  mobile  media.  CHI  2006.  •  Jacucci,  G.,  Oulasvirta,  A.,  Ilmonen,  T.,  Evans,  J.,  and  Salovaara,  A.  (2007).  CoMedia:  

Mobile  group  media  for  ac%ve  spectatorship.  CHI2007.  •  Salovaara,  A.  (2007).  Appropria%on  of  a  MMS-­‐based  comic  creator:  From  system  

func%onali%es  to  resources  for  ac%on.  CHI2007.  •  Salovaara,  A.  (2008).  Inven%ng  new  uses  for  tools:  A  cogni%ve  founda%on  for  

studies  on  appropria%on.  Human  Technology.  •  Salovaara,  A.  and  Tamminen,  S.  (2009).  Acceptance  or  appropria%on?  A  design-­‐

oriented  cri%que  on  technology  acceptance  models.  In  Saariluoma,  P.  and  Isomäki,  H.  (eds.),  Future  Interac%on  Design  II,  Springer.  

•  Salovaara,  A.,  Helfenstein,  S.,  and  Oulasvirta,  A.  (2011).  Everyday  appropria%ons  of  informa%on  technology:  A  study  of  crea%ve  uses  of  digi-­‐  tal  cameras.  Journal  of  the  American  Society  for  Informa%on  Science  and  Technology.  

Available  in  PDF  from  people.aalto.fi/an9_salovaara