Inuse seminar Nov 20, 2012 Salovaara
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Transcript of Inuse seminar Nov 20, 2012 Salovaara
Crea%ve technology use — cogni%ve and behavioral fundaments An9 Salovaara, Aalto University School of Business INUSE seminar 20 November 2012
Discovering the use of a digital camera as a mirror: an example of “repurposive appropria%on”
Repurposive appropria%on:
Discovery of a novel purpose of use By an individual or a group
COMPARE TO:
Integra%on of technology into prac%ce Increased mastery of a tool
Learning from others
Appropria%on: defini%ons in literature Interpretation! Field of research / Framework!
Invention of new purposes of use! Design!
Improvisation! CSCW / Ethnomethodology!
Customisation and adaptation! End-user computing!
Trying new features of technologies! Information Systems!
Integration into existing practice! CSCW!
—”—! Information Systems / Social construction of technology!
Renewal of structures of work! Organisation studies / Structuration theory!
Making the technology one’s own! Sociology of consumption / Domestication!
—”—! End-user computing / Sensemaking!
—”—! CSCW / Activity theory!
Cogni&ve Science
!
IN-‐SITU OBSERVATION CHI2006
IN-‐SITU OBSERVATION CHI2007
PERIODIC INTERVIEWING CHI2007
WEB SURVEY J Am Soc Info Sci Tech 2012
Individuals maZer
In digital camera use,
over 50% of crea%ve uses are discovered alone by the user
Previous experience (e.g. on cameras)
Environment and
other people
Technologies at hand
Current solu%on aZempt
Everyday problem solving
How a repurposive appropria%on can take place: 3 cogni%ve explana%ons
Example: How the camera-‐as-‐mirror workaround can be discovered?
1. Recogni%on of par%al solu%on in the environment
E.g.: You see someone taking a picture of another person, which reminds you of the camera phone in your pocket
2. Solu%on through generaliza%on of problem
E.g.: You no%ce that mirroring is generally related to seeing yourself, and you figure out other ways of seeing yourself
1. Recogni%on of par%al solu%on in the environment
3. No%cing a tool with analogical effects
E.g.: You no%ce that camera phones also
1. Recogni%on of par%al solu%on in the environment
2. Solu%on through generaliza%on of problem
Some theore%cal implica%ons
• Importance of individual cogni%ve processes • Importance of technology undersatnding • Repurposive appropria%on as problem-‐solving
• Focus on breadth-‐oriented knowledge • Focus on problem solving tools (analogies), not solu%on strategies (e.g., means-‐ends)
Prac%%oner’s take-‐away
• Design for crea%ve users • Make features observable • Provide hints on possible effects to facilitate interpreta%on
• Provide cross-‐technology connec%vity
• Allow experimenta%on • Support both old and new ways of use
Ongoing & future work
Crea%ve Use
Call for PhD students @ Aalto BIZ
• Deadline 15 January 2013 • Opportunity for a funded posi%on
• More info: Google: “Aalto Applying for doctoral studies” or hZps://into.aalto.fi/display/endoctoralbiz/ Applying+for+doctoral+studies
Propaga%on of crea%ve uses in organiza%ons
• Social Network Analysis: – “who invents?” – “who learns from whom?”
• Iden%fica%ons of social roles: – Inventors, mediators, normal workers
– Do inventors have “courts”?
How do different workers differ?
• Different appropriators in organiza%ons: – Tinkerers, programmers, mediators, normal workers (MacLean et al., CHI1990)
– Worker differences have not been studied systema%cally
• Use SNA results to iden%fy different workers – In-‐depth comparison (ethnographic + psychometric)
Does technology understanding increase repurposive appropria%on?
• Our web survey* found that technology understanding is strongest predictor of repurposive appropria%on – But regression studies are correla%onal, not causal
• Longitudinal study:
* Salovaara, Helfenstein, Oulasvirta, A. (2011). Everyday appropria%ons of informa%on technology: A study of crea%ve uses of digital cameras. Journal of the American Society for Informa%on Science and Technology
Beginning End
Crea%ve use
Tech understanding Self-‐efficacy
Perceived usefulness Personal innova%veness
Crea%ve use
Tech understanding Self-‐efficacy
Perceived usefulness Personal innova%veness
Empirical refuta%on of TAM
• Technology acceptance models are ambiguous and may be tautological
Perceived usefulness (PU): 1. Using the system in my job would enable me to accomplish tasks more
quickly. 2. Using the system would improve my job performance. 3. Using the system in my job would increase my produc%vity. 4. Using the system would enhance my effec%veness on the job. 5. Using the system would make it easier to do my job. 6. I would find the system useful in my job. Use (U): Amount or frequency of use
U
PU
Publica%ons • Salovaara, A., Jacucci, G., Oulasvirta, A., Saari, T., Kanerva, P., Kurvinen, E., and
TiiZa, S. (2006). Collec%ve crea%on and sense-‐making of mobile media. CHI 2006. • Jacucci, G., Oulasvirta, A., Ilmonen, T., Evans, J., and Salovaara, A. (2007). CoMedia:
Mobile group media for ac%ve spectatorship. CHI2007. • Salovaara, A. (2007). Appropria%on of a MMS-‐based comic creator: From system
func%onali%es to resources for ac%on. CHI2007. • Salovaara, A. (2008). Inven%ng new uses for tools: A cogni%ve founda%on for
studies on appropria%on. Human Technology. • Salovaara, A. and Tamminen, S. (2009). Acceptance or appropria%on? A design-‐
oriented cri%que on technology acceptance models. In Saariluoma, P. and Isomäki, H. (eds.), Future Interac%on Design II, Springer.
• Salovaara, A., Helfenstein, S., and Oulasvirta, A. (2011). Everyday appropria%ons of informa%on technology: A study of crea%ve uses of digi-‐ tal cameras. Journal of the American Society for Informa%on Science and Technology.
Available in PDF from people.aalto.fi/an9_salovaara