Introducing iMediaTek ™ Interactive Media Technologies, Inc. October 2005.
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Transcript of Introducing iMediaTek ™ Interactive Media Technologies, Inc. October 2005.
IntroducingIntroducing
iMediaTekiMediaTek ™™
Interactive Media Interactive Media Technologies, Inc.Technologies, Inc.
October 2005October 2005
What is this all about?What is this all about?
Interactive Interactive MultimediaMultimedia PresentationPresentation Social User ExperienceSocial User Experience
Current MarketCurrent Market iFACEiFACE System System Potential and Existing ClientsPotential and Existing Clients Company ProfileCompany Profile
Interactive Multimedia Interactive Multimedia PresentationPresentation
Different Audio-Visual Media Different Audio-Visual Media are merging.are merging. Live-action vs. AnimationLive-action vs. Animation Linear Stories (Movies) vs. Non-Linear Stories (Movies) vs. Non-
linear Stories (Interactive Games)linear Stories (Interactive Games) Result is Interactive Multimedia Result is Interactive Multimedia
PresentationPresentation
Interactive MediaInteractive Media
Some Other Examples of Some Other Examples of Interactive Media (Interactive Media (iMediaiMedia))Customer/Patron ServicesCustomer/Patron ServicesWeb-based Collaboration and Web-based Collaboration and
CommunicationCommunicationArt ShowsArt ShowsScientific PresentationScientific Presentation
Social User ExperienceSocial User Experience
An Interactive An Interactive EnvironmentEnvironment
Computer Facial Computer Facial AnimationAnimation
Characters in Computer Characters in Computer GamesGames
Current State of the Current State of the IndustryIndustry
Using Standard 3D Graphics Software Using Standard 3D Graphics Software such as Maya and 3DS-Maxsuch as Maya and 3DS-Max
Problems: BehaviourProblems: Behaviour
There is no intelligent software to There is no intelligent software to generate facial actions.generate facial actions.
Artists have to do this painstakingly.Artists have to do this painstakingly.
Problems: PortabilityProblems: Portability
Animations designed for one model can Animations designed for one model can not be applied to another.not be applied to another.
Other ProblemsOther Problems
Limited Limited dynamic actionsdynamic actions and user and user interaction due to need to be pre-interaction due to need to be pre-designeddesigned
Limited Limited programmable programmable componentscomponents to be used in different to be used in different applicationsapplications
Limited hierarchical structure to hide Limited hierarchical structure to hide unnecessary unnecessary detailsdetails of a head model of a head model
Existing ProductsExisting Products Head Model GenerationHead Model Generation
FacialStudioFacialStudio by Di-o-matic, by Di-o-matic, http://www.di-o-matic.comhttp://www.di-o-matic.com// FaceGenFaceGen by Singular Inversion, by Singular Inversion, http://http://www.facegen.comwww.facegen.com// FaceWorksFaceWorks by PuppetWorks, by PuppetWorks,
http://www.puppetworks.comhttp://www.puppetworks.com GenHeadGenHead by Genemation, by Genemation, http://www.genemation.com/http://www.genemation.com/ FaceRobotFaceRobot by Softimage, by Softimage,
http://www.softimage.com/products/face_robot/http://www.softimage.com/products/face_robot/ Facilitate face modeling in general-purpose Facilitate face modeling in general-purpose
software programs but no solution to mentioned software programs but no solution to mentioned problems problems
Existing ProductsExisting Products
Facial ActionsFacial Actions LifeStudioLifeStudio by LifeMode Interactive, by LifeMode Interactive,
http://http://www.lifemi.comwww.lifemi.com// VisageVisage by Visage Technologies, by Visage Technologies,
http://www.visagetechnologies.comhttp://www.visagetechnologies.com They provide only partial solutions They provide only partial solutions
and lack compatibility with new and lack compatibility with new standards such as XML and MPEG-4standards such as XML and MPEG-4
iFACEiFACE
Interactive Face Animation – Interactive Face Animation – Comprehensive EnvironmentComprehensive Environment
A hierarchical A hierarchical GeometryGeometry extended extended with behavioural modules, with behavioural modules, KnowledgeKnowledge, , MoodMood, and , and PersonalityPersonality
Face Multimedia ObjectFace Multimedia Object to to encapsulate all face functionality in encapsulate all face functionality in an intelligent softwarean intelligent software
Hierarchical GeometryHierarchical Geometry
Behavioural ModelBehavioural Model
Software ArchitectureSoftware Architecture
Application Layer (GUI App, Web Page, etc)
Data Layer (Geometry, Behaviour, Media)
Stream Layer (Frame Reader/Writer, Mixer, etc)
Wrapper Layer (Form Controls, ActiveX, etc)
Existing Research ClientsExisting Research Clients
Face Personality Face Personality StudyStudy
COMPSCOMPSStorytelling MasksStorytelling MasksEvolving FacesEvolving Faces
Face PersonalityFace Personality
Define personality in terms of Define personality in terms of Affiliation and Dominance dimensionsAffiliation and Dominance dimensions
Associate visual cues to personality Associate visual cues to personality dimensionsdimensions Head movesHead moves BlinkingBlinking ExpressionsExpressions Gaze directionGaze direction ……
COMPSCOMPS
Online Collaborative EducationOnline Collaborative Education
Storytelling MasksStorytelling Masks
Artists faces telling turning into their Artists faces telling turning into their created masks while telling their stories created masks while telling their stories (BC Parks Department)(BC Parks Department)
Evolving FacesEvolving Faces
Faces of different regions and times Faces of different regions and times talking about Out-of-Africa theorytalking about Out-of-Africa theory
Potential ClientsPotential Clients
Computer GamesComputer Games Telecommunication and Mobile Telecommunication and Mobile
DevicesDevices Web Communication and Online Web Communication and Online
RepresentativesRepresentatives Agents and AvatarsAgents and Avatars SimulationsSimulations
Company ProfileCompany Profile
iMediaTekiMediaTek™™ Interactive Media Interactive Media Technologies, Inc.Technologies, Inc.
MissionMission iMediaTekiMediaTek™™ strives to provide a venue for strives to provide a venue for
development of intelligent socially development of intelligent socially expressive multimedia technologies to expressive multimedia technologies to achieve the next generation interactive achieve the next generation interactive systems.systems.
FoundersFounders Ali AryaAli Arya Steve DiPaolaSteve DiPaola
GoalsGoals
Linking Art, Science and TechnologyLinking Art, Science and Technology Leading Industry RoleLeading Industry Role Advanced ResearchAdvanced Research State-of-the-art DesignState-of-the-art Design Reliable and Efficient DevelopmentReliable and Efficient Development Ethical PracticeEthical Practice
Products and ServicesProducts and Services Face EngineFace Engine
Face-based ApplicationFace-based Application Affective EnvironmentsAffective Environments Interactive MediaInteractive Media