Interactive Multimedia
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Transcript of Interactive Multimedia
1
Planning Interactive Multimedia
12 IPT Multimedia Systems - Planning IM 2
What is Interactive Multimedia?
Multimedia is the integration of text, sound, graphics, animation and video into a single unit.
12 IPT Multimedia Systems - Planning IM 3
What is Interactive Multimedia?
Interactive means that the user or audience has control over the program or presentation.
12 IPT Multimedia Systems - Planning IM 4
Designing IM
Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
12 IPT Multimedia Systems - Planning IM 5
Appropriate uses of IM
GamesEducationTrainingInformation presentationSimulationCorporate presentation
12 IPT Multimedia Systems - Planning IM 6
What is interface design?
The interface is what connects the user to the content and helps shape the interactive experience.
It is everything a user sees, hears, touches and feels.
12 IPT Multimedia Systems - Planning IM 7
Getting started
Please consider:– Is an interactive multimedia program
the best solution?– who will use the program?– where will the program be used?– does anything like this idea already
exist?– are the resources available to make the
program?
12 IPT Multimedia Systems - Planning IM 8
Resources Required
To make an interactive multimedia (IM) program you will need: – A project management plan – People with knowledge and skills to help you – Tools - like Hardware, Software and Production
Equipment – Subject matter and content to put into your
program – Funding (for commercial programs)
12 IPT Multimedia Systems - Planning IM 9
1. Determine the needs & goals
What is the expected outcome?
What do you want the user to learn/know?
Tools– set up a schedule of events
(timeline) and designate tasks
12 IPT Multimedia Systems - Planning IM 10
2. Learn the Content
In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
12 IPT Multimedia Systems - Planning IM 11
3. Generate Ideas
Brainstorming to generate creative ideas.
Better to do this activity with a group.
12 IPT Multimedia Systems - Planning IM 12
3. Generate Ideas
Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
12 IPT Multimedia Systems - Planning IM 13
4. Storyboard
Preparing textual & pictorial displays of EACH screen/scene
Each screen should be roughly illustrated and serve the purpose of generating further ideas.
12 IPT Multimedia Systems - Planning IM 14
5. Flowchart the Program
A series of diagrams describing the flow of the program.
The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
12 IPT Multimedia Systems - Planning IM 15
6. Detailed Design
A paper based design stage where detailed information about the project and it’s content is created.
Each frame is detailed including graphics, text, multimedia components, navigation and actions
12 IPT Multimedia Systems - Planning IM 16
7. Program It
Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice!
This should be a prototype and is subjected to constant testing and debugging.
12 IPT Multimedia Systems - Planning IM 17
8. Produce Support Materials
User manualsTechnical manualsWorksheetsCD Cover
12 IPT Multimedia Systems - Planning IM 18
9. Evaluate & Revise
Get feedback from usersFix bugsFinal production
12 IPT Multimedia Systems - Planning IM 19
The Team
Almost all multimedia projects are developed by a team rather than an individual.
12 IPT Multimedia Systems - Planning IM 20
The Team
The types of specialists include– Graphic Designers – Programmers– Producers (handle the
day to day management of people and finances)
12 IPT Multimedia Systems - Planning IM 21
The Team
– Project Managers (oversee the projects timeline and resources)
– Writers - creative and technical– User Interface Designers – Sound Designers– Videographers– Animators - 2-D and 3-D
22
Planning Interactive Multimedia
12 IPT Multimedia Systems - Planning IM 23
What is Interactive Multimedia?
Multimedia is the integration
12 IPT Multimedia Systems - Planning IM 24
What is Interactive Multimedia?
Interactive means that the user or audience has control
12 IPT Multimedia Systems - Planning IM 25
Designing IM
Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
12 IPT Multimedia Systems - Planning IM 26
Appropriate uses of IM
GamesEducationTrainingInformation presentationSimulationCorporate presentation
12 IPT Multimedia Systems - Planning IM 27
What is interface design?
The interface is what connects the user to the content and helps shape the interactive experience.
It is everything a user sees, hears, touches and feels.
12 IPT Multimedia Systems - Planning IM 28
Getting started
Please consider:– Is an interactive multimedia program
the best solution?– who will use the program?– where will the program be used?– does anything like this idea already
exist?– are the resources available to make the
program?
12 IPT Multimedia Systems - Planning IM 29
Resources Required
To make an interactive multimedia (IM) program you will need: – A project management plan – People with knowledge and skills to help you – Tools - like Hardware, Software and Production
Equipment – Subject matter and content to put into your
program – Funding (for commercial programs)
12 IPT Multimedia Systems - Planning IM 30
1. Determine the needs & goals
What is the expected outcome?
What do you want the user to learn/know?
Tools– set up a schedule of events
(timeline) and designate tasks
12 IPT Multimedia Systems - Planning IM 31
2. Learn the Content
In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
12 IPT Multimedia Systems - Planning IM 32
3. Generate Ideas
Brainstorming to generate creative ideas.
Better to do this activity with a group.
12 IPT Multimedia Systems - Planning IM 33
3. Generate Ideas
Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
12 IPT Multimedia Systems - Planning IM 34
4. Storyboard
Preparing textual & pictorial displays of EACH screen/scene
Each screen should be roughly illustrated and serve the purpose of generating further ideas.
12 IPT Multimedia Systems - Planning IM 35
5. Flowchart the Program
A series of diagrams describing the flow of the program.
The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
12 IPT Multimedia Systems - Planning IM 36
6. Detailed Design
A paper based design stage where detailed information about the project and it’s content is created.
Each frame is detailed including graphics, text, multimedia components, navigation and actions
12 IPT Multimedia Systems - Planning IM 37
7. Program It
Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice!
This should be a prototype and is subjected to constant testing and debugging.
12 IPT Multimedia Systems - Planning IM 38
8. Produce Support Materials
User manualsTechnical manualsWorksheetsCD Cover
12 IPT Multimedia Systems - Planning IM 39
9. Evaluate & Revise
Get feedback from usersFix bugsFinal production
12 IPT Multimedia Systems - Planning IM 40
The Team
Almost all multimedia projects are developed by a team rather than an individual.
12 IPT Multimedia Systems - Planning IM 41
The Team
The types of specialists include– Graphic Designers – Programmers– Producers (handle the
day to day management of people and finances)
12 IPT Multimedia Systems - Planning IM 42
The Team
– Project Managers (oversee the projects timeline and resources)
– Writers - creative and technical– User Interface Designers – Sound Designers– Videographers– Animators - 2-D and 3-D