ARISTOTLE & VIRTUE ETHICS: Character, Virtue, Courage & Friendship
Interactive Character Assassination: The Ethics of Historical Video Game Design
Transcript of Interactive Character Assassination: The Ethics of Historical Video Game Design
INTERACTIVE CHARACTER ASSASSINATION: THE ETHICS OF HISTORICAL VIDEO GAME DESIGNM. H. Beals, Loughborough University
@mhbealsORCID: 0000-0002-2907-3313
ENCYCLOPAEDIC• Historical Basis of Game Mechanics
• Period Context
• Character Sketches
• Narratives of Key Events
EXHIBITIONAL• Realistic or Representative Sets
• Free Movement of the User
• Knowledge through Exploration
• Costumes, Weapons and Transportation
NARRATIVE• Cinematic View of a Sequence of Events
• ‘Reliving’ Specific Experiences
• Re-enacting Historical Events
• Opportunity for Counterfactual Histories
EXPERIENTIAL• ‘Learning by Doing’
• Simulation of Historical Actions
• Role Play (User Decision Making)
• Use of Historical Weapons or Tactics
• Use of Historical Tools or Processes
ETHICAL CONSIDERATIONS?• Compression of Historical Narratives
• Historical Voyeurism
• Character Assassination
• False Impression of Reality
Call of Duty: Black Ops II, Activision & Square Enix, 2012