Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

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Integration Projects 2 27/5/2010 War-caster

Transcript of Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

Page 1: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

Integration Projects 2 27/5/2010

War-caster

Page 2: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

ConceptGameplayTaakverdelingDemo

Inhoudstafel

Page 3: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

Arcade Strategy 4 spelersParty-gameTower defense meets Advance Wars2D / Isometrisch perspectief

Concept

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CommanderArmy Management & Control

Gameplay

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4 PhasesSet-UpTacticBattleOverview

Gameplay

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Set-Up PhasePlaatsen TurretsWaves opvullenTijd

Gameplay

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Tactic PhaseTarget

PriorityRichting

Gameplay

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Battle PhaseActiveren turretsVrijlaten wavesAbilities

Special ammo (armor piercing ++)

Play deadSupplies (restore ammo)Discipline (firerate ++)

Richting

Gameplay

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Overview PhaseCash

KillsRefundFortress DamageTimeBonus

Gameplay

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Siegfried CroesXbox 360 Controller SplitscreenInterface (art)Art Armies

Taakverdeling

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Sander RuysArt BattlefieldAvatarsCo-Art ArmiesLevel Design

Taakverdeling

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Jyrki CoertjensGameplayArmies ImplementationBattlesystemInterface (code)

Taakverdeling

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Sander VanstaenLead programmerPhasesPathfinderLevel editorGame-flow

Taakverdeling

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DEMO

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Bedankt voor uw aandacht

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