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    ZERO-G

    COMMANDER'S GUIDE

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    T A B L E O F C O N T E N T S

    Those who explore space are commonly referred to as "Zero-GDogs" -- simply because they prefer exploring the untamed,"Zero-Gravity" lifestyle that space has to offer.

    This is Ian Fenevich, 1st Officer of Wishbone 2010 a youngdog who is hoping to one day own a ship I could freely use totravel everywhere I want to be.

    It's a pleasure to share my knowledge and assist all of the newdogs who are discovering their paths.

    Traveling in space is exciting, but you will also realize that thereare many responsibilities to deal with once you stand on thebridge.

    But by learning the basics of navigation, combat and shipmanagement from this guide, the correct choices for you shallstart to come instinctively.

    So what is a dog to do when its leash is finally removed?

    A big discovery could be waiting for you somewhere out in

    space. But the important thing is that you have your own storyto tell, and a ship to call "home".

    Good luck with your travels, and be a smart dog who can sniffout anything that lurks in your way.

    Sincerely,

    Ian Fenevich

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    C H A R A C T E R S

    On the ship I'm currently aboard, there are a number of young anddiverse crew members with various talents. Here are some of the

    core members that I converse and associate with on a daily basis.

    Yuri (AGE: 16)

    A young Captain from Ropesk with a reputation forquickly charging into action, but a fierce competitorwho is drawn to the myth of Epitaph.

    Nia Lochlain (AGE: 23)

    Agent known as a "Launcher" for those who need helpreaching other planets. Responsible for sending Yuri off

    to space, and will act as his private tour guide.

    Kira (AGE: 14)

    Younger sister of Yuri, who'd rather live peacefully onthe ground. Trusting Yuri's decision, she is travelingaboard to support her only living family member.

    Torlo Adkin (AGE: 16)

    A former member of a transport gang in Ropesk. Mayact like a teenage savage, but can be a dedicated crewmember who is willing to fight.

    Tatiana Agarkov (AGE: 18)

    A childhood friend of Torlo's who was previously workingas a waitress. A well-rounded and athletically gifted

    Venus who is pleasant to work with.

    Demid Panfilov (AGE: 71)

    Feudal lord of Ropesk, who was once the bravest andproudest Zero-G Dog. Despite his past records, heforbade his people to travel to other planets.

    Pirate Valantin (AGE: 33)

    An infamous pirate who travels far and wide across thecosmos. His very name strikes fear, and his ship is said

    to be the greatest in the universe.

    Gen Nadiy (AGE: 72)

    An old timer who now dedicates his time teaching theway to control one's fleet. Yuri also gained some of hisskills as a commander from this living legend.

    Cico Lugus (AGE: 16)

    A traveling knight who decides to join Yuri's crew duringhis exploration. He's a passionate type who dislikesbeing sneaky about any of his duties.

    There are many famed leaders in the galaxy, and here are a few thatyou should definitely know before you explore the starlanes aboard

    your ship.

    Celina Sioufas (AGE: 26)

    A no-nonsense pirate who maintains her statusamongst all pirates. She is not to be trifled with, andhas no qualms dealing with anyone who gets in her way.

    Alik Kovalenko (AGE: 7)

    Protg of Gen who has the potential to become one ofthe greatest tacticians in space. Time will tell if he canlive up to his master's expectations.

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    Katida Lanco (AGE: 15)

    Daughter of Jozefo Lanco (president of Lanco WarshipManufacturing). Can be something of a troublemaker,but is always upbeat with an adventurous heart.

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    V O Y A G E

    Before you take off, you must select one of thedestinations you are permitted to go to from theMap Screen. Note that you can travel beyond thearea you initially see on the Map Screen, if you gainaccess to waypoints and starlanes that lead to otherareas.

    NEXT DESTINATION

    VOID GATES

    A special gate which quickly allows ships to travelto distant territories. Permission must be grantedwhenever you are entering new territories. Beware

    that some gates prevent you from traveling back and

    forth, so be prepared whenever you are about to usea new gate.

    DISPLAY ITEMS

    Once the ship is traveling on the starlane, you will find the followinginformation/options available:

    Remaining distance to your destination.

    Fatigue of your crew/ship. This willreset to full health when you reach your

    destination. Button that toggles the view within the

    ship (bridge).

    Button that toggles the view of the topscreen.

    Acceleration button (fast-forward).

    Cancel button. Cancel the flight and returnto the Map Screen.

    The facilities available at each planet can be verifiedfrom the top screen while you select your destinationon the Map Screen. The icons under the name of

    the planet represent the following facilities:

    FACILITIES

    Spaceport:Automatically recovers crew and ships.

    Cosmic Trade Authority:Assign positions to crew and modify fleet formation.

    Shipyard/Remodeling Shop:Create new ships or modify existing ships.

    Tavern:Gain information, talk with crew members and accept missions.

    Ship Company:Purchase new blueprints of ships.

    Special Facility:Place where special events and services are found.

    Note that your R&D staff will offer an upgrade eachtime the total travel distance surpasses a givenpoint. When the opportunity arises, choose one of

    the areas to improve your flag ship (see below). Notethat these improvements are implemented on the

    blueprint itself, therefore these upgrades will be usedto enhance multiple ships, if you own more than oneof the same kind.

    R&D UPGRADES

    Reduce time to fill up Command Gauge Increase attack range

    Increase speed (during combat) Increase speed (on starlanes)

    Improve attacks (aim) against ships Increase defensive capacity

    Improve attacks (aim) against Fighters Increase durability (hit point level)

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    C O M B A T

    You should always be prepared to engage in acombat or two during your trip. When you encounterenemies on the starlane, the ships will be identifiedprior to battle, allowing you to assess the risksbefore you charge. If your crew is fatigued and someof your ships are already sidelined, it is wise to avoid

    the fight, if the option is available to you.

    ENGAGE OR ESCAPE

    BATTLE SCREEN

    BATTLE GAUGE: Displays the currentposition of all the ships and yourattack range. The green marker isyour position, and the orange markeris the enemy's position. The movinggreen bar represents the attackrange of your ship.

    COMMAND GAUGE: The gauge willincrease from green, yellow andfinally up to the red level. Commandpanels () of the same color will bedisplayed on the Touch Screen.

    WEAPON STATUS: Each weapon isrepresented by a square icon. Blueones are within attack range andred ones are out of range.

    HP & CA STATUS: HP is your ship'shit points and CA is the numberof Fighters (Onboards) your shipcarries.

    TARGET ENEMY: Switch your targetto another ship by touching adifferent ship.

    COMMAND PANELS: Touch one ofthe color-coded panels to make yournext move.

    SPECIAL COMMANDS: Use oneof the special commands of yourCaptain/1st Officer.

    CAMERA PANEL: Toggle the view soeither the enemy or your own shipis displayed on the top screen.

    Destroy the enemy ships with your fleet's arsenal or initiate a melee attackinvolving all crew members to claim victory of the battle.

    In order to issue your next command, you'll often need to wait for theCommand Gauge to fill up. During the battle, each of the commands requiresa certain amount of effort and time out of your crew, hence the CommandGauge shows the current resource level (human and technological) toperform offensive and defensive tasks.

    The following chart shows the minimum gauge level required to perform eachcommand:

    COMMANDS

    COMMAND NAME GAUGE COMMAND NAME GAUGE

    FORWARD / BACK -- STAND BY --

    NORMAL 1/3 DODGE 1/3

    BARRAGE 2/3 MELEE 2/3AA (ANTI-AIR) 2/3 FIGHTERS 2/3

    MR. PRECISE 2/5 INCITER 2/5

    MANEUVER ACE 2/5 IRON WALL 2/5

    FORMATION FOE 2/5 MEDIC* 1/2

    MERCY ANGEL* 1/2 FINAL ROAR 4/5

    *Minimum gauge level is subject to change when the Level of your character's SpecialCommands increases.

    Unleash a powerful BarrageAttack which could inflictaround three times that of

    your normal attacks.

    When a Dodge mode is effective,you can avoid incoming Barrageattacks, but will be vulnerable tonormal attacks.

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    C O M B A T

    If you are operating a ship that carries smaller carrier-based aircraft, youcan dispatch them once the Command Gauge is filled to the yellow level. Theadvantage of using these Fighters is that they can start an attack under anycircumstance as long as half of your install base are still active for combat.Note that the enemy is unable to move while your Fighters are attacking theirship.

    USING FIGHTERS

    FIGHTER TYPE ROLE

    INTERCEPTOR Attack enemy Fighters.

    STRIKER Attack enemy ships.

    MULTI-ROLE Attack Fighters/ships.

    On the Battle Gauge, thedispatched Fighters aredisplayed in triangles.

    Charging into an enemy's ship with all of your crewmembers and starting a melee battle is anotheroption you have. The Security Chief or the Captainwill lead this charge and the aim is to defeat theentire crew on the other side to claim victory.

    MELEE BATTLES

    Don't forget to check the enemy's formation whenyou encounter multiple ships. This can be confirmedon the top left corner of the Touch Screen. Until theships positioned at the front are cleared, you willhave a difficult time attacking the other ships behind

    them.

    Note that the ship highlighted in orange is yourcurrent target. If a ship is marked with a" I " cursor, the target is positioned in the front,

    therefore they should be the first ones to bedealt with.

    FLEET FORMATION

    Front Center Back

    CHANGING YOUR FORMATION

    When you are capable of commanding multipleships, your fleet too can be set in the formation youdesire. Ships that are positioned in the rear will beable to dodge more attacks, while ships out in frontwill be forced to endure more attacks.

    BATTLE COMMANDS DURING MELEE

    During a melee battle, you will be able to select one of the following attackcommands when the gauge on the bottom left is completely filled to the top.

    SLASH An attack using blades, which is effective if the enemy has

    selected SHOOT, but ineffective if they've selected LEADER.

    SHOOT An attack using firearms, which is effective if the enemy hasselected LEADER, but ineffective if they've selected SLASH.

    LEADER An attack aimed towards the leader, which is effective ifthe enemy has selected SLASH, but ineffective if they'veselected SHOOT.

    DEATHBLOW* A powerful attack using blades, which can only be defendedagainst if the enemy has selected LEADER.

    MARKSMAN* A powerful attack using firearms, which can only bedefended against if the enemy has selected SLASH.

    COMMANDER* A powerful attack to the leader, which can only be defendedagainst if enemy has selected SHOOT.

    RETREAT Retreat from melee battle. Note that your crew are stillvulnerable to attacks during the retreat.

    *Special Attacks are available only if yourleader has the skills, and these commandscan be performed once per battle.

    SLASHSHOOT

    LEADER

    EFFECTIVENESS OF BASIC ATTACKS

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    U P G R A D E S

    A Bridge and an Engine Room will be pre-installed,but the rest of the modules are customized basedon your own terms. Your ships can have multipleCrew Cabins, Hold and Hangar modules, but forother types you can only install one of the samekind.

    INSTALL MODULES

    MODULE TYPES

    BRIDGE

    Enhances your Captain/1st Officer's abilities toefficiently increase the Command Gauge. This modulemust be set within the designated area of your ship.

    SECOND BRIDGE Speeds up the increase of Command Gauge.

    NAVIGATING BRIDGE Boosts your ship's Battle Speed and Mobility.

    FIRE CONTROL ROOM Boosts your ship's Anti-Ship and Anti-Air capabilities.

    ANTI-AIR CONTROLROOM

    Increases both accuracy and attack power when youfire on enemy Fighters.

    ANTI-SHIP CONTROLROOM

    Increases both accuracy and attack power when youfire on enemy ships.

    RADAR ROOM Dramatically improves your attack range.

    LOOKOUT Increases your ship's Cruise Speed and attack range.

    ENGINE ROOM Boosts your ship's Cruise Speed and Battle Speed.

    HANGARStorage room for your Fighters. This module must belinked to the catapult area.

    MAINTENANCEROOM

    Boosts your overall maintenance level, and improves

    the recovery of your damage while you travel in space.HOLD

    Expands capacity to carry cargo, which increases yourincome.

    CREW CABINIncreases both the maximum crew members and livingconditions.

    CAPTAIN CABIN Increases your Fame points.

    MESS HALL Boosts your Livability numbers.

    CREW'S MESS Increases your Fame points

    SICK BAYIncreases Livability and improves recovery rate of yourcrew's fatigue.

    WAR ROOM Increases the ability of Captain and level of Leadership.

    BRIEFING ROOM Increases the ability of Captain and level of Leadership.

    NAVIGATION SIMROOM

    Boosts the level of Control and Navigation.

    BATTLE SIM ROOM Boosts the level of Artillery and Piloting.

    REFERENCE ROOM Boosts the level of Leadership.

    TRAINING ROOM Boosts the level of Maintenance and R&D.

    STUDY HALL Boosts the level of Management and Medicine.

    SCIENCE LABBoosts the level of R&D.

    ANALYSIS ROOM

    SECURITY ROOMIncreases the ability to fight in Melee Combat andimprove Livability.

    ACCOUNTING OFFICEBoosts the level of Ship Management and cuts down on

    operation costs.SHOP

    Increases Livability and adds more income while youtravel the starlanes.

    OBSERVATION ROOM

    NATURE DOME

    STUDIO

    GYMIncreases the ability to fight in Melee Combat and alsoadds more income while you travel the starlanes.

    DEFLECTOR UNIT Boosts your ship's Armor (defensive) capabilities.

    SHIELD FRAME UNIT Boosts your ship's Durability (HP level).

    SHIELD GENERATORUNIT

    Increases your ship's defensive capabilities againstlaser beam attacks.

    CONTROL UNITDecreases the total number of crew required foroptimum control.

    THRUSTER CONTROLROOM

    Boosts your ship's Mobility.

    AMPLIFIER UNIT Amplifies attacks for laser type weapons.

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    U P G R A D E S

    When all is said and done, the ship is only apiece of hardware without the crew to operate it.Assigning core members to positions that suit theirskills can dramatically improve the performance of

    your ship. The status of each character is definedin the following areas:

    CREW MANAGEMENT

    CHARACTER STATUS

    Lv. / NEXT

    Overall level of the character. EXP (experience points)required to reach the next level is also displayed. Skills ofeach area can improve as the character's level increases.

    LEADERSHIP Ability to command the ship/fleet. [Captain/1st Officer]

    CONTROL Ability to communicate current status of your ship/fleet.[Lead Op/Ast Op/Radar Chf/Radar Op]

    NAVIGATIONAbility to navigate the ship in the correct path. [ChfNavigator/Helmsman/Chart Ofc]

    ARTILLERYAbility to effectively fire weapons. [Artil Chf/Artil Ofc/Handler]

    MAINTENANCE

    Ability to setup and repair equipment. [Chf Engin/Ast Engin/Chf Respndr/Chf Mechanic/Mechanic/AstMechanic]

    SCIENCEAbility to scientifically research various technologies. [ChfScientist/ResearchAst/Researcher]

    PILOTINGAbility to operate Fighters. [Commander/Sqd 1Chf/Sqd2Chf/Sqd3 Chf]

    MEDICINEAbility related to medical treatment/operations. [ChfPhys/ICU Head/Nurse]

    MANAGEMENTAbility to stabilize welfare of the ship. [Chf Acct/Accountnt/Spply Ofc/Head Chef/Server]

    COMBAT Ability to fight in Melee Attacks. [Secur Chf/Secur Ofc]

    NOTE:Positions listed in red are suited to characters with higher numbers ofthe specified skill.

    POSITIONS

    POSITIONS SKILLS AREAS OF IMPROVEMENTS

    1ST OFFICER LEADERSHIPBoosts up Mobility of the ship andreduces time to fill Command Gauge.

    LEAD OPERATOR/ASSISTANT OPERATOR

    CONTROLIncreases Attack Range and reducestime to fill Command Gauge.

    CHIEF NAVIGATOR/HELMSMAN/CHART OFFICER

    NAVIGATIONBoosts up Mobility, Battle Speed andCruise Speed of the ship.

    ARTILLERY CHIEF/ARTILLERY OFFICER/HANDLER

    ARTILLERYImproves the accuracy of anti-shipattacks.

    RADAR CHIEF/

    RADAR OPERATOR

    CONTROLIncreases Attack Range and reduces

    time to fill Command Gauge.CHIEF ENGINEER/ASSISTANT ENGINEER/CHIEF RESPONDENT

    MAINTENANCEBoosts up Mobility and Battle Speed ofthe ship.

    CHIEF MECHANIC/MECHANIC/ASSISTANT MECHANIC

    MAINTENANCEIncreases the ability to recover yourship's and Fighters' damage.

    CHIEF SCIENTIST/RESEARCH ASSISTANT/RESEARCHER

    SCIENCEQuickens the R&D cycle to makeupgrades to your ship.

    COMMANDER/

    SQUAD CHIEFS (1 to 3)PILOTING

    Improves the Fighters' anti-air/anti-ship combat abilities.

    CHIEF PHYSICIAN/ICU HEAD/NURSE

    MEDICINE Recovers injured crew and reducesfatigue level during your voyage.

    CHIEF ACCOUNTANT/ACCOUNTANT/SUPPLY OFFICER

    MANAGEMENTIncreases income and reducesfatigue level during your voyage.

    HEAD CHEF/

    SERVERMANAGEMENT

    Reduces fatigue level during yourvoyage.

    SECURITY CHIEF/

    SECURITY OFFICERCOMBAT

    Recovers injured crew and reducesfatigue level during your voyage.

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    H I S T O R Y

    TIME-LINE

    Learning the history of what took place in the past gives you a great sense ofidentity as a voyager and a Zero-G Dog. Some planets forbid people to learnanything about space, so here is a little background information for all of thespace dogs who wish to acquire some knowledge.

    CIVILIZATION TIME PERIOD EVENTS

    TERRA

    The 1st Period

    (1st to 22ndCentury)

    The golden age of space exploration (by mankind).

    Exploration beyond Jupiter becomes ever frequent.

    Development of numerous full-scale spaceports.

    Regional battles on Earth raise concerns of globalwar.

    The first space war.

    Breakthrough of nanotechnology.

    Politics in the space colonies become a greaterfactor than what is decided on Earth.

    Digitalization of human consciousness.

    Malfunctions related to AI operated spaceshipsreach its peak.

    Activities of exploration increases at the frontier of thesolar system (Oort Cloud and Kuiper Belt).

    Evidence of an ancient life form (not from Earth)identified on a satellite near Jupiter.

    Population of Moon reaches the 10 million mark.

    One million people travel to space for leisure on an

    annual basis.Millions migrate to Mars (Earliest years ofterraformation technology).

    First flight of an auto-controlled spaceship featuringa nuclear pulse propulsion system.

    An elevator that connects the ground (on theequator) to a geostationary orbit located above Earthmakes its debut.

    TERRA

    The 2nd Period

    (23rd to 24thCentury)

    Abstraction of energy from Inflaton articles has beenconfirmed. Invention of the earliest Inflaton Inverters

    which will eventually be used to power spaceships.First successful trial run using the I3(i cube) WarpEngine. The ship launches from Jupiter's spaceportand successfully travels out of the solar system.

    Theory of relativity based on the Einstein-RosenBridge paper is offset, as the I3warp developmentfinalizes.

    Discovery of space-adaptive humans. Researchshows that their DNA level has already evolved fromits primitive form.

    Start-up phase of Project MAYA -- exodus to spacerelying on I3warp navigation.

    WINDLESSAGE

    About tenthousand

    years

    Use of Gravity Well becomes commonplace.

    Forty thousand ships leave Earth in the midst ofProject MAYA.

    Boom of Cybernex technology.

    Population decreases as fertility rate drops to analarming level.

    Majority of the spaceships and colonies of thetime are ruined and lost. Survivors are forced towander aimlessly for decades until a livable planet isdiscovered.

    End of Cybernex Civilization.

    CIVILIZATIONOF THE

    MAGELLANGALAXY

    Large MagellanEra (0)

    Migration ship finds its way into the Large MagellanicCloud and discovers Parmelia.

    First nation of Adis is established on Parmelia.

    Large MagellanEra (420)

    Expedition to find new starlanes in the LargeMagellanic Cloud begins.

    Technology to extract energy at Starburst Sector isdeveloped.

    Large MagellanEra (1220)

    Discovery and colonization of Escondido Sector.

    Discovery of the Dead Gate.

    An Epitaphis discovered for the first time by thepeople of this time period at Escondido Sector.

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    H I S T O R Y

    CIVILIZATION TIME PERIOD EVENTS

    THE GREATEXPANSION

    Large MagellanEra (1500)

    The Dead Gate is proven to be used as aVoid Gateto travel (perform a Gate Jump) to distant sectorsin space.

    Discovery of Enemonzo Sector achieved by the useof Void Gates.

    Enemonzo establishes itself as an autonomousterritory.

    Countless voyagers seek new gates and territoriesto explore. It is during this time that the firstpioneers of Zero-G Dogsare recognized.

    Establishment of the CTA(Cosmic Trade Authority),which immensely helps the activities of the Zero-GDogs.

    Large MagellanEra (1560)

    Discovery and colonization of Nacio Sector, followedby discovery of other sectors (Regeinland, Zenito,etc.).

    Immigration ship finds its way into the SmallMagellanic Cloud and discovers the Elgava Sector,which becomes the cornerstone of a new civilization.

    COLONIALPERIOD

    Extensive research is conducted to acquireknowledge on how the predecessors travelledthrough space.

    The planet Zvenigorod becomes Elgava's capital.

    Large MagellanEra (1700)

    The Elgavanians employ more ships to search andgain control of nearby areas.

    Establishment of the CTA within the Small MagellanicCloud.

    Large MagellanEra (1870)

    Foundation of Adisism.

    The three sectors of Elgava unite and form CentralElgavan Forces.

    Large MagellanEra (1880)

    Discovery of Void Gate within the Small MagellanicCloud near the planet Lutsk.

    Large MagellanEra (1885)

    The Space Pioneering Lawwhich permits the personwho first discovers a new planet to own and governit as their property.

    Large MagellanEra (1940)

    Political reform in Adis transforms the country into anew Nation of Adisism.

    Religious movement of Adisism increases its power.

    COLONIALPERIOD

    Large Magellan

    Era (1940)

    Cases of violent territorial/ownership disputesincrease near the Void Gates. It is during this time a

    new law is formed to neutralize areas near the VoidGates as public domain.

    Large MagellanEra (1960)

    Patriarch Bogd officially bans space travel to theLarge Magellanic Cloud. As a result, the Zero-GDogs strongly protest the limitations of this new law.

    First archduke of Enemonzo proclaims its new grandduchy and incites revolt against the ban of spacetravel. Other sectors (Regeinland, etc) also opposeand become Enemonzo's allies.

    Large MagellanEra (1970)

    The First Magellanic War (Nation of Adis Vs.Enemonzo and allied territories).

    Discovery of Kalymnos. Its rich resources becomethe backbone of Elgava Federation. Migrants flood toKalymnos during the resource rush.

    Kalymnos becomes Zero-G Dogs' most preferredliving sector. It is told that one member becamewealthy by discovering a gadget called Epitaph.

    Large MagellanEra (2000)

    End of the First Magellanic War. Nation of Adisloses control over many of its sectors in the LargeMagellanic Cloud.

    Large MagellanEra (2120)

    Kalymnos starts a war for independence overElgava.

    CTA develops IP Communication, which can even beused to communicate between people in differentgalaxies.

    Large MagellanEra (2121)

    Declaration of independence made by Kalymnos.

    Large MagellanEra (2300)

    Struggle for leadership within the Nacio Sectorbetween Enemonzo and Regeinland leads tonumerous conflicts.

    The Second Magellanic War.

    Large MagellanEra (2350)

    Enemonzo increases allies to defeat Regeinland toend the Second Magellanic War.

    Discovery of the Magellanic Stream.

    Large MagellanEra (2462)

    Nacio Sector loses 2/3 of its planets by asupernova outburst.

    Migration to Nova Nacio begins.

    Large MagellanEra (2550)

    Present.

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    H I S T O R Y

    ADISISM

    A religious ideology founded on the concept that "manshall live on land". In the Adis community, only a fewpeople approved by the Patriarch are allowed to travelin space for resource, trade and political purposes.

    CENTRAL ELGAVAN FORCES

    The first and most influential force established by the discovery of the SmallMagellanic Cloud. Controls thousands of fleets to defend its core territories,but unable to evenly cover all of Elgava, regional military agencies mustoperate on their own terms. For this reason, public security is considerablylow outside Central Elgava which leads to frequent turmoils within Elgava.

    CTA (COSMIC TRADE AUTHORITY)

    An organization that facilitates cooperative use ofall starlanes and warp gates in space and whichexists independently from any federation or planet'sgovernment. Its facilities are protected under thenon-aggression treaty to equally serve all who travel inspace.

    EPITAPH

    A cubic object (about ten centimeters in dimension)made of an unknown matter excavated from ancientruins. It is told that "thee who owns it shall earngreat fortune;" "it is the source of power to unify thegalaxies;" or that it can "open the gateway to god;"among other great claims with little or no empiricalevidence to support them.

    GLOSSARY I3WARP ENGINE

    An engine that allows modern spaceships to cruise quickly to distant planets.

    Its Inflaton-enduced technology can generate sufficient energy to travelapproximately three times faster than what a normal engine is capable.

    KALYMNOS

    Formerly one of Elgava's expanded territories rich in resources whichsuccessfully declared its independence after the war. Also known as the hubwhere many of the Zero-G Dogs reside.

    SPACE PIONEERING LAW

    A law that grants full ownership to the person whofirst discovers a planet. Using this law, Demid Panfilov

    was able to ban people from leaving Ropesk tomaintain the planet he discovered and governed.

    VOID GATE

    There are two types of Void Gate: those that areoperational, and those that are out of service (alsoreferred to as "Dead Gate"). The Dead Gates are

    treated like ancient ruins and do not appear on CTA'smap system.

    ZERO-G DOG

    A name given to a particular kind of space navigator. Zero-G Dogs have an

    unwritten code of laws they abide by to establish an honorable community oftheir own. One of the most important rules they honor is to settle all battles(personal or even war) out in space where civilians are least affected. It isconsidered a highly offensive and unnecessary act to take over a planet byway of ground attacks, when all that is required to conquer a planet/sectoris to control its starlanes in space.

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    P L A N E T S

    ELGAVA / ROPESK

    TOROPETS

    BAGUT

    ROPESK

    HAPSAL

    VOID GATE

    PLANETS UNPOPULATED SECTORS

    VOID GATES

    STARLANES

    MISCELLANEOUS

    13

    FACILITIES:

    POPULATION: 518,000,000

    FACILITIES:

    POPULATION: 1,033,000,000

    A WARP FACILITYADMINISTRATED BY CTA

    [GATEWAY TO ELGAVA/LUSTK]

    FACILITIES:

    POPULATION: 2,098,000,000

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    ENGLISH VOICE CAST

    Here is the list of English voice actorsfeatured in this game.

    ENGLISH RECORDING DONE BYWEBTONE INC.

    Celina Sioufas (Anime short)

    Evelyn Huynh

    Director

    Greg Weber

    Balik (Anime Short)

    Adam Harrington

    Engineer

    Ben Trapp

    Demid Panfilov (Anime Short)

    Doug Boyd

    CHARACTERS

    Niall Eremon (Anime Short)

    Evan Wood

    Yuri

    Max Luis

    Gavan Hammon

    Kira

    Julissa Aguirre

    Nia Lochlain

    Christiane Crawford

    Pirate Valantin

    Brian Summer

    Male Operator Voices

    Doug Boyd

    Adam Harrington

    Female Operator Voices

    Melissa Hutchison

    Evelyn Huynh

    SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Infinite Space are either reg-istered trademarks or trademark of SEGA Corporation. All rights reserved. Produced by PlatinumGames Inc. and developedby NUDE MAKER. The Nintendo DS logo is a trademark of Nintendo. 2006 Nintendo. All other copyrights and trademarksare the properties of their respective owners.