Improving Website Performance: Top Ten Actions for Optimal Performance
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Transcript of Improving Website Performance: Top Ten Actions for Optimal Performance
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Improving Website Performance:Top Ten Actions for Optimal PerformanceImproving Website Performance:Top Ten Actions for Optimal Performance
Lloyd W. Taylor
VP Technology & Operations
Keynote Systems
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Poor Performance Hurts your SitePoor Performance Hurts your Site
Web Site Load (Number of concurrent users)
Web SiteResponseTime
Good(0 - 8 sec.)
Borderline(9 – 15 sec.)
Unacceptable(15 – 30 sec.)
VirtuallyOffline(> 30 sec.)
Crash!
The 8 Second Barrier
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$0
$1,000
$2,000
$3,000
$4,000
$5,000
$6,000
500 1000 1500 2000
Realized Revenue / hrLost Revenue / hr
Transactions per Hour
And Your Revenue!And Your Revenue!
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The Reality The Reality
Most users click away after 8 second delay
Source: Zona Research
Most users click away after 8 second delay
$4.4 billion in revenue lost annually due to poor web performance
Source: Zona Research
Most users click away after 8 second delay
$4.4 billion in revenue lost annually due to poor web performance
Source: Zona Research
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The “Eight Second” RuleThe “Eight Second” Rule
Popularized by Zona Research in Apr 1999– http://www.keynote.com/services/wp_downloadspeed.doc
Showed rapid increase in abandonment rate after 8 seconds
– < 8 seconds 6-8% abandonment– > 8 seconds 30%+ abandonment!
But, that info is almost two years old
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KB40 Average Performance
0.00
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16.0010/6/1997
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4/6/1999
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12/6/1999
2/6/2000
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12/6/2000
Date
Sec
ond
s
“8 Second Rule” Published by Zona
2.85 Seconds!
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The New Rule?The New Rule?
KB40 was ~ 8 seconds when the report was published
KB40 is now ~ 3 seconds
Are our customers abandoning faster than they used to?
Zona is updating their report. Stay Tuned!
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Time
NumberOf Users
AverageResponseTime (sec)
16
32
8
= Completed
= Attempted
= Satisfied
Realistic load test results:
Lost & Unhappy CustomersLost & Unhappy Customers
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The RealityThe Reality
Boston Consulting Group Survey of 12,000 U.S.
Online Shoppers (March 2000)
Reasons for Lost/Failed Transactions
• 48% “Pages took so long to load that I gave up”
• 45% “Site was so confusing that I couldn't find product”
• 26% “System crashed (got logged off) before completion”
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The Internet Performance ProblemThe Internet Performance Problem
WebBrowser Router
LoadBalancer
StreamingServer
ExternalThird PartyContent
FTP Servere-Mail ServerApplication ServerDatabases
WebServer
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Internet Performance ModelInternet Performance Model
UserExperience
Time
Page SizeMin BW
Turns *Delay
ProcessingTime
= + +
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Page Size / Min BandwidthPage Size / Min Bandwidth
Page Size is the TOTAL size of your page– Including images, JavaScript, banners
Minimum Bandwidth is the “smallest pipe” between your content and your customer
– Not just the size of your pipe to the Internet!– Default Windows RWIN setting will be limiting factor for
broadband connections– TCP Slowstart will be limiting factor for small objects
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The RWIN Problem - 1The RWIN Problem - 1
TCP Receive Window Size (RWIN) limits maximum throughput for Home/Desktop PC users
– As soon as the webserver sends RWIN bytes, it stops until it gets an ACK from the browser
– Windows RWIN default is 8KB– Typical Webserver can send 8KB in less than 1mS, and
then must wait for an ACK
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The RWIN Problem - 2The RWIN Problem - 2
Effect on Throughput– Max Thruput = RWIN/Latency– Example: 200mS RT latency, 8KB RWIN
Max Download Throughput of 328Kb/S Actual Results of RWIN change:
– @Home connection, 8K RWIN: 450KB/s– @Home connection, 64K RWIN: 1.6MB/s
http://www.dslreports.com/tweaks/RWIN
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RWIN GraphRWIN Graph
0
1
2
3
4
5
6
50mS 100mS 150mS 200mS
Latency
Max
Thr
ough
put
(Mb/
S)
8KB16KB32KB
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Effect of Small RWINEffect of Small RWIN
It is more important to reduce latency than to improve server performance
– Getting the content close to the customer is the only way to do this
HTTP 1.1 will be affected more than HTTP 1.0– Short streams don’t usually hit RWIN limit– Long streams do
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TCP SlowstartTCP Slowstart
TCP Slowstart is a congestion avoidance mechanism that is part of TCP/IP
– When a server sends data to a client, it starts by sending one packet, and waiting for an ACK
– Then is sends two, waits for an ACK, then four, etc., up to the RWIN size
– If a packet is lost, the sender immediately cuts the send rate in half, then starts ramping up again
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Effect of SlowstartEffect of Slowstart
Objects that are bigger than one packet size will be delivered more slowly than expected
– Typical packet size is ~1500 bytes
HTTP 1.0 will be affected more than HTTP 1.1– Once a stream is started, there won’t be another
Slowstart penalty unless a packet is lost
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Page Size / Min BandwidthPage Size / Min Bandwidth
A 100KB page will take at least– 20 seconds @ 40Kb/s– 0.8 second @ 1Mb/s
Performance may be significantly slower due to– RWIN limits in high-latency connections– TCP Slowstart if the 100KB page is made of many small
objects
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Turns * DelayTurns * Delay
“Turns” is the number of round trips across the network that are required to download the complete page
– For HTTP 1.0, number of turns is 3 + (2 * #Objects) [DNS – 1, TCPOpen – 1, HTTP Get - 1]
– Typical browser allows 4 simultaneous connections, so 4 turns can happen at once
“Delay” is the round-trip latency of the path between the server and the client
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What’s a Turn?What’s a Turn?
SYN
SYN-ACK
ACK
ACK
ACK
Start
End
turn
turnHTTP GET
TCP Open
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Turns * Delay – 2Turns * Delay – 2
So, a rough estimate of download time for HTTP 1.0 attributable to turns and delay is:
DTTD = Delay * (3 + (2 * #Objects/4))
DNS – 1Base Page -2
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Turns*Delay Example – LocalTurns*Delay Example – Local
23 Objects
0.26 Sec
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Turns*Delay Example – Dist.Turns*Delay Example – Dist.
23 Objects
3.22 Sec
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Turns*Delay Example – LocalTurns*Delay Example – Local
4 Objects
0.46 Sec
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Turns*Delay Example – Dist.Turns*Delay Example – Dist.
4 Objects
0.83 Sec
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Processing TimeProcessing Time
Time for the server to process the request– Static HTML– Dynamic content (ASP, CGI)– Backend systems (database)
Time for client to process the data– Rendering– Java/shock/etc.
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Optimizing Your SiteOptimizing Your Site
The “Top Ten” Things that you can do to optimize web site performance
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Content OptimizationsContent Optimizations
10. The smaller the page, the faster the site–Carefully trade off size with content
Consider your end users – Business, Consumer, Consumer at Work
Anything much bigger than 40KB TOTAL will significantly increase abandons by dialup users
Eliminate White Space in HTML Code–Minimum Bandwidth is end-to-end!
Minimum Dialup latency is 600mS Force Developers to test over dialup!
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Content Optimizations - 2Content Optimizations - 2
9. Reduce the number of objects– Each additional object adds delay by increasing the
number of turns required
8. Don’t use Java– The JVM can take several seconds to start on the client
– time which counts against the ‘8 second rule’
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Content Optimizations - 3Content Optimizations - 3
7. Hold your banner provider accountable– Those banners are typically served from outside your
farm, but count against you in user perception– Set up an SLA with teeth, and use a third-party firm to
measure compliance
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Server OptimizationsServer Optimizations
6. Build a “Load Shedding” Site– When System Load exceeds a threshold, switch
heavily-used pages to a reduced-size version
5. Load Test!– You don’t know what your server can handle until you
try it.– Test all backend systems using transaction testing.– Use a load test product that models your user’s
behavior.
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Server Optimizations -2Server Optimizations -2
4. Put in LOTS of RAM– Memory is cheap. Put in a lot of it, and make sure your
server software is configured to use it ALL.
3. Use Load-Balanced Servers– Load Balancers have become quite sophisticated, and
can greatly improve the performance of your site when properly used.
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Network OptimizationsNetwork Optimizations
2. Use a Content Delivery Network– CDNs work by reducing the Delay part of the
Turns*Delay equation– The more objects you have, the more you need a CDN– The more users you have, the more you need a CDN
CDNs also help with flash crowds– Set up an SLA with teeth, and use a third-party firm to
measure compliance
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Most Important Of AllMost Important Of All
1. Measure Performance From the Perspective of Your End Users– What works well in your datacenter may not work well
when viewed over dialup or from International locations– Continually measure not only your front end servers,
but also set up measurements that exercise your back-end servers
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Thank You!Thank You!
www.keynote.com1-800-KEYNOTE