IMA Workshop on Haptics, VR, and HCI Overview
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Transcript of IMA Workshop on Haptics, VR, and HCI Overview
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IMA Workshop on Haptics, VR, and HCI
Overview
John Hollerbach
School of ComputingUniversity of Utah
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What Are Haptic Interfaces?“Haptic interfaces refers to interfaces involving the human hand and to manual sensing and manipulation.” (Durlach et al., 1994)
• A haptic interface is comprised of– A mechanical position tracker– Actuated joints
• This is just a robot attached to a human
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Where forces have been applied:
• Traditional haptics: arms and hands• Foot haptics: Sarcos Biport• Whole-body haptics: Sarcos Treadport
Haptic interfaces are robots that apply forces to the body to display information.
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Traditional Haptic Interfaces
Ground based Body based
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Foot Haptics (locomotion interface)
Sarcos Biport Iwata’s GaitMaster
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Whole-Body Haptics
Sarcos Treadport II
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A Thin Line Separates Other Robots that Apply Forces to Humans
• Programmable exercise machines • Rehabilitation robots• Assist devices• Powered exoskeletons
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Haptic Interfaces in Teleoperation or Virtual Reality
Teleoperation Avatar
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Why Haptics and VR?
• The most general HCI will involve haptics, not just vision and sound.
• There are a lot more computers to be interfaced than telemanipulators.
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A Typical VR System
Haptic Interface
User
Visual Interface
Arm Model
World Model
Geometry
Dynamics
Force rendering
Auditory Interface
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Technical Issues
DevicesDevices•Specification•Design•Control
SimulationSimulation•High-fidelity for objects•Low-fidelity for haptics
•Transparency•Stability
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The Device Angle for VR
• Precise registration to a simulation• Human factors for device use• Cost and proliferation• Novelty factor
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The Simulation Angle:Real-Time Requirements
• Visual displays: 30-60Hz• Haptic displays: 1kHz, 1msec lag
– High-frequency contact transients– Control instability
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Haptics for VR is not new!
• Teleoperation predictor displays• Impelled by cheap, powerful PCs• Proliferated by haptics companies and
innovations in research labs
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But What are the Applications?
• Computer games• Medicine• Mechanical design• ???
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Haptics Symposium
• #1-9 held in conjunction with ASME winter annual meeting
• #10 to be held in conjunction with IEEE VR, March 24-25, 2002, in Orlando.