ICL 2011 ST.ART, AVATAR, EUROVERSITY
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Transcript of ICL 2011 ST.ART, AVATAR, EUROVERSITY
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ICL International Conference 2011 Piešťany, Slovakia
21 - 23 September 2011
TEACHING AND LEARNING IN-WORLD: TEACHING AND LEARNING IN-WORLD: LESSONS LEARNT FROM LESSONS LEARNT FROM
THE AVATAR AND THE ST.ART PROJECTS THE AVATAR AND THE ST.ART PROJECTS
Ilaria Mascitti Ilaria Mascitti Head of European Projects and R&D Department Head of European Projects and R&D Department
Monica FascianiMonica FascianiProject ManagerProject Manager
European Projects and R&D Department European Projects and R&D Department
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ICL International Conference 2011 Piešťany, Slovakia
21 - 23 September 2011
OVERVIEW
Virtual worldsVirtual worlds
Virtual learningVirtual learning
ST.ART projectST.ART project
AVATAR projectAVATAR project
WHAT’S NEXT?WHAT’S NEXT?
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VIRTUAL WORLDSDefinitions:Definitions:
Virtual worldVirtual worldA 3D virtual environment where users can interact, use A 3D virtual environment where users can interact, use and create objects.and create objects.
AvatarAvatarThe graphic representation of a user in the Virtual The graphic representation of a user in the Virtual world.world.
Communication mediaCommunication media text, graphical icons, visual gesture and sound.text, graphical icons, visual gesture and sound.
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VIRTUAL WORLDS: ISSUES
Plethora of virtual worlds:Plethora of virtual worlds: generally closed systems, proprietary, with their generally closed systems, proprietary, with their own standards, lack of interoperability own standards, lack of interoperability
Different combination of toolsets, communication features and resourcesDifferent combination of toolsets, communication features and resources Strategic and legal issues need to be consideredStrategic and legal issues need to be considered
Which virtual world does better fit
our educational needs?
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VIRTUAL LEARNING Overcomes the limitations of a traditional classroom settingOvercomes the limitations of a traditional classroom setting
Ideal for collaborative learning, role playing, serious gaming and learning by Ideal for collaborative learning, role playing, serious gaming and learning by doingdoing
Students find it more attractive: learning process more effectiveStudents find it more attractive: learning process more effective
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Activities: Activities: • Live sessions• Recorded lessons (machinamas)• Exhibition / exposition• Role-playing• Simulations• Virtual Lab • Discussion groups
VIRTUAL LEARNING
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PROJECT ST.ART - STreet ARTists in a virtual space
PROGRAMME
PERIOD
Lifelong Learning ProgrammeSub-programme Comenius – Multilateral Projects
24 months (1 December 2009 - 30 November 2011)
ST.ART PROJECT“STreet ARTists in a virtual space”
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ST.ART PROJECT“STreet ARTists in a virtual space”
Programme: LLP COMENIUS Multilateral projectsProgramme: LLP COMENIUS Multilateral projects
December 2009 - November 2011 December 2009 - November 2011
Project Prime Contractor: USGM (IT)Project Prime Contractor: USGM (IT)
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ST.ART PROJECTTarget group
•Secondary schools students: students aged 16 to 18 in secondary schools (mostly art schools).
•Secondary schools teachers: Art teachers, ICT teachers, English as foreign language teachers in secondary schools (mostly art schools).
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ST.ART: OBJECTIVESThe main aim of ST.ART project is to have students in secondary school: 1.better know street art, its origins, roots and latest developments
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ST.ART: OBJECTIVES2. understand the difference between aesthetics, street art forms and vandalism;
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ST.ART: OBJECTIVES
3. develop transversal competences and increase their awareness as European citizens.
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ST.ART: THE COURSE
Course duration: 6 Months December 2010 – May 2011
TEACHERS TEACHERS/STUDENTS (20 - 177) Training area:
48 h e-learning course on:•Aesthetics and creativity;•Entrepreneurship;•Digital competences in web 2.0 and Open sim
Social area:•Upload photos and reviews;•Discussion mentor-student
Virtual city:• 45 h to develop a project art work
WIEN 13/14 DECEMBER•Training path;•Use of new technologies in education; •Teachers’ role during the experimentation phase.
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ST.ART:THE VIRTUAL CITYMetropolis
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PROJECT AVATAR - Added Value of teAching in a virTuAl woRld
PROGRAMME Lifelong Learning ProgrammeSubprogramme Comenius
DURATION 24 months (1 December 2009 – 30 November 2011)
AIM Teach secondary school teachers to use virtual worlds in education through an on-line pilot course and virtual laboratories.
THE AVATAR PROJECT“Added Value of teAching in a virTuAl woRld”
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THE AVATAR PROJECT“Added Value of teAching in a virTuAl woRld”
Information Design FH JOANNEUMUniversity of Applied SciencesAustria - www.fh-joanneum.at
Universidad Nacional de Educación a Distancia
Spain - www.uned.es
University of Southern DenmarkDenmark- www.sdu.dk
Burgas Free UniversityBulgaria - www.bfu.bg
University of HertfordshireUK - www.herts.ac.uk
SOPH.ia In Action Consulting Italy - www.sophiaconsulting.eu
Programme: LLP COMENIUS Multilateral projectsProgramme: LLP COMENIUS Multilateral projectsProject Prime Contractor: For.Com. (IT) - Project Prime Contractor: For.Com. (IT) - www.forcom.it
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Research: which VW?
• Research & comparative analysis on existing VW• Assessing the quality of teaching/learning features
– Essential criteria: Multi user, persistent state world etc.– Desirable criteria: Voice chat, intuitive building tools etc., resources
available– Cost criteria: Free or low cost etc.
• Choice
RESEARCH DESIGN EXPERIMENTATION EVALUATION
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Research: Educational perspectives
• Studies of learning theories and best practice• Students can achieve extra competencies (Campbell, 2009)• Six “learning frameworks” (Lim, 2009)
– Learning by exploring– Learning by collaborating– Learning by being– Learning by building– Learning by championing– Learning by expressing
• Salmon’s model for emoderation and e-Tivities (Tasks) (Salmon, 2004)
RESEARCH DESIGN EXPERIMENTATION EVALUATION
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RESEARCH DESIGNAND PRODUCTION
EXPERIMENTATION EVALUATION
We are here!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
THE AVATAR PROJECTProject phases
Research & comparative analysis on existing VWs
Research: Educational perspectives
From January to Mayc.a. 100 hrs120 secondary school teachers + 3 observersc.a. 290 pupils involved in the project works
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The AVATAR Course: curriculum
1. Introduction Module2. E-Learning Platform Intro. Module3. V-Learning Platform Intro. Module4. V-Learning Intermediate Module5. V-learning Advanced Module - Basic Object Creation6. V-Learning Advanced Module - Advanced Object Creation7. V-Learning Educational Design Module8. Ongoing V-Learning Seminar9. V-Learning Project
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Extract from the AVATAR
curriculum
RESEARCH DESIGN EXPERIMENTATION EVALUATION
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The e-learning platform
RESEARCH DESIGN EXPERIMENTATION EVALUATION
5918 users access
national
international
2203 posts
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RESEARCH DESIGN EXPERIMENTATION EVALUATION
AVATAR Estate in SL
The Hub: Info point and inspiration
Auditorium
ResourceCentres
Dissemination path
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In-world seminars
• Inge Knudsen "Teaching English and building skills / Creating your own learning objects and environments“
• Gerhilde Meissl-Egghart “Language learning in SL: experience mad and teacher resources”
• Charlotte S. Jensen “Making history come alive”
RESEARCH DESIGN EXPERIMENTATION EVALUATION
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ICL International Conference 2011 Piešťany, Slovakia
21 - 23 September 2011
ST.ARTSTreet ARTists in a virtual space” Comenius project
LLP Comenius
Exchange of best practices and lessons learnt
AVALONAccess to Virtual and Action Learning live Online
LLP KA3
Support with the estate in SLAVATAR invited keynote speakers for the in-world seminars
NIFLARNetworked Interaction in Foreign Language Acquisition and Research
LLP
Support with the estate in SL
MUVENATIONLLP Comenius
Transferibility to differtent target groups
THE AVATAR PROJECTCross cooperation
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ICL International Conference 2011 Piešťany, Slovakia
21 - 23 September 2011
AVC@SLthe Anti-Violence-Campus at Second Life
Exchange of lesson learnt for the organisation and promotion of virtual seminars
ReDNetEU Health Programme
Guest speakers
NEXT-TELLFP7 for R&D ICT
Sustainability issue
LLP Leonardo da Vinci Participation to their project conference
7th FWP - Action Line: ICT-2007.1.5
Participation to their project conference
THE AVATAR PROJECTCross cooperation
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WHAT’S NEXT? The Euroversity network
PROJECT EuroV
PROGRAMME Lifelong Learning ProgrammeKA3 (ICT) Multilateral networks
DURATION 3 years – expected start date: 1 Dec 2011
COORDINATOR
PARTNERS
University of Hull, UK
19 partners (from Austria, France, Germany, Sweden, Norway, Cyprus, Portugal, Spain, UK, Netherlands, Italy, Israel)
AIM Facilitate the transfer of core knowledge in teaching and learning in VWs to new contexts.Provide a framework for the creation of a pan-European virtual-world university
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Join the Euroversity network!
Online community:http://euroversity.ning.com
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Vďaka!Vďaka!Thanks!Thanks!
Ilaria Mascitti [email protected]
Monica Fasciani [email protected]
www.startproject.euwww.avatarproject.eu
http://maps.secondlife.com/secondlife/AVATAR Project Island2/43/233/30