Hyper Island crash course
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Transcript of Hyper Island crash course
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HYPER ISLAND
Crash Course
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Philosophy> Lifelong learning
> Real world ready
> Lead the change
> Seize your potential
> Team is everything
> Change the world
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Digital MediaDesign
Leadership
Technology
Business
Team Dev
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Way- and Creativity week
Design thinking
Data and technology
Business transformation
Startup
Advanced work-based project
Leadership and Group dynamics
1.
2.
3.
4.
5.
6.
7.
Schedule
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Way-week> Our own manifesto
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Creativity week> Diamond model
> Apple Exercise
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Discover Define Develop Deliver
Diamond model
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Apple exercise
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Design thinking> Change by design
> This is service design thinking
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Tech & data> TfGM
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Rethinking and envisioning
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Business transformation> OS-world
> Customer Activity Cycle
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OS-world
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Customer Activity Cycle
1. reframe the business
2. define current user activities
3. find waste around those activities
4. turn waste into opportunities
5. opportunities become product/service ideas
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Startup> Lean startup
> Running lean
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AWBP> The Happiness Table
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L&GD> Reflection
> Feedback
> Check-in
> Check-out
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Reflection
What happened that affected me?
How did it make me think?
How did it make me feel?
What did I learn?
What do I need to move further?
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FeedbackThe thing I appreciate most about you
What I would like you to do more
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Check-in/outSet/close the scene
Team member awareness
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3take-aways
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self-awareness
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T-shapedness
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real world readiness
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10 minutes 1 marshmallow 20 sticks of spaghetti 1m of tape 1m of string
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GO!09:59
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What have we learned?
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Dan, Colin, Mikhail, who’s next?
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http://en.wikipedia.org/wiki/Fishbowl_(conversation)
http://www.hyperisland.com/
http://thisisservicedesignthinking.com/
http://www.amazon.com/Change-Design-Transforms-Organizations-Innovation/dp/0061766089
http://theleanstartup.com/
http://runninglean.co/
https://medium.com/the-happiness-table
http://www.amazon.com/Creating-Effective-Teams-Members-Leaders/dp/1412975158
References
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HYPER ISLAND
Crash Course