Design Thinking Workshop for Hyper Island
-
Upload
alexey-ivanov -
Category
Design
-
view
1.419 -
download
4
Transcript of Design Thinking Workshop for Hyper Island
![Page 1: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/1.jpg)
DESIGN THINKING: A DANGEROUS METHOD
ALEX & RYO FOR HYPER ISLAND 2015
![Page 2: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/2.jpg)
HI. WE ARE ALEX & RYO.THETEAMCANVAS.COM IAD 13
IDEO MGD 13
![Page 3: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/3.jpg)
![Page 4: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/4.jpg)
TODAY WE ARE GOING TO GET SOME HANDS-ON EXPERIENCE WITH DESIGN THINKING
![Page 5: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/5.jpg)
A → B
![Page 6: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/6.jpg)
START WITH HUMANS
![Page 7: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/7.jpg)
DESIRABILITY (HUMANS)
VIABILITY (ORGANIZATION)
FEASIBILITY (TECHNOLOGY)
START HERE.
THE APPROACH
![Page 8: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/8.jpg)
DESIRABILITY (HUMANS)
VIABILITY (ORGANIZATION)
FEASIBILITY (TECHNOLOGY)
AIM HERE
THE APPROACH
![Page 9: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/9.jpg)
1. INSIGHT 2. STRATEGY 3. DESIGN 4.COMMUNICATION
THE PROCESS IS USUALLY DESCRIBED LIKE THIS:
![Page 10: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/10.jpg)
BUT IN REALITY IT IS LIKE THIS:
![Page 11: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/11.jpg)
BEFORE WE START: 1. TEAMS 2. HANDOUTS 3. TIMING & PACE
![Page 12: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/12.jpg)
THE CHALLENGE FOR TODAY
HOW MIGHT WE ENGAGE HYPER ISLAND STUDENTS FROM DIFFERENT PROGRAMS TO COLLABORATE MORE?
![Page 13: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/13.jpg)
1.EXPLORE EMPATHICALLY
![Page 14: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/14.jpg)
DESIGN THINKING: A DANGEROUS METHOD 1
How might we engage Hyper Island students from different programs to collaborate more?
STEP 1. INTERVIEW 25 MINUTES
Put here everything important that you get from the interviews. Focus on needs, problems, pains, frustrations. Ask ‘Why?’ a lot. Show empathy and get deeper. Gather valuable insights.
![Page 15: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/15.jpg)
2.UNDERSTAND NEEDS BEHIND FRUSTRATIONS
![Page 16: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/16.jpg)
DESIGN THINKING: A DANGEROUS METHOD 2
STEP 2. LIST THE KEY NEEDS AND THE KEY INSIGHTS 10 MIN
STUDENT’S NEEDS
INSIGHTS AND REAL MOTIVATIONS
Start with a verb. E.g.: to create side projects for his/her portfolios
Whatever interesting you discover while interviewing. E.g. people just want to hang out together more, but are a bit afraid because they are not familiar with each other
![Page 17: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/17.jpg)
3.FRAME THE REAL PROBLEM SO YOU CAN SOLVE IT
![Page 18: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/18.jpg)
DESIGN THINKING: A DANGEROUS METHOD 3
STEP 3. DEFINE THE PROBLEM 5 MIN
Students are looking for a way to…
____________________________________________________________________The key need that you observed
______________________________________________________________________
at the same time…
,
______________________________________________________________________
______________________________________________________________________All the valuable insights that you got
____________________________________________________________________
![Page 19: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/19.jpg)
4.IDEATE
![Page 20: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/20.jpg)
7 RULES OF BRAINSTORMING FROM IDEO
![Page 21: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/21.jpg)
RULE #1. DEFER JUDGMENT
![Page 22: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/22.jpg)
RULE #2. ENCOURAGE WILD IDEAS
![Page 23: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/23.jpg)
RULE #3. BUILD ON IDEAS OF OTHERS
![Page 24: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/24.jpg)
RULE #4. STAY FOCUSED ON THE TOPIC
![Page 25: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/25.jpg)
RULE #5. ONE CONVERSATION AT A TIME
![Page 26: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/26.jpg)
RULE #6. BE VISUAL
![Page 27: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/27.jpg)
RULE #7. GO FOR QUANTITY
![Page 28: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/28.jpg)
DESIGN THINKING: A DANGEROUS METHOD 4
STEP 4. SKETCH 6 DIFFERENT SOLUTIONS TO THE PROBLEM 10 MIN
_____________________________________________________________________________You can put the problem from step 3 here ↑
![Page 29: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/29.jpg)
5.GATHER INSIGHTS FOR YOUR IDEAS WITH SHORT FEEDBACK LOOPS
![Page 30: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/30.jpg)
DESIGN THINKING: A DANGEROUS METHOD 5
STEP 5. SHOW YOUR SOLUTIONS + GATHER FEEDBACK 20 MINUTES
Don’t try to sell your solution, rather show what you got and empathically listen to the feedback. Write down the key insights: what resonates with people, what doesn’t work for them, what are the ways they see to enhance the solutions.
![Page 31: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/31.jpg)
6.NARROW DOWN YOUR IDEAS INTO ONE SINGLE SOLUTION
![Page 32: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/32.jpg)
![Page 33: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/33.jpg)
DESIGN THINKING: A DANGEROUS METHOD 6
STEP 6. REFLECT AND COME DOWN TO A SINGLE SOLUTION 10 MIN
Sketch your solution here
![Page 34: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/34.jpg)
7.CREATE A PROTOTYPE: SOMETHING TANGIBLE THAT PEOPLE CAN USE OR EASILY IMAGINE USING
![Page 35: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/35.jpg)
DESIGN THINKING: A DANGEROUS METHOD 7
STEP 7. PROTOTYPE 30 MINUTES
Not here. It’s time to get your hands dirty!
![Page 36: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/36.jpg)
8.SHOW YOUR PROTOTYPE TO PEOPLE, LET THEM USE IT AND THEN HONESTLY COLLECT THEIR FEEDBACK
![Page 37: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/37.jpg)
DESIGN THINKING: A DANGEROUS METHOD 8
STEP 8. SHOW YOUR PROTOTYPE, GATHER FEEDBACK 20 MINUTES
+ What works well: – What could be improved:
Questions: Ideas:
![Page 38: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/38.jpg)
9.ITERATE
![Page 39: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/39.jpg)
DESIGN THINKING: A DANGEROUS METHOD 9
STEP 9. ITERATE 15 MINUTES
Get your hands dirty again!
![Page 40: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/40.jpg)
10.Deliver
![Page 41: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/41.jpg)
Create a story based on your journey
![Page 42: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/42.jpg)
DESIGN THINKING: A DANGEROUS METHOD 10
STEP 10. PRESENT 6 MINUTES TO GET READY + 4 MINUTES PER GROUP
Present your journey and the solution
![Page 43: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/43.jpg)
REFLECTION TIME
![Page 44: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/44.jpg)
QUESTIONS
• How involving real people changed the way you worked?
• How did it feel to show unfinished prototype to someone?
• How does it feel to work in a really fast tempo?
• What would be one single thing from today that you would take to your next project?
![Page 45: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/45.jpg)
WHY IS IT A DANGEROUS METHOD?
![Page 46: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/46.jpg)
BE BRAVE. BE DANGEROUS. BE THE CHANGE YOU WANT TO SEE IN THE WORLD
![Page 47: Design Thinking Workshop for Hyper Island](https://reader031.fdocuments.net/reader031/viewer/2022020119/587c64511a28ab633c8b66ef/html5/thumbnails/47.jpg)
×××
ALEX IVANOV & RYO TAKAHASHI@HELLOALEXIVANOV
DESIGN THINKING: A DANGEROUS METHOD