High wire four rules for change

13
highwireprojects.com Four Rules for Making Change Count! ©2013 HighWire Projects, All Rights Reserved highwireprojects.com

description

This presentation, given in Dubrovnik Croatia, spurred a lot fo discussion about what the essential ingredients of change really are. Hope you enjoy it!

Transcript of High wire four rules for change

Page 1: High wire four rules for change

highwireprojects.com

Four Rules for Making Change

Count!

©2013 HighWire Projects, All Rights Reserved highwireprojects.com

Page 2: High wire four rules for change

highwireprojects.com

FOUR

Rules for Change

Page 3: High wire four rules for change

highwireprojects.com

INTRODUCE

TRAIN

ADOPT

ADAPT

ENHANCE

INNOVATE

REA

LIZE

D B

ENEF

ITS

INVE

STM

ENT

Curriculum Iteration

Operational Optimization

COMPLIANCE

3

Most Projects

Stop Here

Most Organizations Expect Incomplete

Change!

Page 4: High wire four rules for change

highwireprojects.com

1. Put People First

Page 5: High wire four rules for change

highwireprojects.com

MANAGE RESISTANCE LIKE RISK

Mitigate Reduce the impact of the resistance. Work with the stakeholder. Optimize the situation.

Avoid Re-scope the effort, do not engage the stakeholder.

Transfer Remove the stakeholder via transfer or change in job duties.

Accept Allow full engagement of stakeholder.

Page 6: High wire four rules for change

highwireprojects.com

2. Understand ‘Why?’

Page 7: High wire four rules for change

highwireprojects.com

"If you want to build a ship, don't drum up the people to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea."

-Antoine De Saint-Exupery, Author of The Little Prince

Page 8: High wire four rules for change

highwireprojects.com 3. Be Useful

Page 9: High wire four rules for change

highwireprojects.com

RELATED BUT DIFFERENT… PROJECT MANAGEMENT IS…

CHANGE MANAGEMENT IS…

Effecting change through a disciplined approach to identify the scope, tasks, activities, and deliverables to achieve the new “state”.

Achieving change through a disciplined approach to empower people to change behavior and process to success in the new “state”.

9

Page 10: High wire four rules for change

highwireprojects.com

CHOOSE YOUR TARGETS

10

Culture

Rewards

Process

Politics

Performance Measurement

Technology

Individual Beliefs

Management System

Organization Structure

Physical/Technical Layer

Infrastructure Layer

Value Layer

More concrete Easiest to change

Less concrete Hardest to change

Page 11: High wire four rules for change

highwireprojects.com

IT’S THE STORY THAT MATTERS . . .

Sometimes . . .Less is More

Page 12: High wire four rules for change

highwireprojects.com

4. Fail Fast

Page 13: High wire four rules for change

highwireprojects.com

A CULTURE OF FEEDBACK

Frequent

Performance

Gap

Targeted

Qualitative Action Plan

Goals