Hair - Furball - CG Society
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Transcript of Hair - Furball - CG Society
8/9/2019 Hair - Furball - CG Society
http://slidepdf.com/reader/full/hair-furball-cg-society 1/7
9/16/08 6:GTalk - Tutorial, Fur with new particles
Page ttp://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15
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Tutorial, Fur with new particlesWelcome back magneticblue!You last visited: 09-10-2008 at 03:14 PM
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12-19-2005,
9:36 AM#1
AidsCg's only son
Aidan volkofskyDubbo,Australia
oin Date: Feb2005Posts: 309
Tutorial, Fur with particles |||UPDATED
1. Add a Sphere (Space - Add - Mesh - UVsphere) (32 Rings x 32 Segments)2. Open Object menu (F7)
3. Open Particle Buttons4. Click Add new5. Change the type of particle system from Emitter to hair6. Under the physics section change the 'normal' value from 0.000 to 0.060 (this determines the length of eachstrand
your sphere should now have strands coming out of it
7. change the 'random' value to 0.020
8. go to the materials menu (F5)
9. Click add new and under the Preview tab change the preview type to strand and enable oversampling.
STRANDS
8/9/2019 Hair - Furball - CG Society
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9/16/08 6:GTalk - Tutorial, Fur with new particles
Page ttp://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15
The shape of your strands can be determined by adjusting the endwidth, start width and the shape. this is done in the render pipeline under 'strands'
10. I chose the following settings for the purpose of this tutorial.
11. open the textures menu click add new and select blend as the texture type
12. open the colors tab, click colorband. click the line on the left hand side and change the 'A' (alpha) value to 1.000then click the line on the right hand side and change the alpha value to 0.000
13. go back to the material buttons, then under the 'map input' tab change the texture coordinates to 'strand'
14. Now open the 'Map to' tab and turn 'col' (colour) off and 'alph' (alpha) on.
15. in the render pipeline turn 'Ztransip' (transparency) on and in the material tab change the value of 'A' (alpha) to0.000.
If you render it now it is starting to look cool.
16. go back to the particle buttons and under the 'particle system' tab change the amount to 10000, this will thickenthe hair. if you have a good computer try turning it up more and more (save before doing this because it couldcause blender to crash.
8/9/2019 Hair - Furball - CG Society
http://slidepdf.com/reader/full/hair-furball-cg-society 4/7
9/16/08 6:GTalk - Tutorial, Fur with new particles
Page ttp://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15
oin Date: Feb 2005
Posts: 309
12-20-2005, 02:54 AM #4
thedaemonanimator in training
Brandon Ayers
Animation MentorBirmingham, USA
oin Date: May 2002
Posts: 568
Using the new bone tools (setting up an armature). How come you can't create bonechains quickly like in 2.3x? For some reason creating new bones puts them at thecursor instead of on the end nub of select bone.
__________________. . . : [ thedaemon ] : . . .
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12-20-2005, 04:13 AM #5
AidsCg's only son
Aidan volkofsky
Dubbo, Australia
oin Date: Feb 2005
Posts: 309
that was kinda off tpoic, but you can just press e (extrude) __________________My current WIP
12-21-2005, 11:14 AM #6
AD EdgeBlender Member!!
Alex DelderfieldDiamond Edge 3D
Australia
oin Date: Dec 2005Posts: 15
Where are the Physics?
I have blender 2.37 and cant find the physics button!!!
If you know where it is could you tell me - I've looked everywhere...
*....Its like it doesn't exist....*
Thanks
12-21-2005, 02:13 PM #7
HunkadoodledooUndeserving
osh Faulkner
Mission Software Loader
MilitaryWarner Vegas, USA
oin Date: Nov 2004Posts: 279
Edit: Realized we weren't talking about the same version and removed my foot frommy mouth.
__________________Critique my WIP! I dare you! - Fun New Model
Last edited by Hunkadoodledoo : 12-21-2005 at 02:39 PM .
12-21-2005, 02:17 PM #8
Trident_2K5404-title cannot be di...AlexanderLatvia
Quote:
Originally Posted by AD EdgeI have blender 2.37 and cant find the physics button!!!
8/9/2019 Hair - Furball - CG Society
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9/16/08 6:GTalk - Tutorial, Fur with new particles
Page ttp://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15
oin Date: May 2005Posts: 154
Wait for 2.4 it's there.
__________________--aka Trident on elysiun.com
12-22-2005, 12:18 AM #9
AidsCg's only son
Aidan volkofskyDubbo, Australia
oin Date: Feb 2005
Posts: 309
[QUOTE=AD Edge] have blender 2.37 and cant find the physics button!!!
If you know where it is could you tell me - I've looked everywhere...
*....Its like it doesn't exist....*
[QUOTE]
look at the first sentance in my first post.
here is a link to were you can download it or you can wait untill 2.40 is released
OS X 10.3.9
OS X 10.3.9 + python 2.4
For Systems with Python 2.4: Hardware Accelerated (Dynamic) - Software GL (Static) For Systems with Python 2.3: Hardware Accelerated (Dynamic) - Software GL (Static)
Windows Installer __________________My current WIP
12-22-2005, 12:27 AM #10
AidsCg's only son
Aidan volkofsky
Dubbo, Australia
oin Date: Feb 2005
Posts: 309
this is supposed to be sully from monsters inc fur. i made it useing the sametechneque
_________________Aidan
__________________My current WIP
12-22-2005, 05:52 AM #11
AD EdgeBlender Member!!
Quote:
8/9/2019 Hair - Furball - CG Society
http://slidepdf.com/reader/full/hair-furball-cg-society 6/7
9/16/08 6:GTalk - Tutorial, Fur with new particles
Page ttp://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15
Alex Delderfield
Diamond Edge 3DAustralia
oin Date: Dec 2005Posts: 15
look at the first sentance in my first post.
*Duh!*- sorry. Thanks for the links. Ive begun downloading but my pathetic modemruns in negitives its so slow... should be done in about an hour...
12-22-2005, 09:03 AM #12
AidsCg's only son
Aidan volkofskyDubbo, Australia
oin Date: Feb 2005Posts: 309
an hour, wow i thought my internet was slow, anyway once you do the tutorial makesure you post the result, evan if it doesent turn out right i wanna find out if thier isanything wrong with it and il be able to help you achieve better results
__________________My current WIP
12-22-2005, 11:57 AM #13
AidsCg's only son
Aidan volkofskyDubbo, Australia
oin Date: Feb 2005Posts: 309
ive been trying to make clumpy particles, this is made using vertex groups to controllength, and having two meshes
__________________My current WIP
12-23-2005, 03:50 PM #14
AidsCg's only son
Aidan volkofsky
yay, i just figured out how to control length and density with wight paint and verxgroups il post a tutorial soon, this is the final result
This is made from one shphere
8/9/2019 Hair - Furball - CG Society
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9/16/08 6:GTalk - Tutorial, Fur with new particles
Page ttp://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15
Dubbo, Australia
oin Date: Feb 2005
Posts: 309
__________________My current WIP
12-23-2005, 04:16 PM #15
goldensparrowVeteran
osh O'Brien
DirectorGolden Sparrow StudiosOxford, United Kingdom
oin Date: Mar 2005Posts: 75
Hey Aids, looks like your really getting a hold on this fur stuff. The sulley, clumpy andthe different lengths on one mesh look great, this is going to work great for the KingKong project.
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