Hair - Furball - CG Society

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9/16/08 6:16 PM CGTalk - Tutorial, Fur with new particles Page 1 of 7 http://forums.cgsociety.org/showthread.php?f=91&t=303334&page=1&pp=15  Welcome back, magneticblue. Log out  > Forum Home Forum Home > UserCP UserCP > > New Posts New Posts > Search Search > FAQ FA Q  > > Calendar Calendar Quick Links Quick Links  CGTalk > Application Specific (3D)  > Blender  Tutorial, Fur with new particles Welcome back magneticblue! You last visited: 09-10-2008 at 03:14 PM Upgrade your account with CGS Membership « Previous Thread | Next Thread » Page 1 of 4 1 234>  Thread Tools Search this Thread Rate Thread Display Modes 12-19-2005, 09:36 AM #1 Aids Cg's only son Aidan volkofsky Dubbo, Australia  Join Date: Feb 2005 Posts: 309 Tutorial, Fur with particles |||UPDATED 1. Add a Sphere (Space - Add - Mesh - UVsphere) (32 Rings x 32 Segments) 2. Open Object menu (F7) 3. Open Particle Buttons 4. Click Add new 5. Change the type of particle system from Emitter to hair 6. Under the physics section change the 'normal' value from 0.000 to 0.060 (this determines the length of each strand your sphere should now have strands coming out of it 7. change the 'random' value to 0.020 8. go to the materials menu (F5) 9. Click add new and under the Preview tab change the preview type to strand and enable oversampling. STRANDS

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12-19-2005,

9:36 AM#1

AidsCg's only son

Aidan volkofskyDubbo,Australia

oin Date: Feb2005Posts: 309

Tutorial, Fur with particles |||UPDATED

1. Add a Sphere (Space - Add - Mesh - UVsphere) (32 Rings x 32 Segments)2. Open Object menu (F7)

3. Open Particle Buttons4. Click Add new5. Change the type of particle system from Emitter to hair6. Under the physics section change the 'normal' value from 0.000 to 0.060 (this determines the length of eachstrand

your sphere should now have strands coming out of it

7. change the 'random' value to 0.020

8. go to the materials menu (F5)

9. Click add new and under the Preview tab change the preview type to strand and enable oversampling.

STRANDS

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The shape of your strands can be determined by adjusting the endwidth, start width and the shape. this is done in the render pipeline under 'strands'

10. I chose the following settings for the purpose of this tutorial.

11. open the textures menu click add new and select blend as the texture type

12. open the colors tab, click colorband. click the line on the left hand side and change the 'A' (alpha) value to 1.000then click the line on the right hand side and change the alpha value to 0.000

13. go back to the material buttons, then under the 'map input' tab change the texture coordinates to 'strand'

14. Now open the 'Map to' tab and turn 'col' (colour) off and 'alph' (alpha) on.

15. in the render pipeline turn 'Ztransip' (transparency) on and in the material tab change the value of 'A' (alpha) to0.000.

If you render it now it is starting to look cool.

16. go back to the particle buttons and under the 'particle system' tab change the amount to 10000, this will thickenthe hair. if you have a good computer try turning it up more and more (save before doing this because it couldcause blender to crash.

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oin Date: Feb 2005

Posts: 309

 

12-20-2005, 02:54 AM #4

thedaemonanimator in training

Brandon Ayers

Animation MentorBirmingham, USA

oin Date: May 2002

Posts: 568

 

Using the new bone tools (setting up an armature). How come you can't create bonechains quickly like in 2.3x? For some reason creating new bones puts them at thecursor instead of on the end nub of select bone.

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12-20-2005, 04:13 AM #5

AidsCg's only son

Aidan volkofsky

Dubbo, Australia

oin Date: Feb 2005

Posts: 309

that was kinda off tpoic, but you can just press e (extrude) __________________My current WIP

 

12-21-2005, 11:14 AM #6

AD EdgeBlender Member!!

Alex DelderfieldDiamond Edge 3D

Australia

oin Date: Dec 2005Posts: 15

Where are the Physics?

I have blender 2.37 and cant find the physics button!!!

If you know where it is could you tell me - I've looked everywhere...

*....Its like it doesn't exist....*

Thanks

 

12-21-2005, 02:13 PM #7

HunkadoodledooUndeserving

osh Faulkner

Mission Software Loader

MilitaryWarner Vegas, USA

oin Date: Nov 2004Posts: 279

Edit: Realized we weren't talking about the same version and removed my foot frommy mouth.

 __________________Critique my WIP! I dare you! - Fun New Model

Last edited by Hunkadoodledoo : 12-21-2005 at 02:39 PM .

 

12-21-2005, 02:17 PM #8

Trident_2K5404-title cannot be di...AlexanderLatvia

Quote:

Originally Posted by AD EdgeI have blender 2.37 and cant find the physics button!!!

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oin Date: May 2005Posts: 154

Wait for 2.4 it's there.

 __________________--aka Trident on elysiun.com

 

12-22-2005, 12:18 AM #9

AidsCg's only son

Aidan volkofskyDubbo, Australia

oin Date: Feb 2005

Posts: 309

[QUOTE=AD Edge] have blender 2.37 and cant find the physics button!!!

If you know where it is could you tell me - I've looked everywhere...

*....Its like it doesn't exist....*

[QUOTE]

look at the first sentance in my first post.

here is a link to were you can download it or you can wait untill 2.40 is released

OS X 10.3.9

OS X 10.3.9 + python 2.4 

For Systems with Python 2.4: Hardware Accelerated (Dynamic) - Software GL (Static) For Systems with Python 2.3: Hardware Accelerated (Dynamic) - Software GL (Static) 

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12-22-2005, 12:27 AM #10

AidsCg's only son

Aidan volkofsky

Dubbo, Australia

oin Date: Feb 2005

Posts: 309

this is supposed to be sully from monsters inc fur. i made it useing the sametechneque

 _________________Aidan

 __________________My current WIP

 

12-22-2005, 05:52 AM #11

AD EdgeBlender Member!!

Quote:

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Alex Delderfield

Diamond Edge 3DAustralia

oin Date: Dec 2005Posts: 15

look at the first sentance in my first post.

*Duh!*- sorry. Thanks for the links. Ive begun downloading but my pathetic modemruns in negitives its so slow... should be done in about an hour...

 

12-22-2005, 09:03 AM #12

AidsCg's only son

Aidan volkofskyDubbo, Australia

oin Date: Feb 2005Posts: 309

an hour, wow i thought my internet was slow, anyway once you do the tutorial makesure you post the result, evan if it doesent turn out right i wanna find out if thier isanything wrong with it and il be able to help you achieve better results

 __________________My current WIP

 

12-22-2005, 11:57 AM #13

AidsCg's only son

Aidan volkofskyDubbo, Australia

oin Date: Feb 2005Posts: 309

ive been trying to make clumpy particles, this is made using vertex groups to controllength, and having two meshes

 __________________My current WIP

 

12-23-2005, 03:50 PM #14

AidsCg's only son

Aidan volkofsky 

yay, i just figured out how to control length and density with wight paint and verxgroups il post a tutorial soon, this is the final result

This is made from one shphere

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Dubbo, Australia

oin Date: Feb 2005

Posts: 309

 __________________My current WIP

 

12-23-2005, 04:16 PM #15

goldensparrowVeteran

osh O'Brien

DirectorGolden Sparrow StudiosOxford, United Kingdom

oin Date: Mar 2005Posts: 75

 

Hey Aids, looks like your really getting a hold on this fur stuff. The sulley, clumpy andthe different lengths on one mesh look great, this is going to work great for the KingKong project.

 

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