Groundworks presentation on ltv
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Transcript of Groundworks presentation on ltv
LIFETIM
E VALUE
H O W L I F E T I M
E V A L U E D E T E R MI N E S Y O U R S U C C E S S A N D H O W
T O I MP A C T I T
PRESENTATION OVERVIEWRelevant backgroundWhy Lifetime ValueImportance beyond social mediaViralityRetentionMonetizationThe Cost SideLTV varies among customersUncertainty of LTV
RELEVANT B
ACKGROUND
F R O M ST A R T - U P T
O BI G
C O
THREE EXITS IN THREE YEARS
•Grew to top-5 casual game company • Initiated and negotiated sale to Playdom, which was then rolled into $570 million Disney acquisition
Co-founded Merscom CCO, led all marketing/sales/distribution
•Responsible for Europe, Latin America, Russia and India•Grew it from scratch to 25 percent of Playdom’s revenue
GM of Playdom’s International Publishing team
• Joint venture of EW Scripps and Capitol Broadcasting•Launched Facebook and mobile games
CEO of FiveOneNine Games
•Helped lead sale of company to Zynga•Lead UA, analytics, monetization and community
Chief Growth Officer at Spooky Cool
•Social casino team•Product, analytics, user acquisition
Senior Director, Zynga
WHY LIFE
TIME VA
LUE
T H E T H R E E MO S T I M
P O R T A N T L E T T E R S F O R Y O U R B U S I N E S S : L T V
Monetization ViralityRetention
BASED ON THREE PERFORMANCE METRICS
INTERDEPENCE
RELATIONSHIP BETWEEN LTV AND CPA
• Success
LTV > CPA
• Failure
LTV < CPA
THINK OF LTV STARTING DAY 1
Green-light
Design and
develop focused on LTV
Beta and other
testing to optimize
LTV
Post launch to focus on
improving LTV
IMPORTA
NCE TO ANY
BUSINESS
C R U C I AL T
O AN Y B
U S I NE S S
ONLINE OFFERINGSNetflixEbatesFarmville
SquareRackspaceBronto
B2B
SAASSalesforceHootSuiteBasecamp
Restaurants
Department stores
Car dealers
RETAIL
VIRALITY
W O R D OF M
O U T H ’ S E
X P O N E N T I AL E
F F E C T
DEFINITION OF VIRALITYK-scoreK=i*conv% (conversion percentage), where “i” is the number
of invites sent out by each new customer and “conv%” is the percentage of invites that convert into costumers
AN ADVANCED LOOK
Lowers cost of customer acquisition
Exponential growth
IMPORTANCE OF VIRALITY
IMPROVING VIRALITY
K=i*conv%Increasing I• Generate virality quickly• Cater to ConnectorsIncreasing conv%• Quality of communication• Provide value for virality
RETENTION
C R U C I AL A
N D HA R D T
O FI X
DEFINITION OF RETENTION
Customer lifetime
N-day retention
Churn rate
IMPORTANCE OF RETENTION
If they do not come back, monetization improvements are virtually useless
Product quality
Get in their heads
Make it socialMake it globalUse email and
advertising for re-engagement
IMPROVING RETENTION
MONETIZATI
ON
S H O W ME T
H E MO N E Y
DEFINITION OF MONETIZATION
ARPU (Average
revenue per user)
ARPDAU (Average
revenuer per daily active
user)
Percentage of customers
who monetize
Average transaction
Average number of
monetization events per customer
IMPORTANCE OF MONETIZATION
IMPROVING MONETIZATIONProduct quality
Value
More selection
Balancing
Shopping
experience
Promotions and sales
THE COST S
IDE
D O NO T F
O R G E T VA R I A
B L E CO S T S
COST DRIVERS
•Hosting •Support
Running Costs
•Platform fees•Payment processors
Payment Processing
•Engine, such as Epic’s UDK•Analytics
Software Royalties
•Properties•Talent
IP Licensing
LTV VA
RIES AMONG
CUSTOMERS
T H E R E I S N
O SI N
G L E LT V
COHORTS
Time of yearStage of product lifecycleHolidays
SEGMENTSAge
Sex
Income
Interests
SOURCES
Incentived ads
Targeted search
adsTelevisio
n
Virality PressCross
promotion
UNCERTAINTY
OF LTV
I T I S
A P
R E D I CT I O
N
UNCERTAINTY PRINCIPLEQuantum Mechanics •The universe is random•Perfect predictions are impossible if the universe is random
Not a function that creates a value
You are predicting a future event
Create a range, not a number•Albert Pujols is likely to hit 30-40 home runs is more accurate than Pujols is likey to hit 36 home runs
Models are simplifications of the world
RISK VS UNCERTAINTYRisk Something you can put a
price onUncertainty Risk that is hard to
measureDo not confuse uncertainty for risk
Correlation of past data does not create certainty
THE MAJOR DIFFERENCE BETWEEN A THING THAT MIGHT GO WRONG AND A THING THAT CANNOT POSSIBLY GO WRONG IS THAT WHEN A THING THAT CANNOT POSSIBLY GO WRONG GOES WRONG IT USUALLY TURNS OUT TO BE IMPOSSIBLE TO GET AT OR REPAIR,” WROTE DOUGLAS ADAMS IN THE HITCHHIKER’S GUIDE TO THE GALAXY SERIES.
Wrong assumptions can have profound effects• Independence of variables• Mortgage industryChaos Theory• Not a synonym for the game industry• A small change in initial conditions can
produce a large and unexpected divergence in outcomes• Major risk when modeling against past
performance
DO NOT DISCOUNT QUALITATIVE INFORMATION
More data is better than lessThis includes non-quantitive measuresBilly Beane has dramatically increased scoutingThe Smell Test
AVOID OVERFITTING
Mistaking noise for signal
Fitting a statistical model to match past
observations
Test how much of the variability of the data is accounted for by
your model
SOLUTIONS
•Think probabilistically •Distribution shows honest uncertainty
Create LTV range
•Can validate assumptions
A/B Test
•Regularly (weekly or monthly) compare data with predictions•“When the facts change, I change my mind”, John Maynard Keynes
Surveillance
Avoid Overfitting
Include qualitative data
THANK YO
U
M E L N I CK . L
L O Y D @G M A I L
. CO M
L L O Y D M E L N I CK . C
O M