Getting Started With Arduino Table of Contents

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    Getting Started with Arduino, 1st Editionby Massimo Banzi

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    Publisher: O'Reilly Media, Inc.Pub Date: October 15, 2008Print ISBN-13: 978-0-596-15551-3

    Pages: 128Slots: 1.0

    Table of Contents " Index

    Copyright

    Preface

    Chapter 1. IntroductionSection 1.1. Intended AudienceSection 1.2. What Is Physical Computing?

    Chapter 2. The Arduino WaySection 2.1. PrototypingSection 2.2. TinkeringSection 2.3. PatchingSection 2.4. Circuit BendingSection 2.5. Keyboard HacksSection 2.6. We Love Junk!Section 2.7. Hacking ToysSection 2.8. Collaboration

    Chapter 3. The Arduino PlatformSection 3.1. The Arduino HardwareSection 3.2. The Software (IDE)Section 3.3. Installing Arduino on Your ComputerSection 3.4. Installing Drivers: Macintosh

    Section 3.5. Installing Drivers: WindowsSection 3.6. Port Identification: MacintoshSection 3.7. Port Identification: Windows

    Chapter 4. Really Getting Started with ArduinoSection 4.1. Anatomy of an Interactive DeviceSection 4.2. Sensors and ActuatorsSection 4.3. Blinking an LEDSection 4.4. Pass Me the ParmesanSection 4.5. Arduino Is Not for QuittersSection 4.6. Real Tinkerers Write Comments

    Section 4.7. The Code, Step by StepSection 4.8. What We Will Be Building

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    Section 4.9. What Is Electricity?Section 4.10. Using a Pushbutton to Control the LEDSection 4.11. How Does This Work?Section 4.12. One Circuit, A Thousand Behaviours

    Chapter 5. Advanced Input and OutputSection 5.1. Trying Out Other On/Off SensorsSection 5.2. Controlling Light with PWMSection 5.3. Use a Light Sensor Instead of the PushbuttonSection 5.4. Analogue InputSection 5.5. Try Other Analogue SensorsSection 5.6. Serial CommunicationSection 5.7. Driving Bigger Loads (Motors, Lamps, and the Like)Section 5.8. Complex Sensors

    Chapter 6. Talking to the Cloud

    Section 6.1. Digital OutputSection 6.2. PlanningSection 6.3. CodingSection 6.4. Assembling the CircuitSection 6.5. Here's How to Assemble It:

    Chapter 7. TroubleshootingSection 7.1. UnderstandingSection 7.2. Testing the BoardSection 7.3. Testing Your Breadboarded CircuitSection 7.4. Isolating ProblemsSection 7.5. Problems with the IDESection 7.6. How to Get Help Online

    Appendix A. The BreadboardAppendix B. Reading Resistors and CapacitorsAppendix C. Arduino Quick ReferenceSection C.1. STRUCTURESection C.2. SPECIAL SYMBOLSSection C.3. CONSTANTSSection C.4. VARIABLES

    Section C.5. CONTROL STRUCTURESSection C.6. ARITHMETIC AND FORMULASSection C.7. COMPARISON OPERATORSSection C.8. BOOLEAN OPERATORSSection C.9. COMPOUND OPERATORSSection C.10. INPUT AND OUTPUT FUNCTIONSSection C.11. TIME FUNCTIONSSection C.12. MATH FUNCTIONSSection C.13. RANDOM NUMBER FUNCTIONSSection C.14. SERIAL COMMUNICATIONAppendix D. Reading Schematic Diagrams