Gerald of Lepishtat
description
Transcript of Gerald of Lepishtat
Main Sheet
To make edits to this sheet, you must first transfer it to your
Google Drive account. Go "File" -> "Make Copy", and enjoy!(Go
ahead and delete these two rows once you've done so by highlighting
the Row Numbers to the left, Right-clicking, and selecting "Delete
Rows 2-3")Gerald the LepishtatTrue Neutral
(N)TieflingAlexERROR:#NAME? This sheet was made by Keenan Jones,
and is available to the public for free. Thank you to all my
friends and fellow gamers for supporting this project, and to Paizo
for making such a great game! If you use this sheet and think it's
worth it, please show your appreciation by taking a moment to
donate whatever amount you think is worthy via PayPal. It warms the
heart and belly of this starving college student! Character
NameAlignmentRaceDeityPlayerGreencells are referenced by formulas
and refer to pluses; edit away!Redcells are referenced by formulas
and refer to minuses; edit away!0MediumMGreycells contain formulas,
and should not be edited!Base
SizeCurrentGenderAgeHeightWeightHairEyesHomelandEmail:[email protected]
Link:https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4L68&lc=US&item_name=Automated%20Pathfinder%20Character%20Sheet¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donate_SM%2egif%3aNonHostedArt
: The format of the command to insert your own character art is:
=image(" [URL] ")
where [URL] is replaced by the actual web address that holds the picture you want to link to.
By expanding the formula to =image(" [URL] " ,1)you can change how the picture is scaled to fit the cell in question.
1 = Picture scaled to fit, but maintains aspect ratio.2 = Picture is stretched to fill cell.3 = Original size, usually cropped.4 = specify a custom size in pixels for the picture to be scaled to in the form =image("[URL]",4,[height],[width])
Note that you can re-center a picture by changing the cell's
text alignment ("left aligned" to "centered", for
example).AbilitiesHit PointsStyle:Average round up (1st level
max)Class RecorderAbilityScoreModifierBase
: If you want to track your Level Up, Racial, or Mythic bonuses,
consider writing this number as a formula instead of a flat
number.
So, your Elf Rogue might have a DEX of "=14+2" instead of just
"16", or your Mythic Half Orc Barbarian may have a STR of
"=18+2+1+1+6" instead of "28".Enhance
: Use this column for Ability boosting Wondrous Items like a Belt
of Giant Strength or a Headband of Vast Intellect.Inherent
: Inherent Bonuses are gained either via plot or through late-game
applications of *Wish*, *Miracle*, or Ability-boosting
Tomes.Temp.Penalty
: Make a note of any Ability Damage or Drain here.Temp.HP from
Lvl
: For Rolled HP, enter your dice rolls at the top of the Formula
References tab!
There's an example there that you'll want to delete in the process.
Note that this formula does not check the level at which HP is entered - it simply sums everything in the relevant column. This means that you can not pre-roll the HP progression from 1-20 of your character.HDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevelERROR:#NAME?STR152=15+++0-36 / 47Health+458BaseMagus5525527
DEX121=12+++0-Nonlethal00Base0000011Damage-.CON121=12+++0-00Base00000
INT163=16+++0-Automated Notes (Resistances)0WIS110=11+++0-0.....0LevelCHA8-1=8+++0-47Totals552507
Defense and OffenseCombat Expertise_Background
Skills14/14RanksArmor Check Penalty:-6Armor
ClassTotalArmorShieldDexSizeNatural
: For characters with a base Natural Armor, enter it as a Buff or
Magical Protective (Untyped bonus to Natural
Armor).DeflectDodgeMisc.Temp.ClassStandard
: To convert the Skills chart to the Background Skills alt
rules,1). Change this dropdown to "Background"2). Go to the bottom
of the Formula References tab and Ctrl+c the very large area
underneath "Background"3). Ctrl+v into cell AV26 ("Acrobatics",
right below this one)4). Highlight and Ctrl+c AR23:BX245). Ctrl+v
into cell AR51
Remember that you can Ctrl+z if you goof up!
To switch from Standard to Consolidated, only steps 1-3 are
required. I suggest expanding the Story Notes
area!TotalRanksAbilityClassMisc.Temp.ACPArmor Class10 =10 +0 +0 +0
+0 +0 +0 +0 + +0AcrobaticsDex0 = +0 +0 + +0+-6AppraiseInt0 = +0 +0
+ +0+Flat-Footed10 =10 +0 +00 +0 +0 +00 + +0BluffCha2 = +0 +0 +2
+0+xClimbStr5 =2 +0 +3 + +0+-6Touch10 =10+0 +0+0 +0 + +0Craft:Int0
= +0 +0 + +0+Combat Maneuver DefenseBABSTRCraft:Int0 = +0 +0 +
+0+CMD17 =10 +5 +2 +0 +0 +0 +0 + +0DiplomacyCha0 = +0 +0 +
+0+TotalDEXMisc.*Disable DeviceDex0 = + +0 + +0+-6Max DEX
Bonus0Arcane Spell Failure0%Initiative1=1+DisguiseCha0 = +0 +0 +
+0+Escape ArtistDex0 = +0 +0 + +0+-6Saving
ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves &
AC):xFlyDex0 = +0 +0 + +0+-6Fortitude+ 6 =5 +1 +0 + +0*Handle
AnimalCha0 = + +0 + +0+HealWis0 = +0 +0 + +0+STORY NOTESReflex+ 3
=2 +1 +0 + +0xIntimidateCha8 =2 +0 +3 +3 +0+Automated Notes
(Offensive):x*Kn. ArcanaInt0 = + +0 + +0+Will+ 5 =5 +0 +0 + +0Heavy
Load: Max Dex +1, -6 armor check penalty (doesn't stack);*Kn.
DungeoneeringInt0 = + +0 + +0+Notes:*Kn. EngineeringInt0 = + +0 +
+0+Miscellaneous Tracking*Kn. GeographyInt0 = + +0 +
+0+AttacksTotalBABAbilitySizeMisc.Temp./*Kn. HistoryInt0 = + +0 +
+0+Melee+7 =5 +2 +0 + +-1x*Kn. LocalInt10 =7 + +3 + +0+*Kn.
NatureInt0 = + +0 + +0+Ranged+6 =5 +1 +0 + +0/*Kn. NobilityInt0 = +
+0 + +0+xxx*Kn. PlanesInt10 =7 + +3 + +0+Combat Man.+7 =5 +2 +0 +
+-1*Kn. ReligionInt0 = + +0 + +0+Notes:Hero
Points1/3*LinguisticsInt0 = + +0 + +0+xxxPerceptionWis8 =5 +0 +3 +
+0+Perform:Cha0 = +0 +0 + +0+Weapons and Armor(First buff on table
below)_Deadly Aim_Power AttackPerform:Cha0 = +0 +0 + +0+mA
: Miscellaneous Attack:- Weapon Focus- Improved Trip- Combat
CastingmD
: Miscellaneous Damage:- Weapon Specialization- Fighter Weapon
Training- Gloves of DuelingEnhance
: Weapon Enhancement:0 - Mundane WeaponMwk- +1 hit+1 - overcomes
DR/magic+3 - overcomes DR/Cold Iron and DR/Silver+4 - overcomes
DR/Adamantine (does not gain other properties of Adamantine)+5 -
overcomes DR/[alignment]+6 - overcomes DR/Epic (just type it in
instead of selecting a value)Weapon VariablesAttacksDmg
: Damage Dice:
Don't worry about the Data Validation here - go ahead and type
anything. For Example, a Flaming Double Barrel Shotgun can be
represented by typing 4d8 + 1d6.DamageCritRangeType*Prof:Wis0 = +
+0 + +0+Other0*Prof:Wis0 = + +0 + +0+0xRideDex5 =2 +0 +3 +
+0+-60Sense MotiveWis0 = +0 +0 + +0+0*Sleight of HandDex0 = + +0 +
+0+-60x*SpellcraftInt10 =7 + +3 + +0+0StealthDex0 = +0 +0 +
+0+-6Notes:SurvivalWis0 = +0 +0 + +0+xSwimStr0 = +0 +0 +
+0+-6mP
: Misc. Armor Check Penalty Modifiers:
- Fighter Armor Training- "Armor Expert" Trait- certain magic
spells- unique armorsmD
: Miscellaneous Maximum Dexterity Modifiers:
- Fighter Armor Training- unique armorsEnhanceArmor and
Shield
: Use Notes (right-click -> "Insert Note") for special Armor and
Shield Properties!
This can be done by right-clicking the cell you want to insert a note into, and then selecting "Insert Note".TypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial Materialx*Use Magic DeviceCha10 =7 + +3 + +0+Standard0000%00T (Trained Only)Str0 = +0 +0 + +0+Damage ReductionBase SpeedsLand30Energy ResistanceFire 0ExperienceShield0000%00T (Trained Only)Str0 = +0 +0 + +0+FlyCold 0MediumLevel:7Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus ValueLanguages:SwimAcid 0/ 51000Spell ResistanceBurrowElect 051000 EXP to next levelAltering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.ClimbSonic
Feats and FeaturesTactics and Mechanics NotesQuick-Reference
GEARQuick-Reference MAGICAL
ITEMSQuantityChargesItemValueSlotItem
: There are a few very simple formulas below to copy the contents
of the Equipment tab's Wondrous Items to here.
Feel free to overwrite the formulas, though! They're not referenced by anything elsewhere.headheadbandface/eyesthroatshouldersbodytorsoarmshandswaistfeetringring
Buffs and Other Effects
Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility
ScoresMeleeRangedExtra AttackSkill ChecksSize Change
: Insert relative size change as a number here - for example Shrink
Person provides -1 size, whereas Giant Form II provides either +2
or +3 size based on your initial size.
NO SIZE-CHANGING POLYMORPHS STACK WITH EACH OTHER. A very loose
reading of the rules suggests there is a single way around this
which I shall not name. It is not supported by this sheet.Send to
Where?Automated NotesNaturalOther
: Enhancement bonuses to Armor STACK with whatever actual
enhancement your armor has - be mindful of this when adding in
buffs like "Magical Vestment", which should not
stack.FortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with
"Damage")
: This value stacks with "Damage", so Power Attack and Piranha
Strike should give -1 damage per increment.2-Handed Only (Stacks
with "Damage")
: This value stacks with "Damage", so Power Attack should give +1
damage per increment here.AttackDamageTWF
: 1 = Two Weapon Fighting2 = Improved Two Weapon Fighting3 =
Greater Two Weapon Fighting4 = "Perfect Two Weapon Fighting";
unattainable by base game, but supported anyways.>4 =
noMelee
: Haste and Haste-like effects (which do not stack) are the only
ways to attain extra melee attacks. Only values of 0 or 1 are
supported. Unchained Monks can get their extra attacks by selecting
Monk Unchained attack variants in the Melee category of the attack
block.Ranged
: There is some controversy over whether Rapid Shot stacks with
Haste, and no official word from the devs. Haste says that "this
effect is not cumulative with similar effects", but the question is
whether Rapid Shot counts as a similar effect. Ask your GM for
their ruling.
Either way, formulas respond to values of either "1" or "2" to
support either the stacking of these two or Mythic Rapid Shot. A
value of "3" (from the hypothetical case of Hasted Mythic Rapid
Shot) is not supported.AllUnique
: Must be coded by user
To add a buff to a unique skill (or some other part of the sheet), enter the value in the relevant row below, then go to the "Temp" column of the skill you want it to effect.
Edit the existing formula there by adding the following to the end of it, substituting the brackets and text for the relevant values. Don't forget the commas in the middle.
+ IF([click the cell in the "Active?" column of the relevant row] = "ACTIVE", [click the cell containing the value you want], )
For Example, if you were writing "Invisibility" as a buff in row 111, the "Temp" column of the Stealth skill should read:= $BH$97 + IF(O111 = "Active", BJ111, )and BJ111 contains the value "20" or "+20"
Adding "$" marks before the row/column designations of a cell stops the formula from changing if you Move, Copy, or Cut the cell elsewhere in the sheet. It's not necessary, but can help if you want to copy/paste a formula that boosts multiple skills simultaneously.
NOTE: if multiple buffs give a bonus to the same skill, they WILL stack when using this workaround, even if they are bonuses of the same type. You will need a MAX() formula around the two IF() formulas to fix this.
It would look like this if you were using a buff on line 98 and
106 that both modify the same skill (line breaks added for clarity
- they do not actually effect the formula):=$BH$97 + MAX( IF(O98=
"ACTIVE", BJ98,) , IF(0106="ACTIVE", BJ106,)
)TOTAL:00000000000-12-11000000-0000(First buff on table
below)
: This text is copied to the Attack Block above, and the
ACTIVE/INACTIVE box is controlled by the the checkbox
there.INACTIVE;;HasteDodge (stacks with itself)INACTIVE111111;;
;;;;;;;;;;;Conditions:Circumstance (stacks with itself)ACTIVE00000000000000000;Circumstance (stacks with itself)ACTIVE00000000000000000;Circumstance (stacks with itself)ACTIVE00000000000000000;Circumstance (stacks with itself)ACTIVE00000000000000000Circumstance (stacks with itself)ACTIVE00000000000000000;Heavy EncumbranceCircumstance (stacks with itself)ACTIVE00000000000000Automated Notes (Offensive)Heavy Load: Max Dex +1, -6 armor check penalty (doesn't stack);Quick-Toggle Effects (Automated via checkboxes)Combat ExpertiseDodge (stacks with itself)INACTIVE2-2;Power AttackUntyped (stacks with itself)ACTIVE0-24-2200;Deadly AimUntyped (stacks with itself)INACTIVE00000-24;Magical Protectives (Always Active; Automated via Weapons and Armor section)00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;
Companion Creature
ERROR:#NAME?Greencells are referenced by formulas and refer to pluses; edit away!Companion NameAlignmentRaceDeityRelationship to CharacterRedcells are referenced by formulas and refer to minuses; edit away!Greycells contain formulas, and should not be edited!0MediumAdultBase SizeCurrentGenderAge-HeightWeightHairEyesHomeland
Art
: The format to insert your own character art is: =image(" [URL]
")
where [URL] is replaced by the actual web address that holds the picture you want to link to.
by expanding the formula to =image(" [URL] " ,1)you can change how the picture is scaled to fit the cell in question.
1 = Picture scaled to fit, but maintains aspect ratio.2 = Picture is stretched to fill cell.3 = Original size, usually cropped.4 = specify a custom size in pixels for the picture to be scaled to in the form =image("[URL]",4,[height],[width])
Note that you can re-center a picture by changing the cell's
text alignment ("left aligned" to "centered", for
example).AbilitiesHit PointsStyle:Average round up (1st level
max)Class RecorderFamiliar?
: A familiar only ever has 2HD of its own, but it uses either its
own or its Master's HP, BAB, Saves, Skill Ranks, and HD to
determine all the things it can do based on whose is
higher._AbilityScoreModifierBase
: If you want to track your Level Up, Racial, or Mythic bonuses,
consider writing this number as a formula instead of a flat
number.
So, your Elf Rogue might have a DEX of "=14+2" instead of just
"16", or your Mythic Half Orc Barbarian may have a STR of
"=18+2+1+1+6" instead of "28".Enhance
: Use this column for Ability boosting Wondrous Items like a Belt
of Giant Strength or a Headband of Vast Intellect.Inherent
: Inherent Bonuses are gained either via plot or through late-game
applications of *Wish*, *Miracle*, or Ability-boosting
Tomes.Temp.Penalty
: Make a note of any Ability Damage or Drain here.Temp.HP from
LvlHDBABFortReflexWillSkillsFC SkillsFC hpFC
OtherLevelERROR:#NAME?STR100=10+++0-13 /
13Health+138MonstrousAnimal133022
DEX100=10+++0-Nonlethal00Base00000Damage-.CON100=10+++0-00Base00000
INT100=10+++0-Automated Notes (Resistances)0WIS100=10+++0-0.0LevelCHA100=10+++0-13Totals133002
Defense and OffenseCombat Expertise_Skills0/4RanksArmor Check
Penalty:0Armor
ClassTotalArmorShieldDexSizeNaturalDeflectDodgeMisc.Temp.ClassStandard
: To convert the Skills chart to the Background Skills alt
rules,1). Change this dropdown to "Background"2). Go to the bottom
of the Formula References tab and Ctrl+c the very large area
underneath "Background"3). Ctrl+v into cell AV26 (Acrobatics, right
below this one)4). Highlight and Ctrl+c AR23:BX245). Ctrl+v into
cell AR51
To switch from Standard to Consolidated, only steps 1-3 are
required. I suggest expanding the Story Notes
area!TotalRanksAbilityClassMisc.Temp.ACPArmor Class10 =10 +0 +0 +0
+0 +0 +0 +0 + +0XAcrobaticsDex0 = +0 +0 + +0+AppraiseInt0 = +0 +0 +
+0+Flat-Footed10 =10 +0 +00 +0 +0 +0 + +0BluffCha0 = +0 +0 +
+0+XClimbStr0 = +0 +0 + +0+Touch10 =10+0 +0+0 +0 + +0Craft:Int0 =
+0 +0 + +0+Combat Maneuver DefenseBABSTRCraft:Int0 = +0 +0 +
+0+CMD11 =10 +1 +0 +0 +0 +0 +0 + +0DiplomacyCha0 = +0 +0 +
+0+TotalDEXMisc.*Disable DeviceDex0 = + +0 + +0+Max DEX
Bonus0Arcane Spell Failure0%Initiative0=0+DisguiseCha0 = +0 +0 +
+0+XEscape ArtistDex0 = +0 +0 + +0+Saving
ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves &
AC):XFlyDex0 = +0 +0 + +0+Fortitude+ 3 =3 +0 +0 + +0*Handle
AnimalCha0 = + +0 + +0+HealWis0 = +0 +0 + +0+STORY NOTESReflex+ 3
=3 +0 +0 + +0XIntimidateCha0 = +0 +0 + +0+Automated Notes
(Offensive):*Kn. ArcanaInt0 = + +0 + +0+Will+ 0 =0 +0 +0 + +0Medium
Load: Max Dex +3, -3 armor check penalty (doesn't stack);*Kn.
DungeoneeringInt0 = + +0 + +0+Notes:*Kn. EngineeringInt0 = + +0 +
+0+Miscellaneous Tracking*Kn. GeographyInt0 = + +0 +
+0+AttacksTotalBABAbilitySizeMisc.Temp./*Kn. HistoryInt0 = + +0 +
+0+Melee+1 =1 +0 +0 + +0*Kn. LocalInt0 = + +0 + +0+*Kn. NatureInt0
= + +0 + +0+Ranged+1 =1 +0 +0 + +0/*Kn. NobilityInt0 = + +0 +
+0+*Kn. PlanesInt0 = + +0 + +0+Combat Man.+1 =1 +0 +0 + +0*Kn.
ReligionInt0 = + +0 + +0+Notes:/*LinguisticsInt0 = + +0 +
+0+XPerceptionWis0 = +0 +0 + +0+Perform:Cha0 = +0 +0 + +0+Weapons
and ArmorDeadly Aim_Power Attack_Perform:Cha0 = +0 +0 + +0+mA
: Miscellaneous Attack:- Weapon Focus- Improved Trip- Combat
CastingmD
: Miscellaneous Damage:- Weapon Specialization- Fighter Weapon
Training- Gloves of DuelingEnhance
: Weapon Enhancement:0 - Mundane WeaponMwk- +1 hit,+1 - overcomes
DR/magic+3 - overcomes DR/Cold Iron and DR/Silver+4 - overcomes
DR/Adamantine (does not gain other properties of Adamantine)+5 -
overcomes DR/[alignment]+6 - overcomes DR/Epic (just type it in
instead of selecting a value)Weapon VariablesAttacksDmg
: Damage Dice:
Don't worry about the Data Validation here - go ahead and type
anything. For Example, the Bite attack of a Vital Strike-using
Hippopotamus Animal Companion with Improved Natural Attack, Amulet
of Mighty Fists (Flaming Impact), the Animal Growth spell, and the
Strongjaw spell can be written as "24d8 +
1d6".DamageCritRangeType*Prof:Wis0 = + +0 + +0+1d40*Prof:Wis0 = +
+0 + +0+0RideDex0 = +0 +0 + +0+0Sense MotiveWis0 = +0 +0 + +0+Monk
Flurry0*Sleight of HandDex0 = + +0 + +0+0*SpellcraftInt0 = + +0 +
+0+0XStealthDex0 = +0 +0 + +0+Notes:XSurvivalWis0 = +0 +0 +
+0+XSwimStr0 = +0 +0 + +0+mP
: Misc. Armor Check Penalty Modifiers:
- Fighter Armor Training- "Armor Expert" Trait- certain magic
spells- unique armorsmD
: Miscellaneous Maximum Dexterity Modifiers:
- Fighter Armor Training- unique armorsEnhanceArmor and
Shield
: Use Notes for special Armor and Shield Properties!
This can be done by right-clicking the cell you want to insert a note into, and then selecting "Insert Note".TypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial Material*Use Magic DeviceCha0 = + +0 + +0+Eastern0000%00T (Trained Only)Str0 = +0 +0 + +0+Damage ReductionBase SpeedsLandEnergy ResistanceFire 0Experience0Shield0000%00T (Trained Only)Str0 = +0 +0 + +0+FlyCold 0MediumLevel:2Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus ValueLanguages:SwimAcid 0/ Spell ResistanceBurrowElect 0Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.ClimbSonic
Feats and FeaturesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMSQuantityChargesItemValueSlotItemHeadHeadbandEyesShouldersNeckChestBodyArmorBeltWristsHandsRingRingFeet
Buffs and Other Effects
Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility
ScoresMeleeRangedExtra AttackSkill ChecksSize Change
: Insert relative size change as a number here - for example Shrink
Person provides -1 size, whereas Giant Form II provides either +2
or +3 size based on your initial size.
NO SIZE-CHANGING POLYMORPHS STACK WITH EACH OTHER. A very loose
reading of the rules suggests there is a single way around this
which I shall not name. It is not supported by this sheet.Send to
Where?Automated NotesBody TypeAdditional Item Slots
: Such as from the Extra Item Slot feat.
!NOTE!These will be sorted into the above list of preset
slotsNaturalOther
: Enhancement bonuses to Armor STACK with whatever actual
enhancement your armor has - be mindful of this when adding in
buffs like "Magical Vestment", which should not
stack.FortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with
"Damage")
: This value stacks with "Damage", so Power Attack and Piranha
Strike should give -1 damage per increment.2-Handed Only (Stacks
with "Damage")
: This value stacks with "Damage", so Power Attack should give +1
damage per increment here.AttackDamageTWF
: 1 = Two Weapon Fighting2 = Improved Two Weapon Fighting3 =
Greater Two Weapon Fighting4 = "Perfect Two Weapon Fighting";
unattainable by base game, but supported anyways.>4 =
noMelee
: Haste and Haste-like effects (which do not stack) are the only
ways to attain extra melee attacks.Values above "1" are not
recognized by formulas.Ranged
: There is some controversy over whether Rapid Shot stacks with
Haste, and no official word from the dev's. Haste says that "this
effect is not cumulative with similar effects", but the question is
whether Rapid Shot counts as a similar effect. Ask your GM for
their ruling.
Either way, formulas respond to values of either "1" or "2" to
support either the stacking of these two or Mythic Rapid Shot. A
value of "3" (from the hypothetical case of Hasted Mythic Rapid
Shot) is not supported.AllUnique
: Must be coded by user
To add a buff to a unique skill (or some other part of the sheet), enter the value in the relevant row below, then go to the "Temp" column of the skill you want it to effect.
Edit the existing formula there by adding the following to the end of it, substituting the brackets and text for the relevant values. Don't forget the commas in the middle.
+ IF([click the cell in the "Active?" column of the relevant row] = "ACTIVE", [click the cell containing the value you want], )
For Example, if you were writing "Invisibility" as a buff in row 111, the "Temp" column of the Stealth skill should read:= $BH$97 + IF(O111 = "Active", BJ111, )and BJ111 contains the value "20" or "+20"
Adding "$" marks before the row/column designations of a cell stops the formula from changing if you Move, Copy, or Cut the cell elsewhere in the sheet. It's not necessary, but can help if you want to copy/paste a formula that boosts multiple skills simultaneously.
NOTE: if multiple buffs give a bonus to the same skill, they WILL stack when using this workaround, even if they are bonuses of the same type. You will need a MAX() formula around the two IF() formulas to fix this.
It would look like this if you were using a buff on line 98 and
106 that both modify the same skill (line breaks added for clarity
- they do not actually effect the formula):=$BH$97 + MAX( IF(O98=
"ACTIVE", BJ98,) , IF(0106="ACTIVE", BJ106,) )*Biped (hands)
: This field refers to the shape of the creature, not necessarily
the type.
: This is used to indicate if the slot is an unusual shape
(example: Horseshoes instead of boots)
: Toggle whether or not the slot is
availableTOTAL:000000000000000000000-0000;;;;;;;;;;;;;;;;Conditions:;Circumstance
(stacks with itself)00000000000000000;Circumstance (stacks with
itself)00000000000000000;Circumstance (stacks with
itself)00000000000000000;Circumstance (stacks with
itself)00000000000000000;Circumstance (stacks with
itself)00000000000000000;Medium EncumbranceCircumstance (stacks
with itself)ACTIVE00000000000000Automated Notes (Offensive)Medium
Load: Max Dex +3, -3 armor check penalty (doesn't
stack);Quick-Toggle Effects (Automated via checkboxes)Combat
ExpertiseDodge (stacks with itself)INACTIVE1-1;Power AttackUntyped
(stacks with itself)INACTIVE0-12-1100;Deadly AimUntyped (stacks
with itself)INACTIVE00000-12;Magical Protectives (Always Active;
Automated via Weapons and Armor
section)00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;00ACTIVE00000;
Equipment
EquipmentPlayer Character's Encumbrance66.5 / 99 lbsCompanion
Creature's Encumbrance35 / 66 lbsPack Animal's Encumbrance
lbsSize:MediumCapacityMax DexCheck PenaltySpeedMisc. STR
Modifier
: Use this to represent effects that increase your strength for
purposes of calculating carry capacity.
- Masterwork Backpack (1)- Muleback Cords (8)- Pathfinder
Chronicler (4)Size:MediumCapacityMax DexCheck PenaltySpeedMisc. STR
Modifier
: Use this to represent effects that increase your strength for
purposes of calculating carry capacity.
- Masterwork Backpack (1)- Muleback Cords (8)- Pathfinder
Chronicler (4)Size:LargePack HorseCapacityMax DexCheck
PenaltySpeedLight Load66lbsLight Load33lbsSTR Mod:16Light
Load228lbsTotal WealthGold PiecesOtherMedium Load132lbs+3-3Medium
ArmorMisc. Multiplier
: Misc. Multiplier
Note: this is a multiplier on the table. It must be at least a 1.
- Quadruped (1.5)- Ant Haul (3)Medium Load66lbs+3-3Medium
ArmorMisc. Multiplier
: Misc. Multiplier
Note: this is a multiplier on the table. It must be at least a 1.
- Quadruped (1.5)- Ant Haul (3)Multiplier1
: No need to insert the Quadruped/Biped multiplier here, that's
automated by the box below.Medium Load456lbs+3-3Medium ArmorHeavy
Load198lbs+1-6Heavy Armor1Heavy Load99lbs+1-6Heavy
Armor1Legs?QuadrupedHeavy Load684lbs+1-6Heavy ArmorThese are just
the basics - I left out some of the more powerful / situational
items for you all to find!go through d20pfsrd and Ctrl+F
"Circumstance" to find all the stuff that provides crunchy bonuses
- it adds up fast!Disposable Magic (Potions, Scrolls, Wands)Worn
Magic Items (Main Sheet)Alchemical WeaponsOther Gear + Encumbrance
CalculationsSTRLoadSTRLoadQuantityItemPriceSlotItemd20pfsrd
Link:QuantityItemNotesDCPriceQuantityCarried?
: A blank value in this column means that an object is carried on
your person and applies towards your encumbrance.
A value of "H", "A", "B" or whatever other custom letters or
words that you enter in the Gear Storage box will cause the item's
weight to be tallied under that category instead (See
Below).Weight
: Weight per unit. This value will automatically be multiplied in
the sum below.ItemNotesPrice1331608Pohead0Flask, Acid1d6 acid
damage, Splash 1 damage-1025
: Small armor weighs half as much; Large armor weighs twice as
much.Ditto for weapons.Armor: Chain
Shirthttp://www.d20pfsrd.com/equipment---final/armor1002632688Waheadband0Flask,
Alchemists Fire1d6 fire damage, save vs. +1d6 fire and 1d6 fire
next round15204Weapon:
Scimitarhttp://www.d20pfsrd.com/equipment---final/weapons1531033800Scface/eyes0Pellet
Grenadedetonates in 1d3 rounds for 3d6 Fire/Piercing/Bludgeoning
damage152541334928throat0Tangleburn bagas Tanglefoot + Alchemists
Fire, but DC25 to put flames out20150Newbie Adventurer's
KitIncludes all items listed below until Light
Barding40ish516351056shoulders0Tanglefoot bagtarget Entangled for
2d4 rounds, Save vs. immobilized1550620361216body0ThunderstoneBANG;
10ft burst of Fort vs. Deafened for 1 hour 1518Explorer's
OutfitStandard Adventurer's fare. Very solid. The first one's
free!free/10723371376torso0Smoke Stick10ft cube of Fog
Cloud202Backpack, commonholds about 2 cu. ft of
gear2826381600arms05BedrollBecause dungeon floors are rarely
comfy.0.1930391856hands00.5Belt pouchCombat-access to up to 0.2 cu
ft or 10 lbs of gear11033402128waist030ChalkI can not stress how
useful mundane chalk can be. get creative.0.011138412432feet01Mess
Kit0.21243422752ring00.5Mirrora small steel mirror. Look under
doors and around corners!101350433200ring0550ft silk rope4 hp or DC
24 STR check to break1014584437122Lantern, Hooded30ft of light, dim
light to 60ft, requires 1 hand to hold71566454224Miscellaneous
Magic Items0.5SoapOnly Barbarians get to avoid
this.0.011676464864Itemd20pfsrd Link:51Trail RationsDo you have a
good Survival check? If yes, buy this
anyways.2.517864755044Waterskinholds a half-gallon of liquid...
useful for more than just water.1181004864004Grappling Hook10ft
range increment when thrown vs. AC
51191164974242013350851221152519728221725211008Alchemical Medicines
and
Drugs232005312800QuantityItemNotesDCPrice242325414848Antiplague+5
vs. Disease for 1 hour50252645516896Antitoxin+5 vs. Poison for 1
hour50A blank value in the "Carried" column defaults to the
PC263045619456Bloodblock+5 Heal to treat wounds251CC30Light Chain
BardingThis 30 pound weight is applied to your Companion's
load273445722016Healy Myrrh+1 HP/Level to whole room if burned when
resting255CC1DaggersTotal weight = Quantity * Weight; so only enter
one unit's weight284005825600Stillgut+5 vs. Nausea and Sicken,
grants 2nd save (drink as move action if Nauseated)50 as you can
see, it totals to a 5 pound load294645929696Soul Stimulantignore
negative level penalties for 12 hours300305326034048
Magical Loot StorageItemWeightCapacityHandy Haversack5100Bag of Holding I15250Bag of Holding II25500Bag of Holding III351000Bag of Holding IV601500Portable Hole0inf
Alchemical Tools and ToysQuantityItemNotesDCPriceBuoyant BallonCompressed balloon expands and floats with 20lb payload10Air Crystalschew slowly for 1 minute of oxygen50Alchemical CementAlchemical epoxy requires DC25 STR to seperate2.5gp/lbDeodorizing Agent1d3 hours of immunity to Scent30Armor Ointmentreduce Armor Check penalty by 1 (minimum -1)30
00000.25Potions, Wands, Scrolls (approximate average)00.5Alchemical Items (approximate)
To add more space to this sheet, use the "Add Rows" option to insert rows somewhere above row 64 in order to keep the Encumbrance formulas working correctly.Gear Storage"Carried?" CodeCapacityStatusDisable Encumbrance?_PC Encumbrance66.5 / 99Heavy EncumbranceCompanion CreatureCC35 / 66Medium EncumbrancePack AnimalPAHBYou can make up your own Carried Codes for any of these categories.For gear that is not carried or left at home base, use a code not listed here, such as "NC" - the weight will be added to an unlisted category and therefor won't contribute towards encumbrance.
LootExp TrackerDev note: this page works best as a stand-alone sheet that all your Party Members can use simultaneously. All relevant references and tables are included in hidden columns to the right if you want to make a copy of this sheet alone.Experience:MediumParty WealthUnliquidated Loot
Current LevelCurrent ExperienceParty SizeParty Members:Current
Wealth
: "Copy" the Projected Wealth box, then right-click -> Paste
Special->Paste Values Onlyto update this.
Alternatively, you could use the IMPORTRANGE() function to pull
the contents of your party member's sheet directly to here - see
the tutorial midway down Formula References.->Projected
Wealth
: = [Current Wealth]+ [share of Total Loot]- [debts from this PC]+
[debts to this PC]ItemActual ValueSell Value
: Enter the ACTUAL price an item will sell for, before odd
multipliers here.- Art Objects- Trade Goods- raw coinageMarket
Value
: This column is multiplied by 1/2 to calculate its actual value.-
Armor and Weapons- Magical Items- Poisons and AlchemySell
Multiplier
: This value is a multiplier to the Actual Value of an item, if a
specific treasure is worth more or less to the buyer in question. -
1.05 for Foreign Opportunist selling historical artifacts - 1.5 for
a +50% markup to an exploitable collector - .25 for a -75% penalty
due to broken or poor condition.defaults to a value of 1Experience
ChartEncounter XP7450 / 510005Gerald the Lepishtat0
: Be consistent with where you track your money! Pick either here,
the Equipment tab, or the Main Sheet and set any other cells equal
to the source cell.You can use the =IMPORTRANGE() function to set a
cell equal to something on an entirely separate GoogleSheet if you
need to!->13917.85Total:45932.5XP ChartSlowMediumFastCRTotal XP1
- 34 - 56+Handy CR -> Exp converter for lazy GMs and
helpful/curious players:Yolo Swaggins->28267.85Cannith
Goggles130002600010.1350151510CR:
: Fractional CRs must be entered as an equation to work."1/8" gets
read as a date whereas"=1/8" is read correctlyGroup ExpIndividual
ExpBrynjolfson Jorgunbrickmeister, son of Brynjolf
Jorgunbrickmeister: mighty gnomish warlord of the North, slayer of
dragons, seducer of much-taller-maidens, and lord of the
waves->-11732.15Pouch of
money2000200023000200013000.17652015100.1255015
: For some party sizes, Individual Exp does NOT necessarily equal
[total]/[party size]. This is based on a chart rather than simple
division.Captain Andoran->2267.85Handy
Haversack1000200037500500033000.25100352515Does your GM hand out
Exp individually or to the group?IndividuallyLiterally
Batman->12267.85Stuff inside Handy
Haversack40004000414000900060000.33135453525EXPModule 1, Part 1:
Festival and FirenotDrizzt the Ranger->Wand of haste [14]
CL556251125052300015000100000.50200655035100Goblins!->+4 Elven
Chainmail10500210006350002300015000140013510065150Goblins with
FIRE->Broken Adamantine Full
Plate412.516500.575300035000230002600200150100200Mounted
Goblinsturn communal fund on?Ancient Elven Dagger
+2539583001.387700051000340003800265200135The Communal Fund
: The communal fund is an enormously useful tool for parties that
prefer to be meticulous in their loot-tracking. Essentially, 10% of
your treasure gets reserved for a group slush fund to be spent on
magic items that benefit the party more than an individual player
(see: Wand of Cure Light Wounds). Additionally, players may also
use the Communal Fund as a bank and borrow from it instead of
taking a loan from a fellow player.
You can actually borrow from the Communal Fund up to the point
where the party as a whole has no more liquid capital, so long as
you pay off your debt at the next loot divvy.20->613.25Red/Ruby
Dragon Shard400040009115000750005000041200400300200Record what the
encounter or story award was that Total Wealth Available
: Not including unliquidated
treasure.200101600001050007100051600535400265earned you the
experience - its fun to look back and
01123500015500010500062400800600400see where you
started!Debts012330000220000145000732001070800535Captain
Andoranowes(your name here)6000
: For his flippin' sweet new +5 Courageous Bashing
Shield0134750003150002100008480016001200800The Communal
FundowesLiterally Batman4000
: for buying the party a bag of emergency utility
scrolls01466500044500029500096400213016001070(your name
here)owes150015955000635000425000109600320024001600EXPModule 1,
Part 2: Local Heroesowesuse notes
to01613500008900006000001112800427032002130owesrecord the
origin017190000013000008500001219200640048003200owesof various
debts0182700000180000012000001325600853064004270owes01938500002550000170000014384001280096006400(your
name
here)owes200020535000036000002400000155120017100128008530Brynjolfson
Jorgunbrickmeister, son of Brynjolf Jorgunbrickmeister: mighty
gnomish warlord of the North, slayer of dragons, seducer of
much-taller-maidens, and lord of the wavesowesYolo
Swaggins2000001676800256001920012800017102400341002560017100(This
section extends to the bottom of the sheet,
018153600512003840025600even though the formatting ends
here)019204800683005120034100020307200102000768005120002140960013700010240068300022614400205000153600102400023819200273000204800137000024122880041000030720020480002516384005460004096002730000000000000
(This section extends to the bottom of the sheet, (This section extends to the bottom of the sheet, even though the formatting ends here)even though the formatting ends here)
Spellcasting
Spell ListClass:Default Ability:7Override Ability:
: Use this for a spellcasting archetype that casts spells using an
unusual ability score.
- Scarred Witch Doctor (Constitution)- Sage Wildblooded Sorcerer (Intelligence)- Empyreal Wildblooded Sorcerer (Wisdom)
Main SheetTotalClass LvlPrestige Class LevelsMiscKnownBase DCLevelPer DayClassAbilityOtherNOTE:Use the Add/Remove Row option (Right-click on the numbered column) to customize this page.
To maintain formatting when adding rows, simply Copy/Paste a nearby row into the freshly created one - all colors, formatting and borders will come with.
Another useful trick is to highlight multiple unused rows,
right-click, and select "Hide Rows __ - __" to clean up the
sheet.Class
Dropdown:Level:0=0++0000=0+0+ERROR:#VALUE!TotalLevelMiscMiscMisc0010=0+0+Effective
Caster Level:0=0+++0020=0+0+Notes:0030=0+0+Feats (Spell Focus,
Spell Perfection, Spell Penetration)0040=0+0+Metamagic (Feats or
Rods)0050=0+0+Specialty/Forbidden
Schools0060=0+0+0070=0+0+0080=0+0+0090=0+0+0ClassPower
Points:ClassAbilityOtherPsionic Powers:
: Only functions for classes labeled as "Psionic" in the Class
Charts tab.0=0+0+00Used:Spell-Like Effects
Uses/DayEffect nameDescriptionSave DCOther NotesThis is the best place to write info on Psionic Powers if relevantBardic Performances, Witch Hexes, some Magus Arcanas, and School/Domain Powers also fit here!
Cantrips / Orisons0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
1st Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
2nd Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
3rd Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
4th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
5th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
6th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
7th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
8th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
9th Level Spells0/ dayPrepared?Spell NameDescriptionERROR:#VALUE!Other Notes
AutoSpellcasting
Class Dropdown Selection:Magus000Spell ListClass:MagusDefault
Ability:INTOverride Ability:
: Use this for a spellcasting archetype that casts spells using an
unusual ability score.
- Scarred Witch Doctor (Constitution)- Sage Wildblooded Sorcerer
(Intelligence)- Empyreal Wildblooded Sorcerer (Wisdom)Spell Level
Offset:
: If spells are appearing at the wrong level in the lookups below,
adjust this toggle to move spell levels up/down.0*feature still in
beta*TotalLevelMiscMiscMiscTotalClass LvlPrestige Class
LevelsMiscBase DCLevelPer DayClassAbilityOther
: Wizards gain +1 spell per level per day according to their
specialty.Clerics, Druids, Inquisitors, etc. gain +1 spell per
level per day according to their
Domain(s).TotalKnownClassOther
: Bloodlines, Mysteries, and many racial Favored Class options
allow spontaneous casters to learn additional spells.Spellbook
users can record their "purchased" spells here to calculate the
cost of updating their spellbook.Spellbook Price Book Scroll
: Copying a spell into a spellbook is surprisingly expensive, and
should not be neglected!Aside from the 2 free spells per level,
Wizards and the like must spend [Spell Level]^2*10gp in magical ink
to permanently record a new spell in their spellbook.Witches and
other "Familiar Casters" ignore this cost, but still probably need
to acquire new spells via Scrolls.NOTE:Use the Add/Remove Row
option (Right-click on the numbered column to the left) to
customize this page.
To maintain formatting when adding rows, simply Copy/Paste a nearby row into the freshly created one - all colors, formatting and borders will come with.
Another useful trick is to highlight multiple unused rows, right-click, and select "Hide Rows __ - __" to clean up the sheet.Caster Level:7=7+++Level:7=7++ERROR:#VALUE!0=+0+0=0+0---Scrolls are the easiest way to acquire new spells, but can be expensive. The cost of purchasing the requisite scrolls to fill out your "Other" column is NOT included in the total below.ERROR:#VALUE!14=4+0+0=0+1025Conditional DC BoostsSearch Key (no caps)BonusConditional CL BoostsSearch Key (no caps)BonusERROR:#VALUE!23=3+0+0=0+40150Silverillusion1Moondewdivination1ERROR:#VALUE!31=1+0+0=0+90375Phosphoruslight1040=+0+0=0+160700Quicksilvermind-affecting1050=+0+0=0+2501125Myrrhabjuration1060=+0+0=0+3601650070=+0+0=0+4902275080=+0+0=0+6403000Notes:090=+0+0=0+8103825Dev Notes: Name and Description of Cross-class spells gained via Domains/Bloodlines/etc. must be entered manually.ERROR:#VALUE!Class0 gp