Gaming to Learn: Research Meets Classroom Practice

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Dr. Leigh Zeitz University of Northern Iowa [email protected] Drzreflects.com

Transcript of Gaming to Learn: Research Meets Classroom Practice

Page 1: Gaming to Learn:  Research Meets Classroom Practice

Dr. Leigh ZeitzUniversity of Northern [email protected]

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What is it?

Who does it?

Does it make a difference?

Things to consider

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Rule-based

Variable and Quantifiable Outcome

Diff Outcomes = Diff Points

Player works to control outcome

Game provides timely feedback

Player cares about the outcome

Mastery = Leveling up

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Xperience Points Leveling Upunited.com

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games Gaming

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An organized social system using positive

and negative feedback to direct a player towards a desired goal.

microsoft

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An organized social system using positive

and negative feedback to direct a learner towards a desired goal.

iclipart.com

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Optimal Experiences

Clear Goals

Immediate Feedback

Challenges/Skills Balance

Action/Awareness Align

No Distractions

Failure Not a Problem

Activity is its Own Reward

Mihaly Csikszentmihalyi

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Trends in Serious Gaming for Education

Young et al (2012)

Reviewed 300+ articles

Math

Science

Language Learning

History

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Inconclusive findings

Mixed results

Gamers more engaged

Useful in achieving deeper learning

More successful when learning and gaming

objectives aligned

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Language acquisition, composition, language arts

Games as learner-centered environments Immersive experiences Kindergarteners learned language faster than

control group Language pedagogy more aligned with gaming

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History-based video games engaging Useful in middle school economics Useful to integrate SimCity, Age of Empires

and Civilization into history curriculum Instead of requiring outside reading, include

the content in the gaming situation

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Transfer requires reflection

Difficulty level needs to align with skill level

Poor design can’t be hidden in game world

Boys communicated about the game

Girls communicated more generally

Instructor must scaffold as necessary

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Can gaming be useful in the classroom?

Is it worth the time?

What does gaming teach besides content?

What’s cheating?

What is the diff btwn Gamification and Game-

based Learning?

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If we teach today

as we taught yesterday,

we rob our children of their tomorrow.