Gamifying learning

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Gamifying LearningApostolos KoutropoulosEDDE 803November 2015

some images fair use

Pick your time machine of choice...

Huizinga and the Magic Circle

Board games (Monopoly)

Huizinga and the Magic CircleAthletic Magic Circles (Soccer)

Huizinga and the Magic CircleVirtual Worlds (Star Trek Online)

Huizinga and the Magic CircleAugmented Reality Games(Ingress)

Magic Circle bleeding through to real life?

Deterding et al.

Jen Porter, EDDE 801

Gees Gaming PrinciplesJen Porter, EDDE 801

Caillois TypologyCaillois, R. (1958). Les jeux et hommes. Gallimard (p. 92)

Bartles Player Types

Manrique game mechanics

On-boardingLate on-boardingMidgameLate-midgameEndgameEverlasting Experience(partial list)

Manrique game mechanicsOn-boardingLate on-boardingMidgameLate-midgameEndgameEverlasting Experience

(partial list)

Gamification...defined?the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals

(Burke, 2014, p. 6).

Non-game contexts

Nike+GoWalla (ca. 2010)

Gamification meets Instructional Design

Structural GamificationGamification as a wrapper to currentUsing game elements to engage learnersIf your current content is boring you still have a problemSome Tips:Yes to smaller goals, building up to a bigger goalOpt-in status mechanismsUse tracking mechanismsDo not overuse extrinsic rewardsPerpetually adapt

Content GamificationModifying existing content to be more game-likeUsing game lingo and developing a magic circleNo need to create an entire gameSome mechanics to keep in mind:Stories ChallengesCuriosityInteractivity FeedbackFreedom to fail Orc

Remember this?

The end...continue?

BibliographyBurke, B. (2014). Gamify. Brookline, MA: BibliomotionCsikszentmihalyi, M. (2004, February). Mihaly Csikszentmihalyi: Flow, the secret to happiness [Video File]. Retrieved from:, S., Dixon, D., Khaled, R., & Nackle, L. (2011). From Game Design Elements to Gamefulness: Defining Gamification. Proceedings of MindTrek 2011. September 28-30. Tempere. Finland. Gagne, R. & Driscoll, M. (1988). Essentials of Learning for Instruction. Englewood Cliffs, New Jersey: Prentice-Hall.Gee, J.P. (2007). What videos games have to teach us about learning and literacy. New York: Palgrave Macmillan.Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and instruction. San Francisco. Pfeiffer.Kapp, K., Blair, L., & Mesch, R. (2014). The Gamification of learning and instruction fieldbook. San Francisco: WileyKeller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer.Khan Academy (n.d.). Badges. Retrieved from:, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass.Laurillard, D. (2012). Teaching as design science: Building pedagogical patterns for learning and technology. New York: RoutledgeManrique, V. (2013). The 35 gamification mechanics toolkit v2.0. Retrieved from:, J. (2010, February) Jane McGonigal: Gaming can make a better world [Video File]. Retrieved from:, J. (2011). Reality is Broken: Why games make us better and how they can change the world. New York: Penguin Books.Open2Study (n.d.) Badges. Retrieved from:, J. (2010, February) When games invade your life [Video File]. DICE summit 2010 keynote. Retrieved from:, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage.Vygotsky, L. S. (1978) Mind in society: The development of higher order psychological processes. Cambridge, MA: Harvard University Press.Werbach, K. (2015a). Kevin Werbach: Definition of Gamification [Video File]. Retrieved from:, K. (2015b). Kevin Werbach: History of Gamification [Video File]. Retrieved from:, K. (2015c). Kevin Werbach: Examples and Categories [Video File]. Retrieved from:, K. (2015d). Kevin Werbach: What is a Game? [Video File]. Retrieved from: