Gamemaker introduction
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Transcript of Gamemaker introduction
![Page 1: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/1.jpg)
PROGRAMACIÓN DE VIDEOJUEGOS
CON GAMEMAKER STUDIO
Taller de programa informáticos
![Page 2: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/2.jpg)
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LABERINTO
![Page 4: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/4.jpg)
![Page 5: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/5.jpg)
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![Page 9: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/9.jpg)
INTERFAZ GRÁFICA - GUI
![Page 10: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/10.jpg)
DESARROLLO DE VIDEOJUEGOS
• Programación.
• Sonido.
• Arte.
• Diseño.
![Page 11: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/11.jpg)
GAMEMAKER
• Game Assets – Recursos
• Sprites y Objetos
• Eventos
• Acciones
• Niveles
![Page 12: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/12.jpg)
SPRITES Y OBJETOS e instancias
![Page 13: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/13.jpg)
EVENTOS
docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/events/index.html
![Page 14: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/14.jpg)
ACCIONES
docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/actions/index.html
![Page 15: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/15.jpg)
CREACIÓN DE NIVELES
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GLOSARIO
• Recursos: elementos necesarios para el juego, imágenes, sonidos, fondos, música, etc.
• Sprites: nombre asignado a las imágenes 2D.• Objetos: elementos funcionales del juego, entre ellos
sucede la interacción del juego.• Eventos: situaciones importantes dentro del juego.• Acciones: o reacciones a los diferentes eventos.• Objetos y acciones: El comportamiento de los objetos en el
juego dependerá de los eventos a los que reaccionen y las acciones que realicen en consecuencia.
• Step: unidad mínima de tiempo usada en Gamemaker, normalmente un segundo contiene 30 steps.
![Page 17: Gamemaker introduction](https://reader034.fdocuments.net/reader034/viewer/2022042508/559808c91a28ab6c398b4856/html5/thumbnails/17.jpg)