Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different...

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Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: 4 2 3 1 H T Tina H T Sol

Transcript of Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different...

Page 1: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Consider again the game that Sol and Tina were playing, but with a different payoff matrix:

4 2

3 1

H TTina

HT

Sol

Page 2: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Consider again the game that Sol and Tina were playing, but with a different payoff matrix:

4 2

3 1

H TTina

HT

Sol

Begin by finding the maximin and minimax.

Page 3: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Consider again the game that Sol and Tina were playing, but with a different payoff matrix:

4 2

3 1

H TTina

HT

Sol

Begin by finding the maximin and minimax.

-2

-3

4 1

Page 4: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Consider again the game that Sol and Tina were playing, but with a different payoff matrix:

4 2

3 1

H TTina

HT

Sol

This time the maximin and minimax are not the same, so the game is not strictly determined.

-2

-3

4 1

Page 5: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Consider again the game that Sol and Tina were playing, but with a different payoff matrix:

4 2

3 1

H TTina

HT

Sol

What strategy should Sol and Tina employ?

-2

-3

4 1

Page 6: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

What would happen if both Sol and Tina flipped their coins, resulting in a random selection of heads or tails?

Page 7: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

We would expect each possible outcome 25% of the time.

Page 8: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

Sol’s expectation:

.25(4) + .25(-2) + .25(-3) + .25(1) = 0

Page 9: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

Sol’s expectation:

.25(4) + .25(-2) + .25(-3) + .25(1) = 0

It works the same for Tina, and so this game is considered a fair game.

Page 10: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

Now say Sol wants to consider options other than just flipping his coin. He might decide to play heads 60% of the time, or 30% of the time, or some other value. Let’s call that value p.

Page 11: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

If Sol plays heads p part of the time, then that means he will play tails 1-p part of the time.

Page 12: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

H TTina

HT

Sol

We can arrange this in a matrix:

Next, multiply by the payoff matrix.

1p p

Page 13: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

1p p

4 ( 3)(1 ) 2 1(1 )p p p p

4 3 3 2 1p p p p

7 3 3 1p p

=

=

=

Page 14: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

Well that was sure fun. But what does it mean?

1p p

4 ( 3)(1 ) 2 1(1 )p p p p

4 3 3 2 1p p p p

7 3 3 1p p

=

=

=

Page 15: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

This matrix tells us that if Tina always played heads, Sol’s expectation would be 7p – 3.

If Tina always played tails, Sol’s expectation would be –3p + 1.

7 3 3 1p p

Page 16: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Say for example that Sol decided to play heads 60% of the time, so p = .6

If Tina always played heads, Sol’s expectation would be 7(.6) – 3 = 1.2

If Tina always played tails, Sol’s expectation would be –3(.6) + 1 = -.8

7 3 3 1p p

Page 17: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Of course Tina is not likely to always play heads or always play tails. One strategy for Sol, then, would be to balance out the expectations of those two extreme cases. In other words, let

7p – 3 = -3p + 1

7 3 3 1p p

Page 18: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Of course Tina is not likely to always play heads or always play tails. One strategy for Sol, then, would be to balance out the expectations of those two extreme cases. In other words, let

7p – 3 = -3p + 1

10p = 4

P = .4

7 3 3 1p p

Page 19: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Of course Tina is not likely to always play heads or always play tails. One strategy for Sol, then, would be to balance out the expectations of those two extreme cases. In other words, let

7p – 3 = -3p + 1

10p = 4

P = .4

So Sol should play heads 40% of the time.

7 3 3 1p p

Page 20: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

For Tina we can use a similar approach. We’ll use q to represent the frequency that she plays heads.

As she is the column player, we’ll represent her strategy in a column matrix. This means we have to multiply the payoff matrix times her column matrix—pay attention to that order.

Page 21: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

1

q

q

4 2 2

3 1

q q

q q

6 2

4 1

q

q

= =

Page 22: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

4 2

3 1

1

q

q

4 2 2

3 1

q q

q q

6 2

4 1

q

q

= =

Again, balance out the two expectations:

6q – 2 = -4q + 1

10q = 3

Q = .3

So Tina should play heads 30% of the time.

Page 23: Game Theory, Part 2 Consider again the game that Sol and Tina were playing, but with a different payoff matrix: H T Tina H T Sol.

Game Theory, Part 2

Sec. 7.5 Assignment:

Pp. 391-393

#3-6, 9