Game of SCRUM & VSM

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Game of SCRUM & VSM Mark Lambertz Metaphorum Conference 2016 Leeds

Transcript of Game of SCRUM & VSM

Page 1: Game of SCRUM & VSM

Game of SCRUM & VSM

Mark Lambertz Metaphorum Conference 2016

Leeds

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Me

Innovation

Organization

Human Centered Design

32+ yrs digital experience

20+ yrs professional

Multipreneur

Author & Blogger

Consultant

Agile Coach

Strategist

Design Thinker

Exponentialist

Freelancing & University Lecturer

Speaker

Transducer, System 4,

Boundary Spanner

I ♡ models

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ThesisConsequently practiced SCRUM constitutes itself inherently as a viable system.

Furthermore it shows that enterprise wide SCRUM is a feasible approach, since it implicitly follows the principles of the VSM.

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What is SCRUM? A framework to insure

Transparency Inspection Adaptation

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Origins:

1997 developed by

Ken Schwaber Jeff Sutherland

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Mindset: OODA

Observe

Orient

Decide

Act

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Values: commitment

courage focus

openness respect

Risk management: for volatile

environments

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tactics:

the higher the uncertainty the

shorter the cycle

=

small increments &&

small batch size

Timebox!2nd & 4th Principle of Organization!≈ Synchronization

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Agile Manifesto

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Lean Thinking

Agile Manifesto

SCRUM

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Basic ValuesIndividuals & Interaction

Processes & Tools

+

-

Working Software

extensive Documentation

+

-

Cooperation with Client

Contract negotiations

+

-

React to change

Follow the plan-

+

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Methodical Approach

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Decision:

Static mapping of SCRUM activities, artifacts and roles to VSM Systems

or process related (time based) exploration of

SCRUM behavior

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Procedure:

Personal research

Peer review: Heike Bartlog,

Host for Innovation

Interviews & Field verification

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Recursion level: Team

Product Owner

Scrum Master

Team Member 1

Team Member 2

Stake-holders User

Agile Manifesto

TOKENS

Managt.

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Stake-holders

!

UsersDev Team Member 1

Dev Team Member 2

Product Owner

Scrum Master

Agile Manifesto

TURN: 1 Product vision

Managt.

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Product Owner Scrum

Master

Dev Team Member 1

Dev Team Member 2

Product Owner

Dev Team

Product Owner

Dev Team

Agile Manifesto

Stake-holders

Users

Scrum Master

Managt.

TURN: 1 Product vision

!

Definition of Purpose Epics & User Stories Acceptance Criteria Definition of „Ready“ Definition of „Done“ Agreements

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Product Owner Scrum

Master

Dev Team Member 1

Dev Team Member 2

Product Owner

Dev Team

Product Owner

Dev Team

Agile Manifesto

!

Stake-holders

Users

Scrum Master

TURN: 2 sprint planning

Managt.

Item Bargain for 1st Sprint Product Owner prioritization Dev Team picks items for the sprint SCRUM Master intervenes if needed

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Product Owner

Scrum Master

Dev Team Member 1

Dev Team Member 2

Product Owner

Dev Team

Scrum Master

Dev Team Agile

Manifesto

!

Stake-holders

Users

Dev Team

TURN: 3 Daily Cycle

Dev Team

Scrum Master

Managt.

Production Phase Check up: On course? Product Owner almost not involved SCRUM Master = moderator

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Product Owner

Scrum Master

Dev Team Member 1

Dev Team Member 2

Product Owner

Dev Team

Scrum Master

Dev Team Agile

Manifesto

!

Stake-holders

Users

Dev Team

TURN: 4 Release

Dev Team

Scrum Master

Managt.

Release Potentially shippable product Increment

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Dev Team Member 1

Dev Team Member 2

Product Owner

Product Owner Dev

Team

Product Owner

Scrum Master

Dev Team

Agile Manifesto

!

Scrum MasterStake-

holders

Users

TURN: 5 sprint review

Dev Team

Scrum Master

Managt.

Product Reflection What can we learn from the last sprint about our product? Features, Stability, Dev Issues, etc.

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Dev Team Member 1

Dev Team Member 2

Product Owner

Scrum Master

Dev Team

Product Owner

Scrum Master

Dev Team

Product Owner

Scrum Master

Dev TeamProduct

Owner

Scrum Master

Dev Team

Agile Manifesto

!

Scrum Master

Stake-holders

Users

TURN: 6 Sprint retrospective

Managt.

Collaboration Reflection What can we learn from the last sprint about our collaboration? Human interaction, tools, rules, etc.

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A short reflection about enterprise SCRUM

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Team 1

Team 2

Synchronization

Sync 1 Sync 2 Sync 3

It’s recursive!

Beware: SCRUM is not suitable for every type of value creation!

But there are other agile practices for

„not-so-incremental“ processes.

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Summary

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Conclusion

SCRUM activities, artifacts and roles during the process can be mapped towards the VSM

SCRUM teams follow implicitly the principles of viability

SCRUM can be scaled in the enterprise context, if it is possible to synchronize the teams

Additional agile methods should be used in the systems which support the creation of value