Game Design Basic
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Transcript of Game Design Basic
![Page 1: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/1.jpg)
Gold Digger
![Page 2: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/2.jpg)
Craft Design - Floor Plan
![Page 3: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/3.jpg)
Craft Design - Floor Plan
![Page 4: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/4.jpg)
Craft Design - Floor Plan
![Page 5: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/5.jpg)
GoalsDefeat the final boss by gathering
powers and weapons.Enter the Golden Door to complete
the game at point B
![Page 6: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/6.jpg)
How to play this game?➢ Avoid Obstacles➢ Complete the run before ➢ Avoid traps➢ Default of 3 life➢ Basic movement – WASD➢ Absorb, Avoid or kill monsters➢ Shop system to get weapons or power up➢ Achievement – e.g how many traps avoided
![Page 7: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/7.jpg)
Craft Design - Character➢ Single Player➢ Starts out with a special ability➢ Default of 3 life➢ Basic movement
![Page 8: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/8.jpg)
Power Up➢ Suck Enemies and absorb its power➢ Buy from stores➢ Enemies power is random
![Page 9: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/9.jpg)
Rewards➢ Gain gold for every level cleared / successful boss fights➢ Random chance of dropping extra life for boss fights➢ Upgrades of special ability and basic movement speed
![Page 10: Game Design Basic](https://reader034.fdocuments.net/reader034/viewer/2022051513/547d53d7b4af9fb4158b53ac/html5/thumbnails/10.jpg)
Punishment➢ Deduction of every life if killed by enemies / traps / unable to complete the
level before big trap ends➢ Upgrades are lost if all lifelines are gone