Basic elements of serious game design
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Transcript of Basic elements of serious game design
An Introduction to serious game design
GAMES FOR GOOD
Part I: Game Design 101
Part II: Serious Game
Part III: Gaming in Healthcare
Presented at the Institute of Mental Health Singapore, July 2014 [email protected]
Part I: Game Design 101 [email protected]
Games are an exercise of voluntary control system, in which there is a contest between powers, confined by rules in order to produce disequilibrial outcome - Elliot Avendon & Brian Sutton-smith
(A game) is an interactive structure of endogenous meaning that requires players to struggle toward a goal. – Greg Costikyan.
A game is a closed, formal system, that engages players in structured conflict, and resolve in an unequal outcome. – Trancy Fullerton, Chris Swain, and Steven Hofftman
A game is a problem solving activity, approached with playful attitude . – Jesse Schell
A game is a particular way of looking at something, anything. – Clark C. Abt.
Games share four defining traits: a goal, rules, a feedback system, and voluntary participation. - Jane McGonigal
Game Design 101 Game Design 101
THE ELEMENTS
Objective
Game Design 101 Game Design 101
who the players are and why they would want to play the game
how the game's structure and rules allow players to exercise choices that influence the outcomes of events
the extent to which the game's elements work in combination to create a system that's appropriately challenging, but which players still perceive as fair and equitable
the design needs to support a sensible experience, where players understand the things that happen in the game and how their actions affect them.
the direct sensory experience, which includes images sound as well as any other feedbacks
Ob
ject
ive
&
Nar
rati
ve
Gam
epla
y Te
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Image: http://uxmag.com/articles/the-elements-of-player-experience
Game Design 101
Game Design 101
Concept of FLOW by Mihaly Csikszentmihalyi
Game Design 101
Game design is about providing framework/structure to motivate player
achieving their goal(s), though fun
and
ENGAGING
play experience
FUN
Game Design 101
Game Design 101
Part II: Serious Game
Serious games are games designed for a purpose beyond pure entertainment. They use the motivation levers of game design – such as competition, curiosity, collaboration, individual challenge – and game media, including board games through physical representation or video games, through avatars and 3D immersion, to enhance the motivation of participants to engage in a complex or boring tasks. Lexicon Financial Times
Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment
Serious Game
Challenge 3: Impact measurement.
Serious game need to be measured seriously
Serious Game
Major challenges in serious game design:
Challenge 1: Serious game design = designing game as solution,
i.e. we need to understand the problem, construct visible solutions, transform it into the game.
Challenge 2: Deliver more than (just) FUN.
Game need to be FUN! But serious game need to deliver more than just FUN. The trade of some time unavoidable.
Part III: Gaming in Healthcare
Game as medium to educate and deliver meaningful information (instruction)
Gaming in Healthcare
Gaming in Healthcare
Game as early detection and mapping tool
Gaming in Healthcare
Game as motivator and support for the rehabilitation process
http://happyplay.org
Gaming in Healthcare
and it’s time to play!
Play is the highest form of research - attributed to Albert Einstein
Thank you!