FUTURE OF VIRTUAL REALITY

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FUTURE OF VIRTUAL REALITY

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FUTURE OF VIRTUAL REALITY. Future of Virtual Reality. Difficult to predict Short-range predictions of technological progress are much easier than long-range ones It took a lot of imagination and vision to predict the future Computer development will affect the future of Virtual Reality. - PowerPoint PPT Presentation

Transcript of FUTURE OF VIRTUAL REALITY

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FUTURE OF VIRTUAL REALITY

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Future of Virtual Reality

Difficult to predict Short-range predictions of technological

progress are much easier than long-range ones

It took a lot of imagination and vision to predict the future

Computer development will affect the future of Virtual Reality

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Virtual reality systems may transform the nature of entertainment.

VR has been embraced by game makers as a great new toy and the future of gaming

User will be able to play sports games in which you will have to use your whole body

A virtual world will be design so people can see and communicate with each other

Online Entertainment

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VR as a learning medium in the future

VR can be applied in : Distant education such as virtual classroom Training such as combat warfare, doctors

and etc.

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Create unique environment for explorations and problem-solving

VR could be used primarily to help architecture students to visualize in 3 dimensions

With VR users can "walk through" a building while it is still being designed.

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VR Main Resources

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Chosen Websites on VR

The Virtual Reality Society QuickTime Virtual Reality Suite

VRML Works !!!

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Virtual Reality Society

Address : http://www.vrs.org.uk Three Links: World of VRS, What is VRS and VRS

Journal. World of VRS : Online Database of Virtual Reality

Glossary and Online Database of Virtual Reality Companies.

It provides the technical assistance on Virtual Reality and also awareness of the VR contribution on industries.

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World of VRS : Gives the historical background and the objective of the society. Founded in 1994.

Founded to give the meeting place for academics, industrialists, researchers and students to discuss and learn

the new technologies on Virtual Reality. Society’s journals are given four times per year.

Four membership types; Student, Associate, Member, Fellow and Corporate.

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The VRS Journals are official publications of the society Its aim to disseminate research and provokes discussion on the

topic. Journals written from vast collection of genres Virtual Reality technology and software systems

Human Factors Virtual Reality Application

Assessment of Virtual Reality System Philosophical and ethical issues

Advances relevant to Virtual Reality

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The Virtual Reality Society is a one-stop knowledge research which provides the journals for reference and discussion.

Promotes the love of Virtual Reality researches and catalyses the keenness of new enthusiasts on the topics.

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QuickTime VR Authoring Address: http://www.apple.com/quicktime/qtvr It is the award-winning photorealistic Cross-Platform VR

software suite. Applications can play any Quicktime Movies and Quicktime

VR Movies. Several software integrated together in the suite.

QuickTime VR Authoring Tools. VR Worx MapsaVR

Corel-Draw 8.0 Sound SaVR

RevolVR

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Quicktime VR authoring Tools – create interactive VR scenes with simple clicks.

VR Worx - create panoramic movies, object movies and multi-node scenes in QuickTime VR.

MapsaVR – Add in navigations inside a VR scene. Corel Draw 8.0 – Enhances photo to gain more realism and

better rendering results. SoundSaVR – Adds the directional sound to the VR scene. RevolVR - Add auto-rotate capability to QTVR objects.

Conclusion – Quicktime VR provides authoring tool resource to help the VR user to finish their works.

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VRML Works !!! Address : http://hiwaay.net/~crispen/vrml/ Step by step tutorials in teaching VRML. Lesson One : Viewing VRML Worlds Lesson Two: Visiting Some VRML Worlds. Lesson Three: Building Your Own Worlds. Lesson Four: VRML Models and Textures Lesson Five: Frequently Asked Questions Lesson Six: History Lesson Seven : Cyberspace and virtual community. Lesson Seven: Essay Reading.

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Website acts as a resource for the new enthusiasts to learn the language or a professional reference to the hot and latest development on Virtual Reality.

Archive for VRML tutorials, VRML worlds and any other scenes.

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Summary Online resources ranges into four categories such as

knowledge, coding, software and the hybrid of any of them.

The future seems quite bright and future investment may bear its fruit.

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Major Conferences

A brief idea

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Main purpose

The general purpose of having conferences is to exchange ideas and thoughts

Serves as a gathering place for people around the world to trade information on virtual reality

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Major Conferences

Virtual Reality World Congress– Belgium 1999– Japan 2001

IEEE VR Meeting– New Brunswick USA 2000– Yokohama Japan 2001

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Benefits

Overall there is a lot of benefit Development of ideas can be very fast Spreads information across a huge number

of people fast

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MAJOR BOOKS AND PUBLICATIONS

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Highlighted Publications

The Future Of Virtual Reality Author: John Makulowich Source: http://www.usatoday.com/life/cyber/ccarch/ccmak005.htm

Pointed out a statements by Michael Donfrancesco, a senior executive with InterSense whom preferred to discuss about augmented reality on top of virtual reality because of the variety of the uses.

People soon will influence more toward interactive 3D features in internet

Next Generation of e-commerce, distance learning, entertainment, design & manufacturing

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The Second Future Of Virtual Reality In Industry And Medicine Author: Leslie Versweyveld Source: http://www.hoise.com/vmw/articles/LV-VM-12-97-1.html

Bob Stone, Chairman of the Amsterdam Euro-VR Mini Conference '97– stated that VR will have a bright future

In UK, VR technology has been exercise into scientific environment & industries technology

VR has influence to be adopted into aircraft building product handling design of semiconductor training program

Surgeon Training – one of main key point that lead into Real-Time 3D interaction

Limitation of 3D based system – high cost of equipment & implementation lead to slow development of VR based

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Virtual Reality past, present, and futureo Author: Gina Cadzow, Rona MacKinnon & Juan Salgueiroo Source:

http://www.dcs.napier.ac.uk/~mm/socbytes/jun2001/Jun2001_11.htm

Focus briefly about all the related future prospects of VR Software

lead to various graphics application of 3D Military technology

influence better tactical planning flight simulation & war training simulation

Manufacturing prototype design product testing

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Medical Application surgeon training with simulated environment practice & improve skills of doctors

Entertainment 3D games & animated movies

Internet 3D internet application with interactive features

Future development VR as teaching aid driving lessons & test through simulated environment enables people to deal with real life occurrences more competently

by safely simulate hazardous conditions