From Mind to Market: Weblution and Business Reinventing

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From Mind to Market: Weblution and Business Reinventing 蕃蕃蕃蕃蕃蕃蕃 ( 蕃 ) 蕃蕃 蕃蕃蕃 , CEO jrchen@staff.yam.com www.YAM.com 19th , Jan. 2006

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From Mind to Market: Weblution and Business Reinventing. 蕃薯藤數位科技(股)公司 陳正然 , CEO [email protected] www.YAM.com 19th , Jan. 2006. Interesting Facts I. 台灣地區 10 歲以上民眾,以電話訪問調查,採用分層隨機抽樣, (RDD) 完成有效樣本數為 1,620 份, 在 95% 之信心水準下,最大可能抽樣誤差為 2.48% 。資料來源 : InsightXplorer. Interesting Facts II. - PowerPoint PPT Presentation

Transcript of From Mind to Market: Weblution and Business Reinventing

Page 1: From Mind to Market: Weblution and Business Reinventing

From Mind to Market:Weblution and Business Reinventing

蕃薯藤數位科技 (股 )公司陳正然 , CEO

[email protected]

www.YAM.com19th, Jan. 2006

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InterestingInteresting Facts IFacts I

台灣地區 10 歲以上民眾,以電話訪問調查,採用分層隨機抽樣, (RDD) 完成有效樣本數為 1,620 份,

在 95% 之信心水準下,最大可能抽樣誤差為 2.48% 。資料來源 : InsightXplorer

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Interesting Facts IIInteresting Facts II

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Main manufacturing industry Main creative / content industry

categoryGlobal market

scalecategory

Global market scale

Shipbuilding 460 Animation 750

Semiconductor 1,390 Game 1,704

Memory 249 Movie 677

TFT/LCD 144 Music 337

Digital domestic

appliances381 Comic 1,220

Steel 4,915 Broadcast & TV 1,780

Total (exclude Steel)

2,624 Total 6,468

Total 7,539

< 2001 manufacturing industry vs. creative / content industry>manufacturing industry vs. creative / content industry>Unit: hundred million USD

Source:DCIPO 2005

Interesting Facts IIIInteresting Facts III

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PO LL I N G

e-mail 通信公共論壇Community

I-PhoneVOIP

Game

教育、終身學習

電子錢氣象 Map公民權

金融理財

合作式 工作

虛擬 圖書館

新聞休閒資訊運動

隨選視訊

購物、行銷

Telecommunicator Telecommunicator

TCTC

ICQ, SMS, MMS

+ =

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w w w .y a m .co m

網 路 電 視

精 簡 型 電 腦

We b TV(Mic ro so ft)Sharp / 3 2 C-PC1So ny, Philip s / We b TV In te rne t te rm ina l

Se ga / Ne t LinkSo ny / PS2Ninte nd o / Do lp hin

Wyse , He w le tt-Pac kardNCD/Te ktro nix, Sun

Bo und le ss, Ne o w are

Co m p aq ,NEC,HP / HPC3 Co m / PDABe Mate 3 0 0

智 慧 型 行 動 電 話

智 慧 型 掌 上 裝 置

網 際 網 路 螢 幕 電 話

電 視 遊 戲 器

Info Ge ar / iPho neAc o rn / Exe c Pho ne NCPanaso nic / In te rne t te le p ho ne

Air Co m m unic a tio n / Sm art Pho neNo kia / 9 0 0 0 Co m m unic a to rAT&T/ Po c ke tNe tMo to ro la / MAPS

S o u rce :M C I, III

W h at’s th e F u tu re? !

PO LL I N G

e-mail 通信公共論壇Community

I-PhoneVOIP

Game

教育、終身學習

電子錢氣象 Map公民權

金融理財

合作式 工作

虛擬 圖書館

新聞休閒資訊運動

隨選視訊

購物、行銷

ICQ, SMS, MMS

Telecommunicator →NEXT?Telecommunicator →NEXT?w w w .y a m .co m

網 路 電 視

精 簡 型 電 腦

We b TV(Mic ro so ft)Sharp / 3 2 C-PC1So ny, Philip s / We b TV Inte rne t te rm inal

Se ga / Ne t LinkSo ny / PS2Ninte nd o / Do lp hin

Wyse , He w le tt-Pac kardNCD/Te ktro nix, Sun

Bo und le ss, Ne o w are

Co m p aq ,NEC,HP / HPC3 Co m / PDABe Mate 3 0 0

智 慧 型 行 動 電 話

智 慧 型 掌 上 裝 置

網 際 網 路 螢 幕 電 話

電 視 遊 戲 器

Info Ge ar / iPho neAc o rn / Exe c Pho ne NCPanaso nic / In te rne t te le p ho ne

Air Co m m unic atio n / Sm art Pho neNo kia / 9 0 0 0 Co m m unic ato rAT&T/ Po c ke tNe tMo to ro la / MAPS

S o u rce :M C I, III

W h at’s th e F u tu re? !

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Many more interesting FACTS such as,

Amazon, (one shop world-wide)ebay, (C-C)Dell, (small is beautiful)Google, (one box for all)Ipod, (podcasting)…

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Internet is an enabling technology Internet is a disruptive technology

Networking enables us to think disruptively about the new opportunity

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The Digital Renaissance offers opportunities for businesses to not only transform the customer experience, transform value-creating processes and transform industries, but it also offers the opportunity for individuals without physical or material assets -- individuals with nothing more than an idea or curiosity or maybe nothing more than hunger -- to invent and participate in the global economy.

Carly Fiorina, CEO, HPAt Intel ExchangeSan Francisco, CaliforniaOctober 11, 2000

How Industry Leader Anticipated the ChangeHow Industry Leader Anticipated the Change

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Towards Service-Oriented ComputingTowards Service-Oriented Computing

The next era of computing and communication will be largely for delivery of services to individuals and corporations over the net, beyond traditional usages such as desktop applications. We call this "service-oriented computing".

Dr. HT Kung, Harvard Uni.

New business models and technology will emerge. New opportunities will come up.

“Click and Mortar” may be the key.

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Internet can be the most important enabling Technology in

countries of Asia Pacific area, like Taiwan, Korea, etc. More than 50% of the manufacturers world-wide are in Asia

Pacific area Trading(Exporting) are the major economic activity in AP

region SMEs are one of the major players in this region, which

need networking technology to catch up new era competition

The trading industry is very fragmented Globalization and regional economic cooperation becomes

even important Taiwan like other AP countries must survive and success in

the new era competition!

Some Common WisdomSome Common Wisdom

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Digital Revolution has changed the Digital Revolution has changed the Socio-economic ActivitiesSocio-economic Activities

時間

空間

相同

相同

不同

不同

農業社會1820 年農場工作佔所有工作的 70% , 2000 年只佔1.9%

1850 年管理、專業、技術、服務及事務性工作只佔4% , 1900 年佔 13% , 2000 年超過 50%

資訊社會

工業社會1940 年工廠工作佔經濟生產力 50% ,就業人口的40% , 2000 年只佔 15%

隨著資訊技術及資訊應用的發展,資訊化已經和各行各業之生產效率、以及國家競爭力息息相關,使得應用資訊所產生的力量─資訊力,成為 21世紀最重要的國家競爭力要素。

Source:MIC

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知識經濟

40 50 60 70 80 85 90 91 96

關稅保護 管制進

設立出口加工區 十大建設 設立研究機構

新竹科學園區

十大新興工業

生產製造 資本投資 創新研發 GDP

( 兆 )

10

5

電子化政府

基本建設產業電子化

Need Policy to Drive Socio-Economic Need Policy to Drive Socio-Economic DevelopmentDevelopment

進口替代政策 出口擴張 / 重工業政策 高科技產業政策

e-Taiwan

e-Taiwan 計畫

NII 建設

代工製造產業

創新行銷服務導向產業

產業轉型

網路化社會

18

4

10

民國 (年 )

興利創新的e 化政府

MF 建設提升行政效率

MC,IIII, 2002

數位新產業

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Weblution and its ImpactsWeblution and its Impacts

Networking has been reinventing the business and business processes

Networking has redefined the value chain of the business process and the value of players of the business process

Networking has changed our “lifestyle”

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Wave of Power IWave of Power I

System-centric

PC-centric

Network-centric

Service-centric

1970 1980 1990 2000 2010

Source:Moschella and revised

Socio-economic outcome

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Wave of Power IIWave of Power II

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Paradigm ShiftsParadigm Shifts

We need to change mind set and initiate change,

Manufacture Manufacture + Service Hardware Hardware + Software Local Global(regional) Volume Value Cost Down Value UP Reproduction Innovation

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Life-world TransformingLife-world Transforming

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Wrap UpWrap Up

Networking is an enabling technology and disruptive technology. It enable us to think about opportunity disruptively.

The Internet revolution is a service revolution. Big Picture Yet to Come. For AP, there are unique opportunities such as

rapid service trials and deployments, and new challenges such as transforming a manufacturing-centered economy into a service-oriented economy.

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建 議建 議

1. 強化環境建置與法規 頻寬仍然不夠、價格仍須調降 相關法規應儘速通過實施,如數位新產業發展條例,以健

全資訊服務業之發展環境 執法智、能應加強

2. 政府應增加 IT 投資,並將資訊軟體及資訊內容服務產業列為關鍵性產業

政府投資明顯不足,且過度偏重硬體3. 增加人才培訓與延攬

增加各級學校及職訓機構對數位新產業相關人才之培訓,尤其是國際行銷、企畫、產業分析之人才。短期並應協助自國外延攬人才。

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3. 提供產業資訊與行銷協助 整理提供國內外產業情報 各重要展覽均以國家形象館參展,以提升能見度,協助開拓

市場 成立海外行銷支援據點 定期舉辦國內外之產業商談會 協助推動形成產業組織、或參與既有之國內外之產業組織,

以促進國際交流及拓展國際市場 參與標準制定 舉辦推廣、教育宣導活動

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4. 促進投資與提供金融輔助 政府相關資金應引導投資,或應籌設數位新產業創投基金

定期舉辦投資說明會,吸引民間資金投入數位新產業

增加融資相關措施(如辦理政策性融資等) 提供、協助租稅減免或優惠(如持續推動自動化生產設備及技術投資抵減、將導入電子化所需之軟體、硬體及服務投資列入抵減範圍 )

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5.研究發展與應用 各種數位新產業平台國際技術引進,如行動平台、遊戲平台、學習平台等

專業開發設備支援體系,加速服務進入市場之時程 增加優質新產業開發輔導計畫(設定策略項目,如企業應用、資通安全、電子商務、線上遊戲、網路新運用等 )

鼓勵、投資產學研合作開發計畫 鼓勵、投資國際合作研發計畫

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