From Easel to iPad: The Evolution of Creativity Tools

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description

Geoff Nelson's Workshop Presentation from Sandbox Summit 2013. Workshop Description: All creativity tools are not created equal: some let kids explore their musical inclinations with virtual pianos while others tap on their artistic nature with free-form digital art studios. Whether the activity centers around story telling, video creation or artistic expression, encouraging kids to explore their creativity is an essential pillar of early learning curriculum. This workshop will survey the array of creativity tools available—across the web and mobile platforms—to break down what makes some tools great. We’ll take a look at how creativity tools have evolved into a social medium through the ability to share and collaborate. And we’ll also take a deep dive into understanding how tablets and touch devices are redefining how kids create in the digital world.

Transcript of From Easel to iPad: The Evolution of Creativity Tools

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Founded in 1995

Youth-focused digital agency

Web, iOS, Android, Back-end

2D and 3D Art/Animation

Game Design, Concepting,

Strategy

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Nick Jr. Draw and Play

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Graph of Childhood Conformity

*Moran, James D. III, Roberta M. Milgrim, Janet K. Sawyers, and Victoria R. Fu. “Original Thinking in Preschool Children.” CHILD DEVELOPMENT 54 (1983): 921-926

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Graph of Childhood Conformity

*Moran, James D. III, Roberta M. Milgrim, Janet K. Sawyers, and Victoria R. Fu. “Original Thinking in Preschool Children.” CHILD DEVELOPMENT 54 (1983): 921-926

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Workshop Outline

8:00-8:30am: What is a creativity tool?

8:30-8:40am: Q&A/Discussion/“Bash The Speaker”

8:40-8:50am: App Demos

8:50-9:15am: Design Challenge

9:15-9:30am: Presentations and Awards

Ceremony!

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Classic Creativity Tools

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Creativity Tools “Hall of Fame”

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7 Habits of Highly Effective Creativity Tools (OK, just 5)

Easy to learn.

Open-ended and repurposable.

Age and gender agnostic.

Facilitate creativity unobtrusively.

Endlessly challenging for wide range of

physical and intellectual abilities.

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Easy AND Challenging…for ALL

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But don’t forget these…

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Hall of Fame – Part 2

Sandbox

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Hall of Fame – Part 2

Puppet Show

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Hall of Fame – Part 2

Box o’ Junk

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Benefits of Creative Play*

Develop imagination

Develop own ideas

Develop social awareness

Feel and release emotion

Develop oral vocabulary

*From Olivia N. Saracho “An Integrated Play-based Curriculum for Young Children”, 2012

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This Workshop Was Mis-Named

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Digital and Mobile Creativity Tools

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“In the Beginning…”

Logo/Turtle Graphics, 1969

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“In the Beginning…”

Kid Pix, 1989

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“In the Beginning…”

Word Processors, Clip Artand Font Porn, 1984-present

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Creativity Tools Today

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Tools Today are…MOBILE!

Don’t make a mess

Don’t fit in your mouth

Don’t stay at home

Benefits:

MORE opportunities to be creative, not less!

Result:

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Tools Today are…POWERFUL

Mind-blowing production values

Huge factors of sharing and scale

Endless opportunities to try new forms of

media

Unprecedented learning opportunities

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“Look what I made, Dad!”

Tools Today are…TOO GOOD?

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What’s More Creative?

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We’ve Been “Elf’d”!

Elf Yourself, 2006

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We’ve Been “Elf’d”!

Elf Yourself, 2006

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Creativity vs. Structure

*Chris Donnelly, “Creativity and Structured Activities,”2011

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Creativity is the ACT not the PRODUCT

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5 Guiding Principles

… (so far!)

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Fostering Creativity

#1: Facilitate self-directed, open-ended exploration

iMagine Machine, Faces iMake

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Fostering Creativity

#1: Facilitate self-directed, open-ended exploration

Watch video here: Faces iMake Video with Hanoch Piven

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Fostering Creativity

#2: Embrace the “Play”

Toca Boca, Toca Tailor

Toca Boca, Toca Band

Toca Boca, Toca Hair Salon

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Creativity “Killers”

Rewards and Incentives.

Evaluation.

Restraint and Structure.

Time Pressure.

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Fostering Creativity

#3: Be instantly accessible and endlessly challenging.

Morton Subotnick, Pitch Painter

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Fostering Creativity

#4: Re-think the “Canvas”

AR experiences

Hybrid play activities

Offline output

Meta-creativity

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Fostering Creativity

#4: Re-think the “Canvas”

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Fostering Creativity

#4: Re-think the “Canvas”

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Fostering Creativity

#4: Re-think the “Canvas”

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Fostering Creativity

#5: What’s iMissing?

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Fostering Creativity

#5: What’s iMissing?

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Creativity Tool Matrix

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Turning Tools into Imagination Engines

Tool Imagination EngineUnguided

Product-Focused

Super Easy!

“Artsy”

Facilitated

Process-Focused

Self-challenging

“Life-y”

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Hey Apps, Do This Please!

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Geoffrey Nelsongeoff@cricketmoonmedia.

com@cricketmoon