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    1 Form 5 Lesson Notes Part 1 Program & Programming

    LESSON ONE : PROGRAMMING

    1. A computer program is a series of organised instructions that directs a

    computer to perform tasks. Without programs, computers are useless.

    2. A program is like a recipe. It contains a list of variables (called

    ingredients) and a list of statements (called directions) that tell the

    computer what to do with the variables.

    3. Like a recipe, a program can be written in different programming

    languages which may express the steps differently according to the

    programming languages syntax, but deliver the same end result.

    4. Programming is a creation of a set of commands or instructions which

    directs a computer in carrying out a task.

    5. Later these commands or instructions will be compiled and / or interpreted

    and then transformed to executable instructions that a computer or

    electronic device can execute or run.

    6. Programming language is a set of words, symbols, and code that enableshuman to communicate with computers.

    7. It is a language used for writing computer programs that direct a computer

    perform computation and to organize the flow of control between

    mechanical devices.

    8. Hundreds of programming languages exist today. Each language has its

    own standard or rules for writing the commands and / or instructions.

    9. Examples of programming languages are :

    o Basic (Beginners All Purpose Symbolic Instruction Code)

    o Pascal

    o C

    o Smalltalk

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    LESSON TWO : GENERATIONSOF PROGRAMMING LANGUAGES

    1. Levels of programming languages :

    a) Low-level language b) High-level language

    2. A low-level programming language is a programming language thatprovides little or no abstraction from a computers microprocessor.

    3. A high-level programming language is a programming language that is

    more abstract, easier to use, and more portable across platform.

    4. Generations of programming languages :

    a) First Generation Language machine language

    b) Second Generation Language assembly language

    c) Third Generation Language COBOL, BASIC, C, Ada,

    Compilers, Interpreterd) Fourth Generation Language Report Generators, Query

    Language Application generatorse) Fifth Generation Language natural language

    5. First and Second Generation Programming Language are Low-level

    Programming Languages.

    6. Third, Fourth and Fifth Generation Programming Language are High-

    Level Programming Language.

    FIRST GENERATION PROGRAMMING LANGUAGE

    1. The first generation of programming language, or 1GL, is machine

    language.

    2. Machine language is a set of instructions and data that a computers

    central processing unit can execute directly.

    3. Machine language statements are written in binary code, and each

    statement corresponds to one machine action.

    SECOND GENERATION PROGRAMMING LANGUAGE

    1. The second generation programming language, 2GL, is assembly

    language.

    2. Assembly language is the human-readable notation for the machine

    language used to control specific computer operations.

    3. An assembly language programmer writes instructions using symbolic

    instruction codes that are meaningful abbreviations or mnemonics.4. An assembler is a program that translates assembly language into machine

    language.

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    5. Since assembly language consist of human readable abbreviations, the

    assembler must first convert assembly language into machine-readable

    language before the computer can readily understand its instructions.

    THIRD GENERATION PROGRAMMING LANGUAGE

    1. The third generation of programming language, 3GL, orprocedural

    language uses a series of English-like words that are closer to human

    language to write instructions.

    2. High-level programming languages make complex programming simpler

    and easier to read, write and maintain.

    3. Programs written in a high-level programming language must be translated

    into machine language by a compiler or interpreter.

    4. PASCAL, FORTRAN, BASIC, COBOL, C and C++ are examples of thirdgeneration programming languages.

    FOURTH GENERATION PROGRAMMING LANGUAGE

    1. The fourth generation programming language ornon-procedural

    language, often abbreviated as 4GL, enables users to access data in a

    database.

    2. Example : SQL can be used to query data.

    3. A very high-level programming language is usually limited to a veryspecific application that might use syntax which is never used in other

    programming languages.

    4. SQL, NOMAD and FOCUS are examples of fourth generation

    programming languages.

    FIFTH GENERATION PROGRAMMING LANGUAGE

    1. The fifth generation programming language orvisual programming

    language is also known as natural language.

    2. It provides a visual or graphical interface, called visual programming

    environment for creating source codes.

    3. Fifth generation programming allows people to interact with computers

    without needing any specialized knowledge.

    4. People can talk to computers and the voice recognition systems cam

    convert spoken sounds into written words, but these systems do not

    understand what they are writing; they simply take dictation.5. Prolog and Mercury are the best known fifth generation languages.

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    LESSON THREE : PROGRAMMING APPROACHES

    There are different approaches in programming :

    a) Structured Programming

    b) Object-Oriented Programming

    STRUCTURED PROGRAMMING

    1. Structured programming often uses a top-down design model where

    developers map out the overall program structure into separate subsections

    from top to bottom.

    2. A program may have a module or several modules.

    3. Structured programming is beneficial for organizing and coding computer

    programs which employ a hierarchy of modules.

    4. This means that control is passed downwards only through the hierarchy.

    5. Examples of structured programming languages include Ada, Pascal and

    Fortran.

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    OBJECT-ORIENTED PROGRAMMING

    1. The object-oriented approach refers to a special type of programming

    approach that combines data with functions to create objects.

    2. In object-oriented program, the objects have relationships with one

    another.

    3. For example, if bicycle is an object, then mountain bike, road bike and

    tandem bike would be other objects that have some common features of a

    bicycle, but yet have a few differences.

    4. Among these differences are : a mountain bike has multiple gears, a roadbike has an engine, and a tandem bike has two sets of seats and pedals for

    two riders.

    5. One of the earliest OOP languages is Smalltalk.

    6. Java, Visual Basic and C++ are examples of popular OOP languages.

    DIFFERENCES BETWEEN STRUCTURED AND OBJECT-

    ORIENTED PROGRAMMING1. Structured programming often uses a top-down design model

    2. The object-oriented programming approach uses objects.

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    LESSON FOUR: TRANSLATORS

    1. All software packages or programs are written in high-level languages, for

    example, C++, Visual Basic and Java.

    2. In order for the computer to be able to carry out the instructions, the high-level languages must be translated into machine language before the

    computer can understand and execute the instructions in the program.

    3. The translation of high level languages to machine language is performed

    by a translator.

    4. There are three translation methods of programming : assembler,

    interpreter and compiler.

    5. A programmer will write a source code which consists of the instructionsneeded to run a program.

    6. Then the compiler or interpreter with assembler will translates the source

    code into machine language which is made of a sequence of bits (eg.

    01100011)

    7. The computer will load the machine code ad run the program.

    ASSEMBLER1. An assembler is a computer program for translating assembly language

    essentially, a mnemonic representation of machine language into

    machine language that can be executed by the computer.

    2. For example, in Intel 80836, the assembly language for the no operation

    command is NOP and its machine code representation is 10010000.

    3. Example of assemblers are MACRO-80 Assembler and Microsoft MASM.

    INTERPRETER

    1. Interpreter is a program designed to interpret and execute program directly

    from its source codes without compiling it first.

    2. The source code of an interpreted language is interpreted and executed in

    real time when the user executes it.

    3. The interpreter will read each code converts it to machine code and

    executes it line by line until the end of the program.

    4. Examples of interpreter-based language are BASIC, Logo and Smalltalk.

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    COMPILER

    1. Compiler is a computer program that translates source code text which is

    written in a high level programming language into a lower level language

    (e.g. assembly language or machine language) and will create an executed

    file.2. The source code (in text format) will be converted into machine code

    which is a file consisting of binary machine code that can be executed on a

    computer.

    3. If the compiler encounters any errors, it records them in the programming-

    listing file.

    4. When a user wants to run the program, the object program is loaded into

    the memory of the computer and the program instructions begin executing.5. A compiled code generally runs faster than programs based on interpreted

    language.

    6. Several programming languages like C++, Pascal and COBOL use

    compilers as their translators.

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    LESSON FIVE : INSTALLATIONOF MICROSOFT VISUAL BASIC 6.0

    1. Microsoft Visual Basic 6.0 was designed to be easy to learn and use.

    2. The language not only allows programmers to easily create simple GUI

    applications, but also has the flexibility to develop fairly complexapplications as well.

    3. Programming in Microsoft Visual Basic 6.0 is a combination of visually

    arranging components or controls on a form.

    4. Hence a simple program can be created without the programmer having to

    write many lines of code.

    VISUAL BASIC 6.0 MINIMUM REQUIREMENTSo Microsoft Windows 95 or later

    o 486DX / 66 MHz or higher processor

    o 16 MB of RAM for Windows 95 / 98 or 32 MB of RAM for

    Windows XP

    o A minimum of 290 MB of free had disk space

    To install Visual Basic 6.0, you must key in the product number and user ID.

    VISUAL BASIC 6.0 FEATURES

    1. Microsoft Visual Basic is fast and easy with intuitive tools that enable you

    to rapidly build your own Windows applications.

    2. You can use Microsoft Visual Basic to develop programs such as games,

    calculator, phonebook database and lots more.

    3. The word Visual refers to the technique used to build the Graphical User

    Interface (GUI).4. Visual Basic features an easy drag and drop method to produce an

    interactive Graphical User Interface (GUI) for your program.

    5. The Basic part refers to the BASIC (Beginners All-Purpose Symbolic

    Instruction Code) language, a high level programming language develop

    by Microsoft.

    6. Among the main features of Visual Basic are drag and drop user interface,

    data access features, ActiveX technologies and Internet capabilities.

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    7. Drag and drop user interface allows you to instantly create an interactive

    user interface for your software without dozens of codes.

    8. Data access features allow your application to access information from a

    database such as a telephone book program.

    9. ActiveX technologies allow you to make use of the functionality providedby other applications.

    10. Internet capabilities allow your program to interactively utilize the

    Internet.

    INSTALLING VISULA BASIC 6.0

    1. Insert the Visual Basic 6.0 CD. Windows should start the Setup program

    automatically.2. Follow the instructions given by the setup wizard.

    3. When finished successfully, you should be able to locate Visual Basic 6.0

    within your Program Files.

    EXPLORE THE VISUAL BASIC ENVIROMENT

    o Toolbar

    o Toolbox

    o Properties window

    o Project window

    o Form layout window

    o Form window editing area

    o Active form

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    LESSON SIX : BASIC ELEMENTS IN PROGRAMMING

    There are five basic elements in programming :

    1. Constant

    2. Variables

    3. Data types4. Operators

    5. Control Structures

    CONSTANT

    1. Constant is a data container that stores information.

    2. The value will never change (remain constant) at any time during the

    course of a program.3. Declare is the official term used in programming to announce to the

    program the condition of statement in programming.

    Const number = 12.5

    VARIABLES

    1. Variable is a data container that stores information.

    2. The value inside may change at any time during the course of a program.

    3. Declaring variables :

    Dim marks As Integer

    Marks = 25

    DATA TYPES

    OPERATORS

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    Operator is a symbol that tells what action to perform.

    CONTROL STRUCTURES

    Control structures allow the programmer to control the flow of a program.

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    LESSON SEVEN : CONSTANTS AND VARIABLES

    1. The renter has to pay the rental of RM26 each month. This is the fixed

    value. So we call it a constant value.

    2. The values that may change are total calls and service tax. They are called

    variables.

    CONSTANTS & VARIABLES

    Constant is a virtual data container that stores information. The value will

    never change (remains constant) at any time during the course of a program.

    Declaring constant : Const PI = 3.142

    Const g = 9.8

    Variable is a virtual data container that stores information. The value inside

    may change at any time during the course of a program.

    Declaring variable : Dim Total As Integer

    Dim NAME As String

    DIFFERENCES BETWEEN CONSTANTS AND VARIABLES

    Constants Variables

    Characteristi

    c

    Value is not changeable

    during the course of the

    program.

    Value can be changed

    anytime during the course

    of the program.

    Usage

    Use constant when you

    want to declare somethingthat wont be changed

    midway in your program

    execution.

    Use variable to store data

    that may or will changeduring the running of the

    program.

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    LESSON EIGHT : DATA TYPES

    1. Data type determines the type of data a variable can store, for example a

    number or a character.

    2. Examples of data type are integer, double, string and boolean.

    Data Types ExamplesInteger 18, 79, 21

    Double 41.5, 31.47

    String Kok Keong, Ali

    Boolean TRUE, FALSE

    INTEGER

    1. Integer data type contains any whole number value that does not have any

    fractional part.

    2. This is how we declare an integer type constant in Visual Basic statement:Const Year_Birth = 1990

    3. This is how we declare an integer type variable in Visual Basic statement:Dim Age As Integer

    Age = 17

    DOUBLE

    1. Double is any number value that may and could contain a fractional part

    2. This is how we declare a double type constant in Visual Basic statement:

    Const PI = 3.1423. This is how we declare a double type variable in Visual Basic statement:

    Dim Marks As Double

    Marks = 60.5

    STRING

    1. String is any value that contains a sequence of characters.

    2. This is how we declare string type constant in Visual Basic statement:Const Name = AHMAD

    3. This is how we declare string type variable in Visual Basic statement:Dim Address As StringAddress = Kuala Lumpur

    BOOLEAN

    6. Boolean type consists either a True or False value. Programmers usually

    use it to store status.

    7. This is how we declare a Boolean type constant in Visual Basic statement:Const Input_Status = true

    3. This is how we declare a Boolean type variable in Visual Basic statement:Dim Input_Status As Boolean

    Input_Status = true

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    LESSON NINE : OPERATORS

    1. Operator is a symbol or notation that tells

    a computer to perform certain actions or

    operations.

    2. An example : the plus (+) notation will tellthe computer to perform the add

    operation.

    3. There are three types of operator:

    o Mathematical operator

    o Relational operator

    o Logical operator

    MATHEMATICAL OPERATOR

    1. Plus : + 2. Minus :

    3. Multiply : * 4. Divide : /

    RELATIONAL OPERATOR

    1. Equal to : = 2. Greater than : > 3. Less than : = 5. Less than or equal to :

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    FUNCTION OF RELATIONAL OPERATORS

    Relational operators perform comparison between two elements.

    They return an element of logical 1

    (True) where the relation is true,

    and element of logical 0 (False)where the relation is false.

    The table shows some common

    relational operators and their

    expression.

    Example :

    In this program, A>=B is used to

    test if the value of left expression

    (A) is greater than or equal to that

    of the right expression (B).

    If the conditions are met, then the

    program will return a logical 1 and

    proceed to print A is greater than

    or equal to B else it will return a

    logical 0 and proceed to print A

    is less than B.

    FUNCTION OF LOGICAL OPERATORS

    Logical operators are notations that tell the computer to perform logical

    operations.

    Example of logical operators are : AND, OR and NOT.

    Logical operator compares two conditions and return a TRUE or FALSE

    value.

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    AND operator

    The diagram shows a truth table of AND

    operator.

    Notice that truth value of X AND Y is True (1)

    if only both X and Y are True (1), Else it isfalse (0)

    OR operator

    The diagram shows a truth table of OR

    operator.

    Notice that truth value of X OR Y is True (1) if

    either X or Y are True (1) or both X and Y are

    true (1). Else it is false (0).

    NOT operator

    The diagram shows the truth table of

    NOT operator.

    NOT X is the negation of X. It is

    essentially the 1s complement

    operation.Notice that truth value of NOT X is

    True (1) when X is False (0) and vice versa.

    Logical operators perform logical operations such as checking the condition of

    two Boolean values.

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    DIFFERENCE IN MATHEMATICAL, RELATIONAL AND LOGICAL

    OPERATOR

    1. Function

    Mathematical operators

    perform mathematical

    operations such as plus

    or substract.

    Relational operators

    perform element-by-

    element comparison

    between two arrays.

    Logical operators

    perform logical

    operations such as

    checking the conditionof two Boolean values.

    2. Symbols

    These operators have their own symbols based on the programming

    language.

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    LESSON TEN : PSEUDO CODE

    1. Pseudo code is text only sentences that describe the logic and program

    flow of a computer program.

    2. Pseudo code resembles plain English.3. It usually does not have any specific programming language syntax and

    grammar.

    4. Pseudo code is directly linked to the computer codes because each pseudo

    code statement can often be converted into the programming language

    virtually line by line.

    5. There are no set rules for writing pseudo code.

    6. A programmer can have his or her personalized pseudo code.

    7. He or she must use consistent language and syntax in the pseudo code, so

    that he or she can understand it at a later stage.

    8. Below is a complete pseudo code from BEGIN to END that illustrates the

    following program.

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    AN EXAMPLE PROGRAM BASED ON A PSEUDO CODE

    This program will basically calculate the volume of a sphere based on the

    given value r.

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    LESSON ELEVEN : FLOW CHART

    There are five main elements in a flow

    chart :

    1. Terminator shows the beginning orend of a program

    2. Flowline and arrowhead use to

    connect symbols and indicate the

    sequences of operation.

    3. Input or output shows either an

    input operation (e.g. an INPUT from

    the user) or an output operation (e.g.PRINT some messages).

    4. Process shows a process to be carried out (e.g. calculation).

    5. Decision shows a decision (or choice) to be made. The program should

    continue along one of two routes (e.g. if ..else).

    A flow chart is a diagram using symbols to show the step-by-step sequence of

    procedures in a program.

    A flow chart describes the logic and program flow of a computer systemgraphically.

    EXAMPLE OF A FLOW CHART

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    A student requests his mark from

    the program.

    The program will then check

    whether his mark is more /equal to50 or not.

    If the mark is over or equal to 50,

    the program will print a

    congratulatory message together

    with the mark.

    If the mark is lower than 50, then

    the program will print amotivational message together with

    the result.

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    LESSON TWELVE : CONTROL STRUCTURES

    1. Control structure is a

    structure of

    statements inprogramming that

    allows the

    programmer to

    control the flow of a

    program.

    2. Control structure can

    be divided into :

    (i) sequence control structures(ii) selection control structures

    (iii) repetition control structures

    3. We will concentrate on the sequence control structure and selection

    control structure.

    SEQUENCE CONTROL

    In sequence control, the statements

    are executed one by one in

    consecutive order.

    Example :

    This program on the left

    diagram will request the users

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    date of birth and then request todays date, calculate the age and finally will

    print the users age.

    For example, todays date is 1-

    Jan-2006, then the results will be

    shown as follows:

    Another example of pseudo

    code and result that has

    sequence control structure :

    Diagram below shows the flow

    chart for a general sequence

    control structure.

    The flow chart on the left represents a program thatwill request the users date of birth and then request

    todays date, calculate the age and finally the users

    age.

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    SELECTION CONTROL

    There are times when you want your

    program to make a decision based on

    the situation given.

    A program that stores students marksmay respond differently to different

    marks.

    For example, a simple mathematical

    program will display its result as odd or

    even based on the result.

    Selection control enables the programmer to assign different events for

    different situations.

    An example of selection control is If..Then.Else statement.

    The basic pseudo code for If..ThenElse statement is as follows:

    BEGIN

    Request condition

    If condition is true Then

    give positive response

    Else

    give negative response

    End IfEnd

    Lets see a pseudo code example for the IfThen..Else statement for

    a program that will print You are too heavy to ride the toy car if the

    students weight is more than or equal to 50. Otherwise it will print you can

    ride the toy car.

    BEGINRequest students weight

    If students weight is more than of equal to 50 kg Then

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    Print You are too heavy to ride the toy car.

    Else

    Print You can ride the toy car.

    End If

    End

    Let see a program that will respond

    differently for different service hours

    in a school library.A student requests her service hours

    in a library from the program. The

    program will then check whether her

    service hours are more than / equal to

    30 or not.

    If the service hours are over or equal

    to 30, the program will print a

    message Thank you for yourservice.

    If the service hours are lower than 30,

    then the program will print a message Please continue to serve in the library.

    This program will declare a

    constant pi equal to 3.142. Then

    the program declares two

    variables to be used in theprogram (r and volume)

    The program will then assign

    some value to the r variable.

    The program will then calculate

    the volume using the formula

    volume = (4/3) r3 and display the

    volume calculated with a message

    box.

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    Write a program that will retrieve

    the current date from the system.

    If todays date is more than 15

    then the program will display a

    message box with the messageWe are towards the end of the

    month.

    Else the program will print We

    are at the beginning of the

    month.

    Answer as shown on the right.

    DIFFERENCES BETWEEN SELECTION CONTROL AND

    SEQUENCE CONTROL

    1. Execution flow

    Sequence control executes statement one by one in linear or consecutive

    order.

    Selection control will execute different statements for different conditions.2. Usage

    Programmers use sequence control if they want to execute the code line by

    line regardless of the condition. It does not use the decision symbol.

    Programmers use selection control if they want to implement decision

    making process in the program as it can execute different codes for

    different circumstances. It uses the decision symbol.

    3. Flow Chart

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    LESSON THIRTEEN : PRGRAM DEVELOPMENT PHASES

    In program development, there are five main

    phases as shown in the diagram on the left..

    These phases are a series of steps that

    programmers undertake to build computer

    programs.

    PROBLEM ANALYSIS PHASE

    o The programmer will

    interview the client to find out what the

    clients needs are.

    o For example, the client might

    be a school that wishes to set up school registration program. So, the

    school administrator might tell the programmer they need to record

    students data such as name, date of birth, gender, class, parents names,

    addresses and contact numbers.

    PROGRAM DESIGN PHASE

    o Based on that, the programmer will design a flow chart that represents the

    needs of the client, which in this case is the school registration program.

    CODING

    o Once the flow chart is confirmed, the programmer will perform coding.

    TESTING AND DEBUGGING PHASE

    o The school registration program will be tested by the users at the clients

    site. In this case, it will be the school office administrators. IF there are

    any errors, the programmer will do a debugging of the program.

    DOCUMENTATION PHASE

    o After this, the programmer will complete the documentation for the

    program; this includes the user manual, a clear layout of the input and

    output records and a program listing.

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    LESSON FOURTEEN : PROBLEM ANALYSIS PHASE

    In this phase, a programmer must

    o review and define the problems,

    o

    identify the data input, process and output for the program.

    1. In this study, the programmer reviews and defines the problems faced by

    the school administrators : The school enrolment has increased so much

    that it has become very difficult for them to perform student registrationwithout the help of a computer program or system.

    2. The programmer must indicate the purpose of the program before

    continuing to the next task : In this case, the purpose of the school

    registration program is to computerize the registration of new students.

    3. In this situation, the programmer identifies the data input, process and

    output for the program :

    o First step : The programmer identifiers the data input, for examplestudents name, students NRIC, gender, telephone number, date of

    birth, parents name and address.

    o Second step : The programmer identifies the process for the program.

    Any new student who enrolls in the school should have all his or her

    data keyed into the schools registration program.

    o Third step : The programmer identifies the output for the program. For

    example, the student who has been registered will be notified of his orher class in the coming academic year or term.

    LESSON FIFTEEN : PROGRAM DESIGN PHASE

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    In program design, these are three popular tools used, namely

    o the top-down design model,

    o pseudo code,

    o flow chart.

    In this case study, the programmer generates a top-down design model.This

    top-

    down

    model consists of three modules, namely input module, process module and

    output module.

    Then the programmer writes the pseudo code

    for the program based on the top-down design

    model.

    Next, the programmer draws the flow chart that shows the data flow of the

    program.

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    Besides flow chart, a programmer also produces input and output user

    interfaces base on the existing form.

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    LESSON SIXTEEN : CODING PHASE

    1. It is the software that we run on computers which instruct computers what

    to do.

    2. These software contain instructions in the form of special symbolic code,

    which have been written by computer programmers.

    3. The process of writing instructions or code for computers is known as

    coding.

    4. Hence without coding, there would be no software to help us perform

    useful tasks on computers.

    5. In coding phase, a programmer uses a program development tool which

    generates or provides some or all codes.

    6. Coding is the process of writing the solution using the computer

    programming language. After finishing the coding process, the

    programmer will type the programming language code into the computer.

    7. There are many different programming languages in the market. Examples

    of the popular programming language used in Malaysian secondary school

    are Visual Basic and C language.8. Each of these programming languages has its own particulars syntax.

    9. A programming languages syntax is a set of rules specifying a style of

    writing instructions for a solution.

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    TO WRITE CODE USING MICROSOFT VISUAL BASIC 6.0

    Here is an example which generates Visual Basic code.

    1. Select File

    2. Select New Project

    3. Click Open

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    CODING USING GUI OF VISUAL BASIC 6.0

    Case Study : Student Registration Program

    1. Select File

    2. Select New Project

    3. Single click OK (to choose Standard exe)

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    LESSON SEVENTEEN : TESTING & DEBUGGING PHASE

    o If errors are uncovered during testing, the programmer will proceed to

    debugging.

    o Debugging involves tracing the source of errors in the program andmaking the necessary corrections.

    o After correcting the errors, it is normal for programmers to test run the

    program again just to make sure that the errors have been properly fixed.

    TESTING & DEBUGGING

    o Once the programmer has finished the coding, the next step is to test it.

    o The Purpose of program testing is to ensure the program runs correctly andis error-free.

    o There are three types of errors uncovered during this phase: syntax errors,

    logic errors and run-time errors.

    o When the code violates the syntax of the programming language, a syntax

    error occurs.

    SYNTAX ERROR

    o A syntax error is caused by wrong spelling in command and declaration.

    Other syntax errors include case sensitive, punctuation and wrong word

    command.

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    o They either show up as you type the program code, or if you have turned

    off the automatic syntax error check, the syntax errors show up when you

    try to run or compile the program.

    o o When syntax error is located, a message is displayed on the screen.

    o The programmer must review and correct all syntax errors.

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    LOGIC ERROR

    o If the expected output and actual output do not match for any set of data,

    the program has a logic error.

    o A logic error is an error in the design that causes inaccurate outputs.

    o We can use desk check technique to test logic errors. There are 3 steps to

    perform desk checking.

    a. First, create a set of test data that includes input and output data.

    b. Second, use the test data to test the coding and record the result.

    c. Lastly, compare the manual results with the computer generatedresults.

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    RUN-TIME ERROR

    o Run-time error is an error that occurs while the program is running or

    executing.

    o A run-time error may cause the program to stop running.

    DEBUGING

    o The process of locating and correcting of syntax and logic errors in a

    program is known as debugging the program.

    o The program errors themselves are called bugs. Thus removing the errors

    is called debugging.

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    LESSON EIGHTEEN : DOCUMENTATION PHASE

    o Documentation refers to the written description and pseudo code of

    computer programs.

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    o Although documentation is stated as the last phase in program

    development, it is actually performed throughout all the five main

    phases of program development.

    o Documentation consists of materials generated during each phase.

    o Thus the documentation package is made up of the detailed problem

    definition, the program plan (flow chart or pseudo code), comments

    within the source program and testing procedures.

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    o Other items in the documentation package also include a detailed

    description of the program, clear layouts of input and output records,

    and a program listing.

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    o The programmer should ensure that all documentation is complete

    and accurate.

    o Documentation becomes especially valuable when the program

    requires changes in the future.

    o Proper documentation greatly reduces the amount of time a new

    programmer spends in learning about the existing programs.

    o Internal documentation consists of comments within the program.

    o These two types of comments are global comments and internal

    comments.

    o Global comments, usually stated at the top of the program, explain

    the programs purpose and identify the programs name, its author

    and the date the program was written.

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    o Internal comments, which appear throughout the body of the

    program, explain the purpose of the code statements within the

    program.

    o Internal comments are mostly addressed to other programmers who

    may have to make corrections or other modifications in

    programming language.

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    LESSON NINETEEN : DEVELOP A PROGRAM

    o A project is a set of activities with a fixed start date and end date.

    o Some examples of projects are the construction of your school building

    and the setting up of your school library.

    o Program development is also a project.

    o A successful program development project will result in one or more

    programs that are error-free, affordable, relevant to the needs of users and

    delivered on time.

    o All the software that you find so helpful, educational and enjoyable today

    is the outcome of successful program development projects.o For a program development project to succeed, the people involved must

    possess the appropriate set of communication, management and technical

    skills.

    APPLY PROGRAM DEVELOPMEN PHASES TO SOLVE PROBLEMS

    In library where the number of books is increasing, librarians face problems in

    registering or cataloguing their books without the help of a computer program.

    Therefore programmers can help librarians to analyse their requirements andset up the relevant system.

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    Type miss match

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    AN EXAMPLE USING VISUAL BASIC 6.0

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    Click Check

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    LESSON TWENTY : THE LATEST PROGRAMMING LANGUAGE

    FIFTH GENERATION LANGUAGES

    o Fifth generation programming language (5GL) is an advance programming

    language which concentrates on

    solving problems using

    constraints given to the program.

    o In fifth generation language, the

    programmer just need to define

    the problem to be solved and theprogram will automatically code

    the program based on the problem

    definition.

    o Fifth generation languages are

    designed to make the computer solve the problem for you.

    o Fifth generation languages are mostly used in artificial intelligence

    research.

    o Examples of fifth generation languages include Prolog and Mercury.

    NATURAL LANGUAGE

    o Natural Language programming aims to use natural language such as

    English to write a program.

    o Instead of using a specific programming language syntax, natural language

    programming will use normal English as the input to program software.

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    o Such a technique would

    mean less technical

    programming knowledge is

    required to write a

    program.

    o The programmer needs to

    define the program using

    normal language.

    o An example of a tool for

    natural language is Metafor

    created by researchers from

    the Massachusetts Institute

    of Technology.

    OPENGL (GRAPHIC LIBRARY)

    o OpenGL is a standard specification to describe the standard Application

    Programming Interface (API) for 3D/2D computer graphic applications.

    o OpenGL specification declares a set of functions and the exact behaviours

    that the 3D/2D application must perform.

    o OpenGL was developed by Silicon Graphics.

    o OpenGL is widely used in virtual reality, scientific visualization, flight

    simulation and video game development.

    3D / 2D

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