Flow plan

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FLOW PLAN By: Geraldine Reyes

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Transcript of Flow plan

Page 1: Flow plan

FLOW PLAN

By: Geraldine Reyes

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FLOW PLAN

STAGE 1

STAGE 2

STAGE 3

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IDENTIFY Performance- related behavioral events. Usually, these have to do with quantity or quality of producing products or delivering service by operating employees.

MEASURE How often are the performance behaviors identified in step 1 occuring under existing conditions? This is called the baseline measure.

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ANALYZE What are the antecedent (A) cues of the performance behavior and (B) what are contingent consequences (C) ? A-B-C analysis is a necessary prerequisite to develop an intervention effective strategy.

INTERVENE This is the action step of O.B. Mod. The goal is to accelerate functional performance behaviors and decelerate the dysfunctional behaviors. Positive reinforcement strategies involving attention and feedback are most used.

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EVALUATE This final step evaluates to take sure the intervention does in fact lead to performance improvement. If it doesn’t then another analysis and intervention is made.

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AFTER TAKING NOTES After researchers have gathered

information from reading the text, the next task is to arrange the note cards. They need to identify the headings and the subheadings to categorize the gathered notes. Having accomplished this task, they are ready to transcribe the notes into sensible sentences. Key points and then details may be highlighted at this point. How is highlighting done?

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HIGHLIGHTING Highlighting is one study strategy a research must develop. This can be done with a marker or with a pen for underlining. The following is set of guidelines for proper highlighting: Guidelines for Proper Highlighting Read the notes before beginning to highlight. Highlight important points, and key words and

phrases only. Do not highlight to much or too little. Do not highlight the examples, case studies or

information that are too detailed.

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Example: Virtual reality (VR) is a computer-simulated reality. Virtual

reality is a fast-growing area of artificial intelligence that had its origins in efforts to build more natural, realistic, multisensory human-computer interfaces. So virtual reality relies on multisensory input-output devices such as a tracking headset with video goggles and stereo earphones, a data glove or jumpsuit with fiber-optic sensors that track your body movements and a walker that monitors the movement of your feet. Then you experience computer-simulated “ virtual worlds” three-dimensionally through sight, sound and touch. Thus virtual reality is also called telepresence. For example, you can enter the computer-generated virtual world, look around and observe its contents, pick-up more objects and move around in it at will. Thus, virtual reality allows you to interact with computer-simulated objects, and environments as if they actually exists.