Final Project Pitch
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Transcript of Final Project Pitch
FINAL PROJECT PITCHBy Joe Grabowski
What exactly am I getting myself into?
Gears of War: The Gates of Hell
•An environment built in the Gears of War editor
• Models and textures all by me• Using my existing Cathedral Assets• Script an experience for the environment in Kismet
But how will it benefit me?
It will allow me to model more organic environmental assets which my portfolio is currently lacking
It will allow me to create a full level that is done entirely by me, i.e. from art to event scripting
Alright so lets break this down
Overall level layout
Overall goal for the player is to regroup with Delta squad at the front of the Cathedral
Scene 1Walkthrough
•Player starts in a mausoleum•Works there way through the graveyard to the rear of the Cathedral•Emergence holes provide enemies to kill and also deform the ground
Assets to model
•Mausoleum Parts•Rocks•Debris•Tombstones•Graves•Iron Fences•Trees•Distance Trees•Lanterns•Grass•Paved Steps
Textures to Paint
•Grass•Dirt•Pavers•Stone Wall
Scene 1 Event Breakdown
1. Inside Mausoleum
2. Emergence hole
3. Emergence hole
4. Emergence hole
•Requires player to interact with the door a few times to open it
•Deforms the terrain pushes graves up from the ground
•Deforms the terrain few gravestones fall into the underground
•Causes back Cathedral wall to collapse creating a way into the Cathedral
Scene 2Walkthrough
•As player enters, the Cathedral Collapses behind him•Hammer of Dawn on the ground under a hole in the roof•Berserker Breaks through front door•After defeating Berserker proceed through front door
Assets to Model•Broken pew parts•Ivy•Broken roof parts
Textures to paint•Wall crack decals•Tile
Existing Assets
Scene 2 Event Breakdown
5. Cathedral Collapse
6. Hammer of Dawn
7. Berserker Spawn
•As the player enters the rest of the ceiling falls blocking the player in
•Used to kill Berserker
•Berserker breaks through the front door of the Cathedral
Scene 3Walkthrough
•Start on steps of Cathedral•A few emergence holes hinder the advance toward the APC•Once reaching the APC a Brumak comes from behind forcing the player to deal with this new threat•After shooting a few structural weakness points on the Cathedral the steeple falls and kills the Brumak
Assets to Model•Cathedral Exterior Details•Cathedral Steeple•Ruins•Massive Iron Gates
Textures to Paint•Concrete for Steps•Cathedral Exterior
Brumak Death Flowchart
Reference photo
Scene 3 Event Breakdown
8. Emergence Holes
9. Delta Squad APC
10. Brumak Spawn
•Gives the player an extra challenge
•Guides the player toward the end of the level
•Requires the player to destroy structurally weak points to have the steeple fall and kill the Brumak
Uh… Its broken?
Technical concerns and or potential trouble areas
•Time•Scripting Berserker and Brumak•Getting Locust emergence holes to work properly•Level optimization ( keeping a realistic frame rate)
Time is always a factor!Ideal Schedule
•Class 6 – Final Pitch Presentation•Class 9 – All Assets modeled most textured•Class 10 – All assets imported into Gears of War Packages•Class 11 – Prototype blocked out in editor•Class 12 – Environment populated with final art•Class 15 – In class beta test•Class 17 – Hand in Project realization•Class 19 – Final Presentation
Additional Goodness
Reference Trip to St John the Baptist Cathedral and Savannah Cemetery
Even More Goodness!
First WIP music for Event one By Matthew Perlick