Export Descr Unit

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;##################################################################### ;############################# TATW 3.2 ############################## ;##################################################################### ; ; ;Data entries are as follows ; Type The internal name of the unit. Note this not necessarily the sam e as the on screen name ; dictionary The tag used to look up the on screen name ; ;Category and class define the rough type of the unit. They're used for setting some default attributes and for ;determining where units go in formation amongst other things such as tags to su pport AI army formation ; category infantry, cavalry, siege, handler, ship or non_combatant ; class light, heavy, missile or spearmen ; ; voice_type Used to determine the type of voice used by the unit ; ; soldier Name of the soldier model to use (from descr_models_battle.txt) ; followed by the number of ordinary soldiers in the unit ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit) ; followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry] ; officer Name of officer model. There may be up to 0-3 officer lines per unit ; ship Type of ship used if applicable ; engine Type of siege engine used by unit ; animal The type of (non ridden) animals used by the unit ; mount Type of animal or vehicle ridden on ; ; mount_effect Factors to add when in combat against enemy units that have the specified mounts ; Up to three factors may be specified, which may be classes of mo unt, or specific types ; ; attributes A miscellanious list of attributes and abilities the unit may ha ve. Including ; sea_faring = can board ships; can_swim = can swim across rivers ; hide_forest, hide_improved_forest, hide_anywhere = defines whe re the unit can hide ; can_sap = Can dig tunnels under walls ; frighten_foot, frighten_mounted = Cause fear to certain nearby u nit types ; can_run_amok = Unit may go out of control when riders lose contr ol of animals ; general_unit = The unit can be used for a named character's body guard ; cantabrian_circle = The unit has this special ability ; no_custom = The unit may not be selected in custom battles ; command = The unit carries a legionary eagle, and gives bonuses to nearby units ; mercenary_unit = The unit is s mercenary unit available to all f actions ; is_peasant = unknown ; druid = Can do a special morale raising chant ; power_charge = unkown ; free_upkeep_unit = Unit can be supported free in a city; ; formation soldier spacing (in metres) side to side, then front to back for close formation ; followed by the same measurements in loose formation. ; followed by the default number of ranks for the unit ; followed by the formations possible for the unit. One or two of ; square, horde, schiltrom, shield_wall, phalanx, testudo, or wedg e ; ; stat_health Hit points of man, followed by hit points of mount or attached a nimal (if applicable) ; Ridden horses and camels do not have separate hit points ; ;Details of unit's primary weapon. If the unit has a missile weapon it must be t he primary ; stat_pri From left to right ; attack factor ; attack bonus factor if charging ; missile type fired (no if not a missile weapon type) ; range of missile ; amount of missile ammunition per man ; Weapon type = melee, thrown, missile, or siege_missile ; Tech type = simple, other, blade, archery or siege ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore) ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear ; Optional. Name of effect to play when weapon fires ; Min delay between attacks (in 1/10th of a second) ; Skeleton compensation factor in melee. Should be 1 ; stat_pri_ex Optional. attack bonus vs mounted, defence bonus vs mounted, arm our penetration ; stat_pri_attr ; primary weapon attributes any or all of ; ap = armour piercing. Only counts half of target's armour ; bp = body piercing. Missile can pass through men and hit tho se behind ; spear = Used for long spears. Gives bonuses fighting cavalry , and penalties against infantry ; long_pike = Use very long pikes. Phalanx capable units only ; short_pike = Use shorter than normal spears. ; prec = Missile weapon is only thrown/ fired just before char ging into combat ; thrown = The missile type if thrown rather than fired ; launching = attack may throw target men into the air ; area = attack affects an area, not just one man ; spear & light_spear = The unit when braced has various prote cting mechanisms versus cavalry charges from the front ; spear_bonus_x = attack bonus against cavalry. x = 2, 4, 6, 8 , 10 or 12 ; ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles ;then the secondary weapon details refer to their attacks. If the unit has missi le weapons ;the secondary weapon will be the one used for melee ;If the unit has a primary melee weapon, it may have a secondary side arm ; stat_sec As per stat_pri (a value of no means no secondary weapon) ; stat_sec_ex as per stat_pri_ex ; stat_sec_attr As per stat_pri_attr; stat_ter As per stat_pri If there is no ternary weapon, then there are no ternary data entries ; stat_ter_ex as per stat_pri_ex ; stat_ter_attr As per stat_pri_attr ; ; stat_pri_armour Details of the man's defences ; armour factor ; defensive skill factor (not used when shot at) ; shield factor (only used for attacks from the front of left) ; sound type when hit = flesh, leather, or metal ; stat_armour_ex Details of the man's defences ; armour factor. 4 values. First for base value, then 3 upgrad e levels ; defensive skill factor (not used when shot at) ; shield factors. First for melee, second for missile fire ; sound type when hit = flesh, leather, or metal ; ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence) ; As per stat_pri_armour, except that the shield entry is ommi ted ; ; stat_heat Extra fatigue suffered by the unit in hot climates ; ; stat_ground Combat modifiers on different ground types. From left to rig ht ; scrub, sand, forest, snow ; stat_mental The base morale level, followed by discipline and training ; discipline may be normal, low, disciplined or impetuous. Imp etuous units may charge without orders ; training determines how tidy the unit's formation is. Discip line the response to morale SHOCKS ; optional lock_morale stops unit from ever routing ; ; stat_charge_distance Distance from the enemy that the unit will begin charging ; stat_fire_delay Extra delay over that imposed by animation, hetween volleys ; ; stat_food No longer used ; stat_cost Number of turns to build, ; Cost of unit to construct ; Cost of upkeep ; Cost of upgrading weapons ; Cost of upgrading armour ; Cost for custom battles ; stat_stl Number of soldiers needed for unit to count as alive ; armour_ug_levels Smith level needed for each armour upgrade ; armour_ug_models Body for each upgrade level ; stat_ownership List of factions and cultures that may have this unit ; era 0, Optional List of factions that use this in multiplayer era 0 ; era 1, Optional List of factions that use this in multiplayer era 1 ; era 2, Optional List of factions that use this in multiplayer era 2 ; info_pic_dir Optional. Dir to find the info pic in (instead of faction di r) ; card_pic_dir Optional. Dir to find the unit card in (instead of faction d ir) ; unit_info Info for unit info panel. Melee attack, missile attack, defe nce ; ;################################################################ ;################################################################;################################################################ ; ca. 320 Units ; ; ARMOR LEVELS ; 0-1 = PADDED (none -> padded) requires leather tanner ; 1-2 = CHAINMAIL(padded -> chainmail) requires blacksmith ; 2-3 = CHAINMAIL+ (chainm. -> lamellar) requires armorer (chain) ; 3-4 = PARTIAL PLATE (lamellar - > partial plate) requires heavy armorer ; 4-5 = FULL PLATE (partial plate -> full plate) requires plate armorer ;only dwarves & sicily ; ; GROUND TYPES MODIFIERS ;( 0, -1, 0, -2 infantry) ;(-1, -1, -3, -2 cavalry) ; ; Rohan: bonus of cavalry (0, 0, -2, -1 cavalry) ; Elves: bonus in woods/snow (0, -1, 1, -1 infantry) (-1, -1, -2, -2 cavalry) ; Dwarf: bonus in snow (0, -1, 0, 0 infantry) ; Rhun/Harad: bonus in deserts (0, 1, 0, -2 infantry) (-1, 1, -3, -2 cavalry) ; -1 for halberds/pikes in forests ; -1 for plated units in deserts ; -1 for all archers in forests (except wood specialists) ; ;################################################################ ;################################################################ ;################################################################ ; ;TATW Bows Attack Skirmish Missile (cav missile -1 attack) ;--------------------------------------------------------------------------;Human Militia 6 150m (gondor m, rohan m, Woodsme n, bree m, hobbit, Easterling Archers, Harad Archers) ;Human Standard 7 170m (Gondor Archers, Helmingas, Woodland Hunters, Bandobras Archers, Arnorian Archers, Arnorian Heavy Archer, S outhron Archers, Dismounted Variags) ;Human Longbow 8 180m (Blackroot, Dale Longbowmen , Corsair Archers, Rhunnic Elite Archers) ;Human Elite 10 190m (Bardian Archers, Dunedain Rangers, Ithilien, Athala) ;Human Horsearchers 6/7/9 140m (Rohan Horsearchers/Rohan H eavy Horsearchers,Variag Raiders) ;Human Horsearch. Elite 6/7/9 140m (Grey Company) ;Human Javelin 7/8/9ap 55m (Balchoth Horde, Rhudaur Ax emen/Rivermen) ;Human Javelin 9ap 60m (Beastmaster) ; ;Elves Standard 9 170m (Elf Archer) ;Elves Advanced 10/11 190m (Elf Archer2/Silvan Archer) ;Elves Elite HE 12 200m (Eldar Archer) ;Elves Elite SE 12 210m (Silvan Heavy Archers) ;Elves Horsearchers 10 150m (Silvan Horsearchers) ; ;Dwarf Crossbow 8ap 140m ;Dwarf Axethrower 9ap 50m ; ;Orc scout 4 140m (Mordor Scouts, Snaga Arche rs ;Orc Standard 5 150m (Mordor Archers, Uruk-Hai A rchers, Goblin Archers, Goblin Trackers ;Orc Advanced/Uruk 6 160m (Moria Archers) ;Orc Advanced/Uruk 6 170m (Uruk Archers);Orc Crossbow 8ap 150m (Uruk-Hai Crossbow ;Orc Javelin 6 50m (Snaga Skirmishers ; ; ;################################################################# ;########################## GONDOR ############################# ;################################################################# type Axemen of Lossarnach dictionary Axemen_of_Lossarnach ; Axemen of Lossarnach category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Varangian_Guard, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect horse +1, camel +1, elephant -4 attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 8, 6, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 6, 4, 0, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -2 stat_mental 13, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 470, 200, 75, 75, 470, 3, 150 armour_ug_levels 1, 2 armour_ug_models lossarnach, lossarnach_ug1 ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 5 type dictionary category class voice_type banner faction banner holy soldier officer officer mount_effect attributes formation stat_health stat_pri stat_pri_attr stat_sec Dismounted Kofm Dismounted_Kofm ; Gondor Militia infantry heavy Heavy main_infantry crusade Norse_Swordsmen, 100, 0, 1 gondor_captain_early_flag gondor_captain_early_flag elephant +2 sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1stat_sec_attr no stat_pri_armour 4, 2, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 10, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 430, 180, 75, 75, 430, 4, 100 armour_ug_levels 2, 3 armour_ug_models dismounted_kofm, dismounted_kofm_ug1 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 5 type Marines dictionary Marines ; Marines category infantry class heavy voice_type Heavy banner faction main_missile banner holy crusade soldier marines, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect elephant -10 attributes sea_faring, hide_forest, hardy, can_withdraw, cannot_skirmish, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 8, 3, javelin, 55, 2, thrown, missile_mechanical, piercing, spe ar, 0, 1 stat_pri_attr ap, thrown, prec stat_sec 7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 5, 3, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 13, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 54000, 220, 75, 75, 54000, 3, 150 armour_ug_levels 2, 3 armour_ug_models marines, marines_ug1 ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 7 type dictionary category Gondor Infantry Gondor_Infantry infantry ; Quality; Gondor Infantryclass heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Norse_Swordsmen, 100, 0, 1.2 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, can_withdraw, legionary_name, free_upk eep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 2, 6, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, -2 stat_mental 14, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 650, 270, 85, 85, 650, 3, 150 armour_ug_levels 3, 4, 5 armour_ug_models gondor_infantry, gondor_infantry_ug1, gondor_infantry_ug2 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer officer mount_effect attributes formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food Dismounted Swan Knights Dismounted_Swan_Knights ; Dismounted Swan Knights infantry ; Quality heavy Heavy main_infantry crusade Norse_Swordsmen, 100, 0, 1.2 gondor_captain_early_flag gondor_captain_early_flag elephant +2 sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 10, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 9, 4, 6, metal 0, 0, flesh 8 0, -2, 0, -2 16, disciplined, highly_trained 15 0 60, 300stat_cost 1, 790, 320, 100, 100, 790, 2, 250 armour_ug_levels 4, 5 armour_ug_models swan_infantry, swan_infantry_ug1 ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 25 type Gondor Spearmen dictionary Gondor_Spearmen ; Gondor Spearmen category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Armored_Sergeants, 100, 0, 1.2 officer gondor_captain_early_flag officer gondor_captain_early_flag attributes sea_faring, hide_forest, can_withdraw, legionary_name, free_upk eep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 3 stat_pri 7, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 2, 6, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, -2 stat_mental 14, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 620, 260, 85, 85, 620, 3, 150 armour_ug_levels 3, 4, 5 armour_ug_models gondor_spearmen, gondor_spearmen_ug1, gondor_spearmen_ug2 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer officer attributes formation stat_health stat_pri Kingsguard Kingsguard ; Kingsguard infantry spearmen Heavy main_spear crusade Armored_Sergeants, 100, 0, 1.2 gondor_captain_early_flag gondor_captain_early_flag sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall 1, 3 9, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 4, 6, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, -2 stat_mental 18, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 720, 300, 90, 90, 720, 2, 250 armour_ug_levels 4, 5 armour_ug_models kingsguard, kingsguard_ug1 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 15 type Fountain Guard dictionary Fountain_Guard ; Fountain Guard category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier fountain_guard, 100, 0, 1.8 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect elephant -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit formation 1.2, 1.2, 2.4, 2.4, 4, square, phalanx stat_health 1, 3 stat_pri 8, 4, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1 stat_pri_attr ap, light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 11, 7, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -1, -2 stat_mental 18, disciplined, highly_trained, lock_morale stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 920, 340, 100, 100, 920, 1, 350 armour_ug_levels 4, 5 armour_ug_models fountain_guard, fountain_guard_ug1 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 20 type dictionary Osgiliath Pikemen Osgiliath_Pikemen; Osgiliath Pikemencategory infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier noble_pikemen, 100, 0, 1.2 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect elephant -1 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike move_speed_mod 0.7 formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx stat_health 1, 3 stat_pri 4, 3, no, 0, 0, melee, melee_blade, piercing, spear, 50, 1 stat_pri_attr spear, long_pike, spear_bonus_8 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 5, 1, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -1, -2 stat_mental 18, disciplined, highly_trained, lock_morale stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 950, 350, 100, 100, 950, 2, 250 armour_ug_levels 4, 5 armour_ug_models osgiliath_pikemen , osgiliath_pikemen _upg ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer officer mount_effect attributes formation stat_health stat_pri ne, 0, 1 stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist Militia Archers Militia_Archers ; Militia Archers infantry missile Heavy main_missile crusade militia_archers, 100, 0, 1 gondor_captain_early_flag gondor_captain_early_flag elephant +3 sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, no no 4, no 4, 0, 4 0, 8, 15 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 2, 0, metal 0, flesh -1, -1, -2 normal, trainedstat_fire_delay 0 stat_food 60, 300 stat_cost 1, 41000, 180, 75, 75, 41000, 4, 100 armour_ug_levels 2, 3 armour_ug_models militia_archers, militia_archers_ug1 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 5 type Blackroot Archers dictionary Blackroot_Archers ; Blackroot Archers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier blackroot_archers, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, hardy, can_withdraw, fr ee_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 8, 2, arrow, 180, 35, missile, missile_mechanical, piercing, no ne, 0, 1 stat_pri_attr no stat_sec 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 5, 4, 0, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, -1, -2 stat_mental 11, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 52000, 210, 75, 75, 50000, 3, 150 armour_ug_levels 2, 3 armour_ug_models blackroot_archers, blackroot_archers_ug1 ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer officer Gondor Archers Gondor_Archers ; Gondor Archers infantry missile Heavy main_missile crusade gondor_archers, 100, 0, 1.2 gondor_captain_early_flag gondor_captain_early_flagmount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, can_withdraw, legionary _name, cannot_skirmish, stakes, stakes, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 7, 2, arrow, 170, 35, missile, missile_mechanical, piercing, no ne, 0, 1 stat_pri_attr no stat_sec 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 8, 4, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -1, -2 stat_mental 11, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 58000, 240, 85, 85, 58000, 3, 150 armour_ug_levels 3, 4, 5 armour_ug_models gondor_archers, gondor_archers_ug1, gondor_archers_ug2 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 10 type Ithilien Rangers dictionary Ithilien_Rangers ; Ithilien Rangers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier rangers, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_improved_forest, extreme_range, very_hardy, ca n_withdraw, stakes, stakes, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 9, 2, arrow, 190, 35, missile, missile_mechanical, piercing, no ne, 0, 1 stat_pri_attr no stat_sec 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 2, 4, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 1, -2 stat_mental 12, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 54000, 220, 50, 50, 54000, 2, 250 armour_ug_levels 0, 1 armour_ug_models rangers, rangers_ug1 ownership slave, sicily, timuridsera 0 slave, sicily era 1 slave, sicily era 2 slave, sicily recruit_priority_offset 10 type Dol Amroth Knights dictionary Dol_Amroth_Knights ; Cavalry Militia category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade soldier kofm, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount northern heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_ upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 5, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 4, 2, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground -1, -1, -3, -2 stat_mental 10, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 670, 260, 90, 90, 670, 4, 100 armour_ug_levels 2, 3 armour_ug_models kofm, kofm_ug1 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 10 type Gondor Cavalry dictionary Gondor_Cavalry ; Gondor Cavalry category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade soldier gondor_cavalry, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount gondor horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, legionary_name, can_form ed_charge, knight, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3stat_pri 6, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 8, 4, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground -1, -2, -3, -2 stat_mental 14, disciplined, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 890, 320, 100, 100, 890, 3, 150 armour_ug_levels 3, 4, 5 armour_ug_models gondor_cavalry, gondor_cavalry_ug1, gondor_cavalry_ug2 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 15 type Swan Knights dictionary Swan_Knights ; Swan Knights category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade soldier swan_knights, 100, 0, 1 officer gondor_captain_early_flag officer gondor_captain_early_flag mount barded horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square, wedge stat_health 1, 3 stat_pri 7, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 10, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 9, 4, 5, metal stat_sec_armour 0, 0, flesh stat_heat 8 stat_ground -1, -2, -3, -2 stat_mental 16, disciplined, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1200, 420, 120, 120, 1200, 2, 250 armour_ug_levels 4, 5 armour_ug_models swan_knights, swan_knights_ug1 ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 25type Gondor Bodyguard dictionary Gondor_Bodyguard ; General's Bodyguard category cavalry class heavy voice_type General banner faction main_cavalry banner holy crusade soldier Gondor_Bodyguard, 100, 0, 1 mount gondor horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight, general_unit, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 1 stat_pri 7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 8, 4, 5, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground -1, -2, -3, -2 stat_mental 16, disciplined, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 860, 250, 100, 100, 860, 3, 150 armour_ug_levels 4, 5 armour_ug_models Gondor_Bodyguard, Gondor_Bodyguard_ug1 ownership sicily era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 5 type Ithilien Rangers_BG dictionary Ithilien_Rangers_BG ; Faramirs Bodyguard category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier rangers, 100, 0, 1 mount_effect elephant +3 attributes sea_faring, hide_improved_forest, extreme_range, very_hardy, ca n_withdraw, stakes, stakes, general_unit, no_custom, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 9, 2, arrow, 200, 35, missile, missile_mechanical, piercing, no ne, 0, 1 stat_pri_attr no stat_sec 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 5, 3, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 1, -2 stat_mental 16, normal, trained stat_charge_dist 15stat_fire_delay 0 stat_food 60, 300 stat_cost 2, 540, 250, 50, 50, 540, 2, 250 armour_ug_levels 0, 1 armour_ug_models rangers, rangers_ug1 ownership sicily, timurids era 0 sicily, timurids era 1 sicily, timurids era 2 sicily, timurids recruit_priority_offset 0 type Kingsguard_BG dictionary Kingsguard_BG ; Boromirs Bodyguard category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Armored_Sergeants, 100, 0, 1.2 attributes sea_faring, hide_forest, hardy, can_withdraw, general_unit, no_ custom, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 1 stat_pri 9, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 4, 6, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, -2 stat_mental 18, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 720, 300, 90, 90, 720, 2, 250 armour_ug_levels 4, 5 armour_ug_models kingsguard, kingsguard_ug1 ownership sicily, timurids era 0 sicily era 1 sicily era 2 sicily recruit_priority_offset 0 ;################################################################# ;########################## ROHAN ############################## ;################################################################# ;Unused type dictionary category class voice_type banner faction banner holy soldier officer spearmens spearmens ; spearmens infantry spearmen Heavy main_spear crusade Armored_Sergeants, 100, 0, 1 rohan_captain_early_flagattributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 3 stat_pri 7, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 5, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 13, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 530, 220, 75, 75, 530, 4, 100 armour_ug_levels 1, 2 armour_ug_models spearmens, spearmens_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 5 type militia dictionary militia ; militia category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Armored_Sergeants, 100, 0, 1 officer rohan_captain_early_flag attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 3 stat_pri 6, 3, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 3, 2, 3, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -2 stat_mental 10, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 390, 170, 50, 50, 390, 4, 100 armour_ug_levels 1, 2 armour_ug_models militia, militia_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 5 type Rohan Axemendictionary Rohan_Axemen ; Rohan Axemen category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Dismounted_Huscarls, 100, 0, 1 officer rohan_captain_early_flag mount_effect elephant -4 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 5, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 13, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 510, 200, 75, 75, 510, 4, 100 armour_ug_levels 2, 3 armour_ug_models rohan_axemens, rohan_axemens_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 8 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost Dismounted Eored Lancers Dismounted_Eored_Lancers ; Eorling Swordsmen infantry heavy Heavy main_infantry crusade Dismounted_Feudal_Knights, 100, 0, 1 rohan_captain_early_flag elephant +2 sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 6, 3, 4, metal 0, 0, flesh 4 0, -1, 0, -2 14, normal, trained 15 0 60, 300 1, 540, 220, 75, 75, 540, 3, 150armour_ug_levels 2, 3 armour_ug_models rohan_swordsmen, rohan_swordsmen_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 10 type Special Axemen dictionary Special_Axemen ; Riddermark Axemen category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Varangian_Guard, 100, 0, 1.2 officer rohan_captain_early_flag mount_effect horse +1, camel +1, elephant -4 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 8, 6, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 7, 3, 1, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 14, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 530, 220, 75, 75, 530, 3, 150 armour_ug_levels 2, 3 armour_ug_models rohan_heavy_axemens2, rohan_heavy_axemens2_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 8 type dictionary category class voice_type banner faction banner holy soldier officer attributes formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr warriors warriors ; Dismounted Eored Lancers infantry heavy Heavy main_infantry crusade Armored_Sergeants, 100, 0, 1.2 rohan_captain_early_flag sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom 1, 3 7, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 light_spear, spear_bonus_4 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 nostat_pri_armour 6, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 14, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 580, 230, 75, 75, 580, 4, 100 armour_ug_levels 2, 3 armour_ug_models rohan_heavy_spearmen, rohan_heavy_spearmen_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 8 type Dismounted Royal Guard dictionary Dismounted_Royal_Guard ; Dismounted Royal Guard category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Armored_Sergeants, 100, 0, 1.2 officer rohan_captain_early_flag attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 3 stat_pri 8, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -1, 0, -2 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 640, 250, 90, 90, 640, 2, 250 armour_ug_levels 3, 4 armour_ug_models dis_royal_guard, dis_royal_guard_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 15 type dictionary category class voice_type banner faction banner holy soldier archers archers ; archers infantry missile Heavy main_missile crusade rohan_archers, 100, 0, 1officer rohan_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, no ne, 0, 1 stat_pri_attr no stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr ap stat_pri_armour 5, 2, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, -1, -2 stat_mental 8, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 39000, 170, 50, 50, 39000, 4, 100 armour_ug_levels 2, 3 armour_ug_models rohan_archers, rohan_archers_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 5 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes ee_upkeep_unit formation stat_health stat_pri ne, 0, 1 stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 rohirrim archers rohirrim_archers ; Helmingas infantry missile Heavy main_missile crusade rohirrim_archers, 100, 0, 1.2 rohan_captain_early_flag elephant +3 sea_faring, hide_forest, extreme_range, hardy, can_withdraw, fr 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 7, 2, arrow, 170, 30, missile, missile_mechanical, piercing, no no 5, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ap 6, 3, 2, metal 0, 0, flesh 6 0, -1, -1, -2 12, normal, trained 15 0 60, 300 1, 55000, 220, 75, 75, 55000, 2, 250 3, 4 rohirrim_archers, rohirrim_archers_upg milan milanera 1 milan era 2 milan recruit_priority_offset10type rohan scouts dictionary rohan_scouts ; rohan scouts category cavalry class light voice_type Heavy banner faction main_cavalry banner holy crusade soldier rohan_scouts, 100, 0, 1 officer rohan_captain_early_flag mount northern heavy horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 4, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 3, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 3, 3, 0, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, 0, -2, -1 stat_mental 10, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 580, 210, 75, 75, 580, 4, 100 armour_ug_levels 0, 1 armour_ug_models rohan_scouts, rohan_scouts_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 0 type rohan rider dictionary rohan_rider ; rohan rider category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade soldier rohan_rider, 100, 0, 1 officer rohan_captain_early_flag mount eorlingas horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_c harge, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 6, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1stat_sec_attr ap stat_pri_armour 4, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, -2, -1 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 780, 280, 100, 100, 780, 4, 100 armour_ug_levels 2, 3 armour_ug_models rohan_rider, rohan_rider_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 5 type Rohan Horsearchers dictionary Rohan_Horsearchers ; Rohan Horsearchers category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade soldier rohan_mounted_archers, 100, 0, 1 officer rohan_captain_early_flag mount eorlingas horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_c ircle, free_upkeep_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 3 stat_pri 6, 2, cav_composite_arrow, 140, 25, missile, missile_mechanical , piercing, none, 0, 1 stat_pri_attr no stat_sec 4, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 5, 3, 1, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, -3, -1 stat_mental 12, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 75000, 270, 100, 100, 75000, 4, 100 armour_ug_levels 2, 3 armour_ug_models rohan_mounted_archers, rohan_mounted_archers_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 10 type dictionary category Rohan Heavy Horsearchers Rohan_Heavy_Horsearchers cavalry; Rohan Heavy Horsearchersclass missile voice_type Heavy banner faction main_cavalry banner holy crusade soldier rohan_mounted_heavy_archers, 100, 0, 1 officer rohan_captain_early_flag mount eorlingas horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle , free_upkeep_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 3 stat_pri 7, 2, cav_composite_arrow, 140, 25, missile, missile_mechanical , piercing, none, 0, 1 stat_pri_attr no stat_sec 5, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 6, 4, 2, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, 0, -3, -1 stat_mental 14, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 95000, 310, 100, 100, 95000, 2, 250 armour_ug_levels 3, 4 armour_ug_models rohan_mounted_heavy_archers, rohan_mounted_heavy_archers_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 10 type rohirrim dictionary rohirrim ; Eored Skirmishers category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade soldier rohirrim_riders, 100, 0, 1 officer rohan_captain_early_flag mount eorlingas horse mount_effect horse +2, elephant -10 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , cantabrian_circle, free_upkeep_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 3 stat_pri 8, 3, cav_javelin, 55, 5, thrown, missile_mechanical, piercing, spear, 0, 1 stat_pri_attr ap, thrown stat_sec 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 5, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, 0, -2, -1 stat_mental 14, normal, trainedstat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 80000, 290, 100, 100, 80000, 3, 150 armour_ug_levels 2, 3 armour_ug_models rohirrim_riders, rohirrim_riders_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 10 type eorlingas dictionary eorlingas ; Eored Lancers category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade soldier eorlingas, 100, 0, 1 officer rohan_captain_early_flag mount eorlingas horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 5, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 6, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, 0, -2, -1 stat_mental 15, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 950, 330, 100, 100, 950, 3, 150 armour_ug_levels 2, 3 armour_ug_models eorlingas, eorlingas_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer mount Royal Guard Royal_Guard ; Royal Guard cavalry heavy Heavy main_cavalry crusade royal_guard, 100, 0, 1 rohan_captain_early_flag eorlingas horsemount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 7, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 stat_sec_attr no stat_pri_armour 8, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, 0, -2, -1 stat_mental 16, disciplined, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1120, 380, 120, 120, 1120, 2, 250 armour_ug_levels 3, 4 armour_ug_models royal_guard, royal_guard_upg ownership milan era 0 milan era 1 milan era 2 milan recruit_priority_offset 15 type rohan bodyguards dictionary rohan_bodyguards ; rohan bodyguards category cavalry class heavy voice_type General banner faction main_cavalry banner holy crusade soldier rohan_bodyguards, 100, 0, 1 mount eorlingas horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight, general_unit, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 1 stat_pri 7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 5, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 7, 4, 4, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, 0, -2, -1 stat_mental 16, disciplined, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 890, 250, 100, 100, 890, 3, 150 armour_ug_levels 3, 4 armour_ug_models rohan_bodyguards, rohan_bodyguards_upg ownership milan era 0 milan era 1 milan era 2 milanrecruit_priority_offset5;################################################################# ;########################## HIGH ELVES ######################### ;################################################################# type Elf Archer2 dictionary Elf_Archer2 ; Bow Quendi category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier quendi_bow, 100, 0, 1 officer highel_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdra w, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 9, 2, elven_arrow, 170, 35, missile, missile_mechanical, pierci ng, none, 0, 1 stat_pri_attr no stat_sec 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 1, 6, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -1 stat_mental 11, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 48000, 200, 75, 75, 48000, 4, 100 armour_ug_levels 0, 1 armour_ug_models quendi_bow, quendi_bow_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 0 type Homeguard Warriors dictionary Homeguard_Warriors ;Homeguard Warriors category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier homeguard_bow, 100, 0, 1 officer highel_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdra w, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3stat_pri 10, 2, elven_arrow, 190, 35, missile, missile_mechanical, pierc ing, none, 0, 1 stat_pri_attr no stat_sec 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 2, 7, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -1 stat_mental 12, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 59000, 240, 75, 75, 59000, 4, 100 armour_ug_levels 1, 2 armour_ug_models homeguard_bow, homeguard_bow_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 0 type Elf Archer3 dictionary Elf_Archer3 ; Eldarinw Archers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier elf_archer_noldor, 100, 0, 1.2 officer highel_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdra w, free_upkeep_unit, start_not_skirmishing move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 12, 2, elven_arrow, 210, 35, missile, missile_mechanical, pierc ing, none, 0, 1 stat_pri_attr no stat_sec 12, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 9, 6, 0, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, 0, -1 stat_mental 14, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 84000, 330, 100, 100, 84000, 2, 250 armour_ug_levels 3, 4 armour_ug_models Elf_Archer_Noldor, Elf_Archer_Noldor_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5type High Sword dictionary High_Sword ; Sword Quendi category infantry class light voice_type Heavy banner faction main_infantry banner holy crusade soldier quendi_sword, 100, 0, 1 officer highel_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, fre e_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 10, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 4, 6, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 1, -1 stat_mental 13, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 500, 210, 75, 75, 500, 4, 100 armour_ug_levels 2, 3 armour_ug_models quendi_sword, quendi_sword_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 0 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental Lindon Longspears Lindon_Longspears ;Lindon Longspears infantry heavy Heavy main_infantry crusade barding_hird, 100, 0, 1.2 highel_captain_early_flag horse +6, camel +6, elephant -3 sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 9, 5, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1 ap, spear_bonus_4 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 4, 8, 0, leather 0, 0, flesh 2 0, -1, 1, -1 14, normal, highly_trainedstat_charge_dist 10 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 620, 240, 80, 80, 620, 3, 150 armour_ug_levels 0, 1 armour_ug_models lindon_spears, lindon_spears_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type Elf Spear dictionary Elf_Spear ; Eldarinw Spearmen category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Elf_Spear, 100, 0, 1.2 officer highel_captain_early_flag attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 3 stat_pri 10, 5, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 9, 6, 6, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 1, -1 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 780, 310, 100, 100, 780, 2, 250 armour_ug_levels 3, 4 armour_ug_models Elf_Spear, Elf_Spear_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes Elf Sword Elf_Sword ; Eldarinw Swordsmen infantry heavy Heavy main_infantry crusade Elf_Sword, 100, 0, 1.2 highel_captain_early_flag elephant +2 sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 15, 8, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 9, 7, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 1, -1 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 820, 310, 100, 100, 820, 2, 250 armour_ug_levels 3, 4 armour_ug_models Elf_Sword, Elf_Sword_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes unit move_speed_mod formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 era 2 Elf Nobel Elf_Nobel ; Mithlond Nobles infantry heavy Heavy main_infantry crusade mithlond_sword, 100, 0, 1.2 highel_captain_early_flag elephant +2 sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ 1.1 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 12, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 no 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 10, 6, 6, metal 0, 0, flesh 6 0, -2, 1, -1 18, disciplined, highly_trained 15 0 60, 300 1, 950, 340, 110, 110, 950, 2, 300 3, 4 mithlond_sword, mithlond_sword_upg egypt egypt egypt egyptrecruit_priority_offset5type Elven Smiths dictionary Elven_Smiths ; Smiths of Eregion category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Dismounted_Huscarls, 100, 0, 1.2 officer highel_captain_early_flag mount_effect elephant -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 12, 5, 6, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, 1, -1 stat_mental 17, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 4, 1250, 350, 110, 110, 980, 1, 350 armour_ug_levels 3, 4 armour_ug_models elven_smiths, elven_smiths_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type Imladris Riders dictionary Imladris_Riders ;Imladris Riders category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade soldier imladris_riders, 100, 0, 1 officer highel_captain_early_flag mount simple horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle , free_upkeep_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 3 stat_pri 9, 2, cav_composite_arrow, 150, 25, missile, missile_mechanical , piercing, none, 0, 1 stat_pri_attr no stat_sec 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr nostat_pri_armour 3, 6, 0, leather stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground -1, -1, -2, -2 stat_mental 13, normal, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 78000, 290, 75, 75, 78000, 3, 150 armour_ug_levels 1, 2 armour_ug_models imladris_riders, imladris_riders_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 0 type Homeguard Cavalry dictionary Homeguard_Cavalry ; Homeguard Cavalry category cavalry class heavy voice_type Heavy banner faction main_cavalry banner holy crusade soldier homeguard_cav, 100, 0, 1 officer highel_captain_early_flag mount simple horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_ upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 7, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 4, 8, 0, leather stat_sec_armour 0, 0, flesh stat_heat 0 stat_ground -1, -2, -2, -2 stat_mental 13, normal, trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 750, 260, 100, 100, 750, 3, 150 armour_ug_levels 2, 3 armour_ug_models homeguard_cav, homeguard_cav_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 0 type dictionary category class voice_type Eldar Cavalry Eldar_Cavalry cavalry heavy Heavy; Eldarinw Lancersbanner faction main_cavalry banner holy crusade soldier elf_lance, 100, 0, 1 officer highel_captain_early_flag mount simple horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , knight, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 3 stat_pri 8, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 8, 5, 5, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground -1, -2, -2, -2 stat_mental 15, disciplined, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1060, 350, 100, 100, 1060, 2, 250 armour_ug_levels 3, 4 armour_ug_models elf_lance, elf_lance_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type Elf Nobel Mount dictionary Elf_Nobel_Mount ; Bodyguard category cavalry class heavy voice_type General banner faction main_cavalry banner holy crusade soldier Elf_Nobel_Mount, 100, 0, 1 mount elven horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge , general_unit, free_upkeep_unit formation 2, 4.4, 3, 6, 2, square stat_health 1, 1 stat_pri 8, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 stat_pri_attr no stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 12, 6, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground -1, -2, -2, -2 stat_mental 16, disciplined, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 860, 250, 100, 100, 860, 2, 250 armour_ug_levels 3, 4armour_ug_models Elf_Nobel_Mount, Elf_Nobel_Mount_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type Elf Spear_BG dictionary Elf_Spear_BG ; Glorfindels/Elronds Bodyguard category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Elf_Spear, 100, 0, 1.5 attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit , no_custom, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 1 stat_pri 12, 6, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 10, 9, 6, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 1, -1 stat_mental 17, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 780, 310, 100, 100, 780, 2, 250 armour_ug_levels 3, 4 armour_ug_models Elf_Spear, Elf_Spear_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 ;################################################################# ;########################## SILVAN ELVES ####################### ;################################################################# type Elf Archer dictionary Elf_Archer ; Elven Archers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier Elf_Archer, 100, 0, 1 officer silvan_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdra w, free_upkeep_unit move_speed_mod 1.1formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 9, 2, elven_arrow, 170, 35, missile, missile_mechanical, pierci ng, none, 0, 1 stat_pri_attr no stat_sec 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 2, 6, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -1 stat_mental 11, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 50000, 210, 75, 75, 50000, 4, 100 armour_ug_levels 0, 1 armour_ug_models Elf_Archer, Elf_Archer_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 0 type Silvan Archer dictionary Silvan_Archer ; Silvan Archers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier Silvan_Archer, 100, 0, 1 officer silvan_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_improved_forest, extreme_range, very_hardy, ca n_withdraw, stakes, stakes, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 11, 2, elven_arrow, 200, 35, missile, missile_mechanical, pierc ing, none, 0, 1 stat_pri_attr no stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 3, 6, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -1 stat_mental 12, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 62000, 250, 65, 65, 62000, 3, 150 armour_ug_levels 0, 1 armour_ug_models Silvan_Archer, Silvan_Archer_upg ownership mongols era 0 mongols era 1 mongols era 2 mongolsrecruit_priority_offset5type Elf Guard dictionary Elf_Guard ; Silvan Heavy Archers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier Elf_Guard, 100, 0, 1.2 officer silvan_captain_early_flag mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdra w, free_upkeep_unit, start_not_skirmishing move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 12, 2, elven_arrow, 210, 35, missile, missile_mechanical, pierc ing, none, 0, 1 stat_pri_attr no stat_sec 12, 7, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 8, 5, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, -1 stat_mental 14, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 78000, 300, 100, 100, 78000, 2, 250 armour_ug_levels 3, 4 armour_ug_models Elf_Guard, Elf_Guard_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer attributes unit move_speed_mod formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour Silvan Spear Silvan_Spear ; Silvan Spearmen infantry spearmen Heavy main_spear crusade Silvan_Spear, 100, 0, 1 silvan_captain_early_flag sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ 1.1 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom 1, 3 9, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 light_spear, spear_bonus_4 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 3, 6, 4, metalstat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 1, -1 stat_mental 12, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 480, 200, 65, 65, 480, 4, 100 armour_ug_levels 0, 1 armour_ug_models Silvan_Spear, Silvan_Spear_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 5 type Silvan Sword dictionary Silvan_Sword ; Forest Wardens category infantry class light voice_type Heavy banner faction main_infantry banner holy crusade soldier Norse_Swordsmen, 100, 0, 1 officer silvan_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, fre e_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 12, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 3, 5, 5, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 1, -1 stat_mental 12, normal, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 560, 220, 75, 75, 560, 3, 150 armour_ug_levels 2, 3 armour_ug_models silvan_sword, silvan_sword_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 7 type dictionary category class voice_type banner faction Silvan Axemen Silvan_Axemen infantry heavy Heavy main_infantry; Silvan Axemenbanner holy crusade soldier silvan_axe, 100, 0, 1 officer silvan_captain_early_flag mount_effect horse +1, camel +1, elephant -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 9, 6, no, 0, 0, melee, melee_blade, slashing, axe, 0, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 7, 7, 0, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 1, -1 stat_mental 15, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 620, 250, 65, 65, 620, 4, 100 armour_ug_levels 3, 4 armour_ug_models silvan_axe, silvan_axe_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 7 type dictionary category class voice_type banner faction banner holy soldier officer attributes unit move_speed_mod formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership Silvan Heavy Spearmen Silvan_Heavy_Spearmen ; Silvan Heavy Spearmen infantry spearmen Heavy main_spear crusade Elf_Spear, 100, 0, 1.2 silvan_captain_early_flag sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ 1.1 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall 1, 3 10, 5, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 light_spear, spear_bonus_4 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 8, 6, 6, metal 0, 0, flesh 6 0, -2, 1, -1 15, disciplined, highly_trained 15 0 60, 300 1, 750, 300, 100, 100, 750, 2, 250 3, 4 silvan_heavy_spearmen, silvan_heavy_spearmen_upg mongolsera 0 mongols era 1 mongols era 2 mongols recruit_priority_offset10type Silvan Heavy Swordsmen dictionary Silvan_Heavy_Swordsmen ; Silvan Heavy Swordsmen category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Janissary_Heavy_Inf, 100, 0, 1.2 ;Elf_Sword officer silvan_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 14, 8, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 7, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 1, -1 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 790, 300, 100, 100, 790, 2, 250 armour_ug_levels 3, 4 armour_ug_models silvan_heavy_swordsmen, silvan_heavy_swordsmen_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 10 type Silvan Horsearchers dictionary Silvan_Horsearchers ; Silvan Horsearchers category cavalry class missile voice_type Heavy banner faction main_cavalry banner holy crusade soldier silvan_mounted_archers, 100, 0, 1 officer silvan_captain_early_flag mount simple horse mount_effect elephant -4, camel -4 attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle , free_upkeep_unit formation 2, 4.4, 3, 6, 3, square stat_health 1, 3 stat_pri 9, 2, cav_composite_arrow, 150, 25, missile, missile_mechanical , piercing, none, 0, 1stat_pri_attr no stat_sec 8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_sec_attr no stat_pri_armour 3, 6, 0, leather stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground -1, -1, -2, -2 stat_mental 13, normal, highly_trained stat_charge_dist 45 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 78000, 290, 75, 75, 78000, 3, 150 armour_ug_levels 1, 2 armour_ug_models silvan_mounted_archers, silvan_mounted_archers_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 10 type Elf Bodyguard dictionary Elf_Bodyguard ; Sindar Archers category infantry class missile voice_type General banner faction main_missile banner holy crusade soldier elf_guard2, 100, 0, 1.2 mount_effect elephant +3 attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdra w, start_not_skirmishing, general_unit, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 13, 2, elven_arrow, 210, 35, missile, missile_mechanical, pierc ing, none, 0, 1 stat_pri_attr no stat_sec 12, 7, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1 stat_sec_attr no stat_pri_armour 8, 7, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, -1 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 86000, 250, 100, 100, 86000, 2, 250 armour_ug_levels 3, 4 armour_ug_models elf_guard2, elf_guard2_upg ownership mongols era 0 mongols era 1 mongols era 2 mongols recruit_priority_offset 5 ;################################################################# ;########################## DWARVES ############################;################################################################# type Miners dictionary Miners ; Miners category infantry class light voice_type Heavy banner faction main_infantry banner holy crusade soldier dwarven_warriors, 100, 0, 1.5 officer dwarf_captain_early_flag mount_effect elephant -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 5, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 7, 2, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, 0 stat_mental 11, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 420, 170, 65, 65, 420, 4, 100 armour_ug_levels 1, 2 armour_ug_models dwarven_miners, dwarven_miners_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset -5 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes unit formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental Dwarven Warriors Dwarven_Warriors ; Dwarven Warriors infantry heavy Heavy main_infantry crusade dwarven_warriors, 100, 0, 1.5 dwarf_captain_early_flag elephant -4 sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall 1, 2 6, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ap 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 9, 3, 4, metal 0, 0, flesh 4 0, -1, 0, 0 13, normal, trainedstat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 550, 220, 75, 75, 550, 3, 150 armour_ug_levels 2, 3 armour_ug_models dwarven_warriors, dwarven_warriors_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 0 type Dwarven Halberdmen dictionary Dwarven_Halberdmen ; Dwarven Halberdmen category infantry class heavy voice_type Heavy banner faction main_infantry soldier dwarven_halberdmen, 100, 0, 1.8 officer dwarf_captain_early_flag mount_effect elephant -3 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit move_speed_mod 1.2 formation 1.2, 1.2, 2.4, 2.4, 4, square, phalanx stat_health 1, 2 stat_pri 6, 3, no, 0, 0, melee, melee_blade, piercing, axe, 100, 1 stat_pri_attr ap, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 8, 3, 0, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, -1, 0 stat_mental 12, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 540, 220, 75, 75, 540, 4, 100 armour_ug_levels 1, 2 armour_ug_models dwarven_halberdmen, dwarven_halberdmen_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 0 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes Clan Warriors Clan_Warriors ; Clan Warriors infantry heavy Heavy main_infantry crusade warriors, 100, 0, 1.5 dwarf_captain_early_flag horse +1, camel +1, elephant -4 sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 8, 6, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 10, 4, 0, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, 0 stat_mental 14, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 640, 230, 75, 75, 640, 3, 150 armour_ug_levels 2, 3 armour_ug_models warriors, warriors_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 5 type Dwarven Pikemen dictionary Dwarven_Pikemen ; Dwarven Pikemen category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier dwarven_pikemen, 100, 0, 2.0 officer dwarf_captain_early_flag mount_effect elephant -1 attributes sea_faring, hide_forest, hardy, can_withdraw, pike, free_upkeep _unit move_speed_mod 0.7 formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx stat_health 1, 3 stat_pri 3, 4, no, 0, 0, melee, melee_blade, piercing, spear, 50, 1 stat_pri_attr spear, long_pike, spear_bonus_8 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 6, 2, 0, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, -1, 0 stat_mental 13, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 670, 250, 100, 100, 670, 3, 150 armour_ug_levels 3, 4 armour_ug_models dwarven_pikemen, dwarven_pikemen_ug1 ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 8type Iron Guard dictionary Iron_Guard ; Iron Guard category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier dwarven_warriors, 100, 0, 2.0 officer dwarf_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 2 stat_pri 11, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 15, 3, 5, metal stat_sec_armour 0, 0, flesh stat_heat 8 stat_ground 0, -2, 0, 0 stat_mental 18, disciplined, trained, lock_morale stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 850, 350, 100, 100, 850, 2, 250 armour_ug_levels 4, 5 armour_ug_models iron_guard, iron_guard_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 10 type Axethrowers dictionary Axethrowers ; Axethrowers category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier axethrowers, 100, 0, 1.8 officer dwarf_captain_early_flag mount_effect elephant -10 attributes sea_faring, hide_forest, very_hardy, can_withdraw, start_not_sk irmishing, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 9, 3, quality_thrown_axe, 50, 4, thrown, missile_mechanical, sl ashing, axe, 0, 1 stat_pri_attr ap, thrown stat_sec 5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 9, 2, 0, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 1, 1, 0, -1stat_mental 10, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 45000, 190, 75, 75, 45000, 4, 100 armour_ug_levels 2, 3 armour_ug_models axethrowers, axethrowers_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 0 type Iron Crossbowmen dictionary Iron_Crossbowmen ; Iron Crossbowmen category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier dwarven_crossbowmen, 100, 0, 1.5 officer dwarf_captain_early_flag mount_effect elephant -20 attributes sea_faring, hide_forest, very_hardy, can_withdraw, stakes, stak es, crossbow, free_upkeep_unit, start_not_skirmishing formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 8, 2, steel_crossbow_bolt, 140, 15, missile, missile_mechanical , piercing, none, 300, 1 stat_pri_attr ap stat_sec 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 8, 2, 2, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, -1, 0 stat_mental 11, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 60000, 220, 75, 75, 60000, 3, 150 armour_ug_levels 2, 3 armour_ug_models dwarven_crossbowmen, dwarven_crossbowmen_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 5 type dictionary category class voice_type banner faction banner holy soldier officer Axemen of Erebor Axemen_of_Erebor ; Axemen of Erebor infantry heavy Heavy main_infantry crusade warriors, 100, 0, 2.0 dwarf_captain_early_flagmount_effect horse +1, camel +1, elephant -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 2 stat_pri 9, 6, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 13, 3, 0, metal stat_sec_armour 0, 0, flesh stat_heat 8 stat_ground 0, -2, 0, 0 stat_mental 14, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 720, 260, 85, 85, 720, 2, 250 armour_ug_levels 4, 5 armour_ug_models warriors2, warriors2_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 10 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes unit formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 era 1 era 2 Dragonslayers Dragonslayers ; Dragonslayers infantry heavy Heavy main_infantry crusade dwarven_warriors, 100, 0, 2.0 dwarf_captain_early_flag elephant -4 sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_ 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall 1, 2 8, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 ap 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 12, 2, 6, metal 0, 0, flesh 6 0, -2, 0, 0 16, impetuous, trained 15 0 60, 300 1, 790, 320, 85, 85, 790, 2, 300 3, 4 khazad_dum, khazad_dum_upg moors moors moors moorsrecruit_priority_offset15type Khazad Guard dictionary Khazad_Guard ; Khazad Guard category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier khazad_guard, 100, 0, 2.0 officer dwarf_captain_early_flag mount_effect elephant -4 attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 2 stat_pri 7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 18, 3, 5, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 0, 0 stat_mental 19, disciplined, trained, lock_morale stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1200, 360, 100, 100, 1000, 1, 350 armour_ug_levels 5 armour_ug_models khazad_guard ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 20 type Noble Bodyguards dictionary Noble_Bodyguards ; Noble Bodyguards category infantry class heavy voice_type General banner faction main_infantry banner holy crusade soldier bodyguard, 100, 0, 2.0 mount_effect elephant -4 attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit , free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall stat_health 1, 1 stat_pri 7, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 13, 3, 5, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -2, 0, 0 stat_mental 16, disciplined, trainedstat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 860, 250, 100, 100, 860, 2, 250 armour_ug_levels 3, 4 armour_ug_models bodyguard, bodyguard_upg ownership moors era 0 moors era 1 moors era 2 moors recruit_priority_offset 5 ;################################################################# ;########################## DALE ############################### ;################################################################# ;Unused type Axemen dictionary Axemen ; Dale Axemen category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier axemen, 100, 0, 1 officer dale_captain_early_flag mount_effect elephant -4 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, no_cus tom formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 6, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_pri_attr ap stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 6, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 14, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 740, 300, 75, 75, 740, 4, 100 armour_ug_levels 2 armour_ug_models axemen ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 0 ;Unused type dictionary category classSpearmen Spearmen infantry spearmen; Spearmenvoice_type Heavy banner faction main_spear banner holy crusade soldier watchmen, 100, 0, 1 officer dale_captain_early_flag attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, no_cus tom formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 3 stat_pri 6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 5, 2, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 12, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 520, 210, 75, 75, 520, 4, 100 armour_ug_levels 2, 3 armour_ug_models spearmen, spearmen_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 0 type dictionary category class voice_type banner faction banner holy soldier officer attributes formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour stat_heat stat_ground stat_mental stat_charge_dist stat_fire_delay stat_food stat_cost armour_ug_levels armour_ug_models ownership era 0 Watchmen Watchmen ; Watchmen infantry spearmen Heavy main_spear crusade watchmen, 100, 0, 1 dale_captain_early_flag sea_faring, hide_forest, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom 1, 3 6, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 light_spear, spear_bonus_4 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 2, 2, 3, leather 0, 0, flesh 2 0, -1, 0, -2 10, normal, trained 15 0 60, 300 1, 380, 160, 50, 50, 380, 4, 100 0, 1 watchmen, watchmen_upg scotland scotlandera 1 scotland era 2 scotland recruit_priority_offset 0 type Dale Woodsmen dictionary Dale_Woodsmen ; = Rivermen category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier Afghan_Javelinmen, 100, 0, 1 officer dale_captain_early_flag mount_effect elephant -10 attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 8, 3, javelin, 55, 3, thrown, missile_mechanical, piercing, spe ar, 0, 1 stat_pri_attr ap, thrown stat_sec 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1 stat_sec_attr ap stat_pri_armour 2, 2, 3, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, -1, 0, -2 stat_mental 10, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 43000, 170, 50, 50, 43000, 4, 100 armour_ug_levels 0, 1 armour_ug_models dale_woodsmen, dale_woodsmen_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 5 type dictionary category class voice_type banner faction banner holy soldier officer mount_effect attributes formation stat_health stat_pri stat_pri_attr stat_sec stat_sec_attr stat_pri_armour stat_sec_armour Dalesmen Dalesmen ; Dalesmen infantry heavy Heavy main_infantry crusade dalesmen, 100, 0, 1 dale_captain_early_flag horse +1, camel +1, elephant -4 sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit 1.2, 1.2, 2.4, 2.4, 4, square 1, 3 7, 6, no, 0, 0, melee, melee_blade, slashing, axe, 50, 1 ap 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 no 3, 3, 0, leather 0, 0, fleshstat_heat 2 stat_ground 0, -1, 1, -2 stat_mental 13, normal, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 450, 180, 65, 65, 450, 4, 100 armour_ug_levels 1, 2 armour_ug_models dalesmen, dalesmen_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 5 type Swordsmen dictionary Swordsmen ; Dale Swordsmen category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier swordsmen, 100, 0, 1 officer dale_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 5, 3, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 13, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 520, 210, 75, 75, 520, 4, 100 armour_ug_levels 1, 2 armour_ug_models swordsmen, swordsmen_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 8 type dictionary category class voice_type banner faction banner holy soldier officer Rhovanion Rhovanion ; Rhovanion Gadraughts infantry spearmen Heavy main_spear crusade watchmen, 100, 0, 1 dale_captain_early_flagattributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 3 stat_pri 8, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1 stat_pri_attr light_spear, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 6, 3, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, -1, 0, -2 stat_mental 15, disciplined, trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 550, 230, 75, 75, 550, 3, 150 armour_ug_levels 2, 3 armour_ug_models rhovanion, rhovanion_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 10 type Barding Hird dictionary Barding_Hird ; Barding Hird category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier barding_hird, 100, 0, 1.2 officer dale_captain_early_flag mount_effect elephant -3 attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit move_speed_mod 0.7 formation 1.2, 1.2, 2.4, 2.4, 4, square, phalanx stat_health 1, 3 stat_pri 7, 3, no, 0, 0, melee, melee_blade, piercing, axe, 100, 1 stat_pri_attr ap, spear_bonus_4 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 10, 4, 1, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, -1, -2 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 710, 260, 100, 100, 710, 3, 200 armour_ug_levels 3, 4 armour_ug_models barding_hird, barding_hird_upg ownership scotland era 0 scotland era 1 scotland era 2 scotland recruit_priority_offset 10type Dale Swordmasters dictionary Dale_Swordmasters ; Dale Swordmasters category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier dale_swordmasters, 100, 0, 1.2 officer dale_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, very