ExpandedUW_changelog

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  • 8/17/2019 ExpandedUW_changelog

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    --CHANGELOG--Many spells made castable UW, especially summoning spells.Vine Men/Ogres amphibiousNew spells: Kydnid Queen, Call Ambassador

    Summons :* Some additional summons are amphibious or poor amphibious :

     - Undead from Hidden in Sand and Hidden Underneath - Green Lion* Additional ritual castable UW : - Manifest Vitriol - Clockwork Soldier - Clockwork Horror - Crusher Construction - Mechanical Man - Siege Golem - Iron Dragon - Revive King - Create Revenant

     - Pale Rider - Reanimate Archer - Hidden Underneath - Cave Crab (still require a cave, but can be an UW cave)

    Battle spells :* Sulphur Haze, Rust Mist, Ice Strike castable UW* Geyser and Water Strike slightly buffed* Blessing of Thetis at research 7* Two new underwater-only spell : - Siren's Blessing, A3, Enchantment 3, remove the penalty of amphibiousness underwater and buff a bit the affected units - Gulf Stream, F3, Enchantment 5, same buff as Friendly Current

    Equipment :* Amber equipment a bit cheaper in ressource* Coral Hauberk now 2 enc (was 4), 14 prot (was 11), 15 ressources (was 10). Basically a chain mail hauberk with -1 prot and +2 ressources* Coral Cuirass now 11 prot (was 9), 10 ressources (was 7). Basically a bronze scale hauberk with -1 prot and +2 ressources* Coral Cap unchanged for now. He may need prot 14 and ressource 4 to keep the same trend than the other armor* Coral barding now 15 prot (was 10), 20 ressources (was 12). Basically a bronze barding with -1 prot and -3 ressources (didn't wanted to increase the cost of the aphroi too much)

    * turtle shell armor slightly improved (11 prot instead of 9)* sharskin armor slightly improved (no encumbrance or def penalty)* Added some Telchine armor. THoses are bronze armors made with the lost metalworking lore of the Telchine, so they are lighter for the same protection. Only MA Oceania use it.

    Items:* Amulet of the Fish A1.* Waterbreathing items have been changed : - Barrel of Air, A4, const level 2, 150 size point - New item, Robe of the Sea Merchant, W4, const level 2, 150 size point* the two aformentioned items allow for early UW invasion at high cost - Manual of Water Breathing N3, const level 4, 200 size point

     - Pills of Water Breathing A1, const level 6, 80 size point - Sea King Goblet W2, const level 4, 150 size point

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    Indy :* the rare independant knight of the deep is now 55 gold (was 40) and amphibious.* add an atlantean shaman, W1 with airbreathing 10 size points, to the shamblerpoptype (not the shambler site).* add a scout to four poptype : Mermen, Ichtyid, frog clan indy (on land) and one of the triton poptype.

    Sites :* Shambler Reef now have more formidable troop, a commander, and a scout* Mermen village now have more formidable troop and a scout* Frog clan village can now appear on marsh and give amphibious troops as well as a shaman and a scout

    Pretenders :* Annunaki of Sweet Water, Teotl of Rain, Titan of River, Devi of Fortune amphibian. Price unchanged.* Annunaki of the Underworld, Colossal Fetish, Great Mother, Neter of the Underw

    orld as amphibian (some poor). Price unchanged.* Lord of the Wave now F1W2, got a body slot and a tail sweep.* Old Man of the Sea get a tail sweep* Statue of War get shark tribe brigand (upkeep-free) underwater* Idol of Beast get 1 Monstruous Fish instead of 1 Jotun Wolf underwater* new pretender, Master of Current. Sailing A1 rainbow chassis* new pretender, Basalt Hermit, dom2, F1W1E1, 200 points.

    EA Atlantis:* Living pillar get 11mr instead of 8, bodyguard 4, cold res and fire res 10 (as a shootout to their immunity in dom3)* shambler price revisited. Ur was used as a base comparison ; similar stat, +5natural armor. Standard enkidu are 17 gold (and recruit without a fort)

     - shambler now only cost 15 gold (and require a fort unlike enkidus) - war shambler, warrior of the deep now have trained stat (att11 def10) and cost 18g and 20g respectedly - coral guard, living pillar now have elite stat (att 12, def 10). Coral guard25g, Living Piller 30g.* A smallish mage have been added as a fort and coastal fort recruit. 1W+100%FEW, he is supposed to be a decentish researcher and otherwise mediocre mage.* The Basalt City now get a ressource bonus, to allow actual use of the living pillar* New pretenders : Idol of Sorcery, Statue of War (callback to their warlike and tribal tendency)

    EA R'lyeh:* slave mage now are 1W1S base, but get +1W in water and +1S on land. Lower cost (due to autocalc)* made slave mage recruitable on coastal fort* new national item Insigna of the Slave Driver. Head, S1, airbreathing, communion master, and +20 leadership* Aboleths get 1 head and 3 miscs slot. Autocalc cost, base cost of -10 (excellent chassis but aquatic). Additional 100% WS random.* Mind Lord get 1 head and 4 misc slot. Autocalc cost, base cost of 10. Additional 100% WS random. (they still are cheaper than in vanilla !)* Aboleth and Mind Lord can capture slave (random type slave unit). Mind lord get some slave troll in addition.* add the three basic amphibious slave as coastal recruit

    * one slave guardian get a shield* New pretenders : Old Man of the Sea* new mage, Abodai. Cap only mage priest, stat of an aboleth, W1S1D2H2+100%WS+10

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    0%WESD+10%WESD. 1 temp death gem per turn.* Gibodai redesigned. Instead of mind blasting they have a ranged life drain. 30 gold, 11 AP attack. Can be fire and death blessed* slave prince get magic leadership 10, taskmaster 2 (from 1)* starting army improved

    EA Pelagia:

    * tribal tritons improved* triton rider amphibious* On coastal fort, got a Tidal Warrior (an elite mermen with special equipment)and a Tidal Mermage (elite mage with E1)* regular mermage cost reduced* starting army improved* New pretender : Statue of War, Statue of Fertility, Devi of Good Fortune

    EA Oceania :* Siren made recruitable on coast and now have a random WA instead of a second point of W.* Aphroi lord (cap only) are now A1N1H1+100%AWEN

    * Aphroi hierophants are now a bit cheaper (same price as a centaur hierophant)and have a FAWS random* Bishop Fish get a backstory of lorekeeper and have 12 RP* New unit : Sea Monk. It's the monk of MA Man, just with the physical stats ofa size 4 octopus. Also have a 50% FAWS random.* New pretender : Idol of Beast, Idol of Sorcery

    MA Atlantis:* Add an Apprentice of the Deep recruitable mage, W1S1+100%FWES, which should serve as a decent communion fodder.* shambler price revisited. Ur was used as a base comparison ; similar stat, +5natural armor (which is huge), +150% price (which is huge too). Standard enkiduare 17 gold, trained one 22, elite 27

     - shambler now only cost 15g - war shambler now 18g - mother guard now have elite stat like an Enki Chosen (att 12, def 10 ; coralguard also get +1 strength) and basecost 25* size 2 infantry improved, and there is a shortsword + tower shield version.* New pretenders : Teotl of Rain, Teotl of Underworld.

    MA R'lyeh :* One slave guardian get a shield.* Slave mage are cheaper, -1W+1S on land instead of -1W.* starspawn cheaper (30 gold less)* The non cap only starspawn get another WESD random (which also make him a bitmore expansive, but 3 paths and H2 for 230 gold should be good enough)* Traitor prince get 10 magic leadership (enough for some mindblaster, not enough for lobo) and +1 taskmaster* Illithid Lord get 80 leadership but inspiring -1

    MA Pelagia :* Wave Warriors get Nets, 11g now* new coastal fort commander recruit: Tidal Mermage (elite mermage)* Knights of the Deep amphibious* Aquatic mages cheaper* new mage : Escaped Slave Mage. W1S1+100%AEN, insane 10%, auto communion slave.* New pretender : Statue of War, Statue of Fertility, Devi of Good Fortune(as an aside, the change to coral equipment improve much of their rosters)

    MA Oceania :* Siren made recruitable on coast, replaced the W2 by W1 and a 100%AW random

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    * Capricorn 320g* Aphroi lord now A1N1H1+100%AWEN* Aphroi hierophants are now a bit cheaper (same price as a centaur hierophant)and have a AWEN random (not the same as in EA)* less enc due to special armor* new cap only unit : Siren Hunter, a siren unit (so it fly on land).* New pretender : Idol of Beast, Idol of Sorcery, Statue of War

    LA Atlantis :* Sleeping Pillar get the same upgrade as the EA Living Pillar* New pretender : Teotl of Rain

    LA R'lyeh :* Slave mage are cheaper, -1W+1S on land instead of -1W.* starspawn cheaper (30 gold less)* The non cap only starspawn get another WESD random (which also make him a bitmore expansive, but 3 paths and H2 for 230 gold should be good enough)* New pretender : Old Man of the Sea