Excerpt - Slig Race
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113
Slig
Tall, brawny reptilian humanoids related to kobolds with
crafty and often sadistic natures.
Snake Men
A slig has many snake-like features including smooth,
mottled skin and sharp fangs. It decorates itself with tribal
tattoos and body paints in zig-zag patterns and wears
chunky jewellery and trinkets rather than actual clothing.
A slig is 6 to 6 1/2 feet tall and weighs 180 to 220 pounds.
Its posture is often stooped and hunched over from
spending long hours in cramped tunnels or caves; when it
runs, it ducks and weaves with frequent short jumps.
Slig Names
Slig naming conventions follow those of kobolds, as well
as lizardfolk.
Rocky Homes
Slig tribes live in rocky areas, such as canyons and hills.
They occasionally make their lairs near kobold mines,
bullying their lesser cousins into a share of the resources.
Sligs also ally with ogre bands for mutual support,
because they usually share a common human enemy in
the area.
Slig Traits:
Your slig character has an array of abilities indicative of
your outward appearance.
Ability Score Increase. Your Strength score increases
by 2.
Age. Sligs mature at a faster rate than humans,
reaching adulthood a little after a decade and living for
over a century.
Alignment. Most sligs are lawful evil.
Size. Sligs stand between 6 to 6 1/2 feet tall and weigh
180 to 220 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Armor. You have natural armor (AC 11).
Crafty. You have proficiency in the Stealth skill.
Darkvision. Thanks to your draconic blood, you have
superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can’t discern color
in darkness, only shades of gray.
Languages. You can speak, read, and write Common
and Draconic.
Subraces. Two main subraces of sligs populate Krynn:
Common and ghaggler. Choose one of these subraces.
Common
Your kind is what everyone first thinks of when sligs are
mentioned.
Acid Spit. Ranged Weapon Attack: range 10 /20 ft.,
one target. Hit: 1d6 acid damage. The target must make a
Dexterity save or be blinded until the end of your next
turn. The DC for this Dexterity saving throw equals 8 +
your Strength modifier + your proficiency bonus. You must
wait until after a long rest before using this ability once
more.
Ghaggler
You are a marine offshoot of the common slig and lair in
the deep waters off of Ansalon.
Ability Score Increase. Your Constitution score
increases by 1.
Speed. Your base walking speed is 20 feet. Your base
swim speed is 40 feet.