Empathy in Educational Synthetic Agents: a first glimpse Ana Paiva.
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Transcript of Empathy in Educational Synthetic Agents: a first glimpse Ana Paiva.
Empathy in Empathy in Educational Synthetic Educational Synthetic Agents: a first Agents: a first glimpseglimpse
Ana PaivaAna Paiva
Vienna June 2003
Why empathy?
Vienna June 2003
Empathy
Def. "An observer reacting emotionally because he perceives that another is experiencing or about to experience an emotion“ (Stotland 1978)
Def 2 “The capacity of participating in or vicarious experiencing of another’s feeling, volitions, or ideas and sometimes another’s movements to the point of executing bodily movements resembling his.
Vienna June 2003
Constructs of Empathy The first is the mediation of empathy (how
does empathy occur?) and the second the outcome of the empathic process (what does it lead to?).
Elements: Observer (experiences empathy) and the Target (the perceived person)
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Constructs of Empathy: Mediation
(1) via the situation- the observer concludes the emotional state of the target from the situation the target is dealing with.
(2) via emotional expressions - the observer interprets the behaviour of the target, like for example, when a target cries means that he/she is probably sad.
Vienna June 2003
Constructs of Empathy: Outcome
cognitive or affective(Davis, 1994). • cognitive outcome involves cognitive activity of
the observer, like obtaining more information about the target, or helping the target.
• affective outcomes (which is the one we normally consider as empathy) means that the observer experiences an emotion because of his/her perception of the target.
Vienna June 2003
Empathic Synthetic Agents
User’s experience Empathic emotions
Character’s show empathy towards users and other
characters
"empathic synthetic agent" as "empathic synthetic agent" as "an agent that is able"an agent that is able
to perceive and have an to perceive and have an internal representation of the internal representation of the other agent's emotions and/or other agent's emotions and/or experiencing an appropriate experiencing an appropriate emotion as a consequenceemotion as a consequence
"empathic synthetic agent" empathic synthetic agent" as "an agent that is able to, by itsas "an agent that is able to, by itsbehaviour and features, allow the behaviour and features, allow the
users to build an empathicusers to build an empathicrelation with it"relation with it"
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Empathy and Synthetic Charactares
First-order Empathic Characters- to build characters that, by their behaviours, they are able to show empathy (or not) for other characters and thus become more believable; and
Relational Empathic Characters- to build characters that, by their appearance, situation, and behaviour, are able to trigger empathic emotions in the user.
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First Problem:First Problem: How build a synthetic character that is
perceived as empathic?
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First Problem:First Problem: How build a synthetic character that is
perceived as empathic?
Look at the outcomes of empathy…• Cognitive (design of the behaviour of the
character and the situation)• Affective (through emotional expressions in
face, body, gestures and voice).
Vienna June 2003
Cognitive aspects/behaviour
Behaviour/ architecture of the agent Emotion (need to have emotional
processing) Modeling of others’ emotions (and of
the user) Familiarity with the others (and the
user)Cha
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Affective
In order for the Empathic Agent to show empathy which is perceived by the others and the user:
1. Facial Expression (expressive facial expressions that include emotions and communication signals)
2. Voice
3. Body expression, posture and gesturesC
hara
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Educational Context: the Empathic Synthetic Tutor
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Educational Context: the Empathic Synthetic Tutor
Open Warm Relaxed Good-humored Explains how things work without criticizing Smiles frequently Has lots of eye contact Has an expressive face which shows emotions Tries to reflect the other's emotions Gives clear directions Supportive Animated Moves around Listens carefully Elicits understanding Uses humor Knows the user interest and is aware of individual differences Forms a "personal" relationship with the user
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2nd Problem:How to trigger empathy?
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2nd Problem:How to trigger empathy?
Via the situations: by creating situations that the user can perceive the emotional state of the characters.
Via emotional expression: by giving the characters affective expressions, through face, voice, body, sound.
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VICTEC: Empathy for Personal and Social Education
Bullying (a constant and very frequent problem in schools…)• Direct physical bullying (hitting, kicking,
punching…)• Verbal bullying including name calling, cruel
teasing, taunting and threatening• Relational/indirect bullying related to social
exclusion, malicious rumour spreading and deliberate withdrawal of friendship
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VICTEC: Bullying Victimisation rates in the rate of 8% to 46% and
bullying others from 3% to 23% Consequences involve conduct disorder,
hyperactivity, physical health problems, sickness, depression, anxiety and low self-esteem.
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Triggering Empathy in VICTEC
Building a Virtual Storytelling environment where children are confronted with bullying situations.
Characters must be empathic (relational empathic).
The aim is to both trigger empathy in children and to make them aware for the problem.
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Designing Characters in VICTEC: Mediating empathy through proximity
Based on characters that children already know and interact with (“proximity” aspect)
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Designing Characters in VICTEC: Mediating empathy though facial expression
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Designing Characters in VICTEC: Mediating empathy though body expression
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Building Characters in VICTEC: Mediating empathy though exaggeration
Through animationThrough posture
and facial expression
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Believable behaviour for the agents: emotional aspects
Approach: using an adaptation of Scherer’s theory
“Emotion is defined as an episode of temporary synchronization of all major subsystems of organismic functioning in response to the evaluation of an internal or external stimulus event as relevant to central concerns of the organism” (Scherer)
• Emotion is a continuous process• Emotion is a dynamic process• Emotion involves the interaction of dynamic and continuous
processes
Process modelling approach: VERY ambitious!
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Stimulus Evaluation Checks Scherer suggests a minimal set of criteria for
appraisal, the SECs. Four appraisal objectives:
• Relevance• Implications• Coping Potential• Normative Significance
Each SEC may have several sub-checks
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Architecture
SNS
CNS
Cognitive Component
Subjective Feeling Component
RelevanceNovelty
Intrisic Pleasantness
Goal Relevance
ImplicationCause Agent
Cause Motive
Outcome Probability
Expectation/Discrepancy
Conductiveness
Urgency
Coping Potential
Control
Power
Adjustment
Normative Significance
Internal Standards
External Standards
Attention
Memory
Motivations
Reasoning
Self
ANS
Sympathetic System
Parasympathetic System
Sensory-motor Level Schematic Level Conceptual Level
InternalOrgans
Nonskeletalmuscles
Glands
SensoryOrgans
SkeletalMuscles
Motor System
Sensory system
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Example (1) Luke’s aggresion to John – Luke’s appraisal Assessment of Coping Potential check: control
and high power.• ANS:
- Increase in depth of respiration- Slight heart rate decrease- Increased blood flow to head, chest and hands- Papilary consctrictions
• SNS:- Balanced tone- Tension increase in head and neck
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Example (2) Visible manifestations:
• Voice:- Chest register phonations – “full voice”
• Body:- Agonistic hand/arm movements
- Erect postures
- Body lean forward
- Approach locomotion
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Building Situations and Episodes in VICTEC
Mediating empathy through situations
Inspired in “real” bullying situations Teachers workshop and constant interaction with
children of selected schools. Tested using Kartouche. Using ChildLine situations.
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Building Situations and Episodes in VICTEC: Goal- Emergent Narrative
Episodes are described as “constraints” determining the “type of event” and the outcome.
The actions of the characters are determined by their architecture and are not scripted.
The episode itself emerges from the actions of the characters (taking the constraints imposed).
A stage manager determines episode by episode, which characteristics are the nest for the next episode, taking into account certain heuristics.
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Building Situations and Episodes in VICTEC: architecture of the system
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Episodes Episodes are constraints on
the actions of the characters.
Episodes are used by the episode sequencer to…..
<Episode><Name>Playground hassle</Name><Type>Conflict</Type><Preconditions></Preconditions><Constraints>
<Locale>Playground</Locale><Character>Victim</Character><Character>Bully</Bully>
</Constraints><Postconditions> <IsTrue>Hit(Bully, Victim)</IsTrue>
</Postconditions></Episode>
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1st (Very Draft) Demonstrator
Built on top of Wild Tangent
Use of the INESC-ID framework for building synthetic agents in Virtual worlds.
Runs on as an applet on Explorer.
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Some initial tests Conducted at the ChildLine conference in London 25th of March. Using a questionnaire (8 sections measured according to a 5 point
Likert scale)• Section1. Cartoon versus real. And which character they liked• Section2. Voices, and content of conversation• Section 3 Character’s movements and realism• Section 4 Nature of school environment (attractiveness of the environment)
and adequacy to the characters• Section 5. Storyline• Section 6. Feelings after the demo• Usability
76 questionnaires (19 male and 55 female). Age from 10 to 55.
Vienna June 2003
Some initial results 51% favoured cartoons and 49% realistic Younger age group preferred cartoons 70.6%
compared with 36.8% 46% attractive environment (15% negative views) No character preferred. Significant bias towards
not preferring Luke (age 8-12). No preference reported with Martinha. Older group (+40) 50% preferred Luke whilst 22.7
preferred John.
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Interaction issues Episodes must have their narrative impact
(creating empathy), thus children must see them as a whole!
Interaction occurs between episodes (the child is the invisible friend of the victim)
Does Interactivity lead to more empathy???? Trying to use physical devices (SenToy) to see the
impact in empathy and relation with the characters…
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SenToy
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The teamVICTEC Partners• Prof. Ruth Aylett (in Salford), UK• Sarah Woods, Kerstin Dautenhahn in Hertsforshire, UK• Carsten Zoll, Bamberg, Germany
INESC-ID People• Isabel Machado,• Catarina Gouveia, • Daniel Sobral, • Nuno Otero • Raquel César• Rui Ferreira• Fernando Rebelo• Marco Costa• Rui Prada• Marco Vala
Vienna June 2003
Final comments