Elliot standard-issue2 rev0

23
Experiential Living Lab for the Internet Of Things ELLIOT Experiential Living Labs for the Internet Of Things EU FP7 STREP 258666 Duration 1.9.2010 – 31.03.2013 Standard Presentation 1
  • date post

    21-Oct-2014
  • Category

    Technology

  • view

    359
  • download

    1

description

 

Transcript of Elliot standard-issue2 rev0

Page 1: Elliot standard-issue2 rev0

Experiential Living Lab for the Internet Of Things

Experiential Living Lab for the Internet Of Things

ELLIOT Experiential Living Labs for the

Internet Of Things

EU FP7 STREP 258666

Duration 1.9.2010 – 31.03.2013

Standard Presentation

1

Page 2: Elliot standard-issue2 rev0

List of participants

1. Polymedia s.p.a., Italy

2. The University of Nottingham, UK

3. BIBA – Bremer Institut für Produktion und Logistik GmbH, Germany

4. INRIA – Institut National de Recherche en Informatique et Automatique, France

5. Collaborative Engineering, Italy

6. The University of Reading, UK, IMSS Laboratories

7. Fondazione Centro San Raffaele del Monte Tabor - San Raffaele Hospital, Italy

8. FING – Fondation Internet Nouvelle Génération, France

9. VU Log s.a.s., France2

Page 3: Elliot standard-issue2 rev0

Project Goal

The ELLIOT project aims to develop an Internet Of Things (IOT) experiential platform where users/citizens are directly involved in co-creating, exploring and experimenting new ideas, concepts and technological artifacts related to IOT applications and services. This will allow studying the potential impact of IOT and the Future Internet in the context of the Open User Centered Innovation paradigm and of the Living Lab approach.

The project is expected to dramatically increase the adoption of IOT in Europe and to enhance the potential of collaborative innovation for the discovery of innovative IOT application/service opportunities in bridging the technological distance with users/citizens. 3

Page 4: Elliot standard-issue2 rev0

Involving Users and Citizens in the definitionand testing of innovative IoT services

BackgroundStrong and growing emphasis on the involvement of the final users in the development process of new product and services:

The needDefinition of new industrial Practices to get the product or the services right from the beginning

HowTo put potential customers, users and citizens in a position to feel, sense, experiment and interact with new services/products under development since the early stage of its conception.

Why• Reduction of the development cycles needed to engineer and make

available to the public the intended product/service• Products/services better in line with customers’ true needs (produce

what it is really needed rather than to produce what it is feasible)

4

Page 5: Elliot standard-issue2 rev0

• Study and develop a set of KSB (Knowledge-Social-Business) Experience Models integrating social, intellectual-cognitive, economical, legal and ethical aspects related to the use of IOT technologies and services into a single, “holistic”, meta model.

• Design and develop an Experiential Platform where the KSB Experience Models will be implemented to explore socially enabled ICT/IOT, including its validation as well as the corresponding impact evaluation. This platform will operate as a knowledge and experience gathering environment in the IOT context.

Main Objectives (I)

5

Page 6: Elliot standard-issue2 rev0

• Explore the potential of user co-creation techniques and tools, such as serious gaming, participative requirements engineering and verification/validation, in the context of IOT.

• Experiment within three European Living Labs, each composed of a physical space artifact, an information space architecture and a societal space community. Such use cases will be concurrently conducted in three different sectors, namely Logistics, Wellbeing and Environment. They will allow exploring and validating the KSB Experience Model, the Experiential Platform as well as the co-creation techniques and tools in the context of IOT technologies and services.

Main Objectives (II)

6

Page 7: Elliot standard-issue2 rev0

ELLIOT Conceptual Model

A conceptual model encompassing enterprise kind of Living Labs from the physical space up to the societal space connected by the information space.

7

Page 8: Elliot standard-issue2 rev0

Business

Social

Knowledge

The KBS chromo-framework © R.Santoro A. Bifulco PRO-VE 2005

StatusStatus

TargetTarget

Experience Measurements

Design actions

KSB Experiential Based IOT Solutions Co-Creation

Page 9: Elliot standard-issue2 rev0

ELLIOT KBS Model

9

Page 10: Elliot standard-issue2 rev0

10

The ELLIOT Platform

• An Eye with three lens

• Knowledge

• Social

• Business

Page 11: Elliot standard-issue2 rev0

11

Co-Creation and new Iteration

• ELLIOT supports by methods and tools (Serious Gaming) the LL co-creation

• At the time the LL improves the service a new observation starts

Page 12: Elliot standard-issue2 rev0

ELLIOT Platform Overview

12

Page 13: Elliot standard-issue2 rev0

ELLIOT Use Cases (I)

The Use Cases will be conducted on three different geographical sites:

• BIBA in Bremen, Germany, will create an application for intra-logistics risk detection supported by IOT and RFID technologies

• It is intended to reveal risky situation during logistics processes within a warehouse (first tested in a lab environment at BIBA)

• Risky situations are defined and translated into IOT within a Living Lab– Definition of risk is supported by a serious game– Translation into IOT is supported by a sensor tool kit

13

Page 14: Elliot standard-issue2 rev0

ELLIOT Use Cases (I)

14

BusinessTime, cost and quality improvements through risk prevention

SocialInteraction between different logistics perspectives (e.g. worker, manager, customer, supplier)

KnowledgeRisk awareness within intra-logisticsUnderstanding for other intra-logistics perspectivesIOT translation knowledge

Serious Gaming

Serious Gaming Sensor

Tool Kit

SensorTool Kit

Page 15: Elliot standard-issue2 rev0

ELLIOT Use Cases (II)

• HSR (San Raffaele Hospital, the City of the Future) in Milan, Italy, will handle an extended concept of “Well Being”, based on the following scenarios:o Media scenario: TV for Paediatricso Personalized Services scenarioo Tourism Services scenarioo Public Transport scenario

15

Page 16: Elliot standard-issue2 rev0

ELLIOT Use Cases (II)

16

Media Scenario Personalized Service Scenario

Tourism Service Scenario

Public Trasport Scenario

KnowledgeBenefits

Social

Socialization with other children in pediatric department

Improve knowledge of their diseases

Brighten up children stay in the hospital

TM

Function

Emotion

Relation

Socialization with other passersbyImprove knowledge of nutrition

Make healthy food choices

Improve mobilitySocialization with other cyclists

Improve health/physical activity status

Page 17: Elliot standard-issue2 rev0

ELLIOT Use Cases (III)

• Green Services @ ICT Usage Lab supported by INRIA (Sophia Antipolis), FING and VU Log (France). The following use case will be conducted base on fixed and mobile sensors as available with:o The Green Watcho The Sensor Vehicle

17

Page 18: Elliot standard-issue2 rev0

18

ELLIOT Use Cases (III): Green City Services – Experience in the City of NICE - FRANCE

Business•Provide robust, relevant and customised environmental information•Provide easy to use and engaging green services•Change citizen behaviour towards a more sustainable lifestyle•Respect citizen privacy and confidentiality

Social•Generate enthusiasm for IoT based services•Improve interest for air quality measurement•Provide trustful services•Foster citizen involvement in air quality measurement•Encourage collaborative tagging and information sharing

Knowledge•Increase awreness on IoT paradigm•Update knowledge on the impact of air quality in daily lives

The KBS chromo-framework © R.Santoro A. Bifulco PRO-VE 2005

Knowledge

StatusStatus

TargetTarget

Business

Social

Page 19: Elliot standard-issue2 rev0

ELLIOT Dissemination and Use

Dissemination is addressed at different levels:

• At single Living Lab level, by leveraging their users’ and citizens’ communities and relevant communication means:

• At ENoLL level, through the provision of ELLIOT dissemination material to the Living Labs members of ENoLL, which will channel it to their citizens/users communities

• Through multipliers, which are Social and Economic external entities that are because of their social mission and/or business positioning:

• potentially committed to the adoption of results • In a position of reaching a large dissemination target • In a position of playing an active role in supporting the

achievement of the project impact.

19

Page 20: Elliot standard-issue2 rev0

The ELLIOT Community: Multipliers

IT Industry

IOT CommunityUniversities

Enterprises Industrial & Professional Associations

Living Labs’ Stakeholders

Governmental bodies

Multipliers are in a position of accessing wider groups to contribute effectively to the deployment of the overall ELLIOT results.  

Users & Citizen’s Associations

ELLIOT Project Findings & Results

20

Page 21: Elliot standard-issue2 rev0

274 ENoLL Members and Growing…5° WAVE

100s of public bodies, 1.000s of companies, 100.000s of final users

Individuals register at any time at http://www.ami-communities.eu

ENoLL 5th Wave launched http://www.openlivinglabs.eu

LL-Partners

ENoLL

LL-Partners

LL-Policy

mediaenergy

health

cities

manufacturing

Living LAB Open Communities

Page 22: Elliot standard-issue2 rev0

Workplan

22

22

Page 23: Elliot standard-issue2 rev0

Contact Information

Project Coordinator: Gabriella MonteleoneTXT e-solutions [email protected]

Technical Coordinator: Michele SesanaTXT e-solutions [email protected]

Impact Manager: Marco ConteCollaborative [email protected]

ELLIOT Web Site: http://www.elliot-project.eu/

23