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    Final Fantasy VIII: Power-Up Guide by ABreaVersion: 5.0 | Updated: 2006-09-10 | Original FileHosted by GameFAQsMore for Final Fantasy VIII (PS)

    Would you recommend this FAQ? Yes No1234567890123456789012345678901234567890123456789012345678901234567890123456789  1 2 3 4 5 6 7

      FINAL FANTASY VIII  POWER UP GUIDE  Version: 5.0  Written by: Aya Brea  [email protected]

    Gosh, there're way too many FAQs on this game already why am I writing this oneyou ask? Well, mine's totally different. I will show you how to SERIOUSLY powerup your characters and believe me, it works! If you're the type who's obsessedwith insanely high stats so you can laugh at the boss' Ultima spell as it's onlydoing ~200 to every member in your party, then this guide is for you!

    BTW, this is written based on the US version of the game. Some features maydiffer from the Japanese version (such as button configuration for example) or

    the European (PAL) version of the game.

    CONTENTS  - Revision  - Credits  - About me  - Introduction  - Final Fantasy VIII  - Frequently Asked Questions  - Objective  - Why bother?  - Where do I start?

      - Mandatory fights  - Critical Guardian Forces  - Preparation  - Training  - Quistis + friend  - Other characters  - Before disk 3  - Want even higher stats?  - Steal/Find Sources  - Make Sources  - Eating enemies  - My stats  - Some tips and tricks

      - Character overviews  - Squall Leonhart  - Quistis Trepe  - Zell Dincht  - Rinoa Heartilly  - Selphie Tilmitt  - Irvine Kinneas  - Seifer Almasy  - Edea Kramer  - Laguna Loire

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      - Kiros Seagul  - Ward Zaback  - Step-by-step power-up walkthrough  - DISC 1  - It begins  - Lava bath anyone?  - Dollet me  - Voulez-vous coucher avec moi ce soir?  - Whoohoo, our first mission!  - Triple Triad Bonanza  - I know where it's at  - Owls + Trains = Timber resistance group  - Things to do #1  - I know where it's at part 2  - Gardening Galbadian style  - I choo choo choose Deling City  - The known Tomb of the Unknown King  - Things to do #2  - Sorceresscide  - DISC 2  - Win a hill  - Is cheapness contagious?  - Haha, missed me by a mile... NOT!  - We're the train-stealers

      - Is that a rocket in your pocket or are you just happy to  see me?  - The hanging garden of Balamb  - Do you like fish?  - Top of the Pops  - Things to do #3  - New GFs  - Shumi Village  - Chocobo Forests  - CC Quest  - Winhill  - Lotsa AP  - Collecting Spells

      - Other  - Silence of the (Ba)lamb  - My heart will go on  - Boom boom boom boom, the Garden goes boom  - DISC 3  - Taxicab Confessions V: A witch's secret  - To be scorched, or not to be scorched  - Seedy... I mean SeeD ship  - Salt Lake City? Yup, I've been there  - And then a hero comes along..  - Scarred for life  - Things to do #4  - Gateway to the moon

      - The box in the sky  - Vixen or tramp?  - Eyes on me  - 2gether  - POWER UP EXTRA  - Acquiring Cactuar  - Acquiring Bahamut  - Complete your collection... nearly!  - Mmmmmm, Rosetta Stones.... *Drool*  - Acquiring Eden - Alternative!

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      - Yikes! I have a Chocobo in my pocket!!!   - Whoa! Careful with that... what do you call that thing  anyway?  - Abra Kadabra  - Basic Junctions  - Elemental Junctions  - Status Junctions  - The limiting factor.  - DISC 3 (continued)  - Say you'll be there  - Mission impossible  - Sacrifice  - DISC 4  - Which is the witchiest?  - Other optional stuff  - GF customization  - Cheap Omega tricks  - Miscellaneous

    REVISION========

    UPDATE - Welcome to version 5.0 of the Power-Up Guide. This is a milestone as

    it's been almost 7 years since the first draft hit the streets and it's stillgoing strong. So I decided to honor this with an update. It's actually turnedout to be more of a re-write than an update, as many sections were completelyre-written, added or updated. Currently the walkthrough has been updated to theend of disk 2, intro re-written and format changed until that point. Also thewalkthrough has been expanded to include all quests and missable items, completedirections for each area so you no longer have to refer to another walkthroughjust to get through the game.

    What's to come - Completing the walkthrough, extending the disk 4 walkthroughfor the last dungeon, complete the rest of the format changes and a section onstats maxing near the end of the walkthrough. Also will be adding in newquestions, updating character profiles and planning to move them to the end.

    Having them before the walkthrough makes little sense. I will also make thesections stand out more in the next update.

    V5.0 10/Sep/2006  - Removal of previous revision data  - Updated/re-written the walkthrough until the end of disk 2 to include allquests, giving clear directions and correcting questionable facts (Tonberry).  - Rewritten intro and several beginning sections, making it clearer and moreconcise. Also removed info that sounded contradictory.  - Changed the format to meet the 79 character limit, instead of 69.  - Removed several sections that does little for this guide except taking space  - Changed many strategies during the course of the walkthrough making it morestreamlined. For example, using Break for forced battles instead of LV Down.

      - Added a new section near the start that lists all mandatory fights in thegame and ways to avoid gaining EXP.

    V1.0 11/Oct/1999  - First draft was released

    CREDITS=======* Happy Matt because he was the first person who

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      told me about this idea of powering up your characters. (Yup, he  has to come before Squaresoft and that..) If I had to write down  every single thing that he helped me on, it would take up this  whole page! So let's just say thanks for all the tips, strategies  and for being my friend. And enjoy your games! :-)* Squaresoft/Square EA for developing this well polished phenomenon  and porting it over to the US shores so promptly. (Using the term  loosely.)* Cephiroth for the X-ATM092 strategy on his  guide and some other stuff.* Scott Ong for his long and detailed  walkthroughs that I had to refer to during the boring bits of the  game (like Ultimecia's Castle.)* GameFaqs for giving me a place to put this FAQ and being such an  exciting site.* Viki for the Devour list as well as many other  stuff. And thanks for writing to me via e-mail everyday. :-)* Allan Mills for the corrections and info  on Angelo* Ed Asano (aka Qualera) for the info on Angelo,  corrections on Julia and the encouragement. Oh and a whole lot of  other stuff liek Laguna's team LV100 stats etc... :)* Adrian Dutkiewicz for the Gil trick and  some other notes

    * Tam Tran for the Gil trick* Linda Villanueva for the  way to get pass the bit in the X-ATM092 chase where the ground  shakes* John Calvin for discarding unwanted magic trick* Joe Pirozzo for data on Devour* [email protected] for the Demi/Devour strategy* Weilun for corrections and the detailed  explanation of devour* jay sar for the information on Break* [email protected] for more information on Zell and Rinoa's Limit  Breaks* Duncan Day-Myron for the Rosetta Stone

      trick #2* [email protected] for the info on mugging Seifer.* Ken Ho for the alternate Diablos strategy.* Mokona (Souma) for the ways of getting good  spells early* Vincent Merken for correcting my French  :)* [email protected] for pointing out the reference of the Brothers  GF and telling me a decent way of using the Excalipur in FFV.* [email protected] for the locations of 2 Sources.* Another Gamer for the alternate Angel Wing  strategy* Christian Groff (aka COSMIC KNIGHT) for the

      advice on using items to learn GF abilities* [email protected] for fighting Cactuars in disc 2 and getting  Meltdown early* Colin Pentney (aka Salivator) for Seifer's  level 100 stats and "Taming the Ruby Dragon" trick* Matt for Selphie's Slots trick* David Seo for the trick on getting  Pandemona's card early* Ronny Boen for the trick on getting Pulse  Ammo in disc 2

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    * Jonathan Ng for corrections on the  Revive command and Full-Life.* Zachary Lim for the trick on getting the  last Rosetta Stone.* -Skrybe- for the Angel Wing and Slot lists, as  well as Seifer's Limit Breaks.* Iaian Ross for the use of Zombie,  clarifications on Squall's Limit enders and more. Thanks "Citan" :)* [email protected] for the query on Odin.* [email protected] for getting the Lion Heart in disc 1 trick.* nofear33" for some tips* [email protected] for corrections and the "Steal" tip* Kaze Yagami who was the one who started the  whole Legend of Armageddon Fist! *Bow** Stephanus Rudiyanto Natari for info on  GF Phoenix* Macaw for the Devour side effect and Malboro  reference.* Asekeria (ICQ # 20922748) for a bit about Behemoth* Niek for the extra Rosetta Stone in  Balamb Garden, disc 2* Mega Moth for the ways of getting Rinoa's  Angelo skills quickly* Brad White for getting Flares in disc 2

    * for corrections.* Franz G. Pascobillo for the info  on HP dropping in between battles.* Katman for the fun Scan info and a few other  strategies. :)* for a lot of useful infomation, such as an  insight on Eden's identity and the Eden/Tiamat trick.* Ankhorial, an admin at FFOnline, who is the one who discovered the  Eden/Tiamat trick.* Ian Wee for clearing up the Irvine's  ammo quest for us all... and about Zell's Duel magazines* James Wennberg for telling me about  Grand-Calamity Symphony and the strategy on fighting Edea in disc 2

    * J.T.Kauffman for his Chocobo World  Pocketstation FAQ. It's really good as it provides basic  PocketStation care tips as well as specific game related info.* Charles Leung for sending me a Pocketstation* Catherine Fletcher for the item glitch* for the idea of automatically powering up with a  Turbo Pad* Aaditya V. Rangan for the macro-  refinement trick* EXCALIBUR for the info on Shiva's alternate  summon animation* Efrem Orizzonte for the info on Laguna's quest  and Lunatic Pandora

    * Brian Lennon (Edge) for the alternate way of  getting the QoC cards and about Diablos* Ali Sufian Mughal for the info on getting  Dragon Fangs* for info on getting the Spd-Ups with turbo* Gregory Colombo for info on the Direct rule* Marl Lieberman for another bug* A big thanks to many of the regulars at the FF8 message board at gfaqs. A bighello out to Vil, Sister, Frozen Josh, PositronCannon, Sir Elan, Ubiquitous,Staci and anyone else that hangs around there that I've forgotten, as they have

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    helped me getting the facts right.* Anyone I missed* Everyone else for their support!

    INTRODUCTION============Hello all and welcome to the one and only, the original Final Fantasy FFVIIIPower-up Guide. I must admit, the name's kinda dumb but it's always the contentsthat are important so hopefully you won't be disappointed. In this guide, I willgive a detailed description of the procedure used to power up every single(permanent of course) member of your team with surprising results (ie, 255Strength with ONLY 100 Meteors junctioned to Strength.) Also, I will throw in an"special walkthrough" that will detail a step-by-step procedure of how tosuccessfully get through the first 2 and half discs while coping with one of themany temptations the game has on you to do one of the no-nos. Happy fantasies!

    It is assumed that you (the reader) know all the basic controls of the game. Itis also an advantage to have played through the game once before reading (andfollowing) my guide, especially the walkthrough, as certain places may requireperfect precision to succeed without major mistakes. I recommend that you playthrough the game "normally" first, then try out my instructions after you'vecompleted the game and want some more. In previous versions of this guide I haveonly detailed quests that relates to this subject. However the latest updates

    will "upgrade" the walkthrough to include missable treasures as well as detailedinstructions to navigate through the game.

    WARNING WARNING! These procedures can be very time consuming and sometimesboring and tedious. It's not too difficult though, as long as you know whatyou're doing. This is for all those players who got all the characters in FFVIIreally high stats by morphing enemies into Sources, or the obsessed players whoused the "level up then down" trick in FFT to get god-like stats. Be forewarnedof what you're looking at. Like I've said, I recommend that you complete thegame normally first before attempting this procedure.

    FANAL FANTASY VIII

    ==================Final Fantasy VIII is the eighth instalment to the legendary RPG series thatdominated the RPG market and fashion trends. Unlike your everyday RPG series,every single member of the FF series has a unique battle/skill system, andunique characters. FFVIII is no different, upgrading the innovative but ain't-as-good-as-it-sounds Materia system in FFVII with the classic Esper system inFFVI and the interesting but out of date job system in FFV/FFT to form the newGF and Junction system that promises fully customizable characters.

    Although the menu/item/skill/spell names needs a lot more work (it reminds me ofthe item names in BOF1!!) the translation as a whole is extremely well done.Exceptionally humorous too!

    Square has obviously been outdone themselves in the sound and graphicsdepartment, I'm not exceptionally impressed with the story. The newDraw/GF/Junction system makes the game a lot more fun and you'll always be onyour toes to looks for more and newer spells and GFs. Enjoy!

    FREQUENTLY ASKED QUESTIONS==========================Alright, I realized that my FAQs sucked as no one would ask those questionsanyway. I'm working on a list of more practical questions.

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    OBJECTIVE=========This is against everything you've been taught in RPG school or years of yourpersonal experience but.. In FFVIII, you want to fight as LITTLE as possible,which translates into NOT gaining levels. Before you send me hate mails pleaselisten to my explanation.

    You might (or might not) have noticed that the enemies in FFVIII takes the SaGaturn so that they level up as you do. You'll almost never run into exceptionallyweak enemies. As enemies level up, they gain new attacks, new spells (andincrease their Draw list too) and gains higher stats. However, the enemies gainsstats a LOT faster than you do (ie, a level or two doesn't make too muchdifference in terms of power) so you'll find yourself weaker and weaker and theenemies stronger and stronger as you progress through the game. And by the timeyou get to the bonus bosses like Ultima and Omega Weapons, your stats might beway too low to even think of challenging them, or they'll mop the floor withyou!

    You may object and say that there are always Junctions to rely on. Yes you'reright, Junctions are very important in this game BUT Junctions can only do somuch. For example, Ultima is the best spell to junction to most of your stats.Even with 100 Ultimas, you'll only be able to raise your Strength by 100 points

    while the maximum is 255. There are Character Abilities though, like Str +60%that can bring your Strength up to 255 without too much problem, but you canonly equip up to 4 Character Abilities max (and it's extremely rare too.) You'llhave a few problems with this. One is that Str +60% is extremely rare, so you'llhave to stick to Str +40% most of the time (which may or may not bring your Strup to 255) but the other problem is more serious. There are about 6 veryimportant stats that you need (HP, Str, Vit, Mag, Spr and Spd) but you can onlyequip 3 or 4 stat boosts, and since your other stats are so low, you'll have ahard time getting high values in every category. Not to mention there are otherCharacter and/or Party Abilities that you many want to equip, such as Mug, Enc-None or Move-Find. By boosting your "base" stats, you will be able to reach muchhigher stats combined with junctions and freeing up your slots that can bedevoted to more "fun" abilities.

    I hope everyone understands this idea.

    Sure, how do you get high stats without fighting enemies? Well, I don't know ifyou had noticed but you can teach certain GFs "Bonus" abilities. These includeHP, Str, Vit, Mag and Spr. How do these skills work? When you equip one of theseand you gain a level, the respective stat will be boosted by 1 point, on top ofany regular stats boosts you might get at level up (except for HP Bonus, whichgives you an extra 30HP.) Like I've said, a couple of levels don't differ toomuch since the game is way to stingy at regular stats boosts at level up. You'llgain about 60 or so HP and 1 point of Str/Vit/Mag etc.. once every 2-5 levels!(Some other stats are even rarer, such as Speed or Luck.) What difference doesone point make? Not much if you just got it once, but if you start equipping the

    Bonus abilities at LV20 and power yourself up to LV100, that's gonna make an 80point difference! Wow! That's almost another 100 Ultimas!

    However, you'll only have access to these abilities quite a bit into the game.With a little bit of planning, patience and luck, you could start this as soonas halfway through disk 2. For convenience and accessibility, I recommend forlate disk 3. Yes, that's almost 3 disks without gaining any levels, but asyou'll see by the step-by-step walkthrough, it's really quite simple!

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    WHY BOTHER?===========Well, to tell you the truth, this is not something I'd recommend that you doeveryday since it can get quite tedious, especially if this is your first game.However, getting all the boosts in your stats makes the optional bosses a wholelot easier. Getting high stats might be a joy in it itself, to laugh at theboss' spells as if they're insect bites or killing them in 2 rounds.

    WHERE DO I START?=================There are a few ways of getting rid of encounters or not gaining experience.Every point of EXP counts, remember that!

    1) Running awayPossibly the easiest option, running away is easy to do and you won't get anyexperience. However, if you plan to run away, make sure that you DON'T do anysort of damage to the enemies, since the run system in FFVIII has been improvedso that you'll gain partial experience if you've done some damage to theenemies.

    One side effect with running away is that by not fighting enemies, your SeeDlevel may fall which causes you to receive less Gil, which isn't important asthere are many ways of making a buck. Also during the Dollet mission, running

    away can cause you to receive penalties to your SeeD rank, but you will find acouple of tips in the walkthrough that will help you to get what you can. A morepronounced disadvantage of running away is not receiving any crucial AP for yourGF to gain abilities, and no loot dropped, which brings us to...

    2) Card the enemiesYou can learn the unique Card command from your first GF, Quezacotl. This is anextremely useful command to use when you have to fight. The advantage of this isthat you WILL get the AP AND can pick up dropped items from enemies, and youwill NOT gain any EXP! What's even better is that you'll get an extra card whichcan be changed into items via Quezacotl's Card Mod ability. The disadvantage is,of course, it's sometimes more fuss than it's worth.

    Because of this, choose to learn the Card command first, it's worth 40AP andisn't very hard to learn. (Simply defeating Ifrit will give you 20AP!) Anyway,you don't really need the Boost skill at that point in the game so choose Cardfirst, then Boost.

    The Card command follows classic Pokeball mechanics. Yes, if you've played anyPokemon games you'll know that the chance of success is inversely proportionalto the enemy's HP. The lower the enemy's HP, the more likely you're to succeed.You should Scan the enemy first to see its current HP, then predict how manyattacks by certain members is enough to weaken it. It's ideal if an enemy isdown to a quarter or less of its total HP, but you can start tp get decentchances at around half of its health, though you can very rarely card anopponent with perfect health. Do NOT forget to equip the Card command like I do

    occasionally though, as you'll leave yourself in a sticky situation. Don't getdiscouraged if you are constantly getting the "Miss" sign, as persevering isbetter than doing too much damage.

    To weaken them, you can try a few different ways. I like to use normal attacks.Squall's attack is the best since as it has the "trigger" feature, and you cando a weak or a strong attack as you desire. His attack is also very reliablesince it will NEVER do a critical hit (as you can use the trigger to do 150% ofdamage with every attack anyway, so he doesn't need one) so you won't end upkilling it with a critical. Gunblades also never miss (even under "Blind"

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    status)which is a definite plus.

    Also, other member's regular attacks works too. You generally should notjunction spells to your Elemental-Attack since the creature may be weak againstit and you'll do too much damage. I always keep one member's Strength junction-free to do really weak attacks if I need it (like against Geezards.)

    Spells ain't a bad idea either. GFs are the same. Try to keep a collection ofdifferent spells in stock. Weaker GFs like Siren are also quite good at this ifyou need a weak attack. Also, you may or may not want to use Boost, depending onthe situation.

    The BEST method I've found is to use Quistis' Limit Break Micro Missile. Thebeauty of Micro Missile is that it's a gravity elemental attack so it can NEVERkill an enemy. Also, unlike other attacks, gravity attacks removes a portion ofa target's current HP. The effect of Micro Missile varies though, but it's forthe better. It depends on how serious Quistis or your party's condition is (ie,party member down, suffering from negative status, low HP) and it can removefrom 50% to 93.75% of its current HP, which makes it absolutely perfect forcarding enemies. Just keep Quistis in critical (ie, HP is in yellow and she'skneeling down) and use Micro Missile on the enemies in the beginning of thebattle while another character use the Card command. Keep some PhoenixDowns/Life spells in stock just in case she dies.

    Note: The maximum damage it can do is 9999, so against enemies with higher HP,Quistis has to use it multiple times before the enemy's HP is low enough. Ahandful of enemies are resistant towards Gravity attacks, mainly bosses.

    Keep in mind. Some enemies cannot be carded. These includes bosses and humantroops. Basically any normal enemy that does not have a card, except forElnoyles. Card doesn't work on it for some reason.

    3) DiablosSometimes not encountering any enemies is the best option, since the randomencounter can be annoying at times. Diablos offers 2 crucial abilities and theyare Enc-Half and Enc-None. You must learn the former before the latter becomes

    available. Enc-Half costs only 30AP (easy peasy) but Enc-None costs a whopping100AP! (And it's nothing compared to the 200AP needed for Mug!) Because of this,it's best to challenge Diablos as soon as possible (ie, right after receivingthe Magic Lamp from Cid.) He's well worth the effort you put into fighting himand gets some of the most useful abilities in the game! And believe me, he'spowerless if you know how to fight him!

    You'll be able to get Enc-Half easily but Enc-None takes longer. Use the Cardtrick above or save the boss' AP for them. Then equip Enc-None and you'll neverhave to be bothered with random encounters again! (Although since you don'tfight, you'll earn no AP for all your GFs, and you'll miss out certain usefulabilities such as Mug. So de-equip the skill occasionally and Card someenemies.)

    4) TonberryOk, you will gain some EXP with this method but it's VERY little! You can useTonberry's LV Down command to weaken enemies and defeat them that way. Each LVDown halves their level, keep doing it until their levels drops to 1, then killthem. You'll gain 1-3 EXP for your team. This is great for the encounters thatyou cannot run away from and cannot be carded. (Such as enemy soldiers inLaguna's scenario.)

    Opposed to common believes, Tonberry can be acquired as early as when you have

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    control of the mobile Balamb Garden in Disc 2!!! You don't need to acquire Odinto get Tonberry either, as Odin tends to ruin the party.

    5) Other vehiclesAnother way of traveling without encountering anything is to travel in vehicles(for some reason, all of them are painfully slow!) You can get access to carsfairly early in the game, but they cost a bit of money and you have to refuelthem at regular intervals. You can catch trains too, to travel to another cityquickly but you don't seem to be able to catch any trains in the first half ofthe game except for story purposes. Balamb Garden is also quite a convenientvehicle since it can cross the ocean. And last (and the least!) are Chocobos.You'll only gain access to riding the chocs after Balamb Garden takes off, soyou won't have that much use for it.

    You won't encounter any enemies while traveling in vehicles, but they're onlyavailable on the world map.

    6) Terminate your own team membersThe EXP earned from enemies in this game is not shared by the party, in layman'sterms whatever EXP you get at the end, everyone in your team gets the same. Soessentially it's like you're getting the EXP 3 times. By keeping 2 of the otherparty members dead or petrified, you're effectively cutting it down by a third!

    7) Break

    Thanks to jay sar for this trickBattles will end if the enemies are petrified also, but any damage that you'vecaused it will contribute toward some EXP. So what you need to do is cast Breakstraight outta the bottle, and if it succeed and you've just got yourself a homerun. Also note that petrifying earns you zero AP, so only use this for enemiesthat you don't care about.

    You can get Breaks easily by refining Cockatrice Pinions and Softs with Diablos'ST Mag-RF.

    Other notes and tips  - Well, I guess you all know that the character who strikes the killing blowwill get more EXP than the others. This is true however, nobody seems to get any

    extra EXP if the enemy is killed by a summoned GF! So use this to your advantagewhen you're fighting enemies when you don't have any other options. It doesn'tstop you from gaining EXP but at least you won't gain any extras.

      - Appropriately enough, if you used a GF to do the killing blow, that GF willgain the extra EXP bonus after the battle.

      - You should know by now that the bosses in FFVIII won't give you any EXP,which is a pleasant sign, and they (usually) give you a ton of AP that your GFssorely needs! Try selecting an expensive ability before fighting the boss so youwon't waste some of its AP.

      - GFs WILL gain FULL AP and EXP when junctioned to a dead member, even though

    it makes no sense. EXP however is spread amongst the GFs junctioned to the samecharacter, for example, if you have 3 GFs junctioned to 1 party member (whetherthey're dead or alive), each of them will receive one third EXP.

      - Spread out your GFs among your characters as equally as possible. Try tomake sure everyone received the important junction abilities. Try not to doubleup on -J abilities if you can help it. For example, if you gave someoneQuezacotl, don't put Siren on them because Mag-J is doubled up.

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    MANDATORY FIGHTS================This section will itemize all forced encounters for disk 1, 2 and 3. I will alsodescribe all alternatives for avoiding, minimizing or manipulating experience.

    Disk 1------Dollet mission - 2x G-Soldier  - 2x G-Soldier  - 1x G-Soldier  - 1x G-Soldier  - 1x Anacondour

    In the Dollet mission sequence, you have an ally in Seifer, a powerful and nonpermanent party member. What you need to do is kill off Squall and Zell, letSeifer handle all EXP. You can also use the Card command to turn Anacondour intoa card, but it's not necessary.

    Timber mission - 2x G-Soldier, ~184EXP

    This is the only forced fight in Timber that you cannot escape from. If you wishto receive no EXP, refine some Break spells from ST Mag-RF (Diablos) usingSofts,but if you don't have it, get Selphie to critical HP and take a spin on her

    Slots. You can get Breaks for FREE here. If you don't mind a little EXP, killoff 2 of your characters and have the third summon a GF to kill them.

    Second Laguna scenario - 1x Esthar Soldier, ~65EXP  3x Esthar Soldier, ~200EXP  1x Esthar Soldier, 0EXP

    The first 2 fights are forced at the beginning of the scenario. You can castBreak on them to avoid any EXP, or kill of 2 of your party members and have thethird summon GF. There will be up to 5 mandatory fights at the end of thescenario. If you've set all the traps however, it will eliminate 4 fights andthe last forced fight won't give you any EXP.

    Disk 2------Prison - 2x G-Soldier, ~134EXP

    There's only 1 mandatory fight in here and that's the one with solo Zell gettingthe weapons back. A few casts of Break will take care of it with no EXP.Otherwise you'll have to summon GF.

    You may run into other mandatory fights at the scene where Zell gets chaseddown,but as long as you move in a clockwise manner as soon as possible, the guardwill narrowly miss you.

    Missile Base - 1x Base Leader, 2x Base Soldier, ~360EXP

    There's only 1 forced fight here, as you can avoid all other encounters by usingyour mouth to do the talking. 360EXP is a bit harsh and Break doesn't workagainst these soldiers. Make sure you use a GF to kill them otherwise you'llreceive extra EXP as penalties.

    Clash with Galbadia Garden - 4x Paratropper, ~521EXP

    They give way too much EXP. Casting Break on them is probably the best option,

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    although they love throwing Silence around. An alternative would be to useTonberry's LV Down command until they're LV1 then kill them. This way you'rereducing the EXP gained to single digits.

    More coming on the next update.

    Critical Guardian Forces========================I'm going to list all the GFs that are important for powering up.

    IfritIfrit is your third GF and is gained within the first mission, the Fire Cavern.Ifrit holds the Str Bonus ability, but you need to learn Str+20% and Str+40% asprerequisites.

    SirenSiren is also gained very early. She is drawable from Elvoret in the Dolletmission. Do not forgot to get Siren because your second chance won't be untilthe last dungeon. Siren has Mag Bonus, and has the prerequistites Mag+20% andMag+40%

    BrothersBrothers is acquired from the Tomb of the Unknown King and will become available

    when your visit Deling City for the very first time, although for story purposesit's not a requirement that you need to obtain Brothers. Brothers offers HPBonus, and has the overwhelmingly expensive HP+40% and HP+80% as prerequisites.

    CarbuncleCarbuncle is available near the very end of disk 1. You must draw Carbuncle fromeither Iguions while fighting them, otherwise your second chance is the lastdungeon. Carbuncle has Vit Bonus, with Vit+20% and Vit+40% as prerequisites.

    LeviathanLeviathan is acquired about half way through disk 2 and you can draw this GFfrom NORG at Balamb Garden. Leviathan has Spr Bonus, and like always, Spr+20%and Spr+40% are required as prerequisites.

    CactuarGF Cautuar is on Cactuar's Island of course, with a tiny green thing that popsout of the sand occasionally. You need to have gotten the Ragnarok, which meanthis GF is not available until late disk 3. The best thing about Cactuar is thatit comes with all 5 of the bonus abilities LEARNED!! Which saves you time havingto learning it from other GFs (they costs 100AP each and all of them requires 2prerequisite skills.)

    BahamutThis GF also requires Ragnarok and can be gotten around the same time as GFCactuar. Head to Deep Sea Research Centre aka Battleship Island, which is noton the map but you can get there by heading Ragnarock towards the south-wester

    corner of the map. Look around and you should find some structure that lookskinda like an oil refinery. Land the ship on it (kinda tricky, look for theshadow.) Head towards the doorway and you'll be in a large room with a glowingcylinder. Choose to stay and move ONLY when the lights goes out, or you'll beattacked by some enemies.

    Anyway, when you read the tube, you'll be asked a series of questions, so answerthem correctly. You'll fight against Bahamut after 2 Ruby Dragons!! (For morestrategy, look in the walkthrough.) Defeat it (not that hard, but you shouldspend sometime drawing Full-Life from it) and you'll be able to get the king of

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    all dragons as your very own pet! While Bahamut may not offer any "Bonus"abilities, it comes with the as-good-as-it-gets Abilityx4 skill, which allowsyour character to equip up to 4 Character/Party Abilities!

    PREPARATION===========You've got a choice to make now. You've got 5 different bonus abilities for 5important stats but you can only equip 4 of them at once. Anyhow, I have a fewsuggestions here on how to develop your characters.

    All round characterThis is intended for a balanced character who's good in every category. Equip:  * Str Bonus  * Vit Bonus  * Mag Bonus  * Spr Bonus

    And ditch HP, since HP is an easy one to Junction it to max. This is the mostpopular method as it develops a very nice, very balanced character. HP is mostlyunnecessary as with high Vit/Spr, it's mostly for aesthetic purposes.

    Customized character for max HP

    The idea of this method is to max out everyone's HP at 9999 with just 100 Full-Life (which increases it by 4800) junctioned to HP. Everyone's base HP (with nobonus) at LV100 is between 3600 and 4100, depending on the character. We want toequip HP Bonus for JUST enough levels to get the character's HP over 5200, sothat when we junction 100 Full-Life, the undisputed all-round spell for HP, wehave everyone at 9999HP without having to waste an extra slot on an HP+??%ability. 9999HP makes a big difference, as it enbles you to execute Limit Breaksat anything less than 3200HP and also certain attacks late game will do 9998damage. And having it all and STILL have 4 slots intact is a great benefit.

    Here's a list of all character's base HP at LV100 and how many levels they needto equip HP Bonus to achieve 5200HP.

      Base LV100 HP LV of HP Bonus Needed LV RemainingSquall 4187 38 * 54Quistis 3883 48 * 43Zell 4018 41 * 50Rinoa 4181 38 * 50Selphie 3680 51 ** 40Irvine 4120 36 *** 50

    * Squall/Quistis/Zell/Rinoa all have single digit HP remainders in thisdivision.  What this means is thay if you use just ONE HP Up item on them, you can reduce  the levels required by 1 and still max their HP. For example, you can equip HP  Bonus for 37 levels instead of 38 for Squall, use 1 HP Up and still max his HP

      at 9999, due to the fact that the difference from max after 37 levels is only  a single digit, and the 10HP from HP Up will cover it.

    ** Selphie has a remainder of 20, which means if you use 2 HP Up items you can  reduce her required level down to just 50.

    *** Irvine has no remainders. After 36 levels he will have exactly 5200HP.

    For the other 3 Bonus abilities I recommend that you take Vit and Spr, as theyare very important for your characters' defensive capabilities, and either Str

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    or Mag all the way, depending on what your character specializes in. Squall,Zell and Irvine would benefit from Str as their Limit Breaks are physical, whereas Selphie and to a lesser extent, Quistis, requires high Mag. Rinoa and Quistishowever, benefit from a balanced build. Also, once you have leveled up thenumber of times required for max HP, the rest of the levels can be devoted tothe stat that you have sacrificed, as further advancement in HP will go to wasteas the max you can get to is 9999.

    For example, if I was to build Irvine using this method. I would equip him withHP/Str/Vit/Spr Bonus for 36 levels. That is, until he reaches LV49 (since hestarts at LV13), then I would switch HP Bonus for the Mag Bonus ability. Thiswould complete Irvine with 9999HP when Full-Life is junctioned, very highStr/Vit/Spr from the full bonus, plus an extra 50 points in Mag, which stillmakes a big difference.

    Stats maxer's choiceRecently, it has hit me that each level with the HP Bonus ability equipped givesyou can extra 30HP. However, all other types of further powering up, whetherit's by making HP Up items or devouring, only nets you 10HP. On the other hand,the all core stats (Str, Vit, Mag and Spr) nets you 1 point whether it's thoughthe "Bonus" abilities, devouring or stats-up items. I came to the conclusionthat the HP Bonus ability is worth *3* times as much as the core statsabilities.

    You might say that HP is not very important as it's easy to max throughjunctions and character abilities, and anything more than 5200HP will go towaste once you junction Full-Life to it. This is correct, however, some playersmay want to devote the time to max all base stats so the "good" junction spellscan be used elsewhere. With this theory in mind, for stats maxers who wants toeventually max everything anyway, why not gain HP 3 times as fast?

    Besides, HP is something that will take the most time because it has such a highmaximum, you can refine 100 HP Up items and it will only increase it by 1000.Anyone who has even TRIED maxing HP in FFX will tell ya it's hard work andbelieve me when I say it as I'm only at 70000+ and counting. ;) So getting the"nasty" work outta the way may preserve you some sanity in the long run.

    Doing this means that you will have to sacrifice almost 100 points in 1 corestat, or a combination of them. Put some consideration on which one you want tosacrifice. One way to look at it is with the "customized character" method,sacrificing either Str or Mag, whichever will have the least effect on yourcharacter's performance, for example Str for Selphie, Mag for Zell etc. Anothermethod, since players who choose this option would want to max everythinganyway,is to sacrifice the stat that is the easiest to gain back.

    Partial BonusThere may come a time during the course of your game where you may have gatheredtoo much EXP and will be forced to gain a level no matter what. By following the

    walkthrough, it is definitely possible to get through the game without gaining asingle level. However, according to some FF8 vets, when it comes to managingtime efficiently, sometimes it is better in the long run to gain a couple oflevels. A few levels lost here and there can be made up by spending an hourmodding stats-up items or playing cards to make up the difference, instead ofspending HOURS stubbornly avoiding EXP through running away, AP farming andespecially carding. Of course, the end result comes down to you, the player. Idefinitely see a good point in that statement, however, I am stubborn by natureand I just find leveling up with the bonus skills the easiest way to get statsboosts. However, as long as you don't go overboard at leveling up, it may

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    workout for you in the long run.

    In those cases where you will receive enough EXP to level up, simply equipwhatever Bonus abilities that you have at time. Ifrit, Siren, Brother, Carbuncleand Leviathan can be acquired relatively early in the game and provides 1 Bonusability each. Even if you could only equip 2 or 3 of these abilities, it willsave you some time at the end when you have to make it up.

    Rosetta StoneYou will hear a LOT about Rosetta Stones in this guide, and for good reasons.Rosetta Stones are a rare item which can be modded to and from several othervery rare very useful items, with Shaman Stones and Dark Matter being some ofthem. However, another use for the Rosetta Stone is that it will teach any GFthe extremely useful Abilityx4 ability. This is important because only 1 GF,Bahamut, naturally gains this ability, and to utilize the powering up process tothe fullest you need to be able to equip 4 abilities.

    There are several points in the game where a Rosetta Stone or its equivalentwill become available, and these will all be chronicled in the walkthrough ingood detail. You can gain a Rosetta Stone as early as beginning of disk 2 at theprison. You only really need ONE extra Rosetta Stone to be able to power up 2characters at the same time, however, anymore will enable up to all 6 of yourcharacters to carry 4 abilities at the same time, and any more can be modded

    into other useful items for other powering up purposes.

    Because of this, I'd say, keep 'em coming boys. The walkthrough will leave noRosetta Stone unturned. ;)

    TRAINING========The ideal time to start training would be late disk 3, after you have receivedthe Ragnarok and gotten Rinoa back permanently. This is because this is thefirst time where you can access the full world map with a full party. This wouldalso be the first time where you can access GF Cactuar and Bahamut. Otheradvantages of starting it here is that you can access Island Closest to Hell,

    ironically, a heaven for EXP and also you would have received all the crucial???Bonus abilities, allowing you to expediate your training by powering up 2characters at the same time.

    These are the starting levels for all 6 party members. If you have no leveledthem up through the game, and it is possible, these are the character levels youshould have:  Squall LV7 Zell LV8  Quistis LV8 Irvine LV13  Selphie LV8 Rinoa LV11

    In previous versions of this guide, I suggested using either Squall or Quistis

    as your first character to be built up, then move onto the rest of thecharacters. This section used to be pretty long yet most of it was about nothingand had some contradictary info. So, I'm going to tidy it up. I'm no longerrecommending Squall since Quistis is just so much better and leveling 2characters at a time should be the norm.

    Quistis + friendWe are going to train just 2 characters first. One of them will be Quistis, andone other character of your choice. Kill off the third character so that he/shewon't receive any EXP as a result of the fighting. You also need to have learned

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    the corresponding Bonus ability for GFs Ifrit, Siren, Brothers, Carbuncle andLeviathan. You also need to fetch GF Cactuar and Bahamut, as well as having useda Rosetta Stone on a GF of your choice, giving you 2 GFs with Abilityx4.

    The idea place to level your characters the quickest is the Island Closest toHell. Heaven also works, but the enemies on Hell are generally worth more EXP onaverage. These places are chosen because the enemies that you meet here arealways at LV100, where as enemies that you meet anywhere else are relative toyour party's average level. The enemies on the ICTH also have a habit ofdropping very rare loot, such as Energy Crystals or Inferno Fang, which isalways a bonus. By beating enemies that are dozens of levels stronger,obviously,your characters would gain EXP very fast. You might think that such high levelenemies will squish your party like bugs, but that's where the junction systemshines the most.

    You will need to junction your characters very carefully, and junction all yourbest spells to the defensive attributes will be very important. Spread out yourGFs between the 3 characters, this is to spread out the amount of EXP that theygain. Put Cactuar, Alexander and Cerberus on Quistis, along with a GF withAbilityx4 (Bahamut or not) as well as one with the Vit-J/HP-J ability. Cactuarwill supply the 4 ??? Bonus abilities of your choice and also provides Eva-J andLuck-J. Cerberus is important for Spd-J, Spr-J and ST-Defx4, while Alexander hasElem-Defx4, although some of these abilities may take a lot of AP to learn,

    nothing a little time spent fighting Cactuars can't fix. The other characterneeds to junction Ifrit/Siren/Brothers/Carbuncle/Leviathan and a GF withAbilityx4. These GFs will provide all the other important junction abilities.Now you can place the remaining GFs junctioned to the dead character, so theycan receive more EXP.

    First of all we're going to give the best abilities and magic on Quistis, asshe's the one responsible at doing the killing. Her offensive stats areirrelevant, but you need to have her decked out in defense. Make Spd, Vit andSpr a priority, junction your best spells to it. Second priority goes to HP, Evaand Luck. Str and Mag doesn't matter, so you're free to put Ultima, if you haveit, to one of the ther stats. Also important are ST and Elem-Def.

    Status Junction Elemental JunctionA: Death or A: D: Confuse D: FlareD: Berserk D: FiragaD: Death D: ShellD: Break D: Protect

    Status is crucial but elemental ain't as important. You can get ST-Def x4 fromCerberus and Doomtrain. It's a must that you have ST-Def x4 as you'll comeacross Malboros and Blue Dragons. Malboro's Bad Breath can give you really nastystatus like Confuse, Poison, Berserk, Petrifying, Blind, Silence etc.Junctioning the above spells will make Bad Breath mildly harmful, the onlynegative status that's a pain is Sleep. Just wait 'til it hits you with its acid

    attack and use Siren's Treatment command if you need it. The Blue Dragonhowever,likes to cast Death and Break occasionally, killing anyone without protection inone hit.

    Elemental isn't that important when you boost your Spirit. You should beprotected against Fire but all the other ones ain't all that important.

    None thing of note: Ruby Dragon's Breath is NOT Fire elemental! Also, it'sconsidered a physical attack so you need high Vit to survive it. However,

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    because one of your characters' knocked out, it should tame the dragon's AI soit avoids using strong attacks like Meteor and Breath.

    Junction the best spells to all attributes for the second character. Your secondcharacter is not going to go on the offensive, but to support Quistis shouldanything go wrong. So give her Treatment command and Life spells foremergencies.If Quistis falls, it is up to the second character to revive her ASAP otherwiseit's game over. Make sure you save often too.

    Basically what you need to do is go into battle with Quistis in critical, thesecond character should keep his/her HP as high as possible. As soon as Quistisgets her turn, tap to get the > to show up and immediately select Degenerator.The beauty of Degenerator is that it's a 100% success instant death spell thatworks on anything not immune. Most of the enemies that you meet on the IslandClosest to Hell are solitary but very powerful, such as Malboro, Ruby Dragon andT-Rexaur. Degenerator will get rid of them just like that. *Click fingers* Youmay occasionally run into 2 Grendels that may be troublesome, as Degeneratorwill only get rid of one. This is where Quistis' other skill shines, LV? Death.You might say that POS isn't worth anything. You might be right, however, LV?Death has a multiplier of between 5-1, and LV100 is a multiplier of 1, 2, 4 and5. This means LV? Death has an 80% chance of success against double Grendelbattles and targets both of them.

    Other charactersOnce your first 2 characters gets to level 100, make a team of Quistis and 2other un-powered characters and equip the 4 "Bonus" abilities and start theprocess again. You're allowed level 100 characters in the team though, as theywon't gain any EXP any more and the game isn't as risky any more since the level100 character can revive the weak character if they die. Repeat until all 6characters are level 100.

    Before disk 3You can start powering up your characters halfway through disk 2, after you'vereceived Leviathan. You also needed to have gotten a Rosetta Stone from playing

    cards in the prison. Having to acquire enough AP to learn all the prerequisitesand the ??? Bonus abilities can be tough, but remember you can encounterCactuars in the desert, and a handful of battles should be enough for you.

    Equip the character you would like to level up with 4 ??? Bonus abilities. Givethem the best junctions and junction 100 Death to their ST-Atk. You also need tohave acquired GF Tonberry and equip the LV Up command on your character. Go tothe Centra region, the spot outside of Edea's House is not bad. Now run aroundin the forests. The enemies you encounter here are weak and are susceptible toDeath. You need to level them up as much as you can then kill them. If youencounter Grand Mantis here, they can give you some good EXP.

    There are some benefits of having at least 1 high level character at this point

    in game. Certain enemies, especially bosses, during the course of the game haveVERY good VERY rare spells that you can draw, but only at high level. Forexample, Cerberus at the end of disk 2 has Triples up for grabs at LV30+. Havingjust 1 LV100 characters in your team will enable you to stock up. This isespecially good since you won't be getting Odin so your stock of Triples arelacking.

    Whether you decide to do this is up to you. Personally I can't recommend this,since the EXP you get is a lot lower than ICTH, having to level them up makes ita slow process and only being able to do it one at a time makes the process even

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    slower. If you are going to do this, just build up 1 character so you can accesssome high level spells but wait til disk 3 for a faster way.

    Turbo Trick - Automatic Powering Up and Item Gain!!! ----------------| AKA "Do it all night long!" || || Thanks to quite a few people for this trick. Also, this trick is || for people with a Turbo Controller only (PC or PSX). || || This is the standard "wrap a rubber band on the stick and watch || them go" trick that works for many games. You need a pad with the || Rapid Fire function. But before doing that, you need to prepare. || || Junction yourselves properly, including all the Bonus skills when || you are powering up. Junction 100x Drains in your ST-Atk just to || be safe. Now find somewhere with some weaker enemies (such as the || areas in Centra region) and wrap a rubber band around the left || stick so Squall runs in circles. Set the turbo on the action || button and you are done! Go to sleep or school or whatever, when || you come back, you'll be a LOT more stronger and you'll have || plenty of items in your inventory. || || You can also use this trick to get specific items, such as |

    | Cactuar Thorns required to refine into Spd-Ups. Junction Speed || attributes and Initiative. Check back every hour or so to do the || conversion, and you're done! This can also be used to get other || items you want with minimum effort. Pretty neat if you ask me. |---------------------------------------------------------------------

    WANT EVEN HIGHER STATS?=======================You should have really high stats after the intensive training. (If you want tosee what I got, they're in the character's section.) If you want even higherstats, it's going to be difficult from now on. There are a few choices for thesetoo, but none of them are really efficient/convenient.

    1) Steal/Find SourcesThose items that raise certain character's stats are back! (Althoughthey've been renamed into [something]-Ups.) Some bosses carry themand can be won/stolen from them.

      - Raijin is the best example of this. You can win/steal Str-Upsfrom him during all 3 fights with him in the game. Remember if yousteal, you cannot win anything, if you wanna to win from him youcannot steal. Sometimes the quantity varies depending on it youmugged them or won them.

      - There's also a Str-Up in the prison.

      - You can mug 2 Magic-Ups from the left orbs where you fight NORG.A Spr-Up is available for steal on the right orb.

      - According to [email protected], you can steal 2 Str-Ups fromthe left portion of Mobile Type 8 and 2 Vit-Ups from the right.

    Anybody know any other bosses that drop or carry these wonderfulSources? Please e-mail me if you do.

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    2) Make your own SourcesThis is easier said than done. Doomtrain's Forbid Med-RF ability canturn some items into stats boosting Sources. Here's all of them:  1x Gaea's Ring => HP-Up  10x Hyper Wrist => Str-Up  1x Monk's Code => Str-Up  5x Adamantine => Vit-Up  1x Knight's Code => Vit-Up  10x Royal Crown => Mag-Up  10x Magic Armlet => Spr-Up  1x Hundred Needles => Spd-Up  2x Aegis Amulet => Spd-Up  5x Rocket Engine => Spd-Up  50x Jet Engine => Spd-Up  50x Accelerator => Spd-Up  1x Luck-J Scroll => Luck-Up

    There are many more. As you can see, all of them require really rareitems. I think you can win a Gaea's Ring from Jumbo Cactuar that canbe made into an HP-Up. Most of them can be made from Eden's GFAblMed-RF, like this:  10x Giant's Ring => Gaea's Ring  10x Power Wrist => Hyper Wrist  10x Orihalcon => Adamantine

      10x Force Armlet => Magic Armlet  10x Hypno Crown => Royal Crown  10x Accelerator => Rocket Engine  100x Lightweights => Rocket Engine  100x Cactuar Thorn => Hundred Needle

    Most of these ingredients can be bought from Esthar Pet Shop althoughit's 15000 Gil a pop, and you'll need 100 of them to make ONESource!!! Very expensive! I've saved up all my money for 80 hours andall I could afford was ONE Source!!! You can win some of these itemsfrom enemies occasionally (I think the Behemoths may drop PowerWrists on rare occasions.) Anyhow, thanks to the readers, you can usean easy trick to get all the money you want!

    EASY GIL TRICK!!! ===================================================|Thanks to Adrian Dutkiewicz and Tam Tran || for this awesome trick! || ||You must have gotten Carbuncle's Recover Med-RF for this to work. ||Tonberry's Haggle, Sell High and Call Shop are exceptionally useful||here too! || ||What you need to do is to purchase 100 Tents. With Recover Med-RF, ||you can refine 4 of them into 1 Mega-Potion. Cottages works exactly||the same way except the ratio is 2:1. Get 100 of both for faster ||returns! Now sell all your Mega-Potions for truck loads of profits!|

    | ||Now let's do the calculations (assumed that you have both Sell High||and Haggle skills.) 100 Tents costs 75,000 Gil, 100 Cottages are ||twice as expensive. So total cost is 225,000 Gil. They can be ||refined into a total of 75 Mega-Potions, each fetches 7500 Gil each||at a shop which makes 562,500 Gil! Profit = 337,500 Gil! Repeat as ||often as desired! Oh yeah, use Tonberry's Call Shop makes this ||trick extremely convenient. |=====================================================================

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    With the easy cash trick above, you can make as many Sources as youwant, however, there are still 2 problems. The first one is that it'sstill quite a slow process since they cost way too much already inthe first place! You need 1,500,000 Gil to make a single Str-Up, soyou need to do the trick about 5 times for each Source, and it canget really confusing after a while. (I remember how I bought 100Giant's Rings then didn't know what I did but I lost them all!)

    The other problem is that you can only refine HP, Str, Mag and Spr-Ups from this method. Vit-Ups CAN be made by turning Vit-J Scrolls(bought in Timber Pet Shop) into Orihalcons, then into Adamantinesand then finally into Vit-Ups. The rarer Spd and Luck-Ups requiresextremely rare NON-store bought items (ie, Accelerators) so theycannot be refined no matter how much money you have. (At least nonethat I know of. Although there is a possibility that some of theingredients needed might able to be refined from another Menu Abilitywith store bought items.)

    You can steal a Luck-J Scroll from Odin and find another from doingthe Lake Obel quest, but I'd rather let one of my GF learn Luck-J.Anyway, I can see one item that's (in theory) reasonably easy toearn, that is the Adamantines. Get into a fight with the Adamantoises(they come in 2s I think) and defeating (not mugging) them will netyou 2 of them! (You may need high level Adamantoises or I was just

    very lucky.)

    3) Eating enemiesThanks to Happy Matt for this one. It was quite a long time ago whenhe told me that Eden's Devour command can be used to raise yourstats. Ok, finally got the list, thanks to Happy Matt and Viki.  Ruby Dragon -> Max HP+10  T-Rexaur -> Strength+1  Adamantoise -> Vitality+1  Behemoth -> Magic+1  Malboro -> Spirit+1  *Pupu -> Speed+1  **Rinoa -> HP+10

    * Devouring Pupu's rather pointless, as you'll never be able to getits card. A pretty big sacrifice.

    ** That's during the Adel battle, where she's on the enemy side ofthe battlefield. However, your game will end when Rinoa dies anyway,making this another useless Devour. (I can't remember who told meabout these 2 first, sorry.....)

    NEW! Thanks to all who sent me a feedback on Devour, now it ispossible to Devour an enemy easily. Like the Card command, the lowerthe enemy's HP, the higher the success rate. (Thanks to Joe Pirozzo,[email protected] and about a million other people, actually, more like

    a multiple of a million.)

    However, that's still only half of the story, as the HP of thecharacter who's trying Devour the enemy will also come in play.Basically, it works like the instant death spells from the older FFs,but instead of comparing levels, Devour compares you and the enemy'scurrent HP. So, the enemy has more HP than you, you'll be put to adisadvantage, but if your HP is higher, it becomes reasonably easy tosucceed with Devour. (~5 tries if you do it right.) Thanks to Weilunfor the explanations.

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    [email protected] sent in this strategy:Keep casting Demi with all 3 characters until it starts doing lessthan 9999 damage, then revert to Diablos summon and let one charactertry out the Devour command. I must admit, Demi is an extremely usefulspell here since all enemies on the good Devour list has an insaneamount of HP. Careful with Diablos though, as even though the damageis gravity elemental, it can still kill an enemy since it works basedon an enemy's maximum HP.

    One thing I'd like to point out is that the Ruby Dragons are notworth the effort to eat, since they have some of the highest HP anddefence in the game and attacks like Meteor and Breath can drive younuts. Do the infinite credit trick and refine HP-Ups there is MUCHeasier!

    NOTE! Macaw just told me that he got penalized for Devouring aMalboro. It did 1000 damage to Squall and inflicted him with all thestatus ailments. Hmm, I really don't know why this is happeningbecause I always successfully gain a point of Spirit when I eatMalboros. Could this be a rare even when the Devour back fires?

    NOTE2!!! No it's not 'cuz the Malboro is of a low level. That was on

    the Island Closest to Hell, all enemies are level 100!

    NOTE3!!! To fix this random Malboro misfire, try junctioning variousstatus magic to ST-Def.

    4) Any others?

    MY STATS========No, don't get so excited yet, it's not what you think. Anyway, it wasa while ago that "Souma" wrote in suggesting that I should put up asection on how many battles I fought, ran away, game time and other

    stats. I thought it was a great idea but never got around to do it,so here it is, a brand new section.

    I've gathered 2 sets of data, the first one is right before startingto power up my characters. It's right after the event in disc 3 inSorceress Memorial after getting Rinoa back. Just take note that Ihave a habit of leaving the game on when I need to fix dinner andstuff like that, and I also spent a lot of time playing cards.

    Time: 55:06 SeeD rank: 15

    ---Battle report---Walked: 2,156,631 Battles: 392

    Won: 313 Escaped: 79

    ---Character report---Character Enemies killed KO'd EXP 'til next levelSquall 56 18 382Zell 20 7 322Quistis 46 5 500*Seifer 87 0 -Selphie 127 1 239Rinoa 29 2 600

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    Irvine 8 0 621Edea 91 0 -* Quistis didn't gain a single point of EXP!

    Now here are my stats after powering up (note I did spend some timeon Devour.) I ditched Character report for this though.

    Time: 73:08

    ---Battle report---Walked: 2,439,831 Battles: 694Won: 614 Escaped: 80

    OTHER TIPS AND TRICKS=====================-> MagicI think most spells are best Stocked and Junctioned, not cast sinceall spells are limited. Certain spells are really common though, likethe basic elementary spells and healing ones so you can use thesewithout having to hold back. If you're really hungry on spells, tryrefining them from the menu. The best spells like Ultima, Meteor,Triple etc. shouldn't be cast at all, since they're much better whenjunctioned and your Limit Breaks are more powerful.

    I know many of you likes to cast Double/Triple on yourselves but keepin mind that this is only one way of beating bosses, and not a veryefficient way at that. Most magic are considerably weaker than allcharacter's Limit Breaks and are barely stronger than a regularattack (if you junction yourselves properly that it.) If you're oneof these types, I recommend that you try another approach since thisstrategy will not work at all against later bosses, since they haveinsanely high Spirit and even your best damage-dealing spell(Ultima/Meteor) can only do so much, not to mention that they'reextremely rare and you're getting weaker with each casting.

    -> Draw

    This is VERY important! You should always have the Draw commandavailable on all characters and check every enemy you come across fornew spells. You should spend some time drawing from the bosses too,since they tend to have really good spells. Try to get 100 of them onat least one character if you can. Don't be afraid to draw from mostbosses since they're really not that dangerous (gosh, I was drawingUltimas from Ultima Weapon! 290 of them!) and you can draw Curespells or Life spells from most of them so you won't have muchtrouble healing your characters. Against bosses with status changingattacks, they usually have Esuna. I don't know about you guys but I'mthe greedy type who always tries to get as much as I can carry. Thebetter spells works nicely in your junctions and puts you ahead ofyour enemies. So if you're having problems, maybe it's because you're

    not drawing enough spells.

    -> More on spellsSince you cannot level up, the enemy's draw collection will notexpand, which makes drawing from bosses essential to getting goodspells early. Another really good (and convenient) way of gettingspells is to refine them from the menu (thank god these never fail,unlike SO2.) You can win items from enemies (by carding them) andchanging cards into items and get even more spell "ingredients". Menuabilities like I Mag-RF or L Mag-RF (or in short, all of them) are

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    essential but thankfully, they're quite cheap to learn. Try to spendsome time trying out some all of these, as you can find some realbargain deals! Try to look out for the items that can be bought instores or won easily, or can be changed into with cards. Some itemslike Softs or Tents can be refined into Break and Curaga spells,respectively, which are decent junction spells early in the game andare quite affordable. Also, learning Quezacotl's Mid Mag-RF can turncrap spells like Fire and Cure into fairly decent -ra spells, andit's a great way of disposing weak spells to free up slots later inthe game.

    -> CardsI don't know about you guys but I like the card game a lot and it'salso rather important aspect of the game since many of them can berefined into really great items! Make sure you have a look at whatcards can be turned into what items. So when you win a card game,you'll know which cards to pick. You should pick one that you don'thave (if there's a rare card, then definitely pick that one!) or aone that can be made into a decent item. Cards like Bite Bugs andFunguars are essentially useless, as they can only be refined intomore crap items that plagues your inventory. Also, I do not recommendthat you refine a rare card, as it'll be lost forever. (You could ifyou don't care about the cards though.) Play cards often to improveyour skill, and always look for cards that you don't have, especially

    rare ones.

    If you don't like the card game, you can also get a lot of decentcards to refine into items by carding the enemies.

    -> More on cardsIf you're the type who plays the card games in every town, you'dnoticed that there are some rules that are just a plain pain in thebutt!!! (Random, Sudden Death etc.) Try not to keep the card rulesfrom spreading except for the friendly Open rule. Try abolishingrules that you don't like. Actually, I'd rather get rid of every rulethere is except for Open. Yes, some of the rules can be a lot of funand strategic (ie, Random, Open, Same and Plus is a good

    combination.) But you'd want to win most of the time right? All theextra rules are interesting but all of them put you a step away froma sure victory.

    Since you'll be winning most of the time, try challenging the Queenof Cards often, so to modify the trade rule. Diff and All are bothexcellent for players who are on the winning streak or simplymastered the game (like me) so you can gather cards more quickly.Direct is crap though, it often makes you LOSE rare cards so try notlet it spread. Also, certain cards will be completely impossible toturn over if their weak sides are concealed (ie, Seifer's card placedto the top-left slot) and therefore, impossible to win it under theDirect rule. If you must play a Direct game, don't use rare cards

    (but it's a decent rule if you want to loose a specific card.)

    -> Rarer cardsVery occasionally when you card an enemy, you'd get a completelydifferent card! This is normal so don't freak out when your Funguarturns into a Biggs, Wedge Card. Remember that bosses cannot becarded? This is one way of getting your hands on the rarer bosscards. Now if you look in the card menu, every boss card should have2 monster names to the bottom right of the screen. This indicateswhich monsters can turn into that particular boss card on rare

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    occasions.

    -> Menu AbilitiesI think Menu Abilities are some of the best skills a GF can learn,since it opens up a huge window of possibility where you can makealmost every item and magic with them, and most of these abilitiescan complement each other to turn some crap items into usefulitems/spells. However it becomes a pain in the butt when you want toget a _specific_ item/spell and don't know where to start. Well, asI've recently discovered, you can get a *full* list of theingredients needed and its products from the tutorial menu, but onlywhen you've learnt that specific skill. Neat feature huh?

    -> GFLike magic, summoning GFs ain't crucial in the success of this game,although they can be useful in certain situations. The GF command isuseful, however, when you want to protect a character from attacks.Let them summon a GF and it can absorb the damage for that characterif they get hit. In the mean time, have the other character cast Cureon them. Remember that even though the GF's HP is put over thecharacter's, healing spells will heal the team member rather than theGF. Also, always make use of the Boost ability if you can.

    Try not to summon GFs that often later in the game, not even Eden.

    Most bosses have really powerful attacks later in the game and arereally fast. GF's HP maxes out at 9999 and cannot be healed in battlevia any convenient way. Most of them can only deal up to 9999 damage,not to mention you had to wait a while for them to get there. The GFsare however, useful when you just KNOW that your character is goingto get KO'd (like via Omega's 9999 damage attack) so let yourcharacter summon the GF and it'll take the pain for you.

    The most useful GF is Doomtrain (IMO) and is worth the effort tosummon it in almost all battles. Cerberus is nice if you like spells,Cactuar is nice since his attack is independent of the target'sdefence while Eden is a big damage maker! Of course, try gettingtheir Compatibility with their master to 1000.

    -> GF ManagementAh, here's an important task. You should choose an ability for the GFto learn rather than letting them do whatever they want to. They'llalways learn the GF Abilities if you don't choose one for them, whichare among the least useful of the bunch. If a GF has the Boostability, then it's _usually_ a good idea to have them learn it firstsince it's cheap and it's quite useful. However, you should switch toJunction Abilities afterwards, then Character/Party. It reallydepends on the GF. For example, Shiva has a bunch of useless skills,nothing too great so let her learn Boost first, then Str or Vit-J,since you should really boost your characters' stats with them. (Andbecause her other skills are not very useful.) Siren however, has a

    really good Party Ability - Move-Find so you should start with thatone. As for Diablos, it's all about Character/Party Abilities, andhis Menu ones don't suck either. However, when you get to Tonberry,you'll want his menu abilities such as Familiar and Call Shop first.Use your own judgement. You should get all the useful abilitiesbefore getting all the GF abilities like GFHP +10%. Check up on themregularly to see how they're doing too.

    -> Limit Break(I prefer to call them desperation attacks or specials.)

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    You should try these often. They're only usable when your HP are low(or with Aura) but keeping them alive isn't really a problem, ifjunctioned spells into your Vit/Spr, you'll take very little damagefrom attacks so you'll be able to stay in critical status longer. Ifthey're in danger then heal them, but you don't have to do itimmediately when their HP becomes critical. During bosses, you shouldspend all your time Drawing spells from it then when your HP getslow, dispatch them with your Limit Breaks. (That's why you don'treally need attack spells or GF summons all that much.)

    To use Limit Breaks easily, repeatedly tap the O button to switchbetween characters when your HP is low (or with Aura) and you'lleventually get the triangle that signifies a Limit is available.

    -> Quistis' Blue MagicAnyway, you'll be evading encounters if you follow my guide, so howare you supposed to get the items for her to her new Blue Magic?Well, if you card an enemy, they can still drop an item. Also, ifyou're keen card player like I am, you can also get those items byusing the card Mod Menu Ability. Some of them are really easy to getyour hands on, such as trading Gesper's card for a Black Hole. Someof the better ones may require up to 10 cards! Such as 10 Behemoth'sinto one Barrier or 10 Ruby Dragon's into one Inferno Fang.

    -> Weapon upgradeOne thing I wanna get it straight is that you do NOT need to haveread a specific magazine that the weapon you wish to upgrade isdetailed in. Those magazines' purposes are to only indicate whatmaterials are needed for what weapon models. If you have all thematerial a certain weapon requires, that weapon model will becomeavailable when you enter a Junk Shop. For example, if you have 1Adamantine, 12 Pulse Ammo and 4 Dragon Fang, you can instantly opt toupgrade Squall's Revolver into a Lion Heart without ever touching thefirst edition of Weapon Monthly. However, if you only have 11 PulseAmmo in your inventory instead of 12, you will not even see the LionHeart in the menu.

    I don't recommend that you upgrade your weapon every time a betterone becomes available, since most of them differ very slightly inpower and hit rate. The only character who should modify his weaponregularly is Squall since he gets a new move when he changes hisweapon. For all other characters it's a waste of ingredients. Youshould however, upgrade their weapons when their most powerful modelis available.

    -> RevivingI always use Life instead of Full-Life since Full-Life is a rarespell, and also, if you bring back a party member with Life or aPhoenix Down, their status instantly becomes critical which meansthey can use Limit Breaks easily. According to Jonathan Ng,

    Alexander's Revive actually brings them to full HP, but since it'sfree, use that one if you have it. (Actually, I prefer the Magiccommand since it's much more versatile.)

    -> Speed over defenceFor some of the bosses, it's actually better to have a higher Speedthan Vitality/Spirit (ie, save the slot for Spd +20% instead of Vit+40% or something.) The reason behind this is that certain bosseslike Ultima Weapon can kill you in one hit regardless of yourHP/defence anyway, so it's pointless having a huge defence with no

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    speed. Most bosses of this type has powerful attacks too so if yourdefence is too low, it can also be hazardous. However, if you followmy guide, you should get decent defence levels even without CharacterAbility boosts (like 190+ etc.) Also, you may want to use Quistis'Mighty Guard that gives you every positive status imaginable. HerWhite Wind and Selphie's Full Cure are also extremely useful,especially to deal with Square's trademark, the "down to 1HP attack".When all fails, use a Holy War (Drink).

    -> Stock or Cast?Normally, it's a good idea to Cast a drawn spell so you don't have touse up your stock, however, keep in mind that casting a drawn spelldirectly works differently than if you casted it from your stock.There seems to be a lot of randomness involved with casting a drawnspell, as the damage can spread over a wide range! Casting a drawnCure for example, with a character with Mag of 8 can heal from 30 to500+ points of damage! So if you need stable damage/healing, stick tothe magic command with stocked spells.

    Two spells have a very strange effect when you cast a drawn spell,and they are Demi and Full-Life. Demi will sometimes do less (MUCHless) than 1/4 of the target's current HP, sometimes as low as 10%.Full-Life will not always bring the target back to full HP, so it hasthe effect of the scrub version: Life.

    -> Some words on ST-AtkST-Atk is a great asset given by a chosen few GFs, they let you add adeadly status ailment to your attacks. Though not all status areeffective against certain enemies, choosing the right one can meanturning a hideously powerful monster into a harmless machine that youcan draw spells from. Remember however, a status will NOT beinflicted if the weapon was used for a Limit Break attack (Squall'sRenzokuken for example.) Here's a recommendation of what's they bestspells to junction:  - Sleep: My personal favourite! Works on more enemies than any ofthe below and make them helpless for fairly long time, perfect fordrawing spells! Even better is that you can cast spells on them or

    summon GFs without having to wake them up!  - Drain: This acts almost like Regen, as every time you attack, youget some HP back! You'll be immortal as long as you keep attacking!Oh yeah, beware of undeads to, as you'll actually lose HP! This worksexceptionally well though, as the more damage you can inflict, themore you can absorb!  - Death: Instant death, we all like that don't we? Anyway, it's notas good as it is in theory since many of the more powerful enemiesare immune to Instant Deaths and is useless on bosses. Works well onweaker enemies.  - Break: If this was FFVII, Break'd be 100 times more useful sincemost of the powerful enemies can be turned to stone. However inFFVIII, Break is even lousier than Death, works on weaker enemies

    only!  - Silence: Not too shabby but many of the enemies don't cast spellsvery often and many of the powerful ones are immune. Works nicely onsoldiers though. But then again, you can just summon Siren.

    All other status are not as helpful. Ones like Stop or Slow may seemextremely powerful as but keep in mind that those spells works onalmost NONE of the enemies! (Stop in particular!)

    -> Arms for the poor

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    If you don't want to spend 100 Gil to rest at the inn, no sweat,here's an easier (and actually more convenient) way of healingyourselves. Put Selphie in the team and lower her HP to critical. Getinto a fight and cast Full Cure from her Slots. It will heal all yourHP and status, and since MP is absent from this FF, it means you'reas good as new!

    -> Spell disposal!!Thanks to John Calvin for this trickIt's a wonder that so many FFVIII players (including myself) didn'tdiscover that there was a way of discarding unwanted spells! Anyway,what you do is go to the Magic menu and select Exchange. Highlightthe spell you wanna dispose of and press the Square button. A messagewill pop up asking if you want to discard the spell. Select Yes andvoila! Gone! Neat trick huh? (Actually, selecting "Use" does thesame. Thanks to Weilun for the correction.)

    -> Draw Points get paidAs you've already know, Draw Points will recover after a "while". Howlong is a while? It seems that (certain?) Draw Points recovers everytime you receive your SeeD salary. I may be wrong though, butsometimes when I drew from a Draw Point and gets paid when I walkaway, it magically recovers!

    Of course, certain Draw Points will not recover at all. If it turnsblue instead of white then it cannot be recovered. If it's a spell

    that seems to be way too advanced for that period in the game thenit's probably non-recoverable.

    -> Draw Points: Overworld or underworld?The Draw Points on the field map are completely different. First off,the field map Draw Points are spherical shaped, while the over worldDraw Points "exists" over a part of the land. (Meaning that they haveno material form.)

    Also, overworld Draw Points are completely invisible, even equipping

    Siren's Move-Find ability won't show their whereabouts. They usuallyoccupy coastal areas, edges of mountains and various other "corners"of the world, so search those places if you're keen.

    Finally, the over world Draw Points are extremely inefficient becausethe most number of spells you can draw from it at one time is 5charges! (I usually get 1!!) Compare that with 15 for field map DrawPoints and 9 per round in combat (unlimited.)

    -> Gravity is NOT GF-friendlyGravity type attacks can never kill you right? Yes, but only ifyou're a human. What do you mean you ask? Well, the problem lies whena character is summoning a GF. Apparently, the game uses the

    summoner's current HP and NOT the GF's, so if your character has avery high current HP and your GF has relatively low current HP, itcan actually kill them! However, if your character has low HP whilethe GF has high HP, the damage are comparable to bug bites.

    -> Vitality Zero or Spirit Zero?I guess you all have heard of the Vitality Zero status (shown inbattle by a purple tint.) Anyway, that's misleading as magic defence(ie, Spirit) is also lowered! Try summoning Doomtrain twice in a row,you'll notice that the damage dealt by the second summon has been

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    raised significantly.

    -> A good comboTry junctioning 100 Drains to your ST-Atk and equip the Darksidecommand. Use it and not only will you deal 3 times the usual damage,you'll also gain drain a huge amount of HP. I've forgotten who toldme about this though, sorry...

    The only flaw to this trick is that you'll never recover to your fullHP. Remember that the penalties for using Darkside (lose 10% HP)takes place AFTER the attack, so you'll always end up with only 90%of your total HP.

    -> You have been deceived!Well I'm not sure if you guys ever heard about this thing saying thatall monster's levels are determined by Squall's level. That's WRONG!!*Gasp* Yup that right, the enemy's levels are determined by the

     _average_ of your (active?) party member's levels, or so it seems,because when I levelled up Quistis and not Squall, the enemy's levelsare a LOT higher than Squall's. This is just an estimated predictionthough so don't quote me on this, but it's a pretty good estimate I'dhave to say. (The regular deviations in enemy levels are still therethough.)

    -> To draw, or not to drawThe field map Draw Points seems to have 3 states. The "empty" statewhere the ball is colorless. There seems to be 2 drawable statesthough, "full" and "semi-full". In its "full" state, the orb isfilled completely with vibrant purple colored stripes. The "semi-full" state seems to have a very faint tint of purple color and lessnumber of stripes. Sometimes it's very hard to tell whether a DrawPoint is "empty" or "semi-full", since the purple present in "semi-full" Draw Points is very vague.

    The difference between "full" and "semi-full" Draw Point is thenumber of spells you can draw. You always seem to get 2 or 3 chargesif you draw from a "semi-full" draw point, but the "full" states

    gives you a minimum of 6 to a maximum of 15. The fast recovering DrawPoints (like the ones in the Shumi Village) seems to yield "semi-full" Draw Points more often than not.

    -> Gain skills even quickerChristian Groff suggested to learn certain skillswith items and not AP, which is a really good idea. Here's a list hesent me:

    Steel Pipe: SumMag +10%Star Fragment: SumMag +20%Energy Crystal: SumMag +30%Samantha Soul: SumMag +40% (for Bahamut, Doomtrain and Eden)

    Healing Mail: GFHP +10%Silver Mail: GFHP +20%Gold Mail: GFHP +30%Diamond Armor: GFHP +40% (for Bahamut, Doomtrain and Eden)Healing Ring: Recover (Leviathan)Phoenix Spirit: Revive (Alexander)Gambler Spirit: Card (Quezacotl)Bomb Spirit: Kamikaze (Cactuar)Knight's Code: Cover (Brothers)Monk's Code: Counter (Carbuncle)

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    You can also use these items to teach a GF an ability that it wouldn't normallylearn. For example, the Card command is learned only by Quezacotl, but you canteach it to a GF of your choice. Since some FF8 players swear by the Cardcommand, it may actually be a good idea, as you'll card enemies MUCH faster.

    There are many more items out there that lets you learn new skills,so search for them. Note however, there are no items to aid learningMenu Abilities.

    -> What to unlearnLater in the game, it is wise to buy Amnesia Greens from the pet shopand use them to help a GF forget an ability. All GFs can learn 22skills at once, but you need to free up slots in order to learn newones with items. This is important because you need to split your GFssix ways right before fighting Ultimecia, and you'll need enough -Jabilities for all your major attributes for all characters. So here'smy recommendation on what to forget:

      * If a GF has Elem-Defx2 or ST-Defx2, forget Elem-Def or ST-Defwon't hurt, since having multiple ones won't grant any specialeffects. -Defx4 abilities acts in a similar way.  * If you always pair together certain GFs, you get forget the Item,GF, Magic and Draw commands on one GF, since every GF has those 4

    abilities.  * When a GF's max HP is already 9999, forget a GFHP+??% probablywon't lower it by much. (Especially for the GFs near the end.)  * If you never summon a GF, you might want to forget their GFHP+??%or SumMag+??% skills. At LV100, most GFs reach the 9999 damage cap anyway,especially with Boost, so if you're desperate for slots, taking off a 10% or 20%won't do anything to lower the damage.  * You might want to delete the "Bonus" skills after you're donewith them.  * You may want to forget any HP, Str, Vit, Mag or Spr+20% if youhave 40%, since a 40% is enough to raise the stats to max afterpowering up. (You can even delete Bahamut's Str and Mag+40% since ithas +60% available.)

      * I personally don't like Elem-Atk very much so... (More than 6 GFshave that next-to-trash ability anyway.)

    However, do NOT delete any Menu Abilities or other unique andotherwise irreplaceable skills, such as the Devour command or Auto-Haste etc. Don't forget any "rare" skills either, like anything thatboosts Hit, Evade, Luck or Speed.

    -> Another good comboThanks to Iaian Ross for this trick.This is a good use for the "useless" Zombie spells. Junction 100Zombies to your ST-Atk and it will turn enemies into undeads.Afterwards, any reviving method will kill them in one hit, like Life

    spells, Phoenix Downs and the best of all, the Revive command ('cuzit's free.) This is a good way of dealing really high HP/powerfulenemies like the ones on the Island Closest to Hell.

    -> Perhaps the best combo of all...It's (of course) critical status + Aura status!!! That way, yourcharacter will have a 90% chance of executing their best Limit Breaks(if they're random.) I've tried this on Zell when facing Omega Weaponand all four Duels came in 12 seconds!!! (No need to say, I trashedOmega and flushed him down the loo.)

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    Anyway, try this out on the other characters, you'll almost beguaranteed to execute Lion Heart, Wishing Star, The End, Mighty Guardthat grants everyone Aura and a slow Shot bar for Irvine.

    -> Rules are made to be brokenThanks to Viki for the info on this.

    You should all know about he "5th trade rule" by now, it's the "Null"rule. (This tip used to be in the "Misc." section.) However, therewas more to that rule than a pointless no trading game. Well, playinga Null game has the effect of completely deleting ALL rules in thatregion!!!!! The guy by the sea in Balamb used this rule before theFire Cavern event, and playing a game with him has made the Open ruledisappear (and I had to pay the Queen 30000 Smackers to re-establishit in Balamb.)

    The Null trade rule, is however, potentially really useful since ithas the power of nullify all those horrible rules in Space, Centra,Trabia, Dollet etc... But I myself have only seen that rule once.Does anyone know how to make the Null rule appear in other regions?

    -> Rule transfer tipsI'm not sure if anyone knows this already but I've just found this

    out last night. Spreading a rule in another region also has theeffect of spreading the trade rule from the original region, if ithas been established.

    For example, play the Queen in Balamb to change the trade rule to"All" then play many many games to make the rule stay. (Ask the Queenabout the trade rule in the region and she should say "Blah blah willspread throughout the region." If she says something else, then itmeans it still hasn't gained a solid ground, and will dissappear overtime.) Now when you get to Timber (Galbadia region) and play a cardgame, end up spreading the Open rule, and the "All" trade rull willalso be spread!!! So before you leave Balamb, make sure the "All"rule (or "Diff") stays for good, as you will want to spread the Open

    rule from Balamb to all major regions, and therefore, making theworld much more tradable for us!

    -> Steal and not MugThanks to [email protected] for this trick

    Well, this sure helps if you wanna steal something but don't want theEXP. Simply give the Mug command to someone wil relatively low Hit%(Zell with his worst weapon) and cast Blind on him. His Hit% will bemassively reduced that he almost never hits, but using the Mugcommand still allows a chance to steal. Of yeah, never try this withsomeone who's weapon has a 255% Hit.

    -> Something you may find useful

    I don't know if you know this but the Invincible status (effects ofHero, Holy War or Invincible Moon) will instantly negate all negativestatuses your character had been inflicted. It does not seem tonegate positive statuses though (whoohoo!!), at least not Haste, Auraand Float. (Protect and Shell won't make any difference anyway.) Thismight be useful when fighting against Malboros, execute Rinoa'sInvincible Moon will cure all your party's ailments. However, remember that onceyou are invincible, you can't apply a positive status on top of it, eg, Haste,

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    Aura,