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The FujiFilm EXR is an advanced point and shoot digital camera. A number of unique features have been brought together in order to make this camera stand apart from others. 14.0 Megapixels, a 10x wide angle zoom, auto focus and face zoom, auto focus and face recognition allows for exceptional photographs every time. With many customizable settings, experienced photographers can be in complete control of the photos they snap.
In this guide, readers will learn new skills involving the basics of new skills involving the basics of digital photography as well as a vast range of advanced options. They will gain a thorough understanding of the inner workings of this camera as well as many ways in which they can improve upon their existing skills.
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Chapter 4: photography technique Topics that will be discussed
In this chapter we are going to speak about things, which can help people to improve their photography. At first they we are explaining the principles and elements of graphic design and show them through examples. Then we are doing the same things for the camera angle and length. The next thing is the utilization of the green wall through a video, which includes a screen capture of a person editing a green wall image in Photoshop and examples of edited photos. We are also speaking about different accessories can peoples use to improve the quality of the photography. And finally show how to use Photoshop with some photos of when different featured are used including before and after examples of some of the effects. Plus a screen captures videos explaining how to use some of the keys features.
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Principles of design Contrast is using to highlight one thing by a change of colour, shape, etc. It also uses the change of size, shape, colour, tone, typeface, and direction to create interest in the creation. For Example:
Proportion is the size relationship of one part to another. The size of one part of, for example this picture, hasn’t a big meaning but in comparing with another part we can say it’s too big or too small.
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Balance: The formal or symmetrical balance is achieved when a line drawn through the center of the design would create two halves that are similar to one another or symmetrical. Example:
The other type of balance is the asymmetrical (informal) balance, it when everything look different but anything is obvious. Example:
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Rhythm Rhythm is a repetition of form or other thing, which lead the reader’s eye in a desired direction. On this example there is tow different birds but they are repeated three times each and are looking in the same direction. Example:
Unity In design you can use a lot of different color, shapes, form, etc. to make a project but all this has to form a unity, which is good looking. Example:
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Variety When you use a variety object it makes an image more visually interesting it help to capture the attention of viewers Example:
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Element of design, they are tools Line is a mark with greater length than width. It is used to define shape, contours, and outlines, also to suggest mass and volume. Example:
Shape is two-‐dimensional it has height but no depth. There is three basics shapes: circle, rectangle (square) and triangle (first image), there are some other shapes which are called free formed or natural shapes (second image). Example:
1. 2.
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Form is objects in three dimensions. Form is every shape in three dimensions. There is basic shape like circle square or square which become tube, cube, etc. Example:
Space is the area between and around objects. It creates optic illusion. Example of negative and positive space:
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Texture is the appearance of surfaces. Texture also refers to the way a picture is made to look rough or smooth. Example:
Color is how the objects reflect the light. It is use to create variety. The color is the element, which attracts the eye of the viewers. Color has three main characteristics: * Hue or its name (red, green, blue, etc.) * Value (how light or dark it is) * Intensity (how bright or dull it is) Example: