E sports

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*Clientname* eSports project idea

Transcript of E sports

  1. 1. *Clientname* eSports project idea
  2. 2. Gaming industry Considered by some as a curiosity in the mid-1970s, the computer and video game industries have grown from focused markets to mainstream.25 bln 62%game industry posted strong sales in 2013, generating nearly $25 billion in revenueof gamers play games with others, either in-person or onlineElectronic sports (eSports) is a term for organized video game competitions, especially between professionals. Related terms include competitive gaming, professional gaming, and cybersport
  3. 3. Facts about gaming industry The average age of game players is:35The average age of the most frequent game purchaser who buys computer and video games.30Under 18 yo43% 77%of gamers who play with others do so at least one hour per week18-35 yearsof game players believe that computer and video games give them the most value for their money.36+ yearsGenderGamers who are playing more video games than they did three years ago are spending less time: Male 58% playing board games49% watching TV47% going to the movies44% watching movieFemale
  4. 4. Some facts about eSports eSports very popular in following countries: Most popular eSport disciplines: Biggest eSports tournaments: Average eSports event collects a large number of viewers online. The International 3 tournament collected 22 mln viewers with online peak 1mln within 4 days event.In fact, a lot of gamers concentrated in CIS, but there is no big tournaments in Russia. There is a big auditory which is not covered by any advertiser. We should remember that gaming community is very closed but very loyal to any advertiser which provide great journey to pro players and them as a viewers.
  5. 5. *clientname* support traditional sports but how about eSports?We have a fantastic opportunity to earn the respect of the audience, and at the same time show that the KIA looks to the future, where eSports will be on par with the usual sports. Our slogan is Power to surprise and I believe that eSports tournament is a great way to show non-traditional way to communicate with audience.
  6. 6. *clientname* event name eSports event
  7. 7. Event