E commerce market research
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Transcript of E commerce market research
Theoretical Aspects and
Market Research
E-COMMERCE MARKET
CONTENT:
2
Theoretical Aspects of Ecommerce Market
4
Market Research of US Ecommerce Market wi- 17
THEORETICAL ASPECTS OF US E-COMMERCE MARKET
3
THEORETICAL ASPECTS OF
ECOMMERCE MARKET
4
CONTENT
5
Stages of B2C ecommerce
Competitive Advantage of ecommerce
Advantage of E-Commerce from Advertising costs perspective
Drivers for E-Commerce
Drivers for E-Commerce from the Low risk Perspective
Mobile E-Commerce
E-Business as E- Commerce extension
Electronic Data Interchange (EDI)
Integration of B2B systems
STAGES OF B2C ECOMMERCE
6
1st STAGE: Engaging in information-seeking and communication, via the search engines and
community building;
2nd STAGE: Establishing an online marketing presence.
3rd STAGE: Creating an online catalogues.
4th STAGE: Conducting online ordering.
5h STAGE: Handling online payment.
6th STAGE: Offering online delivery.
7th STAGE: Performing customer profiling and referencing
COMPETITIVE ADVANTAGE OF ECOMMERCE
7
Price competitiveness
Timeliness
Knowledge of Market
Customer insights
PRICE COMPETITIVENESS
8
Reduced transaction costs in automated ordering and
invoicing systems can lead to lower prices
TIMELINESS
9
Faster ordering, delivery and invoicing can reduce the time to market for suppliers
KNOWLEDGE OF MARKET
10
Trading electronically provides additional methods for companies to acquire knowledge of the
market in which they operate
CUSTOMER INFORMATION AND PROFILING
11
Helps to improve the trading relationship and lead to new marketing opportunities
ECOMMERCE COMPARISON ANALYSIS
12
VS traditional advertising
VS website
VS TRADITIONAL ADVERTISING
13
Newspapers $$ TV $$$$$ Radio $$$$ Magazines $$$
Traditional advertising is expensive
VS WEBSITE
14
Creating an online presence is comparatively cheap.
WHY?
No hosting fees - $50 or $150(if it is online store)
No domain costs - $20 per year
No software (- developers and support costs)
ECOMMERCE ADVANTAGES
15
Multideviceveness (?)
Non stop working
Social Marketing
SOCIAL ADVERTISING
16
Cross advertising via social platform is free and effective vs traditional
EASY ACCESSES FROM ANY DEVICES
NO NEED FOR REBUILDING YOUR
WEBSITE 17
Tablets, laptops allow fast access to
E-Business platform
NON STOP WORKING
18
Once running, a online profile provides 24/7 access to your company online presence, products
across
CUSTOMIZABLE DESIGN
19
Adopted the creativity and quality of television advertising
Individual design customization is available
Design could be changed as many times as you want
DRIVERS FOR ECOMMERCE
20
COST
21
The entry costs for participating in eComrnerce are relatively low. Systems can be designed and
implemented and a web presence can be established cheaply.
The systems therefore offer a potentially fast return on the investment.
FLEXIBILITY
22
Organizations can select the appropriate level of participation from simple access to the
Internet through the creation of a Web presence to full -blown transaction-handling
systems.
The systems can be developed incrementally to add this additional functionality.
DRIVERS FOR ECOMMERCE FROM THE LOW RISK
PERSPECTIVE
23
Protecting investment: In the Internet world, many common and open standards are
employed. The switching costs incurred when a business selects an alternative system
are, as a result, relatively low.
Connectivity and communications opportunities: Internet technology brings an
accompanying range of opportunities, such as creating a local intranet or establishing
video-conferencing links.
Technology perspectives: A critical mass of e-commerce participants already exists, and
the technology, although constantly developing.
Government support: There are many government initiatives aimed at promoting e-
commerce, and there is a significant level of activity in educational institutions to provide
additional backup.
Customer service: Improved customer service promotes relation- ships at a distance, the
Internet does also provide opportunities for businesses to work more closely with
customers.
MOBILE E-COMMERCE
24
Mobile e-commerce is a large opportunity for e-Commerce, but mobile browser sites and poor
apps leave several unmet needs open
Today, e-commerce is not a popular activity on tablets (even less on mobile phones), rated as
one of the lowest use cases in surveys
Tablet usage is still in early stages, and consumers are focusing on core use cases (e.g.,
reading, gaming) over other use cases more prevalent on PC
E-commerce companies are not investing heavily in mobile, and so the experience on tablets
is subject to poor browser experience or uninventive one-off apps, and the lack of a hard
keyboard makes the check-out process cumbersome
In the current app-heavy environment, the need to download multiple apps from each e-
commerce retailer a user likes is cumbersome
To help solve the problems in mobile e-commerce, a few companies have quietly released early-
stage apps in 2011. They aggregate several retailers’ offline catalogs into one downloadable
app, and users can peruse catalogs, click-through to buy on retailers’ sites, and bookmark
favorite products
Source: http://www.slideshare.net/joshyang/ecommerce-landscape-2012#btnNext
EBUSINESS
25
• Internet technology has fundamentally changed the environment and structure of
business. The marketplace for all vendors has become potentially global;
• Execution and settlement of transactions can easily be automated for small as well as
large organizations. The trading model has moved from 'normal business opening hours'
to a 24 hours a day, seven days a week trading model;
• The interconnections throughout the supply chain are being reconfigured.
EBUSINESS AS ECOMMERCE EXTENSION
26
Organizational activity within electronic hierarchies, markets or networks normally
referred to as eBusiness or eCommerce.
eBusiness can be seen as a Superset of eCommerce.
eBusiness can be seen as the application of ICT in support of all activities
undertaken by a commercial organization.
eCommerce focuses on the use of ICT to enable the external activities and
relationships with individuals, groups and other businesses.
ELECTRONIC DATA INTERCHANGE (EDI)
27
• Companies, in their regular dealings with other trading partners, such as suppliers and
retail outlets, might establish electronic communications to process the volume of
transactions carried out;
• EDI provides a standard protocol for encoding this data exchange;
INTEGRATION OF B2B
28
SystemsB2B eCommerce is an extension of the informatics infrastructure of commercial
organizations
- Such information systems are supplier-facing
Purchase order processing and payment processing systems handle the settlement and
execution stages of the commerce cycle
- These information systems are an established part of the IS infrastructure of most medium
to large organizations,
Could be established and standardized for all organizations. Such standardized system
can enrich and simplify the majority of B2B interrelations.
INTEGRATION OF B2B SYSTEMS
29
• Pre-sale and after-sale stages of the commerce cycle have been the
most open to innovation in B2B eCommerce
• Requisitioning, request for quote and vendor selection are part of a
supplier relationship management information system
• Area in which most of the discussion of B2B eCommerce occurs.
• Procurement is the pre-sale activity of search, negotiate and order in the
supply chain Sometimes the term is used to refer to all the activities
involved in the supply chain
• It is an important business process in the value chain and involves the
purchasing of goods and services from suppliers at an acceptable
quality and price and with reliable delivery
MARKET RESEARCH OF US ECOMMERCE
MARKET WITH EXAMPLES
30
CONTENTS:
31
US E-Commerce Market;
U.S. E-Commerce Market (2012-15) Chart;
US E-Commerce Shopping Data (2011-13);
Shift from physical stores to online stores;
New Business Models;
Planned purchases vs Impulse purchases business models;
Survived eCommerce business models;
New E-Commerce businesses;
Not many new businesses are applied for Mass Market;
UI features enrich customer experience and drive sales;
Recent Trends in E-Commerce Business models
• Social Commerce;
• The Group buying / Couponing space;
• Flesh Sales;
• Recommendations;
• Personalization;
• Customization;
C2C MarketPlaces
C2C MarketPlaces Difficulties;
Online Brands. Online Retail Models;
Start-ups examples of Online Brands.
US E-COMMERCE MARKET
32
The U.S. e-commerce market is big ($200B+), getting bigger (9% CAGR through 2015), and still
early (only 9% of total retail) . Online shoppers in the United States will spend $327 billion in
2016, up 45% from $226 billion this year and 62% from $202 billion in 2011, according to a
projection released today by Forrester Research Inc. Market growth has been driven by
consumers becoming increasingly Internet-connected and credit card holding, and these
consumers being increasingly open to purchasing online:
In the last two years, several new business models have garnered VC attention and begun to
scale (e.g., group buying, flash sales, subscription, online brands);
Consumers have shown willingness to test new e-commerce business models (such as
Fancy, ShoeDazzle, RenttheRunway, Gilt), but these are targeted primarily to wealthier
consumers;
U.S. E-COMMERCE MARKET (2012-15) CHART
33
US E-COMMERCE SHOPPING DATA (2011-13)
34
More internet users are using internet for shopping. Frequency per user is expected to increase.
CONSUMERS ARE SHIFTING FROM
PHYSICAL STORES TO ONLINE STORES
35
NEW BUSINESS MODELS
36
The only new e-commerce business model that has gained significant traction with the mass
consumer is group buying, - Groupon, LivingSocial ; many existing well established companies
have started to offer group buying.
There is also room for companies to clone or apply existing business models as well as for new
business models:
Clones models are creating new product categories, and/or target to different customer
segments (e.g., low-end vs. high-end, male vs. female);
New business models are customer personalization, companies like Trunk Club and online
brands like Warby Parker continue to bring offline models into existence online.
Start-ups often take existing business models and apply a marketing pivot or alternate strategy.
DIFFERENT BUSINESS MODELS
37
PLANNED PURCHASES VS IMPULSE PURCHASES BUSINESS
MODELS
38
1. Planned purchases business models make up the majority of retail spend historically, older
companies like Amazon seems to have locked up planned purchasing on the web, as this
revolves more around search and catalog layouts than email digests.
2. Impulse E-commerce business models usually don’t provide real long-term value to
consumers. These models do not meet consumer disenchantment and end up as just a passing
trend. In general, the newer business models that have emerged are subscription, C2C
marketplaces, flash sales. They are tend to be focused on impulse purchases. Impulse
purchases generally have higher rates of regret after purchase and more returns.
TWO NEW BUSINESS MODELS WHICH SURVIVED
39
1. Online brands are simply new brands/ or existing ones that have chosen online as the
marketing channel of choice over offline. Barriers to entry in online brands includes the
expertise required to build a vertically integrated supply chain, e-Commerce platform,
and user friendly interface.
2. Crowdsourced demand start-ups (e.g., Modcloth) also rely less on impulse
purchases, as do social bookmarking start-ups like Pinterest, where users create
product wishlists for “buy later”.
NEW E-COMMECE BUSINESSES ARE APPEARING IN THE SECTION OF
HIGHER MARGINS AND WEALTHIER CUSTOMERS
40
NOT MANY NEW BUSINESSES ARE APPLIED
FOR MASS MARKET
41
UI FEATURES ENRICH CUSTOMER EXPERIENCE
AND DRIVE SALES
42
Forrester Research report says that much of the growth in U.S. e-commerce sales comes
from improved, advanced online retailers web sites and services: “This is particularly true
of categories such as apparel and jewelry, which have integrated rich selling tools such as
zoom, color switching, and configurations, as well as office supply stores, which have
broader payment options (e.g., small business purchase orders online) and subscription
plans for their buyers” (1)
(1) www.forrester.com
RECENT TRENDS IN E-COMMERCE BUSINESS
MODELS
43
• Social Bookmarking, Analytics, Seeds, Commerce;
• Group Buying;
• Flesh Sales;
• Recommendations;
• Personalization;
• Customization;
• C2C MarketPlace;
• Online Brands;
• Mobile E-Commerce
SOCIAL COMMERCE
44
• eBay is working on product recommendations based on Facebook data (acquired Hunch) and a feature allowing users to solicit feedback from Facebook friends prior to purchase; (1,2)
• Walmart makes an effort in social E-Commerce. Walmart has 22 million Facebook fans and an innovative social media contest called "Get on the Shelf," that allowed Facebook fans to vote for products they wanted to see offered at Walmart. The company is leveraging advanced analytics to glean new insights from Twitter and Facebook data streams. (3)
• The latest in-depth report from Nielsen concluded that: “Consumers continue to spend more time on social networks than on any other category of sites—roughly 20% of their total time online via personal computer (PC), and 30% of total time online via mobile. Additionally, total time spent on social media in the U.S. across PCs and mobile devices increased 37% to 121 billion minutes in July 2012, compared to 88 billion in July 2011.” (4)
(1) http://techcrunch.com/2011/05/15/connecting-the-dots-on-ebays-local-shopping-strategy/
(2) http://techcrunch.com/2011/06/15/milo-fetch-allows-local-retailers-to-upload-their-inventory-to-ebay/
(3) http://www.retailingtoday.com/article/walmart-touts-e-commerce-moves-annual-meeting
(4) Nielsen Consumer report for 2012
THE GROUP BUYING / COUPONING SPACE
45
Now, the group buying industry is facing rising disenchantment, both from
customers and merchants:
Reasons -
• Merchants complain that the long-term economics of doing group buying is not favorable, as Groupon does little for
customer retention;
• Groupon takes 50% of companies’ profit for their service of presenting deals online;
• Customers buying impulsively often don’t end up using the coupons, resulting in ~20% breakage upon expiry;
• Some customers buy and sell in second-hand markets, but 75% either breakeven or lose money on these deals
Daily deals sites have struggled to organically retain customers, and many have spent enormous amounts on
customer acquisition and are now struggling with profitability:
• According to Yipit, one-third of tracked daily-deal sites (170 of 530) have been shut down or sold so far in 2011
• Facebook launched a daily deals service in April of 2011, and then shut down it in August;
• Yelp cut its daily deals product team by half in August, citing users being unhappy with Yelp Deals;
Source: http://online.wsj.com/article/SB10001424053111904491704576575233025971542.html
FLESH SALES
46
The flash sales model is under pressure on the supply side, as remnant inventory
levels are decreasing;
While todays flash sales leaders (e.g., Gilt, Hautelook, Vente Privee) have grown
their businesses by selling luxury retailers remnant inventory, today they are looking
to change business models as unsold inventory supplies are lower;
Gilt and competitors rode the wave of obscenely high inventory levels during the
recession (up to 10x normal levels, according to a former executive of Nieman
Marcus), but retailers have adjusted and inventory levels are going down –
Therefore, as flash sales supply is decreasing, supplies prices are increasing and
flash sales discounts are decreasing (Gilts average discount has decreased from
70% to 40-50%.
RECOMMENDATIONS
47
Product recommendation works particularly well in the fashion category as it
recognizes shopper behavior, patterns and recommends items of interest not only by
product type, but by brand as well;
Recommendations could be integrated into social media, so recommendations can
take into account what the customer's friends have bought or viewed;
This takes into account not only what the individual customer is doing on the site at
that moment in time, but what other shoppers who are similar in product views have
done before;
Personal recommendations are the number one driver of consumer purchase
decisions at every stage in the purchase cycle across 10 product categories studied,
from banking to vacation travel and from subscription entertainment to retail
categories, such as apparel and personal are products.
(1) Source: http://econsultancy.com/us/blog/8904-recommendations-help-drive-27-9-holiday-sales-growth-at-john-lewis
(2) Source: http://www.forbes.com/sites/kellerfaygroup/2012/07/25/recommendations-are-what-drives-your-business-remember-to-
ask-for-them/
PERSONALIZATION
48Source: http://www.slideshare.net/joshyang/ecommerce-landscape-2012#btnNext
CUSTOMIZATION
49
Customization has slowed as a trend, as the model has generally failed to gain traction and prove scalability
Co-creation e-commerce isn’t new but has begun to enter the mainstream recently
Co-creation sites allow consumers to design their own products for purchase and/or buy products others have
Co-creation companies typically become cash-flow positive quickly because customized products sell at a premium and are sold on-demand (i.e., there is no excess inventory)
To date, start-ups riding the co-creation wave have primarily been e-commerce destination sites focused on a particular product category (or group of categories), and employ one or more of several business models:
Several models exist:
1. Consumers design, then buy their own products (e.g., NikeID, BlueNile, Chocri, Blank-Label, Shirtsmyway, etc.)
2. Consumers buy products designed by other consumers or indie designers (e.g., MyFab, ModCloth, Threadless, etc.)
3. Consumers connect with manufacturers and co-design offline
Two problems the co-creation market faces today are scalability and design-manufacturing accuracy :
1. Scalability. Companies will need to be creative about how to scale their businesses as consumer demand increases, since it will be harder for manufacturing to benefit from economies of scale
2. Design-manufacturing accuracy. Despite strong user interfaces allowing users to design their own products, a fraction of users will be dissatisfied with how the product actually turns out (i.e., requires stronger, more accurate UIs)
Source:
1) http://www.readwriteweb.com/start/2010/03/is-america-on-the-verge-of-a-co-creation-invasion.php
2) http://www.crunchgear.com/2010/07/21/new-wave-of-web-services-brings-customization-to-commerce
C2C MARKETPLACES
50
Online C2C marketplaces can be broadly segmented into three buckets:
Hard good purchases (e.g., eBay),
Hard good rentals (AirBnB), and
Services (Skillshare)
Traditionally, eBay is the preeminent online C2C marketplace and facilitated transactions on hard
good purchases. There are not major direct competitors doe eBay while niche players like Etsy
targeted only hand-crafted goods.
Meanwhile, Craigslist has traditionally served as the go-to portal for consumers looking for hard
good rentals/purchases and services online, but it does not offer money transactions, which
make the purchase process more complex.
C2C MARKETPLACES DIFFICULTIES
51
Traditional models of online marketplaces (or intermediate solutions like Craigslist) leave
many unmet needs, which many start-ups are tackling but few have perfected.
Reasons:
1) Seller’s time spent uploading product information;
2) Trust in sellers shipping on- time (or at all);
3) Inaccurate representation of product quality / condition;
4) Rentals: Trust in both buyers and sellers, ease of working with insurance companies;
5) Services: safety and trust in sellers, ability of relationships to be taken offline after initial
transaction.
ONLINE BRANDS. ONLINE RETAIL MODELS.
52
“Online brands” have grown in recent years, as consumers become more
comfortable discovering new products online. Online brands are start-up product
brands (typically apparel) that have decided to leverage the Internet as a channel
over traditional offline retail.
1. Brands have only recently been able to grow a large enough presence and
scale quickly using online as the channel instead of offline, due to the
proliferation of social media;
2. Key benefits for brands going online include ability to get consumer feedback
prior to production and better margins than offline retail, but requires
marketing and production competency;
3. Bonobos, ModCloth, 20x200, and Warby Parker are brands that have largely
begun online and gone mainstream.
Sources: http://www.slideshare.net/joshyang/ecommerce-landscape-2012#btnNext
OFFLINE VS ONLINE RETAIL MODELS
53Source: http://www.slideshare.net/joshyang/ecommerce-landscape-2012#btnNext
START-UPS EXAMPLES OF ONLINE BRANDS
54
Net-a-Porter just partnered with Karl Lagerfeld to launch a new online fashion brand
called Karl
Everlane has not even launched publicly (as of Nov 2011) and has generated a lot of
hype in Silicon Valley
Betabrand is trying to bring the H&M model online, iterating quickly on new 4-6 new
SKU’s per month and introducing them in small batch sizes. They also crowdsource
design ideas
WildFox, Nau, and Eliza Parker are just a few in a long list of smaller up-starts
There is also opportunity for influential online content producers (e.g., bloggers,
Youtube celebs) to pivot into manufacturing products, but many of these creative
people are scared off by the complexity of manufacturing operations
55
www.glabex.com