DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou,...

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DIME-CIO-Birkbeck conferenc The Creative Industries and Intellectual Prop Sofia Gkiousou, Birkbeck, University of Lo Ma Creativity in Second Life: the virtual world as a site of experimentation for fashion start-ups

Transcript of DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou,...

Page 1: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

DIME-CIO-Birkbeck conference onThe Creative Industries and Intellectual Property

Sofia Gkiousou, Birkbeck, University of LondonMay 08

Creativity in Second Life:the virtual world as a site of experimentation

for fashion start-ups

Page 2: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

Research QuestionResearch Question

Could Second Life be a good plateau for novice fashion designers to experiment and gain skills in design,

marketing, customer identification etc?

To answer the question we need to understand

1) Demographics – Social Interaction – Emotional Involvement in SL and why these might differ from existing MMORPG research findings

2) The characteristics of SL fashion industry in comparison to First Life (FL fashion industry)

Methods:

a) Analysis of literature, SL statistics, press, blogs, observation. b) Pilot interviews: SL fashion vendors/ designers.

Page 3: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

Second LifeSecond Life

• online persistent 3D virtual world • own Economy (Linden Dollars)

• Entrepreneurs & products (because it allowed users to maintain copyright of everything that they created?)

• “Residents” are the users of Second Life, and their appearance is their avatar (often abbreviated to av, avi or ava).

• The avatar will be created automatically but the resident may change their appearance dramatically.

Page 4: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

SL StatisticsSL Statistics

• 65.000 acres of virtual land

• 12,765,680 Residents (but one user does not necessarily equal one resident)

• only 92,096 Premium Accounts

• US$1 to L$270

* Data from SL Virtual Economy Key Metrics, Jan. 08

Page 5: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

Figure 1 – Welcome to SL – orientation for new residents(captured Feb. 08)]

Page 6: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

Just another MMORPG?Just another MMORPG?

Differences

1. No quests, no levels, no script, no storyline

2. Intellectual rights belong to the user

Instead we consider SL a metaverse (scalability, usability, economics) Neal Stephenson, Snow Crash, 1992

Sometimes referred in the literature as a Massively Multiplayer Online Role Playing Game (MMORPG). But is it really and MMORPG? Is it even a game?

Page 7: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

Demographics & societyDemographics & society

MMORPG Literature SL

Players in their 20s(Yee, 2001 & 2006;Griffiths, Davis & Chappell, 2003; Cole & Griffiths, 2007)

Majority 25-34

Female av. 16% - 29%(Yee, 2001; Cole & Griffiths, 2007)

Female av. 40%

Variety of occupations(Yee, 2006)

?

Emotional Investment – Social Interactions (McKenna & Bargh, 2000; Yee, 2006; Cole & Griffiths, 2007

(Do transactions point to emotional investment?)

Nonverbal social norms persist in SL (Yee et.al., 2007)

But who is the resident and what are his preferences?

Page 8: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

FL Fashion & SL FashionFL Fashion & SL FashionFL Fashion SL Fashion

Some styles will die and be replaced Medieval clothes, armours, science fiction etc.

New fashion propagators identified New fashion propagators unidentified or depend on the genre

Gatekeepers: critics, press etc. Blogs, digital magazines, catwalk organizers

Clothing and accessories Clothing, accessories and ‘skins’

The fashion designer The SL designer

The ‘design problem’ “I do what I feel like doing” (pilot study respondent)

Mainstream Long Tail

Identity ‘defined’ – consumption ‘predictable’

Identity uncertain – production unpredictable

Page 9: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

SL FashionSL Fashion

1860s Day Dress by Laynie Link of Laynie Wear (Linden Lifestyles blog, http://lindenlifestyles.com/?p=923)

Page 10: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

SL FashionSL Fashion

Red Dawn in a dress by Last Call in the SL Botanical Gardenshttp://www.flickr.com/photos/reddawnbade/778489667/

Page 11: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

SL FashionSL Fashion

Mystic MaskAdvertisement in the ‘Linden Lifestyles’ blog

http://lindenlifestyles.com/

Page 12: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

SL FashionSL Fashion

FernandoSkin by Soul in their SL shop

Page 13: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

SL FashionSL Fashion

KellySkin by Soul in their SL shop

Page 14: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

Conclusions & Future Research Conclusions & Future Research

• Who is the user – Who is the resident

• Effects of fashion style co-existence

• Variety of products

• Designers engaging in business management, marketing etc.

• The role of the gate – keepers

• Mapping the entire SL fashion system

Page 15: DIME-CIO-Birkbeck conference on The Creative Industries and Intellectual Property Sofia Gkiousou, Birkbeck, University of London May 08 Creativity in Second.

References References See the conference submission for full bibliography

Cole, H. & Griffiths, M. (2007) Social Interactions in Massively Multiplayer Online Role-Playing Gamers, Cyberpsychology & Behavior, Vol. 10, No. 4, pp. 575 – 583.

Crane, D. (1999), Diffusion Models and Fashion: A Reassessment, Annals of the American Academy of Political and Social Science, Vol. 566, The Social Diffusion of Ideas and Things, pp. 13-24.

Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2003), Breaking the Stereotype: The Case of Online Gaming, Cyberpshychology & Behavior, Vol. 6, No. 1, pp. 81 – 91.

Hirsch, P.M. (1972) ‘Processing fads and fashions: an organization – set analysis of cultural industry systems’, American Journal of Sociology, vol. 77, pp. 639 – 659.

McKenna, K. & Bargh, J. (2000). Plan 9 from cyberspace: The implications of the Internet for personality and social psychology. Personality and Social Psychology Review. Vol. 4, pp. 57-75.

Sproles, G. (1981), Analyzing Fashion Life Cycles: Principles and Perspectives, Journal of Marketing, Vol. 45, No. 4, pp. 116-124.

Yee, N. (2001). The Norrathian Scrolls: a study of EverQuest version 2.5, http://www.nickyee.com/eqt/report.html (last accessed 17/03/08)

Yee, N. (2006), The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments, PRESENCE: Teleoperators and Virtual Environments, Vol. 15, pp. 309-329.

Second Life logo from the official website http://www.secondlife.com