DiCoDE Model - Digital Content Distribution Ecosystem

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    Description and Purpose- DiCoDE presents 1 model with 5 key concepts, at the crossroad ofDigital Content, Advertising and Social Networks throughout Media,

    Telecom and User Experience universes

    - It aims to understand, analyse and decode actors, actions and stakeswithin the Digital Content

    Distribution Ecosystem

    - DiCoDE explains how users

    access, get engaged,

    consume and interact withany type of digital content

    - It also defines strategies

    and tactics accordingly

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    History of the modelDuring an Advanced Digital Media Strategies Program which Iattended at the Institute for Media and Entertainment in New York City,

    Professors Joseph Valor, Sandra Seiber and Jose Luis Nueno analysed

    case studies using the "Digital Media Value Chain Model" which I foundinteresting. However, it lacked

    some key concepts like

    advertising, user interaction &

    social networks, user currencies...

    After almost 1 year of interactionswith experts, additional

    information gathering and

    foresight on actuality, heres

    DiCoDE, my interpretation of

    this model.

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    Overview of the model- Media : connected to advertising ecosystem, content productionecosystem and, since Web 2.0 has risen, user interactions through

    User Generated Content and Social Networks

    - Telecom : providing infrastructure to data storage and distribution- User Experience : through the device (and its software-based

    components) that allows the user to access this digital content

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    >Media- Portals, search engine(s?) and social networks drive traffic to digitalcontent

    - Advertising, separated or not from digital content, allows (relative)

    profitability to digital content providers- Media is at the crossroad of content production, advertising,

    social networks and users

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    >Telecom- Hosting and distribution of data, from content aggregator to user- Several roles among limited amount of players

    - Commoditization of these roles leads to a dumb pipe position for

    most of these players, not being able providing value to the user

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    >User Experience- Turning digital content into an experience for the user- Combination of hardware, operating system, software (desktop- or

    browser-based) and user credentials

    - If this experience is satisfactory, user will be ready to pay through one(or more) of his/her currencies: attention, engagement, data andmoney

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    5 Key concepts- Each step of the model, for each possible ecosystem can beunderstood and optimized through 5 key concepts

    - Standard in an open world

    - Substitution in fragmented markets

    - Winner-take-all for the lucky one

    - Platform logic connecting complementors and users

    - Platform utility to create a virtuous circle

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    >StandardEven though technologies increasingly allow interconnected and open

    possibilities, standards are key for positioning, adoption and loyalty of

    its digital content and services for any playerStandards can be agreed on a market, forced by regulation or by a

    market player

    Consider Blu-Ray vs HD-DVD : what made the difference ?

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    >SubstitutionEntry and exitbarriers level are key for user acquisition and retention.If you can substitute a product/service easily by another, it is called

    commoditized

    Consider Ebay : Why wouldnt you leave this platform for a competitor ?

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    >Winner-take-allBy smart use of standard, entry and exitbarriers and often slow orweak regulation, some players can reach a winner-take-all position

    Consider Microsoft Office : What made it the most used Office Suite ?

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    >Platform logicA platform is the meeting point of useraudience (small arrows at thebottom) with complementors (large arrows at the top). First ones use it

    to satisfy a desire or a need, the other ones use it to reach thisavailable customer base.

    Consider Facebook : Why did they allow companies creating apps ?

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    >Platform utilityBuild and grow a system where complementors find users and usersfind value. Pamper your complementors by providing them with tools

    to innovate within the system and be profitable, which will in turnpamper your users.

    The more users you have, the more interested complementors you will

    gain which again attracts more interested users.This creates a virtuous circle!

    Consider Apple App Store : For what isnt there an app ?

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    Copyright & RegulationThe entire Digital Content Distribution Ecosystem is governed by

    Copyright and RegulationSystems

    - There are inadequate regulations to control fast-pacedtechnology capabilities

    - But regulation has a increasingly key role in organizing or

    reorganizing ecosystems, especially once the technologyevolution ceases to be as critical as it is now. Ask Microsoft and

    Google;o)

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    Thanks for your attention !Do you want to engage in this discussion? Just send me your thoughts

    about this model on Slideshare, share it or even enrich it !

    Download a 1-pager on http://bit.ly/DiCoDE_pdf

    This model is under BY-NC-SA Creative Commons licence terms

    Fabian TilmantConsultant in New Media

    Mobile Expert

    Passionate by Tele-Media Convergence and Media Transformation

    Creator of DiCoDE modelwww.fabnet.be - [email protected] - twitter: @fabnet_be

    http://bit.ly/DiCoDE_pdfhttp://www.fabnet.be/mailto:[email protected]://bit.ly/DiCoDE_pdfhttp://bit.ly/DiCoDE_pdfmailto:[email protected]:[email protected]://www.fabnet.be/http://www.fabnet.be/http://bit.ly/DiCoDE_pdfhttp://bit.ly/DiCoDE_pdf