Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem...

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Digital Entertainment Content Ecosystem

Transcript of Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem...

Page 1: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Digital Entertainment Content Ecosystem

Copyright 2010 Digital Entertainment Content Ecosystem (DECE) LLC

Page 2: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Who is DECE?

• U.S. limited liability company (legal entity) organized to – Develop and license specifications for ecosystem of distributing

digital entertainment content

– Operate an open, interoperable digital rights locker as a shared utility for ecosystem participants

– Create and help promote a consumer brand providing assurance of choice, control and consistent experience of how-it-works

• Open for international participation by any company/trade association engaged in business related to digital entertainment content

• First members in June 2008; now almost 60 members

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- Digital Entertainment Content Ecosystem (DECE) LLC -

Page 3: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

DECE Goals• Best consumer experience for digital content distribution:

– Open market: interoperable devices, multiple retailers

– Demystify digital by establishing a consumer brand and helping B2C-facing companies deliver on its promise

– Ownership rights “in the cloud” across multiple formats: progressive download, stream (remote access), physical copy

• Lower investment risk, lower expenses for DECE adopters– Shared, variable-cost Rights Locker + access to scale-economics

B2B service providers

– Digital supply chain rationalization (cost and feasibility issue today)

– Standardized B2B relationships/roles and policies for efficiency

• Extensive use of existing industry standards

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Page 4: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

DECE Participants (partial list)

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Page 5: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Electronic Sell-Through Today

• Silos limit consumer options to a single device platform and a single retailer for purchasing content

• Additional service silos further fragment the market and lower consumers’ perceived value of the ecosystems

• Digital services’ format war hinders consumer adoption

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Copyright 2010 Digital Entertainment Content Ecosystem (DECE) LLC

Page 6: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

“Problem Statement” For Industry

Weak Consumer Value

Proposition

PoorInvestment & Ops

Economics

Inaccessible Stalled Oligarchic

Marketplace

• Lack of certainty

• Lack of control

• Lack of choice

• “Bring your own” digital factory / supply chain

• File type proliferation = massive redundancy

• Manpower / time for custom legal deals and integration

• “Silo” or stay home…

• Limited market reach

• Fragmented efforts and information

Page 7: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Goal: Open Marketplace for Digital

• Cross-platform• Interoperable Rights locker• Domain usage model

• Remote access• Sharing within a family• Export to Physical Media

DECE OnlineRetailer

DECE OnlineRetailer

DECE OnlineRetailer

DECE OnlineRetailer

DECE

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Page 8: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Key DECE Ecosystem RolesDefined by specs and legal agreements

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DigitalService

Providers

Retailers

Device Makers

DECECoordinator

Interfaces to DECE Coordinator to provides content fulfillment services

Customer-facing storefront service sells DECE content

Manufacturer of compliant devices to play ecosystem content

Manages DECE Locker Accounts/Device DomainsFacilitates cross-service and device compatibility

Locker AccessService

Providers

Consumer-facing streaming service sells DECE access service (or bundles w/ other bus model)

Content Providers

Licenses content into the Ecosystem

Page 9: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Usage Model: Toward “Buy Once, Play Anywhere”

Remote access streaming to various devices

Compatibility across

many devices

Physical Media

Rights Locker

….. …..

…..…..

Page 10: Digital Entertainment Content Ecosystem - WikiLeaks · - Digital Entertainment Content Ecosystem (DECE) LLC - DECE Goals • Best consumer experience for digital content distribution:

Content Owners Online Retailers• Mass market for digital content• Enhanced value of content• Supply chain optimization• Competitive marketplace• Solution to interoperability

• Enhanced value of service • Lower barrier to entry • Competitive marketplace • Increased device reach• Solution to interoperability• Mass market for digital content

CE/IT Companies Consumer• Enhanced value of devices • Lower barrier to entry• Competitive marketplace • Greater access to content• Solution to interoperability • Mass market for devices

• Purchasing an experience, not a format • New ways to acquire and access content• Authorized sharing within household• Greater choice of interoperable devices• Choice of digital retailers

Summary: What We All Gain

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Copyright 2010 Digital Entertainment Content Ecosystem (DECE) LLC