Designing for the PresentFuture w/ Socratic Experience Design

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DESIGNING FOR THE PRESENT FUTURE WITH SOCRATIC EXPERIENCE DESIGN VERSION 01 // 08.11.2016 FRITZ DESIR // @FRITZISM

Transcript of Designing for the PresentFuture w/ Socratic Experience Design

  • DESIGNING FOR THE PRESENT FUTURE

    WITH SOCRATIC EXPERIENCE DESIGN

    VERSION 01 // 08.11.2016

    FRITZ DESIR // @FRITZISM

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    Always the beautiful answer who asks a more beautiful question. E.E. Cummings

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    ME

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    EXPERIENCE ARCHITECT

    @FRITZISMFRITZ DESIR

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    EXPERIENCE ARCHITECTINFORMATION ARCHITECT

    INTERACTION DESIGNER

    EXPERIENCE STRATEGIST

    @FRITZISMFRITZ DESIR

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    @FRITZISM Experience Design/Strategy Lead

    PLACES IVE WORKED

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    @FRITZISM Experience Design/Strategy Lead

    BRANDS IVE WORKED ON

  • INTERACTION DESIGN ASSOCIATIONwww.ixda.org

    @FRITZISM Local Leader NYC Chapter

  • @FRITZISM Partner, Experience Design Lead

    www.matewith.us @wearemate

    MATE provides validation, education and measurement servicesto helpcompaniessolve experience design problems and findopportunitiescreated as they transition to the digital age.

    http://www.matewith.us

  • IDENTIFICATION

    DESIGN

    EXECUTION

    Audit Brand def in i t ion Industry Analysis Tech capabi l i t ies Ident i fy ing pain points

    Sketching, making to explore possibi l i t ies

    Col laborat ing to create (wireframing, prototype development)

    Val idat ing for feasibi l i ty

    VALIDATION

    Managing development Backlog planning Providing QA suppor t PROTOTYPING

    T H E D I G I TA L P R O D U C T L I F E C Y C L E

    PRODUCT DEFINITION

    IDEATION

    Problem? Oppor tunity? We establ ish success cr i ter ia KPI def in i t ion

    Explor ing what can be based on what s needed

    Group concept ing methods

    Ear ly val idat ion to conf i rm

  • IDENTIFICATION

    IDEATION

    DESIGN

    EXECUTION

    Audit Brand def in i t ion Industry Analysis Tech capabi l i t ies Ident i fy ing pain points

    Problem? Oppor tunity? We establ ish success cr i ter ia KPI def in i t ion

    Explor ing what can be based on what s needed

    Group concept ing methods

    Ear ly val idat ion to conf i rm

    Sketching, making to explore possibi l i t ies

    Col laborat ing to create (wireframing, prototype development)

    Val idat ing for feasibi l i ty

    VALIDATION

    Managing development Backlog planning Providing QA suppor t PROTOTYPING

    ACTIVATION MATE works with your development team here to guide the design to real izat ion

    VALIDATION We work cont inual ly dur ing this phase to ensure what youre making has value

    AUDITING to frame or reframe to def ine the real problems and f ind oppor tunit ies

    PRODUCT DEFINITION

    T H E D I G I TA L P R O D U C T L I F E C Y C L E // W H E R E M AT E A D D S VA L U E

    EDUCATION Bespoke workshops to help teams stay current on emerging best pract ices and trends

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    SO WHATS THIS TALK ABOUT?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THIS IS TALK IS META-COGNITIVE

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    METACOGNITION = THINKING & MANAGING HOW WE THINK

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THIS TALK IS IN BETA(THIS BEING VERSION 01 , FEEDBACK WELCOMED)

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    HOW TO ENGAGE THIS TALK?

  • THIS TALK IS ABOUT QUESTIONS

  • IT IS SOCRATIC-AL

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHAT IF EVERYTHING YOU THOUGHT WE KNEW ABOUT DESIGN WAS WRONG?

  • 21 Source: Dan Saffer (@ohdannyboy)

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    HOWD I GET HERE?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    AFTER SOME 15 YEARS+ OF PRACTICING DESIGN AND BECOMING AN ADMITTED PROCESS NERD

  • (photo from my notebook)

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    AND BEING A LARGE FAN OF THE EXISTING UX CANON

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    I REALIZED OUR DESIGN SOLUTIONS WERE (AND ARE) BEING CREATED ON REPEAT

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    I WONDERED WHY? AND STARTED TO LOOK AND FOUND OTHER RESOURCES

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  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    I ALSO FOUND..

  • Ask yourself an interesting enough question and your attempt to find a tailor-made solution to that question will push you to a place where, pretty soon, youll find

    yourself all by your lonesome-which I think is a more interesting place to be. Chuck Close

  • AI involves, in a central way, the art and practice of asking questions that strengthen a systems capacity to apprehend, anticipate, and heighten positive potential.

    David Cooperrider

  • THIS IS OF COURSE NOT NEW

  • USING INQUIRY TO DRIVE THINKING HAS EXISTED FOR SOME 2000+ YEARS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    BUT WAIT, ISNT QUESTIONING BASICALLY PHILOSOPHY?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    Question - Action = Philosophy Question + Action = Innovation

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHAT ARE THE COMMON (DESIGN) QUESTIONS WE ASK OURSELVES WITHOUT KNOWING?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHAT ARE OUR COMMON (DESIGN) ANSWERS?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    ABOUT THE WORDS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHY SOCRATIC EXPERIENCE DESIGN?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHY SOCRATIC EXPERIENCE DESIGN?THE USE OF QUESTIONS TO DEVELOP A LATENT IDEA, AS IN

    THE MIND OF A PUPIL, OR TO ELICIT ADMISSIONS, AS FROM AN OPPONENT, TENDING TO ESTABLISH A PROPOSITION

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHY SOCRATIC EXPERIENCE DESIGN?

    FRICTION DELIGHT

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHY SOCRATIC EXPERIENCE DESIGN?

    MANAGE FRICTION

    MAXIMIZE DELIGHT

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    #TALKGOALS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    INDISPENSABILITY

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    MAKE YOU INDISPENSABLE

    ASK MORE QUESTIONS HELP YOU CHANGE THE WORLD

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    (in diagram form)

    digital experiences crafted with meaning derived from people, environment, technology, landscape

    &=happy users stronger bran

    ds

    informed by

    + +

    INDISPENSABILITY

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    MAKE YOU INDISPENSABLE HELP YOU ASK BETTER QUESTIONS

    HELP YOU CHANGE THE WORLD

  • I KNOW YOU WONT BELIEVE ME BUT THE HIGHEST FORM OF

    EXCELLENCE IS TO QUESTION ONESELF AND OTHERS

    SOCRATES

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    MAKE YOU INDISPENSABLE HELP YOU ASK BETTER QUESTIONS

    HELP YOU CHANGE THE WORLD

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    Remember: at the end of the day, your job isnt to get the requirements right your job is to change the world.

    Jeff Patton

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    MAKE YOU INDISPENSABLE HELP YOU DESIGN BETTER QUESTIONS

    HELP YOU CHANGE THE WORLD

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    MAKE YOU INDISPENSABLE HELP YOU DESIGN BETTER QUESTIONS

    HELP YOU CHANGE THE WORLD

    (+ Elevate your place at the table)

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHY, QUESTIONS?

  • BECAUSE QUESTIONS ARE BECOMING MORE IMPORTANT THAN WHAT WE KNOW

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    COULD IT BE POSSIBLE, KNOWING WHAT TO ASK IS MORE IMPORTANT THAN KNOWING?

  • THINGS WE THOUGHT WE KNEW

  • HOME TEMPERATURE IS CONTROLLED @HOME

  • FOUNDED IN 2008, SOLD FOR $3.2 BILLION DOLLARS

  • CREDIT CARDS PAYMENT ONLY BE ACCEPTED BY STORE MERCHANTS

  • FOUNDED IN 2008, VALUED AT $6 BILLION DOLLARS

  • PEOPLE WOULD NEVER OPEN SPACE IN THEIR HOMES FOR MONEY

  • FOUNDED IN 2007, NOW VALUED AT $30 BILLION DOLLARS

  • TAXIS NEED TO BE HAILED OR CALLED

  • FOUNDED IN 2009, VALUED AT $66 BILLION DOLLARS

  • OUR ONLY ROLE AS CONSUMERS IS CONSUMPTION

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    $1,321,759,519 TOTAL DOLLARS PLEDGED TO KICKSTARTER PROJECTS

  • WEBSITES CANT DESIGN THEMSELVES

  • HTTP://THEGRID.IO/

  • AND MY PERSONAL FAVORITE

  • PEOPLE HATE SCROLLING

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  • FOUNDED IN 2009, VALUED AT $11 BILLION DOLLARS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE PRESENT / WHERE ARE WE + WHAT MATTERS?

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    US SMARTPHONE PENETRATION REACHED 74%, UP FROM 58% THE PREVIOUS YEAR

    THERE HAVE BEEN OVER 500 MILLION IPHONES SOLD WORLDWIDE;9/19/14 IPHONE 6 LAUNCHES WITH OVER 10 MILLION SOLD IN THE FIRST WEEKEND

  • MESSAGING APPS WERE USED BY OVER 1 .4 BILLION PEOPLE

    WORLDWIDE IN 2015 AND THAT NUMBER IS EXPECTED TO HIT 2 BILLION BY 2018

  • 59% OF THE 33MLN WEARABLES SHIPPED IN 2015

  • THE TELEPHONE TOOK 75 YEARS

    FACEBOOK TOOK 3 .5 YEARS

    FLAPPY BIRD TOOK 35 DAYS

    POKMON GO HAD 7.5M DOWNLOADS IN 5 DAYS

    THE 1ST MILLION USERS

  • THE PRESENT FUTURE WE ARE DESIGNING FOR

  • $150 BILLION FORECAST IN AR/VR REVENUE BY 2020

  • 1 13 MILLION PEOPLE IN US CURRENTLY OWN A SMART TV*

    *eMarketer, 2014

  • THE DEATH OF MOORES LAW BY 2021

    Chip giants Intel and Samsung claim by 2021 transistors will get to a point where they can shrink no further

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    ANTICIPATORY DESIGN IS BECOMING THE NORM

  • MACHINE INTELLIGENCE IS ALREADY HERE

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  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WELL SORT OF.

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  • THE GLOBAL CHATBOTS MARKET WAS VALUED AT US$ 88.3 MN IN 2015

  • WHAT CAN DESIGN WITH PRESENT FUTURE IN MIND LOOK L IKE?

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    HTTPS://CUE.ME/

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE DEATH OF CURIOSITY

  • LOUIS CK - "WHY"https://www.youtube.com/watch?v=BJlV49RDlLE

    https://www.youtube.com/watch?v=BJlV49RDlLEhttps://www.youtube.com/watch?v=BJlV49RDlLE

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    SO, WHAT OF EDUCATION?

  • THE PROBLEM OUR CURRENT SCHOOL MODEL IS OVER 100 YEARS OLD

  • THE PROBLEM AND IN IT WEVE BEEN TAUGHT TO APPLY VS. INQUIRE

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  • The important thing is not to stop questioning. Curiosity has its own reason for existing. Never lose an holy curiosity.

    Albert Einstein

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    DEVEL0PING INQUIRY

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    HOW DO WE DESIGN FOR A COMPLEX WORLD IN PERPETUAL CHANGE?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    3 CAPABIL IT IES TO DEVELOP

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    IQ + EQ + CQ

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    IQ + EQ + CQ

    intellectual quotient and refers to mental ability

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    IQ + EQ + CQ

    stands for emotional quotient and concerns our ability to perceive, control, and express emotions

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    IQ + EQ + CQ

    Curiosity quotient concerns having a hungry mind. People with higher CQ are more inquisitive and open to new experiences.

  • OUR OPPORTUNITY AS DESIGNERS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    SHIFTING OUR ROLE

  • SO WHAT CAN YOU USE ON MONDAY MORNING?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    HOW TO?

  • NEW TIMES -> NEW SKILLS

  • CONSTANTS

    VARIABLES

  • CONSTANTS

    VARIABLES

    formats constraints technologies culture shifts

  • CONSTANTS

    VARIABLES

    formats constraints technologies culture shifts

    what is? + why? what if ?

    what works? whats next?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    PROCESS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    PROCESS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    PROCESSFRAMEWORKS

  • A FRAMEWORK FOR INQUIRY

  • FRAMING PEOPLE INDUSTRY

    IDEATION OUTCOMES ROADMAP

  • FRAMING

    What is the real problem? What is this projects purpose? Who is the customer? What does success look like? What habitual thinking am I bringing to this problem?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION

    The way we very often view work

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION(CAUSE-----

    The way we very often view work

    what's the real problem/opportunity?

  • PEOPLE

    Who are we designing for? What are the joy points & pain points? What is their core motivation? What is shifting in culture? What do we need to know that we dont?

  • PEOPLE

    Who are we designing for? What are the joy points & pain points? What is their core motivation? What is shifting in culture? What do we need to know that we dont? How to add value to my team, if Im the only one questioning?

    EXTRA CREDIT >

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    WHY SOCRATIC EXPERIENCE DESIGN?

    MANAGE FRICTION

    MAXIMIZE DELIGHT

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    OF THE WORLDS POPULATION LIVE IN CITIES TODAY; 75% WILL BY 2050

    50%

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    WHAT WILL THEY NEED THAT THEY DONT SEE?

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    HOW DO WE DESIGN MEANINGFUL VALUE?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    None of us is as smart as all of us. Ken Blanchard

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    PLANNING / STRATEGY

    CREATIVE (ART + COPY)

    SEARCH & SOCIALTECHNOLOGYEXPERIENCE DESIGN

    SILOS ON BUSINESS SIDE AND MORE SILOS ON THE DESIGN SIDE

    MEASUREMENT & ANALYTICS

    OPERATIONS MARKETING

    SALES FINANCIAL

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    EXPERIENCE DESIGN

    MEASUREMENT & ANALYTICS

    TECHNOLOGY

    MOVING TO AN X-SHAPED TEAM

    PEOPLE (CONSUMES CONTENT, CO-CREATES

    OTHER CONTENT EXPERIENCE)

    CLIENT (BRAND EXPERT, PROVIDES

    GOVERNANCE)

    CONTENT STRATEGY (DEFINES REQUIREMENTS

    PLANS CALENDARS, STRUCTURES GOVERNANCE)

    SOLUTION MAKING SPACE

  • INDUSTRY

    What are the industry norms that people are accustomed to ? What is technology making possible? Why does this brand exist? Who would miss this brand if it disappeared?

  • IDEATION

    What would ____________ do? How might we? What questions excite us? What if we? What principles are guiding this design?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • OUTCOMES

    How are we keeping score? How will we know were successful? What can we see going wrong (pre-mortem)? What habitual thinking am I bringing to this problem?

  • ROADMAPS

    Whats next? Whats working? Whats not? What didnt we finish? What else?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THINK IN ROADMAPS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION

    The way we very often view work

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION(CAUSE-----

    The way we very often view work

    what's the real problem/opportunity?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION

    The way we very often view work

    (CAUSE----- ----ROADMAP)

    what's the real problem/opportunity? the what now? whats next? question

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE ASK SOLUTION

    what's the real problem/opportunity?

    (CAUSE----- ----ROADMAP)

    the what now? whats next? question

    Adding these two frames of reference could expand the consideration points we design against

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    INQUIRY-BASED RESEARCH & AUDITING

    AT 4 LEVELS TO IDENTIFY OPPORTUNITY

    TO IDENTIFY OPPORTUNITYAT 4 LEVELS & CRAFT

    AN EXPERIENCE ROADMAP

    EXPERIENCE ROADMAP

    THE BEGINNING AT THE END

    THE ROLE AN EXPERIENCE ROADMAP CAN PLAY

    (PRODUCT, SERVICE, CONTENT + TECHNOLOGY)(PRODUCT, SERVICE, CONTENT +

    TECHNOLOGY)

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    QUESTION-STORMING

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    THE RESEARCH MATRIXWE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS

  • HOW CAN WE MOVE FASTER?

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    NEW ARTIFACTS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    EXPERIENCE BRIEFS

    WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    Addressing key inputs required to

    create value-driven experiences for

    brand and customer using data

    as the driver (work in progress)

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    STORYMAPS

    WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    TOUCHPOINT MAP

    WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    REMEMBER WHAT WERE UP TO

  • change

  • D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D

    DESIGNERS ARE THE ONLY ONES WHO CAN

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