Design of a Transmedia Project targeted to Language Learning
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Transcript of Design of a Transmedia Project targeted to Language Learning
Design Design of aof a
Transmedia Transmedia ProjectProject
targeted totargeted to Language LearningLanguage Learning
. Ito et al. 2013 Connected Learning
The disconnect between classroom learning and the everyday lives and interests of many young people is not new. How can we capitalize on today’s new media to expand these forms of learning opportunity?
.
TRANSMEDIA STORYTELLING EDUCATION "a process where integral elements of a fiction get di
spersed systematically across multiple delivery channe
ls for the purpose of creating a unified and coordinat
ed entertainment experience. Ideally, each medium make
s it own unique contribution to the unfolding of the s
tory" Henry Jenkins
C .
EEDUCATIONAL DUCATIONAL FFRAMEWORKSRAMEWORKS SYSTEM UPGRADECONNECTED LEARNINGTRANSMEDIA PLAYLEARNER AT THE CENTER OF A NETWORKED WORLD
.
REDESIGN LEARNING ENVIRONMENTS to learn ANY Place, Time, Pace NETWORKED LEARNING ENVIRONMENTS INFRASTRUCTURE that will CONNECT ALL STUDENTS INTEROPERABILITY across learning networks;
incorporate DIGITAL, MEDIA AND SOCIAL-EMOTIONALLITERACIES as basic skills
LLearner at the earner at the CCenter of a enter of a NNetworked Worldetworked World
.
.
CCONNECTING ONNECTING CCATAT
TARGET AUDIENCE
Portuguese 10th-grade learners, 16-year-old teenagers
WHAT ?
Basis of research for the creation of a transmedialearning environment in ESL learning
Setting for the exploration of contents + curricular goalsof ESL, level 6 - Intermediate
.
development of communication skills use of technologyengagement in the topics: media culture, multiculturalism, linguistic diversity developing media literacy + engagement in multimodal learning experiences
CCONNECTING ONNECTING CCATAT
WHAT FOR ?
SSTORYTORY & & SSTORYWORLDTORYWORLDcompelling characters
+ exciting and convincing storyworld
+ strong storyline with clearly defined plot points
N. Bernardo 2014Transmedia 2.0
Connecting Cat Adventure Story Cat, an ordinary teen girl, living in Portugal, is a seeker of the Fluxu
s tribe (native cyberspace warriors) with the mission to assemble a port
al that ultimately allows the Fluxus to interact with humans. The portal
pieces are scattered all over the world. In order to collect them, Cat
relies on her cat, an undercover warrior of the Fluxus, to give her clue
s. Together they will try to connect the Fluxus to mankind.
.
.
SCAFFOLDING LEARNINGSCAFFOLDING LEARNING
Can the story be integrated into an existing curriculum?
Is the story engaging, and can it help make learning more effective?
Does the story contain subject matter that is relevant to the module?Do the hyperlinks found in the story provide valuable information in keepingwith learning objectives and outcomes?Can additional learning extensions be created by subject-matterexperts/producers?Can the students create stories extensions via digital stories to provideeducational value?
S. Kalogeras (2014) Transmedia Storytelling and the New Era of Media Convergence in Higher
Education
test a beta version of theproject with a control group
of students
study case based on theproject implementation
assessment and reflection on
the learning processes thatmight emerge
.
* pages from the books Steal like an Artist and Show your Work by Austin Kleon.
@Artech 2015
by Patrícia Rodrigues & José Bidarra
Read more about it here: (page 53)http://bit.ly/1HjxdKw