Cuatro Tribus – Four Tribes at the Board Games Studies 2012
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Transcript of Cuatro Tribus – Four Tribes at the Board Games Studies 2012
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CUATRO TRIBUS – FOUR TRIBES
Strategic Approach to Mexican Society
International Colloquium Board Game Studies Haar, Germany April 2012
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What’s Four TribesMilitary Strategy Board Game
Pedagogical and Social Project
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General Ideas of the GameDesigned for four playersThe game finishes when a player has defeated the other players, or by common agreement of the players. Military, Economical and Political Strategy. Each Tribe has a different political charisma: the Capitalist Entrepreneurs, the Revolutionaries, The War Economists and the Organized Crime.
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The Board
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Elements on the Board
Economic Units = PAC
Troops
Bourgeois DiplomatsTroop Artillery
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Description Myth of the Tribes
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Moves
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Pedagogical and Social Project
Ludic delay: the result of cultures whose tradition of playing is underdeveloped or interrupted. In comparison with other cultures a smaller percentage of population or time is assigned to play.
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Kriegspiel: Essence or Delirium?
Weikhmann 1664“Committed
students will dress themselves with the most important military and political principles”
Debord 1978: “It might be the only thing in all my work - I'm afraid to admit - that one might dare say has some value.The War Game will become a basicelement in the training and education for the new generation of militants”
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Psychoanalytic Game Theory
Angst and Projection of subconscious conflicts
What happens when we systematically observe behaviors, and reveal the concurring associations to the participants of the game?
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Vulnerability and Scarcity Anxiety is the result of
an impression that resources to achieve security are limited.
Anxiety = Consistent Mistakes = Known universe of possible decisions = Record = Interpretations.
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Homeopathic PrincipleSicken to reveal
and Reveal to heal
Stress the social bond during the game to heal social bond out of the game.
Winning =
Escape from the logic of scarcity and
vulnerability.=
Upgrading from primitive anxieties.
=Reinforced conduct
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Five-Year Research
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Results
Critical understanding of history and current events. Strategic decision taking in common professional or academic activities. Focus on objectives.Working in groups.Bonding with other players.
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“The only way to restore ludic delay is by opening
ludic spaces”The challenge is that ludic
delayed countries don’t understand this argument, so
it has to be proved”
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Future of Board GamesIs a digital board game a “real” board game?Bring people together? Creates a common language?What kind of logical relation is built?
Video and Board GamesGame’s structural relation
with the user: Descartes. Master- Above the
structure: Social Change.
Slave- Below the structure:
Social Establishment.