CS Engineer Sample

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    NAME: __________________________

    SPECIES: _Quarian______ AGE:

    ______

    CLASS: Engineer

    Hx:

    COOL: _+2

    __

    HARD: _-2__

    HOT: __+1__

    SHARP: _+3_

    WILL: _+1__

    Hold:

    Shields: __2__

    shattered -1 Cool

    crippled -1 Hard

    disfigured -1 Hot

    broken -1 Sharp

    Armor: Light Combat Armor (1-

    armor)

    Weapon:

    M-5 Heavy Pistol (2-harm close

    loud)

    Weapon: ________________________

    Gear:

    Polaris Omni-Tool

    Personal medkit full of

    antibiotics and antihistimines

    Weapon: ________________________Moves:

    Combat Drone: When you summon a

    holographic combat drone to help you in

    battle, roll +Sharp. On a 10+, hold 3. On a 7-9,

    hold 2. You may spend your hold 1 for 1 to:

    Provide covering fire for you. The

    drone counts as having rolled a 10+

    to keep you from coming under

    concentrated fire

    Create an opportunity. The drone

    creates an opportunity for you to

    follow through on.

    Take the hit. The drone takes an

    attack meant for you. You suffer no

    harm, but the drone is destroyed.

    Lose all remaining hold.

    Sabotage:When you Sabotage a piece of technology

    being wielded against you in battle,Roll +Sharp. On a hit, it breaks and is non-functional for the rest of the battle. On a 10+,it does 1-harm to the wielder.When you Sabotage a synthetic or AI NPC,roll +Sharp. On a 10+, hold 3, on a 7-9, hold 2.At any time, spend your hold 1 for 1 to:

    Make them fight on your behalf. If inbattle, this lasts for 1 tick.

    Make them defend you. They take allharm from an attack meant for you.

    Make them die. They take 1 harm perhold spent (ap, ignore shields/barriers)

    HackerWhen you seek to subvert a computer systemthat doesnt belong to you or bypass electronicsecurity measures, roll+Sharp. On a 10+, all 3.On a 7-9, choose 2. On a miss, choose 1anyway.

    You get into the system or past thesecurity

    You dont alert anyone to yourintrusion

    You dont permanently damagesomething important

    __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Quarian: +1 to Call on Inner Strength.

    Nomads and Scavengers: When you needsomething, provided its relatively small andcan be held in one hand, roll +Sharp. On a10+, you happen to have just the thing, orclose enough. On a 7-9, you have somethingpretty close, unless what youre looking for isspecialized tech, in which case no luck. On amiss, you used to have just the thing, but yourecently sold it or someone stole it. Maybe youcan get it back

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    ______________________________________________________________________________________________________________________________________________________________________________________________

    ______________________________________________________________________________________________________________________________________________________________________________________________

    Experience Advancement:

    __ +1 Cool (max +3)__ +1 Hard (max +3)__ +1 Hot (max +3)__ +1 Sharp (max +3)__ +1 Will (max +3)__ +1 Class Move (choose one from youravailable lists)

    __ +1 Class Move (choose one from youravailable lists)

    __ +1 Class Move (choose one from youravailable lists)

    __ +1 Personal Move__ +1 Personal Move__ +1 Personal MoveMust have 5 above before selecting thosebelow

    __ +1 to any Stat (max +3)__ retire your character to safety__ create a second character to play__ remove a debility__ choose 4 basic moves and advance them__ advance the other 4 basic moves__ invent your own move, or +1 Personal Move__ invent your own move, or +1 Personal Move