COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading:...

36
COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7
  • date post

    21-Dec-2015
  • Category

    Documents

  • view

    259
  • download

    2

Transcript of COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading:...

Page 1: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Java Programming

Part II: GUI Programming

Topic 8: Basics of Graphics Programming

Reading: Chapter 7

Page 2: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 2

Outline

Introduction: Ingredients of Swing GUI

Creating a frame (window)

Displaying information in a panel Displaying texts 2D shapes Colors and fonts Images

Page 3: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 3

Introduction: Ingredients of Swing GUI

Top-level container: JFrame (Window) in this case

Menu bar (optional)

contentPane: contains all visible components Intermediate containers to organize

various GUI components: JPanels in this case

JPanel3JPanel1

JPanel2

Build GUI with javax.Swing, JDK1.2

Better than java.awt, JDK1.1

Page 4: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 4

To create a swing GUI1. Create a top-level container: JFrame

2. Get contentPane of the top-level container

3. Create JPanels and add GUI components to the JPanels

4. Layout the JPanels onto the contentPane.

JPanels can contain Atomic components such as JButtons and Jlabels (Topic 10) Custom graphics such as text, shapes, and images (This Topic)

Introduction: Ingredients of Swing GUI

Page 5: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 5

Creating a Frame Frame: top-level window, not contained inside another

window.

Use JFrame class in javax.swing package.

What can you do with JFrame:- Create a new one- get/setSize- get/setLocation- get/setTitle- show/hide

- toFront/toBack- is/setResizable- dispose- setIconImage

Page 6: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 6

Creating a Frame Most methods for working with JFrame inherited from

superclasses:

Object

JFrame

Component

Container

Window

FrameJPanel

JComponent

Ancestor of all GUI objects

Page 7: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 7

Creating a Frame

java.awt.Component: getLocation, setBounds, setLocation, getSize, setSize, setBackground, setForeground, repaint, ……

java.awt.Window:toFront, toBack, show, hide, ……

java.awt.Frame: dispose, setResizable, setTitle, setIcomImage, ……

Page 8: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 8

Creating a Frame Example:

class SimpleFrame extends JFrame{ public SimpleFrame() { setSize(WIDTH, HEIGHT); }

public static final int WIDTH = 300; public static final int HEIGHT = 200;}

Default constructor of JFrame is called.

Default size of a JFrame: 0x0

Page 9: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 9

Creating a Frame Things to know about coordinates

– Units are expressed pixels (depends on resolution)– Coordinate system is vertically-flipped from Cartesian– (0,0) is upper left corner of screen– Frame defaults to location (0,0) and size (0,0)

Page 10: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 10

Creating a Frame

import javax.swing.*;public class SimpleFrameTest{ public static void main(String[] args) { SimpleFrame frame = new SimpleFrame(); frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); frame.show(); }} // SimpleFrameTest.java

Create a SimpleFrame. Show it. JDK1.3 feature

Page 11: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 11

Internal Structure of JFrame

JFrameJRoot

JLayerPane

menu bar

glass pane

content paneButton

Page 12: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 12

Instance fields of JRootPane:

protected JMenuBar menuBarprotected Container contentPaneprotected JLayeredPane layeredPane

Manages the menu bar and content pane. Menu bar positioned at top of frame and content

pane fills the remaining areaprotected Component glassPane The glass pane that overlays the menu bar and

content pane, so it can intercept mouse movements and such.

…..

Page 13: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 13

Creating a Frame

Frame Positioning: Want a frame that Is centered in the middle of the screen Covers ¼ of the screen (Run CenteredFrameTest.java).

Coordinate system: Units are expressed in pixels (effects depend on monitor resolution)

Page 14: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 14

Creating a Frame

Also need dimension of screen, which is platform dependent

Get system-dependent info using java.awt.Toolkit class:

getDefaultToolkit --- static method for creating a Toolkit objectgetScreenSize --- get size of screengetImage --- load image

Page 15: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

class CenteredFrame extends JFrame{ public CenteredFrame() { // get screen dimensions Toolkit kit = Toolkit.getDefaultToolkit(); Dimension screenSize = kit.getScreenSize(); int screenHeight = screenSize.height; int screenWidth = screenSize.width;

// center frame in screen setSize(screenWidth / 2, screenHeight / 2); setLocation(screenWidth / 4, screenHeight / 4);

// set frame icon and title Image img = kit.getImage("icon.gif"); setIconImage(img); setTitle("CenteredFrame"); }} //CenteredFrameTest.java

Page 16: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 16

An Example:

Displaying Information in a Frame

To create a GUI1. Create a top-level container: JFrame

2. Get contentPane of the top-level container

3. Create JPanels and add GUI components to the JPanels

4. Add the JPanels onto the contentPane.

Page 17: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 17

Displaying Information in a Frame

How to add JPanel onto the contentPane of JFrame?

JPanel p = new JPanel();Container cPane = frame.getContentPane();cPane.add(p);

Page 18: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 18

How to add custom graphics, in this case a text string, to JPanel? A JPanel draws its contents by calling its paintComponent

method (inherited from JComponent). We can:

– Define a new class that extends JPanel– Override the paintComponent method to draw what we want.

Class MyPanel extends JPanel{ public paintComponent(Graphics g){ super.paintComponent(g); // draw background

// code for drawing }}

Displaying Information in a Frame

Page 19: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 19

Displaying Information in a Frame

Method paintComponent is called automatically when opening, resizing, and moving window.

Never call it explicitly.

Use the repaint method of Component to force repainting.

Page 20: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 20

How to tell paintComponent(Graphics g) what and how to draw?

The method takes a java.awt.Graphics object as input.

We encapsulate information about what/how to draw in the Graphics object.

Next:– Displaying texts– Colors and fonts– 2D shapes– Images

Displaying Information in a Frame

Page 21: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 21

Example: NotHelloWorld Step1. Derive a new class NotHelloWorldPanel by extending JPanel and

specify what we want to draw on the panel and how.

class NotHelloWorldPanel extends JPanel{ public void paintComponent(Graphics g) { // Draw background

super.paintComponent(g);

g.drawString("Not a Hello, World program", MESSAGE_X, MESSAGE_Y); } public static final int MESSAGE_X = 75; public static final int MESSAGE_Y = 100;} //NotHelloWorld.java

Page 22: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

Step2 : Derive a new class NotHelloWorldFrame by extending JFrame, create a NotHelloWorldPanel and add it to the contentPane of the frame.

class NotHelloWorldFrame extends JFrame{ public NotHelloWorldFrame() { setTitle("NotHelloWorld"); setSize(WIDTH, HEIGHT); // add panel to frame NotHelloWorldPanel panel = new NotHelloWorldPanel(); Container contentPane = getContentPane(); contentPane.add(panel); } public static final int WIDTH = 300; public static final int HEIGHT = 200;} //NotHelloWorld.java

Page 23: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

• Step3 : Create a NotHelloWorldFrame and show it.

import javax.swing.*;import java.awt.*;

public class NotHelloWorld{ public static void main(String[] args) { NotHelloWorldFrame frame = new NotHelloWorldFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.show(); }}

Page 24: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 24

Using Text Fonts

Class java.awt.Font Create Font objects:

Font f1 = new Font(“Serif”, Font.PLAIN, 20);Font f2 = new Font(“Serif”, Font.PLAIN +

Font.ITALIC, 16);

Using fonts:Graphics g;g.setFont(f1);

g.drawString("Not a Hello, World program",

75, 100);

Page 25: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 25

Using Text Fonts

Only 5 font families guaranteed to exist

– SansSerif, Serif, Monospaced, Dialog, DialogInput

– Can ask for others by name(“Arial”) but may not get what you want

– Find out all available fonts on a machine using the getAvailableFontFamilyNames method of the GraphicsEnvironment class.

Style limited to PLAIN, BOLD, ITALIC

Default using plain 12pt SansSerif

Page 26: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 26

Using Text Fonts

Class java.awt.FontMetricsMethods for getting information about fonts:

NotHelloWorld2.java

Page 27: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 27

Using Colors

Class java.awt.Color Create new color objects: Color c = new Color(100, 25, 200);

• Red-green-blue (RGB) color model• Each component can have in range 0 to 255

13 predefined color constantsColor.black, Color.red, Color.green, etc.

Using Colors: Graphics2D g; g.setPaint(Color.pink); g.drawString(“Hi”, 55, 55); g.setPaint(c); g.drawString(“there”, 80, 55);

Page 28: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

public void paintComponent(Graphics g) { super.paintComponent(g); setFonts(g); String s1 = "Not a "; String s2 = "Hello, World"; String s3 = " Program"; int w1 = fm.stringWidth(s1); int w2 = fim.stringWidth(s2); int w3 = fm.stringWidth(s3); Dimension d = getSize(); int cx = (d.width - w1 - w2 - w3) / 2; int cy = (d.height - fm.getHeight()) / 2 +fm.getAscent(); g.setFont(f); g.drawString(s1, cx, cy); cx += w1; g.setFont(fi); g.setColor(Color.red); g.drawString(s2, cx, cy); cx += w2; g.setFont(f); g.drawString(s3, cx, cy); }

Page 29: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 29

2D Shapes

You can draw lines, rectangles, ellipses, etc, using class

java.awt.Graphics drawLine, drawArc, drawPolygon drawPolyline, drawRect, drawRoundRect, draw3DRect, fillRect,

The subclass java.awt.Graphics2D is better

Need cast:public void paintComponent(Graphics g)

{ Graphics2D g2 = (Graphics2D) g; …

}

Page 30: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 30

2D Shapes You can draw by using the methods shown on the previous slides.

It’s better to use the geometric shape classes: java.awt.geom.*Line2D, Rectangle2D, Ellipse2D, Point2D, …

All those classes implement the Shape interface and Graphics2D has method draw(Shape s)

All are abstract classes with two concrete static inner classes. E.g.Rectangle2D.Double, Rectangle2D.Float

Usually use the Double version. The Float version saves space but is troublesome

float f = 1.2; //illegal. Need cast: float f = (float) 1.2;

See DrawTest.java

Page 31: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 31

2D Shapes: draw rectangles

public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; // draw a rectangle double leftX = 100; double topY = 100; double width = 200; double height = 150; Rectangle2D rect = new Rectangle2D.Double(leftX, topY,width, height); g2.draw(rect);

Page 32: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 32

2D Shapes:draw line and circle // draw the enclosed ellipse Ellipse2D ellipse = new Ellipse2D.Double(); ellipse.setFrame(rect); g2.draw(ellipse);

// draw a diagonal line g2.draw(new Line2D.Double(leftX, topY, leftX + width, topY + height)); // draw a circle with the same center double centerX = rect.getCenterX(); double centerY = rect.getCenterY(); double radius = 150;

Ellipse2D circle = new Ellipse2D.Double(); circle.setFrameFromCenter(centerX, centerY, centerX + radius, centerY + radius); g2.draw(circle);}}

Page 33: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 33

Drawing Lines and Shapes

Paint Mode

Default: last drawn shape covers earlier one. XOR mode:

If you draw one shape twice in XOR mode, the second one erases the first one.

Page 34: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 34

Displaying Images Java Toolkit object can read GIF and JPEG files. Get image from file Image image =

Toolkit.getDefaultToolkit().getImage(FileName);

Get image from the Net: URL u = new URL(http://www.somehwere/ImageFile); Image image = Toolkit.getDefaultToolkit().getImage(u);

Display image: g.drawImage(image, x, y, null);

Page 35: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 35

Displaying Images

Java spawn a separate thread to load image, which run in parallel with the main thread.

Use MediaTracker class to wait until image is completely loaded before drawing

public ImagePanel() { image = Toolkit.getDefaultToolkit().getImage ("Cat.gif"); MediaTracker tracker = new MediaTracker(this); tracker.addImage(image, 0); try { tracker.waitForID(0); } catch (InterruptedException e) {} } Example: ImageTest.java

Page 36: COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7.

COMP201 Topic 8 / Slide 36

Summary

To create a Swing GUI Create JPanels and add GUI components to the JPanels

– Custom graphics: Override the paintComponent(Graphics g) method Encapsulate what and how to draw in the graphics object

– Predefined GUI components: simply add to the panel (Topic 10)

– Hierarchical: Panels can contain other panels

Create a top-level container: JFrame and layout the JPanels onto the contentPane of the container