Club Programming and Planning

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Vernon Noel Club Programming and Club Programming and Planning Planning Basic Staff Training Basic Staff Training 23 February 2014 23 February 2014

Transcript of Club Programming and Planning

Page 1: Club Programming and Planning

Vernon Noel

Club Programming and Club Programming and PlanningPlanning

Basic Staff TrainingBasic Staff Training23 February 201423 February 2014

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Learning outcomes:

• To discover the importance and valueof good planning and preparation, making every club session creative, joyful and practical.

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• To provide practical information on how to become good programme planners.

Learning outcomes:

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• To enable Pathfinder Leaders to recognize the importance of actively involving Pathfinders in every aspect of the Club – including Leadership!

Learning outcomes:

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• Above all leading young people to Jesus Christ.

Learning outcomes:

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WHY PLAN?

• Where?

• When?

• Who?

• How?

• What?

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• Safety• Less opportunity for boredom• Will achieve goals • Will see growth• Personal learning and achievement

REWARDS:

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Trust God in everything you do and in every aspect

of your planning.

Remember to …

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• Induction• Ceremonies• Special Events• Campouts• Camporees• Community events

• Investiture• PF Fayre• PF Honours• Local PF Day• Conf PF Day• Club Programmes

Pathfinder Club Elements:

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• Have a Club Secretary (m/f)• Keep records of:

– Attendance– Progress– Achievements

KEEPING RECORDS:

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• Yearly– Based on 10 month calendar– Regular meetings and events– Investiture

PROGRAMME:

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• Weekly Programme– Decide on which method to follow– Use aids to help in planning

PROGRAMME:

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• Training Events• Pathfinder Days and Fayres• Camporees

CONFERENCE EVENTS:

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• Training• National Camporees• International Events

BUC/TED EVENTS:

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• Health Fayre• Environmental Assistance (cleanup)• Good Neighbour Schemes• Hospital Visitation• Concerts/Visits – Care Homes

COMMUNITY EVENTS:

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• Encourage all staff to become familiar with the PF Administrative Manual and the curriculum material for the class they are teaching/ supporting.

THE DETAIL:

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– Opening Ceremony and Devotional– Drill Practice– Theory/Practical Learning segments– Break(s)– Fun Recreational learning time– Honour/Craft work– Announcements/Closing Ceremony

TIMETABLE PLAN:

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3-hr PROGRAMME:• 15• 10• 15• 30• 30• 30• 45• 5

• Opening Ceremony (flags, prayer, inspect)• Drill (Club or Units)• Devotional (Speaker or Units)• Classwork (indoor or outdoor activities)• Games (knowledge based)• Classwork (Indoor or outdoor activities)• Honours/Hobbies/Crafts• Announcements and Benediction

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• Doesn’t allow for any breaks. So adapt timings to allow for one or two breaks.

OR• Ensure a change in activity

ADAPT:

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• Meet the needs of the Pathfinders or Adventurers with whom you are working.

• Remember how much physical resources are available to you

ADAPT/ADJUST:

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• Aim is to help young people grow and achieve … NOT

• To see how much we can achieve!

BE REALISTIC:

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• A well planned, co-ordinated programme, committed to God is our aim.

• If we do not plan and prepare, we are preparing to fail

• Know the curriculum and support it with resources.

PREPARE! PREPARE!

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• We have been given an awesome responsibility

• We are assisting in the preparation of future leaders

• We must let them lead now

• We are here to FACILITATE not DICTATE

THEIR FUTURE IN YOUR HANDS!

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• Dedicate yourself to God.

• Dedicate your programme to Him.

• Pray for His leading through the power of His Holy Spirit.

COMMIT YOUR PLANS

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• Conference Pathfinder Department• Union Pathfinder Department• Professionals in local church• External professionals• Libraries• Local Youth Service

RESOURCES:

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• GC Pathfinder Dept– http://youth.gc.adventist.org/pathfinders/pfhome.htm

• PF Leadership Tools– http://youth.gc.adventist.org/pathfinders/ledership_tools/lt_home.htm

Games and Activities Web Sitehttp://www.wilderdom.com/games/gamesspecific.html

WEB SITES: