Cleveland Institute of Art Senior Viewbook 2011
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Transcript of Cleveland Institute of Art Senior Viewbook 2011
6 introduction 14 majors + programs
186 our faculty 208 cia alumni 222 campus map 224 student life 232 get started
232 Apply234 Your Portfolio 236 Financing Your Education238 Resources for Tuition Support240 Academic Services242 Next Steps
16 Foundation 24 Liberal Arts32 Animation40 Biomedical Art48 Ceramics56 Communication Design (Graphic Design)64 Drawing72 Enamel80 Fiber + Material Studies88 Game Design
96 Glass104 Illustration112 Industrial Design120 Interior Design128 Jewelry + Metals136 Painting144 Photography152 Printmaking160 Sculpture168 T.I .M.E .–Digital Arts176 Video
It’s all about your future and your art. You’re making decisions that will take you on a true adventure; one
that can lead you to a spectacular creative career. Getting there requires
a community—a creative community that is dedicated to turning your
artistic vision and thirst for creative expression into reality.
At the Cleveland Institute of Art we have a 129-year track record
for doing just that.
The Mission of the Cleveland Institute of Art : To nurture the intellectual, artistic, and professional
development of students and community members through rigorous visual arts and design education.
6 cia.edu/admissions
Whatever your interest, we’ve got your major.
With 19 majors that encompass design, visual arts, craft, and integrated
media, we’ve built a hub of creative energy that can take you daily
into the studios and classrooms where you will learn, create, change,
and lead an artistic life.
CIA
8 cia.edu/admissions
Our resources are chosen for your success—inside and outside the
classroom. We bring in visiting artists who influence you, offer tools
that inspire innovation, and structure our environments for your
creative exploration.
We are dedicated to teaching artists and designers.
9
B r i o n H a r d i n k ’ 10
Our 9:1 student-to-faculty ratio guarantees maximum time with CIA’s
extraordinary faculty. Small class sizes allow for instruction around a table
or in studio, not in a large lecture hall.
As practicing artists and designers, CIA faculty understand the challenges and
rewards of a career in art and design and pass that experience on to you. They
are lifelong learners who push the boundaries of their art. Their work is in the
permanent collections of the world’s finest museums and their designs are used
in products today or are a part of public spaces around the country. Read more
about our faculty on pages 186-207.
Whether your dream is to be a studio artist, product designer, or game designer,
we’re confident you’ll achieve your goals—and we have the track record to prove it.
Nearly 90% of our 2010 graduates are working in an art or design field or are
enrolled in a graduate program. Turn to page 208 to see the professional
work of CIA alumni.
In your sophomore year you’ll get your own studio space. Turn the page and
see what we mean.
9:1 Ratio
Focus on Art + DesignCIA is a specialized school of art and design, so from your first day of classes
as a freshman until your final senior BFA project, you’ll take classes in art,
design, or craft. You’ll enter your major in your sophomore year and benefit
from our commitment to cross-disciplinary education—if you choose to explore
media or work with artists outside your major, you can. Learn more about our
curriculum on page 14.
Exceptional Faculty
Your Career
Your Own Studio
11
A studio of your ownOnce you declare your major at the end of your freshman year, you will
be given your own studio space to use through graduation. It ’s where you’ll
explore and grow outside the classroom and is located near the resources
you’ll need to complete assignments, develop projects, and create your
final BFA exhibition.
13
The best education is collaborative, innovative, and
imaginative—and is right here at CIA. Our curriculum
is based on a depth of learning in each major, combined
with breadth of knowledge in as many areas as we offer.
All first-year students begin with the Foundation curriculum, a yearlong intensive exploration of color, form,
design, and creative problem solving. You’ll emerge from the first year on technically equal footing; ready
to concentrate on the study and practice of art and design. Liberal Arts classes weave throughout your
four-year curriculum, teaching you essential communications skills and a solid grounding in art history.
In your freshman year you’ll also take an Environmental Elective—a course that gives you an opportunity
to learn about multiple majors within a shared area of study known as an Environment (learn more about
CIA’s Environments on the next page). As your sophomore year begins, you will start taking classes in your
major—often chosen as a result of your freshman environmental elective experience.
In your senior year, you will work on a unique capstone experience—your BFA Exhibition. Not many art and
design colleges require this intensive experience, but we believe it is the most important moment in your
professional launch. BFAs take many forms, but are ultimately your gallery exhibit or design pitch. As a
BFA candidate you’ll create a body of work, present it to the CIA community, and respond to their critique.
As part of this yearlong project, you’ll also develop an artist statement that explains and frames your vision.
You’ll present as a professional and are critiqued as a professional—with the focus on helping refine an
artistic path before you graduate.
majors + programs
14 cia.edu/admissions
majors + programs
CIA Environments:
Creative Design to Creative Education
One important thought to keep in mind as you
read through our majors: they are strategically
grouped around four core subject areas we call
Environments. The Environment structure is a
unique approach to teaching across majors—
a built-in system of shared resources that offers
a true interdisciplinary approach to art and design
education. Majors that are housed under one
Environment complement each other, offering
an opportunity to share resources and courses.
In addition, your exposure to each discipline in
an Environment will challenge you to think outside
your chosen major to ultimately enhance your
understanding of that major.
Master of Arts in Art Education
CIA’s 4+1 Program
If you’re interested in taking your art and design
talents into a classroom of your own as a K–12
art educator, our academic partnership with our
campus neighbor, Case Western Reserve University,
can help you do that. The CIA/CWRU collaborative
program offers the required coursework that leads
to a master’s degree and licensure in art education.
Once you earn your BFA from CIA, you can apply
to CWRU to become a licensed visual arts teacher
with only one additional year of study. In this
extra year you will have access to the resources
of a comprehensive university as you develop
essential leadership and teaching skills. Through
this program, many CIA students have gone on to
become committed, knowledgeable, and creative
professionals in art education.
Accreditation + Membership
The Cleveland Institute of Art is accredited by the
National Association of Schools of Art and Design
(NASAD), the North Central Association of Colleges
and Schools, and the State of Ohio, and is a member
of the Association of Independent Colleges of Art
and Design (AICAD).
Our Environments are:
Visual Arts + Technologies
Drawing, Fiber + Material Studies, Painting,
Printmaking, Sculpture
Design
Communication Design (Graphic Design),
Industrial Design, Interior Design
Craft + Material Culture
Ceramics, Enamel, Glass, Jewelry + Metals
Integrated Media
Animation, Biomedical Art, Game Design,
Illustration, Photography, T.I.M.E.–Digital Arts, Video
15
CIA’s Foundation program will introduce you to the forms,
methods, media, and concepts crucial to your future
academic and professional success. All first-year students
take a full year of Foundation courses where they develop
and strengthen the fundamentals that support each year
of study throughout the Institute’s curriculum.
Be prepared for lively debates and the camaraderie
that develops as you and your peers work together
in studio. The Foundation experience fosters a
learning environment that is responsive to your
aspirations, as well as to innovations in the world
of art and design. We balance fundamental
approaches with experimentation to develop
your aesthetic sensibilities.
You’ll begin with core courses in drawing, design,
color, and digital studies that introduce you to
color, composition, drawing principles, and 2D
and 3D materials and processes. Digital courses
and fabrication safety labs build confidence in
your abilities to create. As you work on studio
projects you’ll investigate visual dynamics, creative
processes, and issues that inform contemporary
art, design, and culture.
We take full advantage of our amazing location
in the heart of Cleveland’s cultural district.
Our classes regularly travel across the street
to the permanent collections of the Cleveland
Museum of Art, through the rainforest of the
Cleveland Botanical Garden, or into the exhibits
of the Cleveland Museum of Natural History. With
Case Western Reserve University and University
Hospitals located a quick walk across Euclid
Avenue, we are able to tap into some of the
science and healthcare resources that boost
our curriculum.
To help guide the transition from Foundation
studies into the majors, you’ll also have the
opportunity to take an elective class in order to
explore various disciplines in the arts, crafts,
design, and media areas. The elective provides
exposure to help you make an informed choice
about your major and your future career path.
Foundation
16 cia.edu/admissions
Courses:
• Digital Synthesis • Drawing I & II • Design I & II • 3D Design • Design Woodshop Lab • Material Color + Digital Color • Collaboration and Community Charrette* • Self and Other Voices Charrette*
*Charrettes engage student groups in projects where they explore topics and collaboratively build strategies and solutions.
Freshman Environmental Electives: • Craft + Material Culture• Integrated Media• Visual Arts + Technologies• Design
The Liberal Arts Environment cultivates the intellectual
development of our students as they move through each
of our degree programs.
Our Liberal Arts curriculum is designed to develop
your understanding of many cultures of our world—
both past and present—and discover the importance
of these ideas to the growth of your creative life.
Your four years at CIA include study in the humanities
and sciences. You’ll graduate with a breadth of
knowledge that is the hallmark of the baccalaureate
degree as you take courses in disciplines from art
history to philosophy to anthropology.
A singular feature of the Institute’s Liberal Arts
curriculum is our approach to studying a subject
by connecting it to other disciplines in our program.
For example, in your freshman year at CIA, you will
read in your English classes about ancient and
medieval philosophy and culture while also taking
a course in Ancient and Medieval History of Art.
This carefully calibrated educational experience
creates a comprehensive perspective on a subject
that will give you a broad sense of the trajectory of
world history itself.
CIA puts creativity at its center, so our Liberal
Arts curriculum centers on the idea of culture as a
generator of creative ideas. Our students are makers
within their cultures, and we have built our own Liberal
Arts curriculum around the creative core of their
learning. The reading and writing that we assign is
crucial to the development of your own artistic ideas.
In addition, you will complete rigorous assignments
requiring writing and research across your degree
curriculum, and these will enable you to convey
strongly a point of view informed by the world’s
diverse commnunities.
Liberal Arts
24 cia.edu/admissions
R it a G o o d m a n Fac u lt y
Courses:
Foundation Requirements:• Composition: Ideas in Cultural History • Research Methods and the Research Paper:
Ideas in Contemporary Culture• Topics in Design or Forms of Narration • Advanced Writing-Intensive Electives • Art History: Ancient–18th Century:
Concepts, Themes, and Methods• Critical Issues in Art and Design History:
18th Century–1945• Critical Issues in Art and Design History:
1945–Present• Post–1960s Art and Design Electives
Distributional Requirements: • Intro to African and African-American
Literature and Culture• Intro to Narrative Film • Women’s Words: Studies in the Literature
Written by Women• Avant Garde Film • Avant Garde Film: Montaged “Talkies” • Japanese Expressions • Culture/Conflict/Syncretism in African and
African-American Literature• Neo-Expressionism, Neo-Geo, and Postmodernism • American Vernacular Architecture • Advertising Images • History of Photography• Folk Art, Minority Art, and Outsider Art • The Art of Mesoamerica • Demystifying the Maya • Peru Before Pizzaro • Traditional Tribal Art • The Body: Tradition, Transformation, Transgression• Contemporary African and African-American
Literature• Design and Craft in Modern Culture • Ways of Thought: Hinduism and Buddhism • Ways of Thought: Confucianism, Taoism, and Zen • Narrative Art and Mythic Patterns in African and
African-American Literature• Anthropology• Tribe vs. Nation: Political and Cultural Survival • India: Culture and Society• Human Antiquity • Media Arts and Visual Culture: Installation • Media Arts and Visual Culture: Interactive Zones • Literature of the Americas
• Creative Writing Workshop: Dialogue and Story • Fiction Writing • Creativity and Taoism • Art Writing • Film History and Theory: Documentary • Visual Culture and the Manufacture of Meaning • Basic Theories of Psychology • Survey of Contemporary Music and Its Relation
to the Visual Arts• Sound Art and New Media • Issues in Design: Theory and Culture
of Design• Screenwriting• Contemporary Art: Critical Directions • Visual Anthropology: Ethnographic Film Survey • Poetry Writing • African American Art • Modernism in Latin American Art • On the Same Page: Rhetoric, Design,
and Writing in the Digital Age• Race and Representation • Graphic Narratives • Abnormal Psychology • Up Against the Wall: Writing the Revolution
in the American ’60s• Science Fiction Writing Workshop • Exhibition Theory and the Culture of Display • Contemporary Art: Andy Warhol • Art of China • Legends and Kings: Structures and Uses
of the Narrative• John Cage: His Life, Work, and Influence • Art Since Abstract Expressionism • Building Models: Artist, Art (and History)
in the Framework of Theory and Criticism• Naratology and Storytelling • Arts of East Asia • Writing Workshop: Personal Essay • Jazz: Contemporary African-American Writers • Critical Models • Who Owns Art? Issues of Asian Art Collecting • The History of Art History and Its Philosophy • Chinese Poetry • Jung and Creativity • Censorship, Art, and the Law • Sexuality and Popular Culture in America • Conceptual Art: History, Theory, and
Contemporary Practices
Visual Culture Emphasis
This course of study will provide you with the skills
to articulate your understanding of theory and history
of visual culture and incorporate those perceptions
into your own studio work. In the Visual Culture
Emphasis you’ll study 18 credits of designated Liberal
Arts classes in addition to the Foundation Liberal Arts
requirements. You’ll become a stronger writer and
communicator as your studies help you reflect on
how art and design are informed by concept, theory,
and history. Areas of study include new media and
film; non-Western and folk art; contemporary issues
in art and design; art criticism; popular and mass
culture; philosophy and aesthetics; and critical
theory and methods of analysis.
Creative Writing Concentration
If you are an artist or designer who also has been
writing stories, graphic novels, and poems, our
Creative Writing Concentration can keep you on
track to grow as a creative writer—while you become
a stronger visual communicator. Or if you plan a
career in illustration, graphic fiction, game design,
or film, and need the career advantage of excellent
writing skills, this Concentration allows you to work
on your writing while you pursue your studio degree.
The Creative Writing Concentration is comprised
of 12 total credit hours (4 courses), taken in the
Liberal Arts Environment. As a final requirement
of the Concentration you’ll create a body of
written work.
Whether you choose to pursue a graduate degree or work
within your major, having one of these endorsements on
your transcript illustrates your extensive training in writing
analytically about art and design, or writing creatively
about your own ideas.
26 cia.edu/admissions
Courses:
• 2D/3D Compositing • 3D Modeling • Introduction to 3D Animation • Introduction to Animation • Introduction to Media Production
and Integration• Narrative Production I & II • Narrative, Image, and Sequence • Screenwriting • Sound Design • Digital Texture and Lighting • Video I • Visual Organization and Media • Web Practice and Presence • 3D Character Animation • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective• Integrated Media
Careers:
• Commercial animator • Fine artist/animator • Independent animator • Texture artist/texture painter • Educational animation • Graduate study/higher-level
professional training• Rigger • Character designer • Layout artist • Animator • Character animator • Effects (FX) artist/FX animator • Compositor • Production designer • Visual effects supervisor • Animation director • Art director • Storyboard artist • Modeling supervisor
32 L au re n H e m p h i l l ’ 10
Animation is a medium that breathes life into concept through movement.
As an Animation student you’ll discover how the dialogue of an otherwise
stagnant image or object changes and evolves when put to motion.
Our faculty will keep you on the cutting edge as
you work with innovative production technologies in
2D and 3D digital media and animation, film, video
production, and stop-motion animation. You’ll intensify
your skills in character and set construction through a
broad scope of tactile sculpture media. CIA’s Animation
curriculum focuses on sequential narrative storytelling,
conceptual development, methods of animation (2D,
3D, hand-drawn, stop motion, composite), framing and
staging, storyboarding, animatics, layers, and motion
and figure studies.
You’ll learn to put personality into movement through
concentrated study of the mechanics of human
and animal motion. Life drawing and acting help
develop original characters in design, movement,
and personality. Projects in this major develop a
better understand of the impact on motion and sync
of timing, spacing, exaggeration, secondary action,
weight, volume, lighting for specific physical or digital
environments, and sound.
You’ll work with resources that include all major
animation, video, editing, and compositing programs
standard for industry, along with traditional animation
drafting light tables, a video pencil test system,
stop-motion Lunchbox capture system, green-
screen chroma-key studio area, two separate
lighting and shooting spaces, and a sound recording
studio. Career success in Animation is also built on
developing real-world experience and strengthening
your communications skills. Each year you’ll have
several opportunities to show your work—to the CIA
community and to industry and fine arts professionals.
In the fall we hold our E.M.I.T. Film, Video and Animation
Festival, which features students’ films, videos, and
animations; in the winter students enter the juried
Student Independent Exhibition held in the school’s
Reinberger Galleries; and all students exhibit during
our annual Spring Show. In addition, we strongly
emphasize presentation and public speaking skills
that prepare you for pitching your ideas and
directing a team.
Animation
33
Biomedical Art majors combine artistic talent,
natural science, and biomedical intellect
with strong visual communication skills. As a
biomedical artist you will apply your knowledge
of media art and science to visual materials that
educate those interested in science and medical
information.
Built on the traditional field of scientific and medical
illustration, CIA’s Biomedical Art curriculum also
establishes skills in leading-edge digital media
techniques, interactivity, and animation. Our
program incorporates innovative concepts and
media through the intersection of art, science, and
medicine. You’ll learn a versatile set of illustration,
information design, 3D modeling, and animation
techniques through both traditional and digital
methods. We’ve designed a curriculum that offers
you the flexibility to take courses in computer
imaging and animation, instructional design and
multimedia, medical sculpture, surgical and natural
science, and editorial illustration. And to add a layer
of polish, you’ll develop applied skills in business
and professional practices.
You’ll learn from outstanding faculty whose
training and access to real-world experiences are
unmatched. Each of CIA’s Biomedical Art faculty
are CMI certified—which means you’re learning
from highly-trained professors who are accredited
as Certified Medical Illustrators. Faculty have also
taken advantage of our extraordinary location at
the heart of the region’s leading medical, scientific,
and cultural communities to build professional
partnerships with the area’s major medical and
educational resources, including Case Western
Reserve University, University Hospitals Case
Medical Center, and the Cleveland Clinic, as well
as the Cleveland Museum of Natural History and
Cleveland Botanical Garden. As a student in the
Biomedical Art program you will benefit from these
partnerships through many real-world experiences
that include projects in medical illustration and
exhibition opportunities.
As a Biomedical Art student at CIA you will
have your own studio space in addition to cutting-
edge digital technologies and high-end computer
resources. The program offers you access to
motion capture technology, 3D modeling tools,
a medical sculpture lab, and a suite of other labs
with access to the newest software and tools.
Biomedical Art
40 cia.edu/admissions
Courses:
• Visual Organization and Media• Narrative, Image, and Sequence• Web Presence and Practice• Anatomy for the Artist• Natural Science and Zoological Illustration• Human Forms: Heads, Hands, and Feet• Line: Information Visualization• Digital Color: Style and Representation
in Science• Introduction to 3D Modeling• Veterinary Illustration• Interactive Narratives • Digital Texture, Lighting, and Rendering• Forensic Modeling and Reconstruction• 2D/3D Compositing for Special Effects• Bioart Ethic and Image Interaction• Macro to Micro Simulation and Story• Surgical Illustration and Media • General Biology • Comparative Vertebrate Anatomy • Anatomy and Physiology I & II • Microbiology • Embryology • Histology • Micro Narratives • Human Biologye • Introduction to Digital Biomedical Illustration • Introduction to 3D Animation • Advanced Problems, Concepts and Media • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective• Integrated Media
Careers:
Graduates in Biomedical Art work within many
broad areas of natural science and medical
industries, educational design, 2D and 3D
instructional animations and video, medical and
scientific textbooks, biomedical advertisements,
serious/educational gaming, professional journals,
educational CD-ROMs, DVDs, web media, and
films. Biomedical artists also work within the
following career areas: pharmaceutical, medical
device, veterinary markets, hospitals, universities,
government agencies, medical legal, and
forensics, to name but a few.
As one of the few undergraduate programs of its kind
in the country, CIA’s Biomedical Art program is a unique
area of study in a growing field of applied art, science,
and technology.
41
B r a n d o n S te l te r ’ 0 8
At CIA we build on the age-old medium of ceramic art
by teaching both the science and the art of its two major
traditions: works of sculpture and works of utility.
We expose students to the rich history of the medium
while exploring clay’s contemporary potential as
a vehicle for the expression of ideas.
As a student in CIA’s Ceramics major you will
create in nearly every aspect of ceramic work.
Your coursework will include handbuilding and
work on the pottery wheel, glaze making, glazing
techniques, and loading and firing gas and electric
kilns. Explore ceramic materials in two and three
dimensions through the use of mold work and
multiples in sculpture, studio pottery, and ceramic
design. Expand your creativity as you develop
fabrication techniques including press molding,
drain casting, solid casting, casting body
formulation, slip preparation and use, glazing,
and surfacing.
Our Ceramics faculty run an interactive open studio
environment that encourages collaboration and
communication between students, peers, and
instructors. You’ll share responsibilities for firing,
glaze making, and studio upkeep. Once you join
us, you’ll also participate in group reviews and learn
of exhibition opportunities and how to collaborate
with your fellow students.
Core Studio courses in this major present you
with an opportunity to work closely with faculty in
Glass, Jewelry + Metals, and Enamel. These cross-
disciplinary courses offer an environment of diverse
skill building, experimentation, and discovery.
You’ll work in a completely renovated, sky-lit ceramics
studio space with floor-to-ceiling windows, well-lit
individual studio spaces, large common workspaces,
and glazing areas. We are one of the few Ceramics
departments in the U.S. to have a digitally controlled
gas kiln by Blaauw—fully automated and capable
of any firing cycle, oxidation, or reduction. There are
specialized spaces for clay making, glaze making
and testing, plaster working, and a large kiln room
complete with three large gas kilns, eight electric
kilns, and a raku kiln. Students fire work from six
inches to five feet in height.
Ceramics
48 cia.edu/admissions
Courses:
• Creative Process and Materials Studies• Language and Materials• Craft + Material Culture Core Studios• Image, Pattern, and Surface in Clay• The Potter’s Wheel• Intro to 3D Plastic Media• Major Day: Special Projects• Advanced Handbuilding• The Alchemy of Fire and Clay• Sculpture in Clay• The Narrative Vessel:
Basic Ceramic Fabrication• Majolica, The Painted Pot• Raw Materials• Architecture-Based Ceramics
and Special Projects• Nature and Structure• Table for Two: The Evolving Rituals
of Food, Utility, and Community• The Vessel and Utility• Surface and Content• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective• Craft + Material Culture
Careers:
Our Ceramics alumni go on to successful
careers as studio artists or designers,
exhibiting in national and international
galleries and museums. Some graduates
become art consultants and conservators
while others go on to graduate school
and into teaching.
49
Courses:
• Design for Communication I & II• Typography I & II• Intro Photography• Photo Digital Imaging I• Advanced Design Studio I & II• Production• Graphics for Design• Web Design: Graphic User Interface I & II• Information Architecture• The Hand Made Book• Advertising Art Direction• Contemporary Design Studio• Publication Design• Limited Edition Portfolio Production• Visualizing Information• CIA Design Factory• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective• Design
Careers:
Our program’s high placement rate is evidence
that our graduates are in high demand.
Communication designers now lead teams
investigating journalism, building identity and
branding, and organizing complex information
systems. Communication Design graduates from
CIA work in all aspects of the industry including:
• Book and publication design • Advertising • Web and interactive design • Package and 3D design • Exhibition design • Film and broadcasting design
Communication Design at CIA takes into account the
dramatic changes transforming the graphic design industry
and the importance of clear visual communication. As our
methods of communication become increasingly mobile,
we rely even more on the art of design to communicate
in creative and engaging ways.
Communication Design
56 cia.edu/admissions
In CIA’s Communication Design major you’ll explore
both the innovative and traditional methods of
communication design including typography, print
and web design, package design, and signage.
We’ll introduce you to the forms, methods, media,
and concepts crucial to creative development,
self-expression, and effective visual communication
and production.
While we rely on the latest technology to build
technical skills, our curriculum offers you the
opportunity to explore and grow beyond these
technologies. Your study will range from editorial
and publication design, to the study of event and
exhibition design, design for print, marketing
and advertising, production and interactive, and
motion graphics. And you’ll execute your designs
using traditional media as well as contemporary
and experimental media. As you move through
the curriculum you will also build valuable
communication skills and develop techniques
for presenting your ideas and final projects.
Our faculty of practicing designers have created
a working environment at CIA that resembles
a professional communication design studio.
Our new studio includes wireless Internet access,
wireless printing, and a full construction area. We
have led a successful pilot laptop program and
negotiated discount prices for Adobe software and
professional-grade Macintosh laptops. As a student
in the Communication Design program you’ll have
complete access to a computer lab, print output
center, presentation areas, woodshop, and the metal
shop. And as part of the Design Environment, you’ll
have opportunities to work across the Environment’s
disciplines and collaborate with our Industrial Design
and Interior Design students on projects and in
the classroom.
57
C h e l s e y F i n n e m o re ’ 1 3
Drawing today is one of the most creative and dynamic majors available
in the field of art. It encompasses a wide range of forms and approaches
including working on paper in various mediums, installation, collage,
zines, and graphic novels.
As a student in CIA’s Drawing major, you’ll use
traditional and nontraditional materials as well
as unconventional tools to define your aesthetic
identity, as well as challenge your artistic vision
and resourcefulness.
The Drawing curriculum contains several phases
and begins with the investigation of the field and its
historical framework. You’ll be introduced to individual
studio practice—forming a research process and
the development of source material. You’ll master
a visual vocabulary that includes scale, proportion,
perspective, composition, line, mass, and modeling
while exploring traditional and nontraditional tools,
materials, and techniques. Then we’ll begin to
focus on communication through drawing, which
includes drawing from observation, ideation, and
experimental processes.
Next you’ll focus on style and aesthetics and parallel
theories to your own body of work. And you’ll begin
to understand drawing in the cultural frameworks
of pop and common and high culture. In your final
thesis project you’ll work through a comprehensive
design and art process: interest (ideas) research,
ideation, experimentation, evaluation, reflection and
refinement, and production.
As part of the Visual Arts + Technologies
Environment, Drawing students share in an integrated
curriculum that will give you a broad knowledge in
the visual arts while strengthening your in-depth
conceptual knowledge of the drawing discipline.
Your coursework and studio practice will be enriched
as you pursue collaborations and shared coursework
in the other disciplines that make up the VAT
Environment: Printmaking, Painting, Fiber + Material
Studies, and Sculpture. You’ll receive a wide range
of support beginning with a faculty of professionals
with diverse approaches to art-making. In our
professional practices program you’ll develop small
business knowledge that will empower you to set up
your professional studio. You’ll be tutored in creating
your professional portfolio and developing grant-
writing skills. And you’ll learn about the appropriate
communications skills and proper etiquette
necessary for successfully approaching dealers,
curators, and collectors.
In addition, you’ll have access to the VAT Environment
artist-in-residence, who is an artist working at the top
of his or her field. This artist teaches regular courses
in the Environment as well as working individually
with students. The Drawing department also invites
visiting artists to give lectures and meet with students
one on one.
Drawing
64 cia.edu/admissions
Courses:
• Image and Form • Reproducibility • Aesthetics, Style, and Content • Artist as Producer • Art in the Global Context • Intro to Advanced Observation,
Illusionism, and Conceptualization• Drawing Beyond Observation• Major Day: Process and Method • Major Day: Style Context • Drawing as Image, Process, and Plan • Figure Drawing • Experiments in Drawing • Drawing Images: Series, Episodes,
and Time• 3D Drawing: The Psychology of Space• Hybrid Approaches to Drawing and
Painting: Digital Media• Moving the Line: The Artist as Animator • Independent Research Project • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Visual Arts + Technologies
Careers:
CIA’s Drawing major prepares students
for a career as a professional working
artist. Our graduates have gone on to
work as:
• Illustrators • Studio artists • Graphic novelists • Zine authors • Educators • Gallerists
In the spring you have an opportunity to travel to
New York during an annual trip, sponsored by the
VAT Environment, where you’ll experience firsthand
professional galleries and exhibitions such as the
Whitney Biennial and the Armory Show.
Drawing students have generous individual studio
spaces, a well-equipped workshop, and excellent
critique space, all within the sky-lit, factory loft space
of the Joseph McCullough Center for the Visual
Arts. The Drawing curriculum culminates with a BFA
exhibition that consists not only of presenting a body
of self-initiated work, but also an oral defense and a
written artist statement. The BFA degree will prepare
you for a career in the visual arts as a professional
artist. While many of our graduates go on to earn
their MFA degrees at pre-eminent graduate programs
to deepen their knowledge of their own practice or
become curator, critic, and art administrator, or art
teacher on the K-12 or college level, others follow
entrepreneurial paths pursuing successful careers
as illustrators, designers, creative directors, graphic
novelists, zine authors, set designers, etc.
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B a r b a r a P o l s te r ’ 10
Courses:
• Creative Process and Materials Studies• Language and Materials• Craft + Material Culture Core Studios• Image, Surface, Relief• Advanced Projects• Major Day: Advanced Topics• 3D Forms in Enamel• The Printed Image in Enamel• Multiples in Enamel: Limited Edition,
Production, and Series • Enamel in the Public Realm• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Craft + Material Culture
Careers:
As an Enamel major you’ll receive
guidance in discovering a career and
in learning the basics of working as
a self-supporting artist or craftsperson.
While some of our graduates work in
private studios making exhibition pieces,
producing commissioned work, and
creating work for gallery and retail outlets,
others have gone on to graduate school,
teaching paths, and careers in the
design industry.
72 cia.edu/admissions C l a i re B e au fo r t ’ 07
The Institute’s focus on enamel is unique among the
nation’s art schools—in the history of twentieth-century
enameling , Cleveland has emerged as a center in the
development of the art form. Noted enamellists from
Cleveland have led the field, developing technology and
publishing numerous books advancing the discipline.
As a result, Enamel majors at the Cleveland Institute of
Art enjoy strong support from both the industry and
patrons devoted to the medium.
Our Enamel curriculum introduces you to a
set of highly technical skills used for centuries
and contemporary techniques of direct painting
and drawing of glass onto metal. We encourage
our students to experiment with the medium.
As a result, the Institute’s Enamel students
are known as innovators who create using
diverse methods, styles, and inspirations.
The enamel studio is equipped to support
traditional and contemporary techniques and to
promote your exploration and experimentation.
In addition to offering generous studio space to
students who major in Enamel, our department
provides the fullest range of equipment for the
pursuit of work in any direction within the field.
You’ll also have access to industrial-scale
facilities and materials.
Core Studio courses in this major present you
with an opportunity to work closely with faculty
in Glass, Jewelry + Metals, and Ceramics. These
cross-disciplinary courses offer an environment
of diverse skill building, experimentation,
and discovery.
The scale of student work in any year may
range from minute to architectural. Both two
and three dimensions are explored and work
may be functional and decorative or conceptual
and content driven. Your fellow Enamel
majors will include artists interested in making
jewelry and objects as well as those interested
in discovering enamel’s potential in other art
forms. Through continual experience and
exposure to the material, you’ll gain confidence
to make innovative advances in technique
and personal expression.
Enamel
73
CIA’s Fiber + Material Studies major
is consistently at the forefront of
innovation, challenging expectations
and moving beyond the ordinary. In this
major you’ll explore materiality through
work that ranges from performance and
installation to object-based work.
Courses:
• Image and Form• Reproducibility• Aesthetics, Style, and Content• Artist as Producer• Art in the Global Context• The Extended Body: Costume, Prosthetics,
and Extensions• Intro Fiber: String, Felt, Thread, and Ideas• Silkscreen• Weaving Patterns: Collective Activity • Fabrication and Material Studies:
Pattern and Structure• Fashion: Soft Architecture for the Body• Fiber Seminar: Topics in Contemporary
Art/Culture• Material Matters• Creative Resistance: Performance
and Media Installation• Installation: The Empire of the Senses• Performance Art: Intervention and Spectacle• The Artist and Social Practice• Independent Research Project• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Visual Arts + Technologies
Careers:
Graduates from Fiber + Material Studies
become leaders in a diverse range of careers.
They become textile designers for printed,
woven, and knit textiles; toy designers; costume
and set designers; accessory and boutique
clothing designers; art therapists; teachers;
gallery owners. They work in museums as
curators and in textile conservation. Graduates
also continue their education and earn MFAs
in a diverse range of fields: fiber, sculpture,
landscape design, museum studies and
curatorial practices, and social practice.
80 cia.edu/admissions
Artists working in Fiber + Material Studies often
challenge the long-standing hierarchies of art,
notably: the presumption that sight is the primary
road to knowledge; that concept and function
are mutually exclusive; that work of the hand is
of lesser significance and import than work done
with the mind.
Our Fiber + Material Studies curriculum focuses on
core techniques, concepts, and processes: stitching,
dyeing, felt making, weaving, silk screen, sewing,
pattern making, and computer-aided design. Each
year one or two projects or courses are structured to
intersect and collaborate with classes offered in the
Industrial Design and T.I.M.E.–Digital Arts majors.
As part of the Visual Arts + Technologies (VAT)
Environment at CIA, Fiber + Material Studies
students share in an integrated curriculum that will
give you a broad knowledge of the visual arts while
strengthening your in-depth conceptual knowledge of
Fiber + Material Studies. Your coursework and studio
practice will be enriched as you pursue collaborations
and shared coursework in the other disciplines that
make up the VAT Environment: Printmaking, Painting,
Drawing, and Sculpture. In addition, you’ll have
access to the VAT Environment artist-in-residence,
who is an artist working at the top of his or her field.
This artist teaches regular courses in the Environment
as well as working individually with students.
As a student in this major you’ll produce diverse
work. You will make work for exhibition, but you
are just as likely to participate in new situations
and conditions: community arts projects, theatrical
productions, design for special needs children,
installation, video, and performance.
Our physical environment is designed to encourage
experimentation and creativity. Studios and
classrooms provide a mix of communal and personal
working space that fosters lively exchange among
students with diverse interests and techniques.
All students are given a studio space of their own,
which makes it possible to view and talk about the
work at all stages of completion.
Our studios are our pride, housing a range of
equipment essential to work in the field. We boast
multi-harness and computer-aided looms, large
padded print/work tables, a silk screen exposure unit
with a six-foot bed, a registration system for repeat
printing, computer-aided embroidery machines,
domestic and industrial sewing machines, and tailor’s
mannequins. The dye studio has heated sinks and
heavy-duty gas burners that can process large vats
of dye. The vented weigh cabinet is designed for
safe handling of chemicals and dye powders.
Fiber + Material Studies
81
Courses:
• 2D/3D Compositing or Digital Texture • Lighting or Game Design: Special Topics • Digital Art and Design I & II • 3D Modeling • Game Media Production I, II, III, & IV• Introduction to 3D Animation • Introduction to Animation • Introduction to Game Design • Introduction to Media Production and Integration• Level Design • Lighting • Introduction to Game Programming • Narrative, Image, and Sequence • Screenwriting • Sound Design • Video I • Visual Organization and Media • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Integrated Media
Careers:
• Commercial game designer • Fine artist game designer • Independent game designer (freelance) • Graduate study• Higher level professional training
You’ll also be prepared to work
in positions which include: • Modeler, programmer, game designer,
and game writer • Audio production, rigger • Character designer • Layout artists • Animator, character animator, effects (FX)
artist/FX animator • Production designer • Visual effects (VFX) supervisor • Art director, concept artist, character
designer, environments designer • Storyboard artist
In CIA’s Game Design major you’ll develop incredible
game experiences and build the foundation for a career
in game design and art- and media-related industries.
Game Design
88 cia.edu/admissions
Our students work with innovative production
processes including 3D modeling, animation,
programming, visual design, audio, interactive
storytelling, and game production, as well as
theory, criticism, and context of video game culture
and digital media. While creating interesting and
usable content, you’ll build character development
skills through coursework that analyzes and
synthesizes physical, cognitive, cultural, and
political aspects of human interaction.
Master the use of rule design, play mechanics, and
social game interaction while you integrate visual,
audio, tactile, and textual elements into a total
game experience. Create linear media by applying
post-production techniques. As a Game Design
major at CIA you will be able to create 3D modeling
digital visualizations that use processing, organic
and inorganic modeling, construction of compound
objects, 3D primitive construction and modeling, and
resolution and tessellation of 3D objects and formats.
Collaboration and team projects are a vital part of the
studio experience at CIA. As part of our Integrated
Media Environment, Game Design students join
our community of digital arts students. You’ll take
core required courses with students from other
majors in the Environment and regularly exchange
a variety of differing perspectives, various forms
of communication, and awareness of multiple
disciplines. These experiences build team skills
needed for collaborative brainstorming, character
design, narrative ideas, production, and presenting
and critiquing project outcomes. In some of the
team production courses in this major, you’ll learn
more about programming by working with computer
science students from Case Western Reserve
University’s School of Engineering.
We know that your major requires extensive
technology use, so you’ll have access to more than
just our state-of-the-art computer labs. With your
ID card you can check out the latest equipment for
digital video, lighting, and sound. You can work in
a network-connected video-editing suite, a sound
editing and recording facility, and two shooting
spaces with studio lighting capabilities—one studio
has a green Chroma Key, a black screen, and a
gray screen which provide support for professional
studio production. Faculty who have proven success
in digital media and game design will be your
instructors and advisors who will also help
connect you with their network of professionals
in game design.
Career success in Game Design is also built on
developing real-world experience and strengthening
communications skills. Each year you’ll have
several opportunities to show your work—to the
CIA community and to industry and fine arts
professionals. In the fall we hold our E.M.I.T. Film,
Video, and Animation Festival, which features
students’ films, videos, and animations; in the winter
students enter the juried Student Independent
Exhibition held in the school’s Reinberger Galleries;
and all students exhibit during our Spring Show. In
addition, we strongly emphasize presentation skills
such as writing, storyboarding, cinematic skills,
motion, and directing, necessary for successful
time-based work. You’ll also learn to do advanced
research in general media effects, game-specific
research, and player-focused research.
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A n d re w Ku h a r ’ 10
C le ve l a n d I n s t it ute o f A r t + C a s e We s te r n Re s e r ve Un ive r s it y
1 3 var i o u s ar t i s t s , p ro g r am m e r s , an d mu s i c ian s
91
Glass has enjoyed an exciting history as a field of art and craft. Prior to the
early 1960s, designers worked separate from the teams of craftsmen who
would actually produce glass objects in factories. The 1960s saw development
of the studio glass movement, in which individual artists and craftsmen
bridged the gap from making one-of-a-kind sculpture to creating handmade
functional glass objects, melding personal expression with the business
of being a viable working artist.
Courses:
• Creative Process and Materials Studies• Language and Materials• Craft + Material Culture Core Studios• Glass Fundamentals• Introduction to Fusion Concepts• Casting/Fusing Kiln Work• Hot Sculpting• Concept, Theory, and Practice• Major Day• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Craft + Material Culture
Careers:
Our aim is for each student to become a
practitioner in the medium. Graduates often
enter positions with other artists/craftsmen,
schools and workshops, apprenticeships
and internships, and are highly competitive
when applying for graduate study. Students
from our program have become leaders in
the field as teachers in university programs,
practicing designers, and of course,
artists/craftsmen.
Glass
96 cia.edu/admissions
In the last half century, there has been exponential
growth in private artist/owner-operated studios,
community-access studios, and programs in
universities—from virtually none to more than
several thousand worldwide.
As a student in the Glass department, your basic
training will center around three processes: working
hot glass (glass blowing and off hand, molten glass
processes), working glass cold (cutting, fabricating,
grinding, sandblasting, and polishing), and fusion
processes (casting, slumping, and bending).
In your introductory classes you’ll survey all basic
methods. You’ll work with technique and concepts
in your intermediate glass classes. As you move
into higher-level courses, you’ll take on independent
study and research that is individually tailored to
your developing voice. In Core Studio courses
you’ll work closely with faculty in Ceramics, Jewelry
+ Metals, and Enamel. These cross-disciplinary
courses offer an environment of diverse skill building,
experimentation, and discovery.
Glass professors at CIA have devoted their lives
to a study and practice of working with glass.
While working in traditional methods of design and
craftsmanship they also experiment with new forms
of expression. This commitment to the art form has
earned them national and international recognition as
leading contributors to the medium. We have one of
the best-equipped undergraduate glass studios
in the country.
As a Glass major, you’ll have your own individual
studio space in the department. Our student-
run facility promotes teamwork and teaches the
responsibilities of everyday glass studio operation.
The well-ventilated, three-station hot glass area
features furnaces for melting both clear and colored
glasses, benches and tools for working hot glass,
and large annealing ovens. An adjacent area
holds more computer-controlled ovens for casting,
slumping, and special forming projects. The cold
glass facility is equally well furnished with great
lighting, diamond saws, lapping wheels, German
and Czech engraving/cutting lathes, polishing
lathes, and assorted hand tools for grinding and
polishing. Lampworking also has a designated
space to complement the other complex
glass-working processes.
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A d a m H o l t z i n g e r ’ 0 3
Courses:
• Visual Organization and Media• Narrative, Image, and Sequence• Web Presence and Practice• Fundamentals of Illustration• Layout Rendering Techniques• Principles of Illustration• Character Design and Development• Illustration for Publication• Professional Standards in Illustration• Graphic Novels and Sequential Art• Community Projects: Illustration and
Production Workshop• BFA Preparation• Advanced Illustration: Studio Projects• Illustration Portfolio/Visual Essay• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Integrated Media
Careers:
Our graduates typically find career
success and professional fulfillment
in book illustration, editorial and
magazine illustration, game character
design, character development,
animation, advertising illustration,
and graphic novels.
104 cia.edu/admissions
Through our courses and faculty, we nurture original
thinking and the ability to formulate and express
clear, relevant concepts. Working in a wide variety
of applications—from sequential storytelling to
advertising to editorial and print illustration—you’ll
address the visual transmission of meaning and
discover the intellectual rewards in the images you
create. We will challenge you to master the technical
skills required by a wide range of materials and
techniques—from the traditional media of pencils,
acrylics, oils, and inks, to contemporary collage,
photographic, and digital processes.
CIA’s Illustration studies cover some diverse areas:
presenting ideas, conveying emotions, illuminating
text, and creating narrative without text. Problem
solving remains a core objective for the illustrator.
A solution to any problem must be rooted in the
deepest respect for the meaning of your activities
and the potential impact of your work on the
immediate and greater culture.
Most importantly, we encourage students to develop
a professional approach to their work. You’ll draw
inspiration from field trips to professional art studios
and advertising agencies, as well as from interaction
with a steady flow of visiting artists. At the end of
each year employers, illustrators, and designers
are invited to the Institute to review portfolios and
share experiences with students.
CIA’s Illustration major focuses on building your ability to
translate thematic vocabulary into inventive visual solutions.
You’ll learn how to envision thoughts, conceptualize ideas, and
express these ideas through imagery. We focus on educating
our students to communicate by creatively manipulating
image and text within analog and digital environments..
Illustration
105
Consistently ranked as one of the
top programs in the country, CIA’s
Industrial Design major produces
graduates who are working at the
top of the field, solving real-world
problems and becoming successful
entrepreneurs.
Courses:
• Marketing and Design• Ergonomics• Materials and Processes• Graphics for Design• Industrial Design 1.1, 1.2, 2.1, 2.2, & 3.1• Communication Skills 1.1, & 1.2• Transportation• 3D Modeling 1.1, 1.2, 2.1 & 2.2• Design Center-Based Learning • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective:• Design
Careers:
Our high rate of employment is evidence
that our graduates are in high demand.
Many of our graduates work for product
manufacturing/marketing firms (Honda,
Nike, Fisher Price), consulting firms
(IDEO, Continuum, Astro), or become
entrepreneurs (starting consulting firms).
Because of their innovative thinking, work
ethic, and solid training, many become
leaders in the field, practicing in some
of the world’s top product development
studios designing automobiles, consumer
products, medical products, furniture,
and toys.
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M a n dy S te h o uwe r ’ 0 6
CIA’s Industrial Design program is rooted in a
rigorous curriculum where each project is centered
on research, conceptualization, and refinement.
Our approach builds a strong understanding of the
profession: the innovation process, users, market
forces, manufacturing, sustainability, and business
practices. As an Industrial Design student you’ll
develop drawing, modeling, and computer-assisted
design skills, which are critical to developing and
communicating ideas. As you progressively move
through fundamental concepts, we make sure to
balance the development of critical knowledge and
skills with your individual areas of interest.
Our faculty teach methods that are solution-driven in
a collaborative and energetic classroom environment.
You’ll understand problems and opportunities, broadly
explore concepts, and critically evaluate and refine
solutions. As an Industrial Design student at CIA,
you’ll develop skills in visual communication, form
development, and presentation, and build knowledge
of manufacturing, ergonomics, and marketing.
Each spring, you will participate in a truly dynamic
recruitment opportunity: the Spring Design Show.
Through this show, many of our students complete
two internships, allowing them to refine their skills,
get firsthand exposure to industry practices, and
network with professional designers.
Collaboration is an integral part of our curriculum
and Industrial Design students often collaborate
with other CIA programs, other colleges, and
businesses. Several international companies work
with us in a program that exposes our students
to real-world challenges. They help students
bring ideas to production, and provide valuable
experience, exposure, and potential income.
The Industrial Design program has built an
environment based on a professional industrial
design studio. Classes take place in an open
studio comprised of individual student studios
and collaboration spaces. All students have easy
access to cutting-edge computer technology,
shop facilities, presentation rooms, project
rooms, and rapid prototyping.
Industrial Design
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M at t S w i n to n ’ 07 Z a c k S i m m e r i n g ’ 0 5
In CIA’s Interior Design program, we emphasize
commercial, retail, architectural, functional, and spatial
design, rather than residential design. Our curriculum
develops design processes, sensitivity and knowledge
of material specification, and ethical problem solving.
Our hands-on approach to teaching encourages
collaboration with local design firms that bring you
real-world experience. Through these partnerships,
you can take on exciting assignments, which may
include designing restaurants, health care centers,
car dealerships, museum space, or exhibition and
showroom space. These practical experiences
are the most powerful ways to discover industry
expectations, acquire an understanding of
designer–client relations, and gain professional
self-confidence.
Communication skills are central to a successful
career in Interior Design. That’s why CIA’s
Interior Design program weaves opportunities for
developing strong communication skills into each
aspect of our curriculum. Classroom critiques and
professional client presentations will refine your
verbal skills and ultimately pay off in the form of
solid client-relations skills.
Presentation methods, such as drawing, rendering,
CAD technologies, and 3D modeling, are a few of
the studio tools you will learn. You can also expect
to research projects and develop a sound basis
for your concepts and solutions. Throughout your
major study, you will also attend lectures and
symposiums sponsored by industry leaders and
noted award-winning designers and design firms.
Leading manufacturers of furniture and materials
contribute to our studio environment through
materials workshops. Off-campus activities expose
Interior Design students to historical landmarks
as well as leading design firms in the region.
Our students often secure summer internships,
as well as part-time work in the greater
Cleveland design market. Student exhibitions
and job fairs are a feature of the Institute’s
Interior Design experience.
The Interior Design curriculum shares resources
as well as studio space with the Industrial
Design Department. You’ll find an atmosphere
of collaboration, innovation, and community—
as well as healthy competition—within the
design programs.
Interior Design
120 cia.edu/admissions
Courses:
• Space and Planning Fundamentals• Architectural Drawing and Documentation• Retail, Restaurant, and Store Design• Materials, Research, and Space Planning• Communication Skills I & II• Graphics for Design• Intermediate Problems• Retail Design and Brand Design• Architecture and Communication Skills• AutoCAD• Advanced Problems• Senior Thesis Problem• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective:• Design
Careers:
Interior Design graduates are employed in
a variety of consulting design, architectural,
and interior design firms, particularly those
that specialize in interior architecture and
retail design such as Design Forum, FRCH,
MillerZell, Chute Gerdeman, or Jones
Apparel Group.
In CIA’s Jewelry + Metals major,
you’ll work with both traditional
and contemporary metalsmithing
processes to grow as an artist of
decorative and functional art—
including jewelry, fashion, utilitarian,
and small-scale sculptural objects.
The skills, knowledge, and broad
experiences you collect here will build
your confidence to pursue ambitious,
intelligent work without compromise.
Courses:
• Creative Process and Materials Studies• Language and Materials• Craft + Material Culture Core Studios• Intro to Jewelry + Metals• Flatware• Casting• Forming and Fabrication• Surface• Mechanisms• Advanced Projects• Jewelry Concepts• Art and Machine• Modeling• Recycling and Renovation• Ceremony and Ritual• Forming and Fabrication• Color• Settings• Alternative Materials for Jewelry• Production• Settings: Advanced and Basic• Thesis/Professional Portfolio • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective:
• Craft + Material Culture
Careers:
• Studio Artist: one-of-a-kind and
production jewelry• Designer • Modeler • Prototype developer• Object maker for interior/exterior home
decor and architectural detailing
128 cia.edu/admissions S u z z a n n e P e p p e r s ’ 1 2
A thorough understanding of techniques and
materials is fundamental to your development as
a self-sufficient, successful, prosperous artist in
this field. After learning the fundamentals, you’ll
broaden your experience through more advanced
uses of materials and techniques including forming
and fabrication, lost-wax casting, electroforming,
anodizing, sophisticated “stone” setting, working with
mechanisms, mixed media, and machining. Woven
throughout our curriculum is coursework that will give
you an understanding of the history of the field and
the contemporary attitudes and ideas affecting the
making of wearables and objects within our culture.
Our fully equipped studio enables you to master
advanced techniques and explore the boundaries
of the field in concept and design, materials, and
technologies. Faculty provide individual attention
and are committed to teaching you the latest in
jewelry and metalwork, including 3D modeling,
CAD/CAM, and rapid prototyping—a technology
that turns your CAD/CAM design into a three-
dimensional scale model.
The study of Jewelry + Metals ensures a lifetime
of exploration and engagement as an artist. The
Institute’s program operates in an environment that
fosters risk taking and creative problem solving
and encouragement of interdisciplinary study.
Core Studio courses in this major present you with
an opportunity to work closely with faculty in Glass,
Ceramics, and Enamel. These cross-disciplinary
courses offer an environment of diverse skill building,
experimentation, and discovery.
In addition to studio subjects, professional
practices are addressed in every class. We
believe it’s important to participate in exhibitions
and competitions and learn to document work in
digital media. Each year CIA students produce and
enter the juried Student Independent Exhibition,
an exhibition of student work held in the school’s
Reinberger Galleries. In addition students exhibit
during our Spring Show. Some of our graduates
have worked with famous designers such as Isaac
Mizrahi, Trina Tarantino, Vera Wang, and Alexis
Bittar, designing wearable accessories for the
runway, for everyday use, as well as for fun.
The Jewelry + Metals curriculum embraces
other materials and spans boundaries beyond
the metal. You will study significant artists and their
works through studio and research assignments,
presentations, exhibitions, and field trips. Projects
are presented to challenge you to research a
subject, explore its boundaries, and innovate.
Jewelry + Metals
129
Courses:
• Image and Form• Reproducibility• Aesthetics, Style, and Content• Artist as Producer• Art in the Global Context• Painting History (1828–2010)• The Tactile and the Digital: Painting
in the New Century• Painted Bodies: The Contemporary Figure• Painting as System, Method,
Organism, and Concept• Framing the Subject and the Construction
of Meaning• Image and Narrative: Concept,
Abstraction, Mimesis• On Painters and Painting: Artist, Author, Aura• Painting and the Photograph: From Delacroix
to Gerhard Richter• Painting Lab: Explorations in Representation
and Figuration• Water+: An Exploration of Water-Based Media
in Contemporary Painting Practices• Color, Scale, Mark, and Form• Working Collaboratively: Art and the
Group Dynamic• Major Studio: Medium Is the Message• Major Studio: Self, World, and History• Major Studio: Constructing Narratives
• Major Studio: Mechanics of Meaning: Subject,
Form, and Content• Painting Seminar• Criticism and Studio Practice• Popular Culture, Material Culture, and the Arts:
A Studio Course • Collaboration, Image, Object, Installation,
and Performance• Collage, Assemblage, and Installation• Hybrid Approaches to Drawing and Painting:
Digital Media• Independent Research Project• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Visual Arts + Technologies
Careers:
The BFA degree will prepare you for a career
in the visual arts as a professional artist.
Many of our graduates go on to earn their
MFAs at pre-eminent graduate programs to
deepen their knowledge of their own practice
or become a curator, critic, art administrator,
or art teacher on the K–12 or college level.
Others follow entrepreneurial paths pursuing
successful careers as illustrators, designers,
creative directors, set designers, or creative
talent for television shows.
Painting
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The Painting department at the Cleveland Institute of Art
has a long and storied history of producing successful
alumni. In this major you’ll experience a wide range
of approaches to abstract and figural painting as well
as alternative media and installation.
At the core of our curriculum is an understanding of
what it means to be a professional artist. We present
a solid grounding in technical skills, art criticism,
and theory, as well as contemporary practices in the
visual arts. Our faculty of professional artists with
diverse approaches to art-making will guide your
work through individual and group studio critiques,
workshops, seminars, and courses in special topics.
Once you have received a firm grounding in both the
technical and conceptual aspects of painting you’ll
begin to develop a personal body of work and an
imaginative approach to problem solving. As part
of the Visual Arts + Technologies (VAT) Environment
at CIA, Painting students share in an integrated
curriculum that will give you a broad knowledge in
the visual arts and in-depth awareness of painting as
a studio practice. Your knowledge and experience
will be enriched as you pursue collaborations and
shared coursework in the other disciplines that make
up the VAT Environment: Drawing, Printmaking, Fiber +
Material Studies, and Sculpture.
A series of special events, exhibitions, artist visits,
and scholar programs will present you with the
issues and practices you can expect to face in
professional life. In addition, you’ll have access to
the VAT Environment Artist-In-Residence, who is an
artist working at the top of his or her field. This artist
teaches regular courses in the Environment as well
as works individually with students. In the spring you
have an opportunity to travel to New York during an
annual trip sponsored by the VAT Environment, where
you’ll experience first-hand professional galleries
and exhibitions such as the Whitney Biennial and
the Armory Show.
In our Professional Practices program you’ll develop
small business knowledge that will empower you to
set up your professional studio. You’ll be tutored in
creating your professional portfolio and developing
grant-writing skills. In addition, you’ll learn about
the appropriate communications skills and proper
etiquette necessary for successfully approaching
dealers, curators, and collectors.
Painting students have generous individual studio
spaces, a well-equipped workshop, and excellent
critique space, all within the sky-lit, factory loft space
of the Joseph McCullough Center for the Visual
Arts. The Painting curriculum culminates with a BFA
exhibition that consists not only of presenting a body
of self-initiated work, but also an oral defense and
a written artist statement.
137
K at h e r i n e W i d e n ’ 0 9
Courses:
• Visual Organization and Media • Narrative, Image and Sequence • Web Practice and Presence • Mechanics of Digital and Film• History of Photography • Studio Lighting • Editorial Photography • Fine Art Printing: Digital and Chemical • Visual Thinking in Contemporary
Photography: Projects/Presentations• Digital Photo Imaging I • Contemporary Color Photography
in Theory and Practice• Digital Lighting• Visual Thinking in Contemporary Photography:
Projects and Presentations• Special Topics: Contemporary Narrative
Constructs: Digital and Film-Based Projects• Digital Photo Imaging II: CS4 Color
Managed Workflow• Digital Photo Imaging III: Advanced Digital
Projects: Archival and Large Format Printing• Video Basic Tools I• Video II• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Integrated Media
Careers:
Your future in photography could include any of the following careers:
• Studio artists• Video artists• Art educators and university professors• Independent and industry
photographers and filmmakers• Art directors• Commercial photographers• Fashion photographers• Photojournalists• Digital imaging specialists• Scientific and medical imaging• Gallery and museum directors• Visual effects supervisor
Photography
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M a r t i n E i s e r t ’ 10
The unique opportunities we offer in our Photography
major will give you a creative advantage in shaping your
career and help you launch your dream profession.
Focus your study on one of three tracks: Digital
and Photographic Arts, Film and Video, or Publication
Photography. In each track, you’ll develop a deep
knowledge of the medium through a curriculum
steeped in the traditional methods of photography—
film and chemistry.
Your technical expertise will grow as you work
with professional imaging equipment, formats of
digital and film cameras, studio lighting, and digital
manipulation and enhancement. In addition,
your study of still and moving imagery will include
exposure to film and video, digital editing, current
rip printing software, and the use of special effects.
Each track within the major offers the expertise
of a diverse, committed faculty and the insight of
visiting artists delivered through interdisciplinary,
collaborative teaching and creative exploration.
All students work in their own individual studio
space and have access to exhibition areas.
You will achieve a rich and varied knowledge of
the techniques and aesthetics of photography as
you explore an array of photographic and video
materials, processes, and conceptual approaches.
You’ll refine your unique vision and learn to
communicate that vision through assignments,
lectures, critiques, and one-on-one discussions.
As a student in this major, you’re encouraged to
participate in exchange programs, international
mobility studies, and internships with professional
artists and photographers. You can also participate
in onsite workshops and lectures sponsored by
professional organizations such as ASMP (American
Society of Media Photographers) and by industry
representatives from Fujifilm, Leaf America, Gretag
MacBeth, Mamiya, Hasselblad, and Polaroid
Corporation. All CIA students take Professional
Practices courses to develop those skills for a
successful career and in the Photography major
we also bring in professional journalists, critics,
writers, collectors, curators, and museum and
gallery directors to meet with you and critique
and review portfolios.
CIA’s Photography department operates in spacious
facilities equipped with film-based color and
black-and-white darkrooms, a full-featured digital
imaging and printing lab, and both video and
16mm film editing and computing facilities. You’ll
work in state-of-the-art lighting studios with a large
Light Side Lighting Studio that is more than 1,200
square feet with a 24-foot ceiling and a two-story
wall of windows. Our Dark Side Lighting Studio is
898 square feet with 12-foot ceilings and a curtain
system for light control. Additional equipment also
available to you includes color and black-and-white
enlargers, medium- and large-format cameras, color
management software, and black-and-white dip-
and-dunk film processing.
Our graduates go on to become commercial
photographers, photojournalists, and fashion
photographers and work in scientific, medical,
and forensic imaging. In addition, graduates have
gone on to graduate schools, to contribute as art
educators, or work within the field as independent
photographers, filmmakers, and video artists.
145
For centuries, printmaking has been used to influence
culture. This experimental approach to image making
embraces, utilizes, and challenges technology from
relief printing to online distribution of digital products.
Courses:
• Image and Form• Reproducibility• Aesthetics, Style, and Content• Artist as Producer• Art in the Global Context• Independent Research Project• Image Construction I: Line and Sequence• Image Construction II: Form and Color• The Artist’s Book Now: Narrative and Form• Collaboration Through a Printed Experience• Propaganda: Media, Dissemination, Techniques• Expanded Print: New Imaging• The Liberated Print: Investigation
of Alternative Methods• Hybrid Approaches to Drawing and Painting:
Digital Media • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Visual Arts + Technologies
Careers:
• Studio artist• Professional contract printer• Print, graphic, or web designer• Museum professional• Conservation• Gallery professional• Exhibition curator• Collaborative project facilitator• Illustrator
Printmaking
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B ro o ke I n m a n ’ 0 6
As a print student you will develop a broad base
of knowledge of various print mediums, including
traditional intaglio, lithography, and relief printing,
as well as digital media applications. The program
combines approaches to learning that range
from kinesthetic to theoretical. As you grow in the
major, so too will your ability to produce distinct
impressions and multiples, from hand-printed
limited editions to unlimited digital ones.
In the Printmaking major you will find cooperation
and synergy—students and faculty investigating,
challenging, and influencing this field together.
We foster a vigorous environment with a structured
program that nurtures, challenges, and supports
individual vision and talent. Our studio workshop
cultivates an innovative and collaborative
atmosphere where you’ll take part in the free
exchange of ideas, methodology, and artistic
inquiry. Within the Printmaking space, we’ve
created a professional studio setting of more than
4,000 square feet. You’ll have access to numerous
etching and lithography presses, as well as book
arts and letterpress facilities. You will also receive
a personal studio space, allowing you to explore
and create in your very own environment.
Through our required studio courses you’ll develop
a comprehensive approach to understanding,
defining, making, and questioning your practice
of printmaking. Our curriculum is designed to
develop your intellectual, creative, and critical
abilities. You’ll work with a committed group of
faculty who are practicing artists widely respected
for their knowledge and achievements. They will
work with you to hone your skills and define your
personal direction.
As part of the Visual Arts + Technologies (VAT)
Environment at CIA, Printmaking students share in
an integrated curriculum that will give you a broad
knowledge in the visual arts while strengthening
your in-depth conceptual knowledge of the
Printmaking discipline. Your coursework and
studio practice will be enriched as you pursue
collaborations and shared coursework in the other
disciplines that make up the VAT Environment:
Drawing, Painting, Fiber + Material Studies, and
Sculpture. In addition, you’ll have access to the
VAT Environment’s Artist-In-Residence, who is an
artist working at the top of his or her field. This
artist teaches regular courses in the Environment
as well as working individually with students. In the
spring you have an opportunity to travel to New
York during an annual trip, sponsored by the VAT
Environment, where you’ll experience first-hand
professional galleries and exhibitions such as the
Whitney Biennial and the Armory Show.
In our Professional Practices program, students
develop small business knowledge that will
empower you to set up your professional studio.
You’ll be tutored in creating your professional
portfolio and developing grant-writing skills.
In addition, you’ll learn about the appropriate
communications skills and proper etiquette
necessary for successfully approaching dealers,
curators, and collectors. The Printmaking
curriculum culminates with a BFA exhibition that
consists not only of presenting a body of self-
initiated work, but also an oral defense and a
written artist statement.
Our Printmaking graduates go on to work in fine
arts print studios executing original prints for other
artists. They have gone on to receive full stipends
in prominent studio programs in museums and
in academia and are creative and challenging
teachers and cultural activists. Our graduates
have gone on to work in web design companies,
in museums, in conservation, as curators for
publishers, and in art galleries.
153
Courses:
• Image and Form• Reproducibility• Aesthetics, Style, and Content• Artist as Producer• Art in the Global Context• Basic Materials and Techniques• Aesthetics of Materiality• Mapping and Memory: Spatial Constructions• Design as Sculpture• The Rhetorical Object: Conceptual
Constructions: Intermediate Sculpture• Art and Public Space• Advanced Studio Workshop: Physical and
Visual Language/BFA Portfolio Development• Major Day• Kinetics and Space• Environmental Sculpture• Installation: Light as Material• Installation and the Constructed Object• Video I• 3D Modeling• Independent Research Project• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Visual Arts + Technologies
Careers:
CIA’s Sculpture program will prepare you for
a dynamic career as a professional working
artist. Students who have graduated with
degrees in Sculpture have gone on to work
in a wide variety of fields including creative
design, education, gallery direction, and non-
profit administration. An exceptional number
of our graduates maintain life-long careers
as successful studio artists operating in the
top of their field.
Sculpture
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No longer confined to the pedestal, the field of sculpture
has exploded since the 1950s. Always a creative and
diverse field, this traditional discipline now encompasses
myriad modern approaches.
As a sculpture student you’ll craft traditional object-
based work as well as installations, performance
pieces, public art, social interventions, site-specific
works, and earthworks.
You’ll receive instruction from a faculty of professional
artists, with diverse approaches to art-making,
who are committed to mentoring their students.
Beginning-level courses in Sculpture establish a
critical foundation of sculptural design and studio
skills. We want each student to have a thorough
introduction to all of the various processes and
techniques important to the sculptor. These will
include mold making, foundry casting, forging, wood
and metal fabrication, and more. Guided by faculty
advisors who provide one-on-one instruction and
guidance, Sculpture majors are often able to work
directly with other studio areas within crafts, design,
and media technologies.
As part of the Visual Arts + Technologies (VAT)
Environment at CIA, Sculpture students share in
an integrated curriculum that will give you a broad
knowledge in the visual arts as well as an in-depth
conceptual knowledge of the practices associated
with Sculpture. You’ll have many opportunities to
pursue collaborations and shared coursework in the
other disciplines that make up the VAT Environment:
Drawing, Fiber + Material Studies, Painting, and
Printmaking. Working with these majors will give
you a chance to experiment with various modes
of presentation including installation, performance,
and site-specific work.
In addition, you’ll have access to the VAT Environment
Artist-In-Residence, who is an artist working at the
top of their field. This artist teaches regular courses
in the Environment as well as working individually
with students. In the spring you have an opportunity
to travel to New York during an annual trip,
sponsored by the VAT Environment, where you’ll
experience first hand professional galleries and
exhibitions such as the Whitney Biennial and the
Armory Show. In addition we will introduce you
to new technologies in visualization, design, and
execution of sculptural work.
Sculpture is housed on the second floor of the
McCullough building with extensive wood and metal
working capabilities. And we’re also proud to offer
you the use of our newly installed cold-casting facility.
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A m a n d a O rl a n d o ’ 1 1
Take your creative mind to a new
level as you work at the intersection
of social media, culture, technology,
and the studio arts. In our T.I .M.E .–
Digital Arts major you’ll develop
innovative projects from the world
of interactive media.
Courses:
• Visual Organization and Media• Narrative, Image and Sequence• Introduction to Media Production
and Integration• Video I• Sound Design• Moving Images in Space • Web Practice and Presence• Intro to Electronic Arts:
Coding, Hacks, and Space• Experimentation in Electronic Arts I & II• Creative Resistance:
Media Art in Social Sphere• Code as Art: Programming for Artists• BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Integrated Media
Careers:
• New media (electronic arts)
practicing artist• Graduate school• Teaching• Curators• Freelance and independent
media producer• Museum installation
168 cia.edu/admissions
Yu Ue d a ’ 1 1
We encourage you to experiment as you develop
hybridized projects that incorporate video, interactive
web, photography, and animation technologies. The
final product is based on your creative input.
In the T.I.M.E.–Digital Arts major you will develop
custom media tools, learn to research, experiment,
create prototypes of projects, produce, and
document the process and final outcome. You’ll
also build your ability to master interactive forms
of media including live media, performance, and
linear media. Work with computer scripts, develop
interactive sound and video works, expand gaming
environments, or create circuit bending sound
instruments. You’ll be able to conceive, plan, and
program your own software-based artwork. As you
develop strong foundation skills in your first year at
CIA, your knowledge of traditional studio arts will
enhance your interactive projects, giving you
a robust toolkit to expand your creative process.
Our faculty are professionals in the field who are
well-known for creating a collaborative classroom
environment to help you grow creatively and
professionally. Faculty will guide you through
an important foundation in research and critical
thinking—helping you develop the tools for creative
problem solving and conceptual thinking. You’ll also
explore the impact your work will have in social,
ethical, and cultural contexts, including developing
the strategies of integrating social activism with
media art. With CIA’s 9:1 student-to-faculty ratio,
you’ll receive the individual attention and mentorship
that will help you develop real-world experience.
In addition to providing access and exploration
of traditional studio arts, we know that your major
requires extensive technology use. At CIA you’ll work
in more than just our state-of-the-art computer labs.
You can check out the latest equipment for digital
video, lighting, and sound. And your projects will look
professionally produced with the help of a motion
capture system, a green-screen Chroma Key studio
area, two separate lighting and shooting spaces,
and a sound recording studio.
Career success at CIA is built on developing
real-world experience and strengthening your
communications skills. Each year you’ll have
several opportunities to show your work to the
CIA community and to industry and fine arts
professionals through our E.M.I.T. Film, Video, and
Animation Festival; the juried Student Independent
Exhibition held in the school’s Reinberger Galleries;
and our annual Spring Show. In addition, we
strongly emphasize presentation and public
speaking skills that prepare you for pitching
your ideas and directing a team.
T.I.M.E.– Digital Arts
169
Excel in the field of video and time-based media with the
resources and creative perspective that only a premier
college of art and design can offer.
As a student in the Video major at CIA you’ll work
in the traditional methods of video as well as in
the software-generated or assisted techniques of
image creation. Work with faculty who have proven
success in video art as you develop projects that
incorporate cinematography, sound, lighting,
editing, photography, and animation.
As a Video major you’ll experience a comprehensive
range of challenges and approaches to working
on the entire media-production pipeline, including
the use of digitally-based art and design strategies,
storyboarding, sequencing, concept mapping,
acting, pre-production, and post-production. And
we provide historical context to film—initiating
discussion on the cultural and social impacts of
video and digital media.
Collaboration and team projects are a vital part of
the studio experience at CIA. As a major within our
Integrated Media Environment, Video students join
our community of digital arts students. You’ll take
core courses with students from other majors
in the Environment and regularly exchange a
variety of differing perspectives and techniques.
These experiences build team skills integral to
collaborative brainstorming, character design,
narrative ideas, production, and presenting and
critiquing project outcomes.
Built into our curriculum are many opportunities
to work with professionals in the field and gain
valuable professional skills prior to graduation.
In addition to encouraging and facilitating students
to submit finished work to film festivals throughout
the world, CIA’s own annual E.M.I.T. Student Film,
Video, and Animation Festival gives students the
opportunity to show their work publicly. Plus you’ll
be inspired by alternative and independent films at
the Cleveland Institute of Art Cinematheque, named
by the New York Times as one of the country’s best
repertory movie theaters.
CIA Video major students will receive a personal
computer with all needed software for the entire
duration of their study as well as a studio space.
We know that your major requires extensive
technology use, so you’ll have access to more
than just our state-of-the-art computer labs.
With your ID card you can check out the latest
equipment for digital video, lighting, and sound.
And your projects will look professionally produced
with the help of a green-screen Chroma Key studio
area, two separate lighting and shooting spaces,
and a sound recording studio.
Video
176 cia.edu/admissions
Courses:
• Digital Photography I• Experimental Video or Motion Graphics• Introduction to Animation• Introduction to Media Production
and Integration• Lighting• Moving Image in Space• Narrative Production I & II• Narrative, Image, and Sequence• Screenwriting• Sound Design• Video I & II• Visual Organization and Media• Web Media Production • BFA Preparation • BFA Thesis and Exhibition
Freshman Environmental Elective: • Integrated Media
Careers:
• Videographer• Editor• Art director• Director• Director of photography• Video and special effects production• Production assistant• Compositor• Production designer
177
CIAStudents attend CIA from all over the country and all over the world.
Approximately 500 undergraduate
students from across the globe
attend the Institute.
184 cia.edu/admissions
Our Faculty
As practicing artists and designers, CIA faculty
are mentors who teach from a place of experience
and success.
CIA faculty artwork rests in the permanent
collections of the most prestigious museums in the
world: the Smithsonian, the Vatican, the Museum
of Modern Art, and the Cleveland Museum of
Art. Our design faculty have obtained numerous
patents, designed spaces for internationally
known businesses and restaurants, and worked
with local governments to establish sustainable
design solutions.
They value lifelong learning and are regularly
awarded intensive fellowships and international
residencies to continue their artistic explorations.
And they bring those experiences back to the
classroom.
With a 9:1 student-to-faculty ratio our faculty
engage students on an individual level. Small class
sizes enable faculty to work with you in the studio
and the classroom, to take learning around a
table or face-to-face rather than to a lecture hall.
Our faculty excel at this one-on-one learning
experience—it is an attribute our alumni always
remember, years after graduation.
Their community partnerships become your
community partnerships. For their students,
they open doors to workshops with visiting
artists, internships, partnerships, and real-world
experience.
On the next pages, take a look at some of our
faculty, learn about their own artistic explorations,
and see the partnerships they’ve built. Or see a full
list of faculty by department on page 206.
Your professors will help define the artist or designer you become—
the artistic risks you take and the approach you develop to creative
problem solving. At CIA our faculty open doors to experiences that are
unmatched. Their dedication to teaching and exploration fuels our
creative community.
187
Associate Professor: T.I.M.E.–Digital Arts
California College of Arts and Crafts, MFA
For Kristen Baumlier-Faber, life leads to art and
art can motivate. It can change thoughts and
perspectives. It can be a wakeup call and a call
to action. As a teacher, Baumlier-Faber inspires
students to collaborate in their own education
and engage the transformative power of art. She
encourages them to channel their beliefs “past
complaining and toward asking questions and
indicating solutions.”
In her own art, Baumlier-Faber uses interactivity
and humor to engage audiences around the world.
In 2005, she developed “Oh, Petroleum,” in
which she transformed into the Petroleum Pop
Princess to spark debate over materialism and
oil consumerism. As an interdisciplinary artist, she
uses moving images, sound, and choreography
in nontraditional ways to provide multiple access
points to ideas. She combines analog and digital
sources and work in forms that include video,
sound, photography, performance, and installation.
Catch her in her off-hours climbing rocks, scouting
farmers markets for food to use in great vegetarian-
cooking recipes, and passionately researching new
projects. A new project takes her to Wisconsin to
buy soybeans for an investigation of food systems
and the genetic engineering of food.
On art :
Make art about
something.
On teaching:
I aim to teach students
to think, question,
communicate, and
create projects that
enrich their education
and conceptually
strengthen an idea,
thought, or theory.
On her bookshelf:
Tomorrow’s Table:
Organic Farming,
Genetics and the
Future of Food by
Pamela C. Ronald
and R. W. Adamchak
Kristen Baumlier-Faber
188 cia.edu/admissions
Dan Cuffaro
Department Head: Industrial Design
Anne Fluckey Lindseth Professor of Industrial Design
Cleveland Institute of Art, BFA
Dan Cuffaro loves good design. He loves it so
much that when he’s not working in it professionally,
he’s doing it for fun. “I enjoy walking through old
neighborhoods and downtown, soaking up the
amazing architectural details and rich materials
of traditional structures,” says Cuffaro. “But I also
seek out new and innovative architecture whenever
I travel. One of my side-projects is creating scale
replicas of my favorite places in the world. This
three-year effort thus far includes the Chapel of the
Holy Cross in Sedona, AZ, Charles Street in Boston,
and a Nordpark transit station in Innsbruck, Austria.”
For Cuffaro, this project is about understanding
relationships of spaces and materials, the importance
of scale and the evolution in thinking over time.
Cuffaro is co-founder of the District of Design, an
economic development initiative in Cleveland. He is
also winner of six IDSA/Business Week IDEA awards
and holds 13 patents.
In the classroom, Cuffaro leads students toward
building knowledge, skills, and a visual vocabulary so
they can meet design challenges with both expertise
and a sense of humanity. Central to his philosophy,
he says, “is the ability to see the world from someone
else’s point of view. This user-centered approach
provides a continuous source of new problems,
which can yield new ideas while helping the designer
develop a sense of empathy and context.”
One of the most successful teaching experiences
concerned a project that addressed the safety of
U.S. servicemen. “The project lasted over a year
and required students and faculty to work side-by-
side,” Cuffaro says. “The opportunity to define the
correct process, then to pair professionals with
students on solving a real and serious problem,
provided an amazing learning opportunity. The
students who were involved matured so quickly
and really understood the talent and experience
of their faculty.”
On professionalism:
My intent is to produce
good design, which
I believe is exemplif ied
by solutions that meet
the intended need and
are beautiful, function
well, and are well made.
On teaching:
Core to my philosophy
is the ability to see the
world from someone
else’s point of view.
On the well-set table:
I love trying new
restaurants, but my
favorite spots to dine
out are Pomodoro in
Boston’s North End
and Momocho in
Cleveland’s Ohio City.
189
Department Head: Printmaking
Associate Professor: Printmaking
Clemson University, MFA Printmaking
Xavier University, BA Printmaking, Graphic Design and Business
Denk-Leigh instructs by teaching and by doing.
“I believe an educator teaches by example,” she says.
“My own studio work ethic is two-fold. It demonstrates
solutions to technical and project-driven questions
and it reveals the educator as a model of a diligent
artist and lifelong student.”
Denk-Leigh is a board president of Morgan
Conservatory (a paper and book arts center) and
received Best in Show Award at “COMMUNinkATE”
The Spring 2010 Mid-America Print Council Juried
Members Exhibition.
As a fine-art printmaker, Denk-Leigh’s calendar
is packed with new projects, group and solo
exhibitions, and with jurying the works of others.
Critical Condition, her artist book and lithograph
series, stemmed from her interest in the growing
debate over climate change. “It’s about what has
come before and what comes next. Terminology
associated with the northern polar ice cap has
stimulated considerations to what has come
before: Before in earth’s evolution, before in the
life span of living species as the thaw reveals a
time past, and before my life in reflection to what
comes next,” she says.
On art :
Building narratives
through sequences,
I challenge the notion of
audience desensitization
by media, often
responding to a chain of
sensationalized events.
On teaching:
We come in contact with
many people during our
life. Relative to an entire
lifetime, the amount
of time I will share with
a student is small. My
devotion is mandatory.
Maggie Denk-Leigh
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Mari Hulick
Associate Professor: Communication Design
Northwestern University, MFA
University of Michigan, BA
Art Institute of Chicago, Post Baccalaureate
As a true educator, Mari Hulick is never done
learning. The Head of Communication Design has
lightened her load of earthly possessions to make
it easier to travel and she keeps an eclectic stack
of reading material at the ready for her off-hours.
“Every day, I walk, make something new in the
studio (no matter how small), make something
new in the kitchen (no matter how silly), listen to at
least one new piece of music, and read a little bit
about something I didn’t know about yesterday.”
That helps explain why, when it comes to her
work in the classroom, Hulick believes it’s her job
to show students that school is not a stopover
before ‘Real Life.’ “It is real life,” she says. “And
the more we impart our passions about and our
contradictions within our professions, the better
prepared our students will be for their new ( just
as real) lives.”
In recent design work, she collaborated with Carl
Pope on “The Wall Remixed,” a print campaign
celebrating North Philadelphia neighborhoods.
She is creating ongoing information design for
educational tools on the American Civil War and
she’s involved in a history campaign on the Flats.
“We live in a time when the design of all things,
from the constructed world to the patterns of
human thought and activity, revolves around
information,” Hulick says. “The role of the
communication designer is to reveal and
assemble this information into physical, digital,
and spatial documents that make our world
possible and functional.”
On teaching:
Teaching is not simply a
part of my work and my
life. It is central to both.
On design:
Good design serves its
purpose well. Great
design inspires, angers,
awes, enlivens, calms,
and transcends. It is the
stuf f of life.
On travel :
I love to travel and
to make up for the
carbon footprint of the
international f lights every
year, I live in Cleveland
without a car.
191
Chair: Visual Arts + Technologies Environment
Associate Professor: Painting
University of Massachusetts, MFA
School of Visual Arts, NYC, MFA
School of Visual Arts, NYC, Four-Year Certificate
For more than 30 years, Saul Ostrow has
committed himself as an artist, curator, thought
leader, and writer on the critical issues of art and
culture. From studio to classroom to the pages of
international art magazines, Ostrow digs deep into
how art works. In engaging with students, Ostrow
aims to guide them not just toward competence
with craft, but also toward deep understanding
of their work and the art of others.
Ostrow is also art editor for Bomb Magazine
and editor of “Critical Voices in Art, Theory, and
Criticism” (Routledge Press).
“I want students to learn that the fundamental
perspective of an artist is informed by technical,
intellectual, communication skills, and intuition,”
he says. “It is also necessary to offer them
concrete examples of contemporary artists who
worked within multiple frameworks so that they
may understand the mechanisms of the art world,
while studying the artists’ work for their aesthetic
inventiveness and rigor.”
Ostrow lives and works in New York and Cleveland.
He loves to cook and entertain, drinks good wine
and cold vodka, and enjoys the occasional cigar.
On art :
The political nature
of art is its ability to
experientially re-order
our relation to the world
and with this give us
insight into our social
existence as subjects
rather than objects.
On teaching:
The reward of teaching
is the sharing of one’s
knowledge, but also
to enable a student to
develop their critical
abilities and views.
On his bookshelf:
Good cookbooks,
science fiction and
murder mysteries.
Saul Ostrow
192 cia.edu/admissions
Brent Kee YoungDepartment Head: Glass
Professor: Glass
State University of New York, College of Ceramics at Alfred University, MFA
San Jose State University, BA Ceramic Art/Glass concentration
Innovation and tradition find their way into the work
of Brent Kee Young, whose contemporary glass has
been recognized around the world.
Young has traveled throughout the United States
and Asia to lead workshops on contemporary
glass. Young was head of Glass at Aichi University
of Education in Japan in 1990. He established the
studio and curriculum for the first Glass program
in a National University in Japan.
For his recent Matrix series, Young posed the
creative question: Can form be defined using only
light and line? The works themselves, in which forms
are created from webs of clear glass, were informed
by geometric studies. “The mathematical study of
volumes of solid revolution has helped immensely,”
Young says. “The works are usually comprised of a
number of geometric forms rotated into a solid, set
off by another form that usually ends up being part
of a rectilinear compositional base.”
Young’s affection for folk art can be found in the
simplicity of form. “I love the unpretentious, honest
feeling of the maker’s hand revealed within the
object,” he says. “The least pretentious, least
decorated forms seem to resonate with me
the most.”
Young wants his students to achieve excellence on
two levels. “One is to dedicate energy, time, and
resources to the learning of the media, working
with a fascinating material, with all of its history, art,
craft, physics, difficulties, laying groundwork within
each student to somehow understand the ‘how’s’
of working in glass,” he says. But the “why’s” are at
least as important “to understand themselves and
expand on the limitations that they have to this point
grown with.”
On art:
Maintaining this dialogue
between the ar tists, the
work, and the viewer is
the essence of what ar t is.
On teaching:
The buzz phrase now
is lifelong learning. In the
’70s, I called it learning
to learn. The importance
is not the object but what
you learn in the process
of realizing it, emphasizing
the learning process.
On six strings:
Young recently picked
up the Martin 0021
guitar he learned to play
during the folk-music
era before abandoning
it for 35 years while he
dedicated himself to
glass and ceramics.
193
Department Head: Fiber + Material Studies
Professor: Fiber + Material Studies
Cranbrook Academy of Art, MFA
Barnard College, BA, Urban Studies
After earning her undergraduate degree, Tina
Cassara spent time in Viques in the Juan region of
Peru, where she studied with Francisca Mayer from
Black Mountain College and taught natural dyes
derived from indigenous plants to the local weavers
in an effort to revive the industry. While living in New
York City, Cassara was co-editor of Sing Out! The
Folk Song Magazine before attending Cranbrook
Academy of Art where she received a MFA from
the Fiber Department.
Cassara has conducted extensive research into
women’s labor in the American textile industry,
issues of European migration and relocation, and
more recently, the assigned value of labor in
historically women-dominated textile industries
in the South.
In the late 1990s, Cassara began exploring the
history of textile production, one of the first areas of
manufacturing to industrialize and one of the most
resistant to unions. A strong advocate for organized
labor, Cassara began conducting one-on-one
interviews in LaGrange, Georgia and nearby mill
towns, with retired textile mill workers, factory owners,
surviving union organizers, and members of various
textile heritage societies.
In 2008–09, Cassara was awarded a sabbatical to
further her research in the network of textile heritage
societies. She traveled to Cooleemee, NC, to work
with organizers of the Textile Heritage Initiative and
members of the Troop County Historical Society and
perform additional research at the Center for Public
History at the University of West Georgia. Cassara’s
research continues in Scranton, PA, where she
is examining documents related to the extensive
growth of the mining and silk textile industries. She
is currently working on a community-based, social
practices exhibition at the Cochran Art Center in
LaGrange, Georgia, scheduled for 2011.
On teaching:
I am an artist and
I speak to the
students as artists.
Tina Cassara
194 cia.edu/admissions
Michael A. GolliniDepartment Head: Interior Design
Associate Professor: Interior Design
Cleveland Institute of Art, BFA, Industrial Design; minor, Interior and Graphic Design
In business and in teaching, Michael Gollini knows
the value of the wide horizon. A veteran designer
schooled in both product and interiors, Gollini
has learned multiple disciplines and worked in a
variety of arenas, providing conceptual imagery
for retailers, restaurants, museums, and exhibits.
In addition to his work at CIA, Gollini is president of
Michael Gollini Design Group, Inc., and member of
the design review board of the Cleveland Botanical
Garden. His clients have included Walt Disney
World, IHOP, Sears, Wolfgang Puck, and BMW.
He and his family live in a house he designed,
expanded, and renovated “with the help of my
father and a family full of tradespeople.” It’s filled
with furniture he designed and built in his home
shop. Gollini plays guitar, goes to concerts with his
kids, and has a passion for movies as both lowbrow
entertainment and a wildly influential art form.
Likewise, he hopes his students bring varied
experiences to their studies and careers. “We must
encourage students to carry on with their studies
in art and literature,” he says. “These influences
will build depth and broaden the spectrum of their
work in their major. An eclectic education will build
a student’s character and personality.”
On teaching:
I try to encourage my
students to think beyond
the obvious while
designing or doing
research. If the project is
to design a coffee shop,
they need to go further
into the DNA of the
customer and their
design proposals.
On technology:
Working with a Wacom
Cintiq and my traditional
drawing-board skills,
I can produce images
that bridge traditional
and contemporary
while giving me editing
flexibility that I didn’t
have 10 years ago.
On his media shelves:
I have a ridiculous
comic and graphic novel
collection going back
to the mid ’70s. This art
form is what motivated
me to attend art school.
195
Chair: Craft + Material Culture Environment
Department Head: Enamel
Professor: Enamel
Kent State University, MFA and BFA, Enamel
Gretchen Goss balances the time devoted to
teaching and her studio with as much time as
she can engaging with nature through gardening,
picking and canning fruits and vegetables, running
trails, and swimming in lakes whenever possible.
So it’s little surprise that when she gets into her
studio to create enamel art, nature shows up in
spades. Farms, gardens, plant forms, and the
tranquility of water are recurring themes in Goss’
work. And for more than 30 years, Goss has been
committed to exploring the medium of enamel
with students and artists.
“It is liberating to work in a medium so unique and
rarely seen in mainstream art and contemporary
craft practice,” Goss says.
Goss enjoys travel and often travels based on
teaching engagements. “I’ve had the opportunity
to teach in England and on both coasts of the U.S.
and between. I try to see and absorb as much of
the local environment as possible with each new
teaching experience.” Goss is also a frequent
exhibitor at the Philadelphia Museum of Art
Craft Show.
With students, Goss aims to relay knowledge by
example and exposure to established skills and
traditions. But it’s important, too, that students
feel encouraged to innovate. Her hope is that
even as they’re learning techniques and concepts,
they’re exploring a variety of career paths and
homing in on who they want to be as artists.
On her art :
An ongoing intrigue
with the natural world
and our interpersonal
relationships within it
are the inspiration for
my work.
On teaching:
It is my goal that this
environment of learning,
discovery, practice, and
assessment will nurture
the development of each
individual student as an
independent artist.
On being green:
She attempts to leave
as minimal a footprint
as possible on the
environment, “and
there’s always room
for improvement.”
Gretchen Goss
196 cia.edu/admissions
Joyce KesslerChair: Liberal Arts Environment
Associate Professor: Liberal Arts
Case Western Reserve University, PhD, American Literature
Cleveland State University, MA
Cleveland State University, BA, English Literature
Joyce Kessler is a believer in the Socratic method of
teaching, giving students a chance to learn through
debate and discussion. She believes that teaching
is companionate; and her role is to walk with the
student to the place of learning.
An expert on the work of 20th century American
novelist Willa Cather, Kessler has written and
lectured on Cather’s transgendered characters,
on her narrative strategies regarding the
representation of race, and on Cather’s use of the
visual arts in her fiction. Her article, “‘The Cruelty
of Physical Things’: Picture Writing and Violence
in Willa Cather’s ‘The Profile,’” will be published
in Cather Studies, volume 9, in 2011.
Beyond her work as Liberal Arts Environment
Chair, she served as Interim Dean of Faculty from
2005–2007 and in 1996 collaborated with the Office
of Academic Services to create the Center for Writing
and Learning Support, which helps students with
academic writing and study skills.
Off-hours she spends time reading and writing,
walking her Labrador, Cyro, and playing basketball
with her dachshund, Roxanne, and plying her daily
yoga practice.
On learning:
Students are expected
to learn not just from
me, but from each
other as well, and to
contribute what they
know to the general
fund of knowledge as
the course proceeds.
On preparing to learn:
To foster their keenest
concentration, Kessler
makes her students
begin every class with
a few Yoga poses.
On the alternate
universe:
Kessler is pretty sure
she was a skateboard
hero in another life.
197
Department Head: Ceramics
Associate Professor: Ceramics
New York State College of Ceramics at Alfred University, MFA
Bill Brouillard’s classes are structured around
technique, subject matter, and the quest to
develop a personal artistic voice. While class
work is grounded in studio practice, his students
also work in ideation and learn the history of the
medium.
As a practicing artist, Brouillard believes in
the value of experimenting, researching, and
understanding the value of creative dead ends—
where seemingly unsuccessful work finds a
second life as inspiration for future work.
Brouillard’s studio, a remodeled drugstore in a
former Cleveland steel-making district, inspires
him to incorporate industrial landscape and its
artifacts into his work. In contrast, his series of
majolica platters that he has been working on
since the 1980s springs from the Italian pottery
traditions of the fourteenth century.
On appreciating the
past and imagining the
future:
He loves vintage blues
music and has been an
avid reader of science
fiction since childhood.
On technique:
“I adopt new technology
when I can but much of
my work is done with
simple tools.”
William Brouillard
198 cia.edu/admissions
Sarah KabotDepartment Head: Drawing
Associate Professor: Drawing
Cranbrook Academy of Art, MFA
At the root of Sarah Kabot’s artwork, and that
of her students, is drawing. In her classroom
students are encouraged to challenge
boundaries within and between media, but for
Kabot’s students drawing skills are essential to
understanding relationships of form and are the
primary means to communicate ideas.
Through installation art, sculpture, and drawings,
Kabot investigates the way we visually navigate
an environment—altering physical space to
challenge common perceptions. Her studio space
in Little Italy is a dynamic environment where
she frequently works with CIA alumni on her
exhibitions.
Recently she has shown throughout the country at
several galleries in New York City, at the Museum
of Contemporary Art in Cleveland, Akron Art
Museum, and at the Peabody Essex Museum
in Salem, Massachusetts.
On the suburbs:
Kabot’s work is
influenced by the visually
repetitive environment
of her hometown in the
Detroit suburbs.
On taking walks:
Taking note of
architectural details and
quirky decorations on
local buildings keeps
Kabot and her dog Sophie
busy during daily walks.
199
Associate Professor: T.I.M.E.–Digital Arts
Having lived in both Tokyo and Germany, Kasumi
places a great value on experiencing other
cultures and seeing the world from their lens.
“The rhythm of the language is hugely influential;
each culture has different senses of timing and
aesthetics. And living in different countries gives
one a spectacular vantage point from which to
observe your own country,” she says.
Kasumi is a leader in the field of time-based art.
Her videos synthesize film, sound, literature, and
live performance; uniting each and weaving them
into a variety of combinations and configurations
through video technologies.
Her work has shown throughout the world from
Lincoln Center with The New York Philharmonic
to Guadalajara, Mexico and premiered closer
to home with the Cleveland Orchestra. This
experience seeps into the classroom as Kasumi
encourages students to master the latest tools and
techniques—actively putting theory into practice.
On creative
boundaries:
Make a strict set of
rules for each work and
follow it. It’s easier to be
creative if you have tight
boundaries.
On getting there:
Find the right medium
in which to work and to
hone your work; tighten
it to such a point that
it seems impossible to
have said it any other
way.
Kasumi
200 cia.edu/admissions
Dominic ScibiliaDepartment Head: Illustration
Professor: Illustration
Cleveland Institute of Art, BFA
Successful illustrations are the result of excellent
artistic skills, polished communications, and
seasoned problem-solving abilities. That is
why Dominic Scibilia builds into his curriculum
opportunities to develop each of those critical skills.
“The passion is the same as you’ll find with fine
artists; the commitment is the same. But the nature
of the work is different in that illustrators are given
problems to solve and they work collaboratively with
editors, publishers, art directors, designers, copy
writers, and others,” Scibilia says.
Scibilia began his career at CIA in 1980 after working
at American Greetings, E & R Graphics, and as
owner of his illustration studio, Art Plant Inc. His work
has been published in American Illustration and his
awards include the Advertising Club of New York
(Andy Award) and Art Directors Club of Cincinnati.
He continues to freelance for clients that include
Oberlin College and Cleveland Independents.
Scibilia’s recent NOISMaker award from the Northern
Ohio Illustrators Society confirms his deep roots in
Cleveland—roots that have sprouted extraordinary
real world experience for his students.
201
As lifelong learners and practicing artists, CIA faculty
will keep you on the creative edge. Each year many of
our faculty apply to and are accepted into some of the
most prestigious national and international residency
programs. Generally completed over the summer, these
programs give faculty a chance to explore and refine
their technique or develop additional depth in their
art and design. What they gain from these enriching
residencies finds its way back into the classroom—
their experience becomes your experience.
Take a look at some of the residencies our faculty
have attended over the past two years.
• Burren College of Art in Ireland • Performing Arts Center in Calais, France • Dieu Donne Papermill in New York • Sculpture Space in Utica, NY • Swarm Gallery in Oakland, California • Banff Centre in Alberta, Canada • Artists’ Enclave at I-Park in
East Haddam, Connecticut • Headlands Center for the Arts in Sausalito, California • Caldera, in Portland, Oregon • Hambidge Center for Creative Arts & Sciences
in Georgia • Roswell Artists in Residence Program in New Mexico • Nantucket Island School of Design and the Arts • Camac Centre d’Art in Marnay-sur Seine, France • Fachhochschule University of Applied Sciences
in Schwaebisch Hall, Germany• Haystack Mountain School of Crafts
in Deer Isle, Maine • Northern Clay Center in Minneapolis
The Creative Edge
202 cia.edu/admissions
Faculty Partnerships = Student Experience
Our location in the heart of the region’s cultural, educational, and
medical district is a catalyst for partnerships and collaborations that
are unmatched at any art and design school. And CIA faculty are at
the root of these relationships.
Our Biomedical Art students work with cancer researchers at University Hospitals and the Cleveland Clinic,
Fiber + Material Studies students help families design quilt patches for placement on the AIDS Memorial Quilt.
Students in the Visual Arts + Technologies Environment exhibit at the Coventry Center and Communication
Design students design participant t-shirts for the Cleveland Marathon. We’ve detailed a few of the many
partnerships from the recent school year. Take a minute to read through each project and get a real sense
of the real-world experiences available at CIA.
204 cia.edu/admissions
Fantasy Chess Sets
Each year CIA Foundation Professor Barbara Stanczak took her students to
the John G. White Collection of chess sets on permanent view at the Cleveland
Public Library. And each year she offered students the opportunity to take
what they’ve learned in her Foundation Design class and develop a unique
chess set of their own. They were required to create a set that included 32
figures, a playing board, and a game storage piece. Through her partnership
with the library, Professor Stanczak’s students were given display space in the
library to exhibit their final chess sets.
CIA Students + Gauguin
When the Cleveland Museum of Art was looking for help in developing the educational component of
their world-renowned Gauguin Exhibit in the spring of 2009, they turned to CIA Associate Professor
of Printmaking, Maggie Denk-Leigh. Maggie’s students created a video on the lost art of xenographic
printmaking—a form of printmaking used in Gauguin’s time. The video played to all visitors of the exhibit—
running for more than 3 months. And then the relationship grew. CIA students created a companion exhibit
that ran alongside the Gauguin Exhibit. CMA curators asked all CIA students to submit artwork for a café-
style exhibit, in the Gauguin tradition. Both the student exhibit and the video continued with the Gauguin
exhibit as it went international, traveling to Amsterdam with the Gauguin Exhibition.
iPhone app
Every year in his Game Design classes, Knut Hybinette, Assistant Professor of T.I.M.E.–Digital Arts,
partners his students with computer science students from Case Western Reserve University. Out of a
recent partnership came a new iPhone app, ChromaWaves. Knut also reached out to three producers
and a creative director from the nationally renowned video game producer Electronic Arts (EA) to critique
the game. They gave ChromaWaves high marks and the next fall it officially launched as an iPhone app.
Sustainable Design
CIA students took local, sustainable design to a new level by creating furniture for
the future using materials from Cleveland’s past. In partnership with the nonprofit
salvaged woodworking firm A Piece of Cleveland (APOC), Associate Professor
Dan Cuffaro led junior Industrial Design students in a project to craft furniture
using materials reclaimed from deconstructed Cleveland buildings. The students
worked with real clients in departments throughout CIA to develop furniture
solutions for office and public space. They presented their designs and working
prototypes to the CIA community during an exhibit in CIA’s Reinberger Galleries.
The best of the designs will be built and used in CIA’s campus unification project,
which includes a significant renovation of the Joseph McCullough Center for the
Visual Arts and the construction of a new signature building adjacent to the JMC.
205
Foundation
Petra Soesemann
Kim Bissett
Timothy Callaghan
Barbara Chira
Lane Cooper
Richard Fiorelli
Kidist Getachew
Sarah Kabot
Adam Kadar
Kevin Kautenburger
Jimmy Kuehnle
Scott Ligon
Steven McCallum
Thomas Nowacki
Lorri Ott
Sai Sinbondit
Mary Jo Toles
Charles Tucker
Royden Watson
Tommy White
Adri Wichert
Christian Wulffen
Liberal Arts
Mark Bassett
Charles Bergengren
Shelley Bloomfield
David Carrier
Diana Chou
Katherine Clark
Adina Davidson
Rita Goodman
David Hart
Joyce Kessler
Diane Lichtenstein
Olatubosun Ogunsanwo
Jonathan Rosati
Gary Sampson
Franny Taft
Dan Tranberg
Allen Zimmerman
General Studies
Kaja Tooming Buchanan
Kristin Thompson-Smith
Animation
Megan Ehrhart
Kristen Baumlier-Faber
Nicholas Economos
Knut Hybinette
Kasumi
Sarah Paul
Biomedical Art
Amanda Almon
Beth Halasz
Thomas Nowacki
Ross Papalardo
David Schumick
Ceramics
William Brouillard
Judith Salomon
Communication Design
Mari Hulick
Lizzy Lee
Eugene Pawlowski
Christopher Ramsay
Danielle Rini-Uva
CIA Faculty
206 cia.edu/admissions
Drawing
Sarah Kabot
John Powers
Royden Watson
Enamel
Gretchen Goss
Fiber + Material Studies
Christina Cassara
Bill Lorton
Game Design
Knut Hybinette
Kristen Baumlier-Faber
Nicholas Economos
Megan Ehrhart
Kasumi
Robert Kelemen
Sarah Paul
Glass
Brent Kee Young
Sungsoo Kim
Illustration
Dominic Scibilia
John Chuldenko
Robert Kelemen
Larry O’Neal
Industrial Design
Dan Cuffaro
Matt Beckwith
Carla Blackman
Ed Covert
Dennis Futo
Bob Martinez
Douglas Paige
Anthony Santarelli
Adrian Slattery
Interior Design
Michael Gollini
Sherri Appleton
George Gatta
Scott Richardson
Garrett Thompson
Laura Wolf
Jewelry + Metals
Kathy Buszkiewicz
Matthew Hollern
Painting
Lane Cooper
Saul Ostrow
Dan Tranberg
Tommy White
Photography
Barry Underwood
Matthew Fehrmann
Nancy McEntee
Mary Jo Toles
Michael Wallace
Printmaking
Maggie Denk-Leigh
Jen Craun
Sculpture
Charles Tucker
Kevin Kautenburger
Saul Ostrow
T.I.M.E.–Digital Arts
Megan Ehrhart
Kristen Baumlier-Faber
Nicholas Economos
Knut Hybinette
Kasumi
Robert Kelemen
Sarah Paul
Video
Barry Underwood
Kristen Baumlier-Faber
Nicholas Economos
Megan Ehrhart
Knut Hybinette
Kasumi
Robert Kelemen
Sarah Paul
207
Yes, it ’s true—the lives of artists and designers are amazing and our alumni
tell that story through their work and accomplishments. For nearly 130 years,
CIA alumni have launched incredible careers, prolific studio practices, and
innovative design firms.
From the American Da Vinci, Viktor Schreckengost ’29, to illustration grad
Marc Brown ’69, to groundbreaking painter Dana Schutz ’00 and industrial
design grad Brian Peterson ’09 —if their names don’t seem familiar, their work
will. Take a look through the following pages, see what they’ve accomplished,
and meet some of our more recent grads.
We also recently caught up with some alumni in their Cleveland, New York,
and California studios. Take a look at their videos and see how they’ve built
their creative careers at cia.edu/alumniprofiles.
CIA Alumni
209
Ju l i a n S t a n c z a k P a i nt i n g 1 9 5 4 C h a rle s S a l le e A r t E duc at io n 1 9 3 8
215
campus map
CIA1 Gund Building 2 McCullough Center 3 Taplin Hall
Resources4 CWRU Bookstore 5 Utrecht Art Store
Food6 Coffee House 7 Mamma Santa’s 8 Presti’s Bakery 9 Qdoba Mexican Grill 10 Chopstick Chinese Restaurant 11 Falafel Cafe
Culture12 Cleveland Botanical Garden 13 Cleveland Museum of Natural History 14 Severance Hall (Orchestra) 15 Cleveland Museum of Art 16 Cleveland Institute of Music
Nightlife17 Coventry 18 Little Italy 19 Downtown Cleveland
Parking
H Cleveland Clinic
+ University Hospitals
P
H
19
222 cia.edu/admissions
cleveland + cia campus = your creative hub You are much more than an artist or designer. Maybe you’re a musician too,
or an athlete, or a political advocate. So as your classes help transform you
into the artist you want to become, you also need a community that supports
your growth as a person. Read on to get a feel for where you’ll live, learn, and
show off your work as a student at CIA.
226 cia.edu/admissions
Where you’ll live
The CIA community surrounds you with creative-
minded friends and mentors who will help you
find inspiration throughout Cleveland—a city full
of cultural energy, ethnic neighborhoods, and
an accessible downtown core on our nation’s
“north coast.” As part of the country’s 16th-largest
metropolitan area, Cleveland is just the right size to
offer big-city benefits along with a close-knit feel.
For your first year at CIA, you’ll live on campus with
your fellow freshmen in Taplin Hall. And you’ll enjoy
meals at Case Western Reserve University dining
halls through a CWRU meal plan. After your first
year, you can move off campus to any of the nearby
neighborhoods. You might find an apartment above
the storefronts of Little Italy, built a hundred years
ago by Italian artisans whose grandchildren still
run authentic bakeries. Or you might commute
by bike from Coventry Village, where funky shops
and restaurants draw a diverse crowd from hippies
to hipsters.
Here, you’re close to some of the city’s best food
and entertainment. Grab pizza or cannoli up the hill in
Little Italy. Or take in a film at the Cleveland Institute
of Art Cinematheque, named one of the country’s
best repertory movie theaters by the New York
Times. The Cinematheque has made its mark locally
and nationally as a unique venue for independent
films, foreign flicks, and events for movie buffs.
Make sure to travel into downtown Cleveland, just
five miles from campus, to tour the Great Lakes
Science Center or rock out at the Rock and Roll
Hall of Fame and Museum. Are you a sports fan?
Cheer on the Cleveland Indians, Cavaliers, or Browns
at their downtown stadiums.
But as great as our city is, we know you’ll spend
much of your time in the studio. That’s why our Office
of Student Life organizes activities to make sure you
take a break sometimes—whether it’s laser tag, ice
skating, or a comedy act. Plus each year you’ll look
forward to the wildly creative Halloween costume
party and the year-end Pink Pig student picnic.
227
Where you’ll learn
Our campus is located in the cultural heart of the
city, known as University Circle. Packed into one
square mile are more than 20 of the region’s most
prestigious cultural institutions. We consider many of
our neighbors to be an extension of our classrooms:
Liberal Arts students experience art history at the
Cleveland Museum of Art. Game Design students
develop prototypes with computer programmers at
Case Western Reserve University. And Biomedical
Art students study exotic plants and animals in the
Cleveland Botanical Garden.
We are committed to helping you become an
integral part of the greater Cleveland community.
So we connect you with opportunities to give
back and help out. Last year, for example, some of
our students partnered with MetroHealth Medical
Center to lead quilt panel-making workshops so
local families could honor loved ones through the
AIDS Memorial Quilt. And each year some even go
on alternative spring break trips—like working with
Habitat for Humanity in New Orleans—where they
give their time and talents to great causes.
228 cia.edu/admissions
Where you’ll show off your work
No matter how much you enjoy your time in the
city, though, we never forget why you’re at the
Cleveland Institute of Art: to become a practicing
artist or designer. You need not only instruction
and inspiration, but also real-world experience
and exposure. So we offer multiple opportunities
throughout the year for you to exhibit on campus
and around town. You’ll become a pro at
presenting your work and you’ll build ties along
the way with professionals in Cleveland’s art
and design community.
Student Independent Exhibition:
Each winter, CIA students present their annual
Student Independent Exhibition in the Reinberger
Galleries. Organized, promoted, and curated entirely
by students, this juried exhibition showcases work
from across CIA’s majors—and it offers community
members the opportunity to acquire your work
for their own collections.
230 cia.edu/admissions
BFA Thesis Exhibition: Preparation for your
capstone BFA review threads throughout your entire
senior year. You’ll develop a concept at the beginning
of the year and have mid-year progress reviews
before winter break. Finally, in BFA week at the end
of the spring semester, you’ll display your thesis
exhibition and present an hour-long defense of your
mature body of creative work.
Spring Show: This campus-wide student exhibition
presents an unparalleled range of ideas, materials,
and technologies to the University Circle community.
The artwork is displayed at various Cleveland
locations organized by Environments, or groups of
majors: Foundation, Design, Craft + Material Culture,
Integrated Media, and Visual Arts + Technologies.
Best of all, many employers and collectors visit the
spring show to see your work.
Studio Spaces: We give all students their very
own studio space to customize. You’re free to
fill it with whatever inspires you—posters, paint,
tools, magazine cut-outs, t-shirts, stuffed animals,
pictures of friends—or nothing at all. And each
department proudly displays student work
throughout its studio area.
Community Partnerships: Many of our
neighboring institutions partner with us to host
student-run shows or shows that include your
artwork or designs. For instance, three times a
year, an art history graduate student from Case
Western Reserve University curates an exhibit
at the Cleveland Foundation featuring the work
of CIA students. Our students’ artwork hangs
in the Mandel Building on the CWRU campus.
And the Progressive Art Collection, a surprisingly
extensive contemporary art collection supported
by the chairman of Progressive Insurance,
offers internships to our students and often
acquires their artwork.
231
A Personal Approach
Applying to a college can be a daunting
task. That’s why we believe very strongly in
providing a personal approach at this most
important time of your life. We encourage
you to contact us early in your college search
so that we can help you prepare the best
possible application.
Contact us and we’ll put you in touch with
an Admissions Counselor. They’ll answer
any questions you have and confirm if your
application and portfolio meet our submission
requirements. In addition to your portfolio,
you will be assessed on your academic
and leadership potential.
See for Yourself
Visit us! It’s not required, but we encourage it and
welcome the opportunity to meet you and review
your portfolio in person. When you visit, you can
tour our campus, meet our faculty artists, and see
our students at work in their own studio spaces.
To ask questions or schedule a visit, call us at
1.800.223.4700, email [email protected], or
go to cia.edu/admissions.
232 cia.edu/admissions
Your Application Includes:
1. The application form (available
online at cia.edu/admissions)
2. The $30 application fee
3. A personal statement outlining
why you’re applying
4. High school/college transcripts
5. A letter of recommendation from
an art teacher or counselor
6. Your scores on the SAT or ACT
7. Your portfolio
Important Dates
To receive the maximum consideration for
admission, financial aid, and merit scholarships,
you should adhere to the following application
deadlines for the fall semester:
Early Action 1: December 1
Early Action 2: January 15
Regular Decision: March 1
To receive maximum consideration for financial aid,
your financial aid applications should be submitted
by March 15 of the applicable year.
If you want to compete for mid-year (spring
semester) scholarships, you must complete your
application no later than January 1.
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We consider your portfolio to be an important asset
in the development of your career. It informs us of
your artistic experience, education, and talent. Our
Admissions Committee will evaluate your portfolio to
assess your technical abilities, conceptual problem-
solving skills, and use of your chosen media. You’ve
spent a long time preparing for this moment and the
following guidelines will help you to create a portfolio
that best reflects your work.
Portfolio Review
Before you apply, you can schedule an appointment
with one of our Admissions Counselors for a
preliminary portfolio review. An optional campus visit
and appointment with one of our counselors can
provide feedback on your current work and guide you
as you work toward your best possible portfolio.
A Complete Application
Your portfolio is one of several pieces that make up
a complete application for admission. Additional
requirements, including your academic credentials,
personal statement, and letter of recommendation,
will be considered when your application is complete.
Building Your Portfolio
Your portfolio must be submitted in CD or DVD
format, or if you wish to submit your portfolio
online, please contact the Office of Admissions
for assistance. We do not accept actual artwork
of any kind.
Your portfolio should include no less than 12 and
no more than 20 pieces of your original artwork.
Please do not send more than 20 pieces. This
number will give us enough information to make
an accurate assessment of your abilities. At least
four of those pieces must be drawings from
observation. Observational drawings include
still life, gesture, or figure drawings, portraits, and
landscapes.
We encourage you to feature your strongest pieces
made in your junior and senior years. Portfolio pieces
can take many forms including (but not limited to)
drawings, paintings, prints, photographs, sculptures,
mixed media, found-object pieces, computer-
generated works, illustrations, animations, and
clay, metal, or glass objects.
Your portfolio is the cornerstone of your application to the Cleveland
Institute of Art and is a significant part of the admission decision.
Your Portfolio
234 cia.edu/admissions
Determining a Sequence
The order in which you present your work can have
a significant effect on your portfolio review, therefore
we suggest you end your presentation with your
strongest piece. Relationships in color, media,
composition, and concept can link one piece to
another and help your portfolio flow cohesively.
Source Material
Make an effort not to include work copied from
photographs or other published works. These
generally do not make strong portfolio pieces. If you
use source photos, try not to use them as the sole
inspiration for your work.
CD or DVD
Label disc and sleeve with the following:
• Applicant’sfullname
• Homeaddress
• Phonenumber
• Emailaddress
1. Individual files should be in JPEG (.jpg) format
with a file size not exceeding 1MB each.
2. Animation or video work must be submitted
in either QuickTime (.mov) format or Windows
Media Video (.wmv) format.
3. It is preferable that images be assembled
and presented in a slide show format,
using PowerPoint, Acrobat, or another slide
show application.
4. Please submit a numbered list in Microsoft
Word on the disc with the title, size, medium,
and a brief description of each piece.
5. Please do not stick any labels to the front of the
disc; mark directly on it with permanent marker.
Go to cia.edu/admissions for more information
on photographing your work and preparing your
portfolio. Or contact an admissions counselor at
[email protected] or 1.800. 223.4700.
Note: No application items will be returned and it is recommended you keep an original copy of your submission for your records.
235
Financing Your Education
We work with you to craft a personalized financial
aid package that combines grants, scholarships,
loans, and work study. Sources of this funding
include CIA, federal, state, and private programs.
Once you have received an acceptance letter from
CIA you may be eligible for federal and state financial
aid if you:
• are a U.S. citizen• have a high school diploma or general
equivalency credentials (the GED)• have registered for the draft if you are a male
between ages 18 and 26 (see sss.gov)• maintain satisfactory academic progress• complete the 2012–13 Free Application for
Federal Student Assistance (FAFSA)
If you are a U.S. service member or veteran who
qualifies for Post-9/11 GI Bill funds, CIA offers a
significant amount of matching funds through
the Yellow Ribbon Program. For details, contact
us or visit gibill.va.gov.
Determining Your Need-Based Eligibility
The Institute awards your financial aid package
according to your need-based eligibility, which
is calculated by subtracting your expected family
contribution (EFC) from your cost of attendance.
Read more about this calculation on the next page.
Our review process for financial aid will begin once
we receive two important pieces of information:
• Your completed 2012–13 CIA Application for
Financial Aid, found under the Forms, Publications
and Links section of the Office of Financial Aid
website at cia.edu/financialaid
• FAFSA Results: the results of your 2012–13 Free
Application for Federal Student Aid (FAFSA),
a federally administered application found at
fafsa.gov. CIA’s FAFSA code is 003982. The
priority deadline to submit the FAFSA is no later
than March 1, 2012.
Through the FAFSA process you will be assigned
an expected financial contribution (EFC). Your EFC
Your education is an investment in your future as an artist and when you
enroll at the Cleveland Institute of Art, you’re getting the very best education.
Our Office of Financial Aid is committed to helping you find ways to close the
gap between the cost of attending CIA and your ability to fund this education.
As you begin to make important choices, please keep in mind: 98% of CIA
students receive financial assistance.
236 cia.edu/admissions
$31,760
2,122
6,516
4,838
45,236
2,050
2,050
47,286
Pe
r Y
ea
r
2011-12 Cost of Attendance
Tuition
Estimated fees
Room (On-Campus)
Board (On-Campus)
Direct Costs Subtotal
Books & Supplies (Estimate)
Indirect Costs Subtotal
Cost of Attendance Total
Transportation expenses can be included in your cost of attendance. We estimate the annual cost of travel to be up to $1,425 depending upon how far you live from CIA. Personal expenses (laundry, haircuts, cellphone service, medicine, toiletries, bedding, entertainment, electronics, etc) can also be included in the cost of attendance. The estimate of annual cost of personal expenses is up to $1,986. If these amounts match your personal situation, then you would add them to the overall cost of attendance listed above, bringing your estimated cost of attendance up to $50,697.
The cost of attendance for 2012–13 will be available at cia.edu/financialaid as soon as tuition, fees, room, and board are officially approved by the Board of Trustees. Note that if you receive financial aid that exceeds your direct costs, you will be refunded the excess to help pay for your indirect college expenses.
is based on a standard formula established by
Congress and is used as a measure of your family’s
financial strength. Because your award is based on
your EFC and the date your FAFSA is processed,
it is important to complete the FAFSA as soon as
possible.
Putting Costs into Perspective Your Cost of Attendance (COA) includes more than
tuition and housing bills. Our financial aid calculations
account for costs that are both direct and indirect:
• Direct costs are billed directly from CIA. Direct
costs include tuition, institutional fees, and on-
campus room and board (off-campus room and
board are considered indirect costs).
• Indirect costs are expenses not charged to
your CIA account, such as books and supplies,
transportation, personal items, and other
expenses. Indirect costs are considered part of
your overall cost of attendance (COA) budget to
determine financial aid eligibility.
Don’t be daunted by the size of your COA! You
can reduce these figures by combining multiple
sources of financial aid: scholarships, grants, work-
study, loans from federal, state, or private sources,
and scholarships and grants from CIA.
237
Resources for Tuition Support
Scholarships
Scholarships are a source of funding that do not
need to be repaid.
• CIA Merit Scholarships: Scholarships awarded
by CIA are restricted to tuition and do not need
to be repaid. They are awarded on the basis
of academic merit and the evaluation of your
portfolio. Your total amount of your CIA merit
scholarship, CIA departmental or honor awards,
CIA need-based grants, and any other source of
funding restricted to tuition cannot exceed the
amount of tuition each academic year.
You are automatically considered for CIA merit-
based scholarships when you apply for admission
to CIA.
There are no extra application procedures for
CIA merit-based scholarships. Many students
combine CIA merit-based scholarships with other
financial aid to reduce their cost of attendance.
CIA merit scholarships are renewable for up to
three additional years if you maintain the minimum
cumulative grade point average specified in
your scholarship award letter from the Office of
Admissions and enroll as a full-time student each
academic year.
• External Scholarships: We encourage you
to find and apply for external scholarships to
supplement any CIA-based aid you might receive.
To be considered for external scholarship support,
you will need to contact the funding organization
and follow their application procedures. For
example, you might apply for a scholarship from
the Cleveland Foundation. You can find a list of
external scholarship resources at
cia.edu/financialaid.
Grants
You do not have to repay grants, which are based
on financial need. Once you complete your FAFSA,
you are automatically considered for grant funds.
There are no additional application procedures
for grant consideration. The following grants are
available through Institutional, Federal, and State
of Ohio Financial Aid programs.
CIA–funded financial aid is just one avenue of support that you can apply
to your overall tuition costs. You can pursue funding through private
scholarships, state and federally funded financial aid programs, and
private education loan programs. A brief discussion of each area is
contained below along with additional references where you can find
further explanation and opportunities.
238 cia.edu/admissions
• Federal Pell Grant: The government uses
your FAFSA to determine your eligibility
for this grant.
• Federal Supplemental Educational
Opportunity Grant: This campus-based grant
program offers limited funding to Pell Grant–
eligible students who demonstrate exceptional
financial need as determined by the FAFSA.
• CIA Grants: The Cleveland Institute of Art
awards need-based grants to students with
exceptional talent, academics, and financial
need, based on information submitted to the
offices of Financial Aid and Admissions. Your
total amount of CIA grants, departmental or
merit-based CIA awards, and any other source
of funding restricted to tuition cannot exceed the
amount of tuition each academic year. You must
have a minimum 2.0 cumulative GPA for your grant
to be renewed.
• Ohio College Opportunity Grant (OCOG):
This grant is based on Ohio residency, first
college start date, enrollment status, an expected
family contribution calculated through the FAFSA
of less than or equal to $2,190, and a household
income no greater than $75,000. You must
complete the CIA Financial Aid application prior to
the start of your first year at CIA.
Work Study
The Federal Work-Study Program allows you to earn
funds for your educational expenses by working at
a part-time campus-sponsored job. To qualify for this
federally funded program, you must meet the on-time
priority deadline and demonstrate sufficient financial
need on the FAFSA each academic year. It is your
responsibility to apply for a designated work-study
job, which you can find posted on College Central,
the CIA Career Center’s online job board. Once you
have located a job opening, interviewed, and been
selected, you will work with the Office of Financial
Aid and your supervisor to complete the required
paperwork before you begin working.
Loans
An education loan is a form of financial aid that must
be repaid, with interest. Education loans come in
three major categories: federal student loans, federal
parent loans, and private education loans (also called
alternative loans).
When it comes to education loans, parent
PLUS loans and private student loans are often
the primary choices for additional financing options
of a college education.
• William D. Ford Federal Direct Loan:
Eligible first-year dependent students may qualify
for up to $5,500 in this low-interest student loan
program. Direct loans are either subsidized or
unsubsidized. Subsidized Direct Loans have the
interest paid by the Federal Government while
the student is in school. Unsubsidized Direct
Loans accrue interest while the student is in
school, but students aren’t required to begin
repayment until after they leave school. CIA
uses information from the FAFSA to determine
eligibility for a subsidized or unsubsidized Direct
Loan. Independent students may be eligible
for additional amounts through the Direct Loan
Program. Payment of Direct Loans is deferred until
six months after graduation from CIA.
• William D. Ford Federal Direct PLUS Loan:
Parent Loan for Undergraduate Students (PLUS)
Loans are low-interest loans a parent borrows
to assist his or her child attending CIA. PLUS
Loans may either be paid back while the student
is in school or deferred until six months after
graduation. A PLUS Loan is a cost-effective
solution for parents to help keep their student’s
debt burden as manageable as possible. The
interest rate for Federal PLUS Loans is 7.9%.
For more information on PLUS Loans, go to
studentloans.gov and click the Direct Loans
overview under the Learn More tab.
• Alternative/Non-Federal/Private Loans:
Private lending institutions offer a variety of
student loan programs. CIA works with private
banks and can assist you with information
on these loans.
239
Academic Services
At the Cleveland Institute of Art we are committed
to providing our students with the best resources,
inside and outside the classroom. Our Writing and
Learning Center, Career Services, and Gund Library
are just three of the many ways we supplement
learning and studio practices.
Writing and Learning Center
The Writing and Learning Center is a learning
support facility jointly sponsored and administered
by the Liberal Arts Environment and the Academic
Services Office of the Cleveland Institute of Art.
At the Center you’ll receive instructional support for
baccalaureate degree program courses involving
writing and research. In addition we’ll provide you
with guidance on time management and study
skills along with other areas that lead to success in
academic life.
Throughout each semester you can participate
in scheduled tutorial hours or a rotating series of
small-group workshops on specific aspects of the
writing process. We welcome you to drop in at
any time during Center hours or you can make an
appointment to work with tutors in preparing your
academic assignments.
240 cia.edu/admissions
Career Services
We take your career very seriously—whether you
choose to build a studio practice, join an established
business, or continue your studies toward an advanced
degree. We are here to provide tools, resources, and
strategies to help you reach your goals. We maintain
excellent partnerships with employers in the art and
design world that result in sought-after internships
and real-world experience. We recommend that you
pursue internships during your junior and senior year.
You’re encouraged to contact us a semester before
you’d like to pursue an internship so that we can
assess your skills and determine what opportunities
are best for you.
At the CIA Career Center we will:
• Help you obtain a credit- or non-credit-
bearing internship
• Manage an on-campus recruiting program
• Connect you with CIA alumni for career
exploration and information
• Give one-on-one career advising
• Assist with resume and cover letter writing
• Coach on interview techniques and job
search skills
• Assist with projects and assignments in the
Professional Practices course
• Provide handouts on job search strategies,
networking, and interview techniques
• Provide access to College Central,
an online job board
CIA alumni are an important part of our community
and the Career Center is here for you long after
graduation. Contact us at any point in your career for
one-on-one career advising, coaching on interview
techniques and resume writing, and tips on job
search strategies and networking. In addition, you’ll
keep your access to our online job board, College
Central, once you’ve graduated.
Gund Library
Putting art in context, researching the artists that
came before you, and learning more about historic
movements in art and design are important building
blocks of an art and design education. CIA’s Gund
Library is dedicated to the specific research needs
of the visual artist, designer, and craftsperson.
Our collections contain more than 45,000 books,
exhibition catalogs, and CD-ROMs; 145 current
periodical subscriptions; over 125,000 art and
architecture slides as well as access to a broad
range of digital images; 1,600 sound recordings;
600 videotapes, DVDs, and films; a picture file for
visual reference; access to online databases and full
text resources; and an extensive collection of artists’
books (books made by artists as art).
The library supports CIA’s accredited degree
programs, with a special focus on providing
materials for studio-intensive instruction. The library
documents the major participants, events, and trends
of international contemporary art, photography,
craft, and design; includes theory and technical
information as well as visual resources; and makes
available a variety of professional, legal, and business
information for artists. Our collection of contemporary
art publications ranks with the best American
colleges and universities.
The Institute’s collection of artists’ books, begun
in 1982, is a nationally renowned collection. Dating
from the 1960s to the present, this collection of
1,300 books represents the range of books made
by artists from North America and Western Europe.
Some of the classic books in the collection are
from artists such as Carl Andre, Robert Barry,
Douglas Huebler, including Edward Ruscha’s
Twenty Six Gasoline Stations, Daniel Spoerri’s
Anecdoted Topography of Chance, Ray Johnson’s
Paper Snake, Vostell and Higgins’ Fantastic
Architecture, Agnes Denes’ Map Projections, and
Martha Rosler’s Service.
241
Call us at 1.800. 223.4700. We’ll connect you with an admissions counselor to
answer your questions, or connect you with one of our student ambassadors.
Share this book with parents, friends, and teachers.
Schedule a visit so we can show you all that CIA and Cleveland
have to offer you.
Be sure to get a copy of our portfolio tips prior to submitting your portfolio.
We’ll see you in August.
next steps
1 voice your passion
2 ask us
3 make the trip
4 prepare portfolio + application
5 apply: cia.edu/admissions
242
243Color Photography: Robert Muller ’87 / Design: TWIST Creative, Inc. / Cover Art: Joseph Minek ’11
ADDRESS SERVICE REQUESTED
TWIST CREATIVE
1985 West 28, Second Floor
Cleveland, OH 44113
NON-PROFIT ORG.U.S. POSTAGE
PAIDCLEVELAND, OHPERMIT NO. 3639
THE CLEVELAND INSTITuTE OF ART
11141 East Boulevard Cleveland OH 44106 USA cia.edu
M ajors :
A n i m at ion
B iome d ica l A r t
Ce ra m ic s
Com mu n icat ion D e s i g n
(G raph ic D e s i g n )
D raw i n g
E n a mel
F ib e r + M ate r i a l St ud ie s
G a me D e s i g n
Gl a s s
I l lu s t rat ion
I ndu s t r i a l D e s i g n
I nte r ior D e s i g n
Jewel r y + Met a l s
Pa i nt i n g
Photog raphy
P r i nt m a k i n g
S cu lpt u re
T. I . M . E .– D i g it a l A r t s
Vide o
ADDRESS SERVICE REQUESTED
TWIST CREATIVE
1985 West 28, Second Floor
Cleveland, OH 44113
NON-PROFIT ORG.U.S. POSTAGE
PAIDCLEVELAND, OHPERMIT NO. 3639
CLEVELAND INSTITuTE OF ART
11141 East Boulevard Cleveland OH 44106 USA cia.edu
M ajors :
A n i m at ion
B iome d ica l A r t
Ce ra m ic s
Com mu n icat ion D e s i g n
(G raph ic D e s i g n )
D raw i n g
E n a mel
F ib e r + M ate r i a l St ud ie s
G a me D e s i g n
Gl a s s
I l lu s t rat ion
I ndu s t r i a l D e s i g n
I nte r ior D e s i g n
Jewel r y + Met a l s
Pa i nt i n g
Photog raphy
P r i nt m a k i n g
S cu lpt u re
T. I . M . E .– D i g it a l A r t s
Vide o