CLASSICAL ANIMATION walk cycle exercise Sec 1 AEP Term 3.
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Transcript of CLASSICAL ANIMATION walk cycle exercise Sec 1 AEP Term 3.
CLASSICAL ANIMATIONwalk cycle exercise
Sec 1 AEP Term 3
LEARNT SO FAR Timing Exaggeration Squash and Stretch Arcs
TODAY Keeping in mind what was learnt before,
Make a character walk
http://www.angryanimator.com/word/2010/11/26/tutorial-2-walk-cycle/
Contact
Recoil
Passing
High Point
Contact (reversed)
Repeat
1. Contact• Feet fully extended• Counterpose• The most impt keyframe
2. Recoil• Impacting the ground• Character sinks to lowest point• Arms at furthest from body• Front foot fully in contact with
ground, directly below body• Rear foot just lifted off
1. Contact• Feet fully extended• Counterpose• The most impt keyframe
2. Recoil• Impacting the ground• Character sinks to lowest point• Arms at furthest from body• Front foot fully in contact with
ground, directly below body• Rear foot just lifted off
3. High Point• Character rises to highest point• Rear leg in 2. is now leading leg• Lifted upwards and forwards• Heel of rear leg is just rising
4. Contact on the other side• Reverse of 1• Repeat these steps again to
complete the cycle
Q: How much should the height vary between the highest and lowest points? (i.e. Between “High Point” and “Recoil” positions)
A standard guideline is 0.5 – 1 heads
EXAMPLES
#01: contact
#02: recoil
#03:
#04:
#05: high point
#06:
#07: contact (like #01 but reversed)
#08: recoil
#09:
#10:
#11: high point
#12:
#13: contact (copy of #01)
We are doing a 1 second walk cycle
So you only need to draw 12 drawings
The character will be walking on the spot
So that we can loop the cycle
-----
Focus on getting the movement right
Character design comes second:Superheroes and Supervillains
**Draw a line to represent the ground
Squash/stretch can be applied to all kinds of forms
ARCS!!!
#01: contact
#02: recoil
#03:
#04:
#05: high point
#06:
#07: contact (like #01 but reversed)
#08: recoil
#09:
#10:
#11: high point
#12:
#13: contact (copy of #01)
We are doing a 1 second walk cycle
So you only need to draw 12 drawings
*We show each drawing twice so we can project at the standard 24fps
The character will be walking on the spot
So that we can loop the cycle
-----
Focus on getting the movement right
Character design is secondary at this stage
**Draw a line to represent the ground