Check3D

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--- General features ---Requested API: AutomaticGraphics card: Intel(R) HD GraphicsGraphics driver: igdumdim32.dll - 10.18.10.3412Driver qualification: Newer than qualified!HW TV Out: NoFree video Memory: 865MBMax Texture Size: 8192,8192PShader Version: 3.00 (Effects&ColorConversion)VShader Version: 3.00--- Special features ---Anisotropic filtering: up to x16Seperate alpha blender: Yes in Hardware--- Configurations ---Resolution: NTSC PAL 720p 1080i 1080pRender API used: DX9 DX9 DX9 DX9 DX93D Hardware used: Yes Yes Yes Yes YesYUY2 AUX Buffers: 30 30 30 30 30RGBA AUX Buffers: 20 20 20 20 20Recursive Buffers: 8 8 8 8 8Output Buffers: 15 15 15 15 15--- System rating ---Overall rating : passed (2.53)SD Playback : passed (1.82)SD & video IO : passed (4.52)HD Playback : passed (1.24)--- System validation ---Passed: 36Errors: 37 (3 ,11 ,12 ,15 ,19 ,27 ,28 ,31 ,32 ,35 ,36 ,37 ,38 ,39 ,40 ,41 ,42 ,43 ,44 ,45 ,46 ,47 ,48 ,49 ,50 ,53 ,54 ,55 ,56 ,61 ,62 ,67 ,68 ,69 ,70 ,75 ,76 )Warnings: 5 (16 ,33 ,34 ,63 ,77 )__________________________________Detailed Report_________________________________________AppVersion: Check3D - V2.1.0.4 started.System : 2 CPUs foundDate&Time : 03/23/2015 21:43ScriptVer.: 1.04Resolution: 720x576i @ DirectX9 - IL-Field renderDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPPpassed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine 0.6% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(2 off,107136pels~25.8%, Loc:(6,0)x(711,576)) - (2,0)x(715,576) green = worst(2 off,107136pels~25.8%, Loc:(6,0)x(711,576)) - (2,0)x(715,576) blue = worst(2 off,107136pels~25.8%, Loc:(6,0)x(711,576)) - (2,0)x(715,576) alpha = passed.passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.6% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) green = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) blue = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) green = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) blue = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) alpha = passed.passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert 0.6% off In-RGBA32, Out-RGBA,ColorPattern,CheckColor red = worst(2 off,354pels~0.1%, Loc:(79,0)x(161,576)) - (79,0)x(161,576) green = worst(2 off,636pels~0.2%, Loc:(39,0)x(201,576)) - (39,0)x(201,576) blue = worst(2 off,426pels~0.1%, Loc:(39,0)x(201,576)) - (39,0)x(201,576) alpha = passed.passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed.Resolution: 720x576i @ DirectX9 - IL-Field renderDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPPpassed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine 0.6% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(2 off,107136pels~25.8%, Loc:(6,0)x(711,576)) - (2,0)x(715,576) green = worst(2 off,107136pels~25.8%, Loc:(6,0)x(711,576)) - (2,0)x(715,576) blue = worst(2 off,107136pels~25.8%, Loc:(6,0)x(711,576)) - (2,0)x(715,576) alpha = passed.passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine passed... In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.6% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) green = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) blue = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) green = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) blue = worst(2 off,414144pels~99.9%, Loc:(0,0)x(719,576)) - (0,0)x(719,576) alpha = passed.passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert 0.6% off In-RGBA32, Out-RGBA,ColorPattern,CheckColor red = worst(2 off,354pels~0.1%, Loc:(79,0)x(161,576)) - (79,0)x(161,576) green = worst(2 off,636pels~0.2%, Loc:(39,0)x(201,576)) - (39,0)x(201,576) blue = worst(2 off,426pels~0.1%, Loc:(39,0)x(201,576)) - (39,0)x(201,576) alpha = passed.1.2% off In-RGBA32, Out-RGBA,ColorAPattern,CheckColor red = worst(2 off,745pels~0.2%, Loc:(79,0)x(524,576)) - (79,0)x(524,576) green = worst(4 off,1pels~0.0%, Loc:(79,64)x(1,1)) - (39,0)x(564,576) blue = worst(4 off,1pels~0.0%, Loc:(39,24)x(1,1)) - (15,0)x(588,576) alpha = worst(2 off,2401pels~0.6%, Loc:(0,0)x(603,576)) - (0,0)x(603,576)passed (I3) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor red = worst(1 off,373234pels~90.0%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) green = worst(1 off,192530pels~46.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576) blue = worst(2 off,8758pels~2.1%, Loc:(0,56)x(238,513)) - (0,0)x(720,576) alpha = passed.passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor red = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) green = worst(1 off,80534pels~38.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576) blue = worst(1 off,22140pels~10.7%, Loc:(0,6)x(360,565)) - (0,6)x(360,565) alpha = worst(1 off,70070pels~33.8%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)Resolution: 1280x720p @ DirectX9Device: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP0.3% off In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine red = worst(1 off,920320pels~99.9%, Loc:(0,1)x(1280,719)) - (0,1)x(1280,719) green = worst(1 off,920320pels~99.9%, Loc:(0,1)x(1280,719)) - (0,1)x(1280,719) blue = worst(1 off,920320pels~99.9%, Loc:(0,1)x(1280,719)) - (0,1)x(1280,719) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(2 off,919601pels~99.8%, Loc:(0,1)x(1279,719)) - (0,0)x(1280,720) green = worst(2 off,919601pels~99.8%, Loc:(0,1)x(1279,719)) - (0,0)x(1280,720) blue = worst(2 off,919601pels~99.8%, Loc:(0,1)x(1279,719)) - (0,0)x(1280,720) alpha = passed.0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,238080pels~25.8%, Loc:(0,6)x(1280,711)) - (0,6)x(1280,711) green = worst(1 off,238080pels~25.8%, Loc:(0,6)x(1280,711)) - (0,6)x(1280,711) blue = worst(1 off,238080pels~25.8%, Loc:(0,6)x(1280,711)) - (0,6)x(1280,711) alpha = passed.0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,237600pels~25.8%, Loc:(6,0)x(1271,720)) - (6,0)x(1271,720) green = worst(1 off,237600pels~25.8%, Loc:(6,0)x(1271,720)) - (6,0)x(1271,720) blue = worst(1 off,237600pels~25.8%, Loc:(6,0)x(1271,720)) - (6,0)x(1271,720) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) green = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) blue = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) green = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) blue = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) alpha = passed.0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,920880pels~99.9%, Loc:(0,0)x(1279,720)) - (0,0)x(1279,720) green = worst(1 off,920880pels~99.9%, Loc:(0,0)x(1279,720)) - (0,0)x(1279,720) blue = worst(1 off,920880pels~99.9%, Loc:(0,0)x(1279,720)) - (0,0)x(1279,720) alpha = passed.0.3% off In-RGBA32, Out-RGBA,ColorPattern,CheckColor red = worst(1 off,3271pels~0.4%, Loc:(141,0)x(1139,720)) - (141,0)x(1139,720) green = worst(1 off,2451pels~0.3%, Loc:(70,0)x(1210,720)) - (70,0)x(1210,720) blue = worst(1 off,6958pels~0.8%, Loc:(70,0)x(1210,720)) - (70,0)x(1210,720) alpha = passed.Resolution: 1280x720p @ DirectX9Device: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP0.3% off In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine red = worst(1 off,920320pels~99.9%, Loc:(0,1)x(1280,719)) - (0,1)x(1280,719) green = worst(1 off,920320pels~99.9%, Loc:(0,1)x(1280,719)) - (0,1)x(1280,719) blue = worst(1 off,920320pels~99.9%, Loc:(0,1)x(1280,719)) - (0,1)x(1280,719) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(2 off,919601pels~99.8%, Loc:(0,1)x(1279,719)) - (0,0)x(1280,720) green = worst(2 off,919601pels~99.8%, Loc:(0,1)x(1279,719)) - (0,0)x(1280,720) blue = worst(2 off,919601pels~99.8%, Loc:(0,1)x(1279,719)) - (0,0)x(1280,720) alpha = passed.0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,238080pels~25.8%, Loc:(0,6)x(1280,711)) - (0,6)x(1280,711) green = worst(1 off,238080pels~25.8%, Loc:(0,6)x(1280,711)) - (0,6)x(1280,711) blue = worst(1 off,238080pels~25.8%, Loc:(0,6)x(1280,711)) - (0,6)x(1280,711) alpha = passed.0.3% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(1 off,237600pels~25.8%, Loc:(6,0)x(1271,720)) - (6,0)x(1271,720) green = worst(1 off,237600pels~25.8%, Loc:(6,0)x(1271,720)) - (6,0)x(1271,720) blue = worst(1 off,237600pels~25.8%, Loc:(6,0)x(1271,720)) - (6,0)x(1271,720) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) green = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) blue = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) green = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) blue = worst(1 off,459520pels~49.9%, Loc:(0,2)x(1280,717)) - (0,2)x(1280,717) alpha = passed.0.3% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(1 off,920880pels~99.9%, Loc:(0,0)x(1279,720)) - (0,0)x(1279,720) green = worst(1 off,920880pels~99.9%, Loc:(0,0)x(1279,720)) - (0,0)x(1279,720) blue = worst(1 off,920880pels~99.9%, Loc:(0,0)x(1279,720)) - (0,0)x(1279,720) alpha = passed.0.3% off In-RGBA32, Out-RGBA,ColorPattern,CheckColor red = worst(1 off,3271pels~0.4%, Loc:(141,0)x(1139,720)) - (141,0)x(1139,720) green = worst(1 off,2451pels~0.3%, Loc:(70,0)x(1210,720)) - (70,0)x(1210,720) blue = worst(1 off,6958pels~0.8%, Loc:(70,0)x(1210,720)) - (70,0)x(1210,720) alpha = passed.Resolution: 1920x1080i @ DirectX9 - IL-Field renderDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPPpassed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] 0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,768000pels~37.0%, Loc:(0,4)x(1920,1074)) - (0,4)x(1920,1074) green = worst(1 off,768000pels~37.0%, Loc:(0,4)x(1920,1074)) - (0,4)x(1920,1074) blue = worst(1 off,768000pels~37.0%, Loc:(0,4)x(1920,1074)) - (0,4)x(1920,1074) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(2 off,532440pels~25.7%, Loc:(4,0)x(1913,1080)) - (0,0)x(1917,1080) green = worst(2 off,532440pels~25.7%, Loc:(4,0)x(1913,1080)) - (0,0)x(1917,1080) blue = worst(2 off,532440pels~25.7%, Loc:(4,0)x(1913,1080)) - (0,0)x(1917,1080) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) green = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) blue = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) green = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) blue = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) alpha = passed.passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.6% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) green = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) blue = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) green = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) blue = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) alpha = passed.passed (S0) In-RGBA32, Out-Screen,W&B interlaced,CheckHorz red = worst(1 off,22886pels~5.5%, Loc:(1,3)x(719,573)) - (1,3)x(719,573) green = worst(1 off,22886pels~5.5%, Loc:(1,3)x(719,573)) - (1,3)x(719,573) blue = worst(1 off,22886pels~5.5%, Loc:(1,3)x(719,573)) - (1,3)x(719,573) alpha = passed.passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert Resolution: 1920x1080i @ DirectX9 - IL-Field renderDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPPpassed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly] 0.3% off In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine red = worst(1 off,768000pels~37.0%, Loc:(0,4)x(1920,1074)) - (0,4)x(1920,1074) green = worst(1 off,768000pels~37.0%, Loc:(0,4)x(1920,1074)) - (0,4)x(1920,1074) blue = worst(1 off,768000pels~37.0%, Loc:(0,4)x(1920,1074)) - (0,4)x(1920,1074) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine red = worst(2 off,532440pels~25.7%, Loc:(4,0)x(1913,1080)) - (0,0)x(1917,1080) green = worst(2 off,532440pels~25.7%, Loc:(4,0)x(1913,1080)) - (0,0)x(1917,1080) blue = worst(2 off,532440pels~25.7%, Loc:(4,0)x(1913,1080)) - (0,0)x(1917,1080) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine red = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) green = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) blue = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) alpha = passed.0.3% off In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine red = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) green = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) blue = worst(1 off,2069760pels~99.8%, Loc:(0,2)x(1920,1078)) - (0,2)x(1920,1078) alpha = passed.passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly] passed... In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly] 0.6% off In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat red = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) green = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) blue = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) alpha = passed.0.6% off In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine red = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) green = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) blue = worst(2 off,2072520pels~99.9%, Loc:(0,0)x(1919,1080)) - (0,0)x(1919,1080) alpha = passed.passed (S0) In-RGBA32, Out-Screen,W&B interlaced,CheckHorz red = worst(1 off,22886pels~5.5%, Loc:(1,3)x(719,573)) - (1,3)x(719,573) green = worst(1 off,22886pels~5.5%, Loc:(1,3)x(719,573)) - (1,3)x(719,573) blue = worst(1 off,22886pels~5.5%, Loc:(1,3)x(719,573)) - (1,3)x(719,573) alpha = passed.passed... In-RGBA32, Out-Screen,B&W vert. line,CheckVert Resolution: 720x480i @ DirectX9 - IL-Field renderDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP7.18sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (141,39)mb/s (up,down)[(3.99,2),(7.98,4)]8.81sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (173,39)mb/s (up,down)[(4.00,2),(10.02,4)]8.72sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (344,39)mb/s (up,down) [(4.36,2),(9.81,5)]7.00sp In: YUY2 streams, Out: Screen SimpleTL (138,0)mb/s (up,down) [(3.96,2),(7.76,4)]6.75sp In: YUY2 streams, Out: Out-RGBA SimpleTL (133,39)mb/s (up,down)[(3.94,2),(7.45,4)]6.73sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (132,19)mb/s (up,down)[(3.96,2),(7.43,4)]6.49sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (128,19)mb/s (up,down)[(3.92,2),(7.13,4)]Resolution: 1920x1080i @ DirectX9 - IL-Field renderDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]Config: Hardware, PS3.00, SeperateBlending=Hardware. VidMem=865MB, (RGB,YUV,REC,OUT)=(20,30,8,15), ILPP5.08sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (601,236)mb/s (up,down)[(3.38,2),(5.51,4)]5.12sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (605,236)mb/s (up,down)[(3.61,2),(5.49,4)]2.01sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL (474,236)mb/s (up,down) [(2.22,2),(1.95,3)]3.01sp In: YUY2 streams, Out: Screen SimpleTL (355,0)mb/s (up,down) [(2.61,2),(3.10,3)]1.76sp In: YUY2 streams, Out: Out-RGBA SimpleTL (208,236)mb/s (up,down)[(1.76,2),(1.76,2)]0.01sp In: YUY2 streams, Out: Out-YUY2 SimpleTL (0,118)mb/s (up,down)[(0.01,2),(0.01,2)]0.01sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL (0,118)mb/s (up,down)[(0.01,2),(0.01,2)]Resolution: 0x0p - ResultDevice: Intel(R) HD Graphics - [igdumdim32.dll - 10.18.10.3412 (Newer than qualified!)] - [0402,8086]1.82sp SD Playback4.52sp SD & video IO1.24sp HD Playback2.53sp Overall rating

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